When she was training in the temple there were times her prayers were interrupted by the rambunctious children there training. Aisha learned during those times how to block out distracting sounds and relies on the skills she learned. She continues the ritual knowing her new friends will watch over her.
This post has potentially manipulated dice roll results.
Feeling fresh, and angry after the last battle, and with the miner barely alive, Duncan seems two steps ahead of this new hell spawn, and manages to again dodge both attacks. He responds quickly, staying calm and he weaves back and forth with his glaive.
Kasbis hisses when the thing comes out of the darkness, he attempts to move the focus of the darkness with his mind, trying to envelope the creature once more. If he thinks it focused on a rock or spot on the ground that could be moved, he sends his unseen servant to go and move it. He hisses at the thing in abyssal, “You will leave this plane of existence, go back from whence you came! Leave here! Or die.”
Eldrich blast 1 : 9 to hit, for 8 points of force damage.
Eldritch blast 2 : 10 to hit, for 13 points of force damage and 3 points of thunder damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Seeing the darkness envelope the demon, Duncan is glad for it’s inability to hit him, but also is not sure what to attack, so instead swings his glaive generally in the direction of where it is ((with dis))
Kasbis sees the monster flail and have difficulty hitting, but also sees Duncan struggle to connect. “Remember, we just need time! Keep it distracted!” Kasbis hurls two more bolts of energy into the darkness, hoping to connect. “C’mon Aisha, hang in there! Just a bit longer!”
Eldritch blast 1 (with disadv) : 9 to hit, for 7 points of force damage.
Eldritch blast 2 (with disadv) : 18 to hit, for 10 points of force damage and 3points of thunder damage.
The unseen servant stands in front, trying to put itself in between the monster and Aisha. Gaz also drops to the ground and moves forward slightly, swaying back and forth, but unsure what it can do to help.
Kasbis continues to move side to side, listening for sounds of the creature, he continues to keep it in darkness and he shoots two bolts of force towards the sounds.
Eldritch blast 1 : 10 to hit, for 10 points of force damage.
Eldritch blast 2 : 15 to hit, for 9 points of force damage, and 3 points of thunder damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Performing this ritual under the stressful circumstances has Aisha drawing closer to Elestine than ever before. The connection feels almost tangible as close as they are at this moment.
Now its the party's turn
When she was training in the temple there were times her prayers were interrupted by the rambunctious children there training. Aisha learned during those times how to block out distracting sounds and relies on the skills she learned. She continues the ritual knowing her new friends will watch over her.
(Inspiration point for Aisha. Plus Duncan for sticking to his character and refusing to roll knowledge check)
Feeling fresh, and angry after the last battle, and with the miner barely alive, Duncan seems two steps ahead of this new hell spawn, and manages to again dodge both attacks. He responds quickly, staying calm and he weaves back and forth with his glaive.
reaction:
Attack: 15 Damage: 7
action:
Attack: 10 Damage: 7
Attack: 10 Damage: 8
bonus:
Attack: 16 Damage: 4
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kasbis hisses when the thing comes out of the darkness, he attempts to move the focus of the darkness with his mind, trying to envelope the creature once more. If he thinks it focused on a rock or spot on the ground that could be moved, he sends his unseen servant to go and move it. He hisses at the thing in abyssal, “You will leave this plane of existence, go back from whence you came! Leave here! Or die.”
Eldrich blast 1 : 9 to hit, for 8 points of force damage.
Eldritch blast 2 : 10 to hit, for 13 points of force damage and 3 points of thunder damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Round 5
Zarkar - recharge for roar of the fallen - 2
Zarkar will try to thrash Duncan with disadvantage
Claw - Attack: 7 Damage: 8
Bite - Attack: 8 Damage: 8
Poison damage - 6
If bitten roll Con Save DC 14. You can use an action to shake of the effects on your turn.
Now its the party's turn.
Only Duncan last attack hit Zarkar.
((Not that I’m complaining, but just to double check, why are it’s attacks at dis?))Seeing the creature falter, Duncan continues side stepping it’s attacks and returns with his own.reaction:Attack: 17 Damage: 18action:Attack: 26 Damage: 19Attack: 13 Damage: 11bonus:Attack: 24 Damage: 5PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(Kasbis moved the darkness to envelope the monster)
((Retcon from above))
Seeing the darkness envelope the demon, Duncan is glad for it’s inability to hit him, but also is not sure what to attack, so instead swings his glaive generally in the direction of where it is ((with dis))
Attack: 25 Damage: 9
Attack: 16 Damage: 7
Attack: 9 Damage: 4
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kasbis sees the monster flail and have difficulty hitting, but also sees Duncan struggle to connect. “Remember, we just need time! Keep it distracted!” Kasbis hurls two more bolts of energy into the darkness, hoping to connect. “C’mon Aisha, hang in there! Just a bit longer!”
Eldritch blast 1 (with disadv) : 9 to hit, for 7 points of force damage.
Eldritch blast 2 (with disadv) : 18 to hit, for 10 points of force damage and 3 points of thunder damage.
The unseen servant stands in front, trying to put itself in between the monster and Aisha. Gaz also drops to the ground and moves forward slightly, swaying back and forth, but unsure what it can do to help.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Encouraged by the support of her friends Aisha's ritual prayer deepens as she enters the second half of the ritual.
Round 6
Roar of the Fallen recharge - 2
Zarkar attacks Duncan with Disadvantage
Claw - Attack: 8 Damage: 9
Bite - Attack: 8 Damage: 5
Poison damage - 4
If bitten roll con save DC 14. On fail you are poisoned.
Now its the party's turn
Kasbis continues to move side to side, listening for sounds of the creature, he continues to keep it in darkness and he shoots two bolts of force towards the sounds.
Eldritch blast 1 : 10 to hit, for 10 points of force damage.
Eldritch blast 2 : 15 to hit, for 9 points of force damage, and 3 points of thunder damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Again slashing wildly at the darkness, Duncan then takes a step back so that the demon will need to approach him again, and be visible.
Attack: 15 Damage: 11
Attack: 18 Damage: 4
Attack: 8 Damage: 6
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Performing this ritual under the stressful circumstances has Aisha drawing closer to Elestine than ever before. The connection feels almost tangible as close as they are at this moment.
Round 7
Duncan was able to hit at half damage and Kasbis misses his shots.
Zarkar Roar of the Fallen recharge - 3