Boarding the ship, Korba creates the dust storm from his hand, which fades away leaving him holding his greatsword. Though he spent little time on Drow ships, mostly having been underground or in the desert, there is an element of familiarity here, with small signs or flags of the drow reminding him of his former household. He then more carefully begins to scan the drow signs to see if he can learn more about who they were, or what they were carrying. Obviously there would be slaves below, and a missing priestess, but what types of slaves, or any clues as to their purpose are what interest him at the moment. ((Perception 27))
This post has potentially manipulated dice roll results.
Dabbert pats Rogi on the back, his silent way of saying thanks to his friend for the encouragement before he pulls out his Goggle of Night and puts them on his head but doesn't pull them down over his eyes yet; he just wants them ready. He assumes they'll wind up in the guts of the trireme sooner or later and doesn't want to have to worry about not being able to see. He's had enough bad experiences to last him awhile.
He steps over to the trireme behind Korba and draws his halberd, hefting it by length as he keeps it ready. He looks around, taking in everything he possibly can, looking for clues, possible hidden hazards or enemies. He remains alertas he looks around.
Marlin finishes his ritual before the Faranak reaches the ship (assumedly) and presses a button on his device. There is a loud ding, and a small sphere rolls out of a chute. Marlin grabs and pockets it, before heading out to the drow ship.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Korbaand Dabbert take in every possible detail about the grisly scene before them: in addition to the bodies, blood, and ichor, piles of vomit are scattered about the deck. Within those foul piles are bone fragments as well as whole bones. The drow corpses, however, are not missing any limbs; so it seems these bones belong to whatever creatures the demons ate while below the main deck.
They also see that between the central hatch and the starboard rail the ship’s fungus-wood timbers are damaged and streaked with foul-smelling slime. They conclude that some large creature crawled out of the hatch and went overboard.
Lastly, the aftcastle appears to be where the quarters for the captain and high priestess would be. The woodwork and construction detail is a bit finer on that structure. The cabin near the front of the ship would, therefore, be the quarters for drow slave masters.
"We need to check below deck for whomever is sending us their thoughts... Though I would also like to see what I can find there," pointing to the captain and priestess' quarters, "before we go." Korba says. Before they head below deck Korba again strongly grips his blade, causing it to burst into flame, also providing light for his human companion.
"No." Rogi pushed past him to take point, muttering thanks to Korba for the illumination as he went, his shield in front of him. With his other hand, he touches the holy symbol of Tempus and asks for the blessing of the Lord of Battles for Dab, Gwin and Korba. "That's my job. Gwin, ask for Tyr's aid and blessing as well. Marlin, hang back a little and watch the rear. Don't let us be flanked." He then drew his sword and headed down.
"I'd like to be near the front. If there are any fiends in here that need to be contained, I will need to be in close proximity in order to use my spell and entrap it."
"If any of those ****ers remain they'll taste my flame this time." Korba says, still quite angry about having his memories tampered with, then adding telepathically ((if that's up? see occ)),"Though let's be wary of those who asked for 'rescue' as well..."
Descending the stairs to the next deck, the party learns the fate of the drow slaves, those relegated to manning the oars of the trireme. The bodies of over a hundred unfortunate human, kuo-toa, and myconid galley slaves are still chained to rows of filthy benches. Near the central hatch, the bodies have been dismembered in gruesome and imaginative ways. Arms and legs are missing from many of the dead. Toward the edges of the fray, they are each killed with a single blow to the head or chest, as if whoever massacred them began to grow bored.
A thorough investigation of this deck reveals only the multitude who have been slain and their wretched accommodations to the front and rear of the ship.
Two more sets of stairs lead down the cargo hold. The telepathic voices demanding their freedom continue unrelenting...
- - - - - - -
This map should clarify things a bit without giving too much away. The party has seen areas 3, 5, and 6.
"Slaves are slaves,"Korba sighs, thinking to himself, "but who gains from this senseless agony?"The house that Korba served kept slaves, of course, why would you not? But there was never reason to dismember them, it's simply a waste...
He then continues to lead the party with Dabbert as they head downwards. He also holds his off hand out and four small desert suns appear from his hands to float around the area, fully lighting the interior of the ship. Though his sword provided quite a bit of light, he wanted to miss nothing in any of the corners. As he goes down, he would like to open the cabins, standing outside each like swat ready to breach into a meth house, he'll push through each door once the others are ready, and at any sign of fiend or immediate and obvious threat would instantly drop his floating suns and summon the sand storm around him. Beginning with area 4, and then moving back to 2, 2, and 1, before heading downwards; looking through each area to see what he can learn of these specific drow.
@all - small request. Please be sure to put your character name somewhere in each post. Even just a '___ says'. It really helps with replying :)
I've got a bad feeling about this Gwin says to no one in particular as she steps foot on the trireme. Bringing up the rear the cleric made sure to Bless Rogi before leaving the Faranak.
I will send myArcane Eyeto investigate the Hold. It may not reveal all, but at the very least we'll have a general idea of what's down there.
As the final word is uttered Gwin produces a small square of bat fur from her cloak. Blowing the fur toward the Hold's stairwell she chants,
Eye of legend, eye of lore. See all things and then no more.
Gwin will send the Arcane Eye to the Hold in order to see if she can find the source of the voice.
The party holds its ground on the rowers' deck while Gwin sends her arcane eye down the stairs and into the lowest region of the trireme. In a span of two minutes, the cleric is able to utilize her bit of divination to determine the following:
Unsurprisingly, the hold contains barrels of food, fresh water, and fungus wine, along with some weapons and armor, rope, sailcloth, glowing fungus lamps, and other mundane supplies.
In the center of the hold is a great 10' x 10' iron cage, empty and seemingly melted open. Lavender slime sticks to the bars of the cage and drips along a trail of damaged floorboards leading to the stairs at the top of which the party stands. Iron amulets bearing the mark of Lolth are bolted to the sides of the cage.
There are no signs of life or movement anywhere. Meanwhile, the telepathic voices continue to cry out for their release...
Having investigated the rowers' deck and the hold, the party returns to the main deck. The cabins are all that remains. The door to the forecastle (map room 4, see above) is ajar, allowing Gwin to send her arcane eye within. This room is sparse, containing nothing of note. You surmise low-level crew members lodged here.
The aftcastle has an open door leading to a small corridor. The cleric's arcane eye can enter this small hallway but can go no farther, for all three doors attached to the hallway are closed. The only thing of note in this corridor is an area of thick fungus on the left-hand wall.
The telepathic voices continue to rage and demand your help...
From the below deck, Korba takes a dozen bottles of fungus wine, choosing the best if there are any options, and slides them into his backpack; it's really hard to get good fungus wine in the Above...
He then continues to follow the others, though makes it clear that he is more and more wary of the voice and the demands that it is making...
(so at least two minutes passed, correct? then our bless spells wore off. If this is correct, Rogi will cast Detect Evil and Good)
Rogi is a little frustrated that they'd wasted the Blessings they cast earlier which expired unused. Faced with the small rooms where, presumably, the voices were coming from he cast a divination spell to hopefully discern what type of monster - he'd convinced it's a monster - they were dealing with.
Rogi's spell removes any doubt about the presence of evil on board the ship. Focusing his attention down the small corridor, the paladin ascertains four separate fiendish presences. The first is the fungus-covered wall on the left side of the hallway; the remaining three are whoever or whatever is in the large room directly at the end of the hall.
(Areas circled in yellow indicate the presence of fiends)
"I uh... But why are they trapped?" Dabbert asks in a hushed tone as he listens to Rogi. "I uh... Don't disagree with you. But is there any information we can dredge from them? Are they related to this whole mess or not? Or there two seperate factions at work here?"
Boarding the ship, Korba creates the dust storm from his hand, which fades away leaving him holding his greatsword. Though he spent little time on Drow ships, mostly having been underground or in the desert, there is an element of familiarity here, with small signs or flags of the drow reminding him of his former household. He then more carefully begins to scan the drow signs to see if he can learn more about who they were, or what they were carrying. Obviously there would be slaves below, and a missing priestess, but what types of slaves, or any clues as to their purpose are what interest him at the moment. ((Perception 27))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Dabbert pats Rogi on the back, his silent way of saying thanks to his friend for the encouragement before he pulls out his Goggle of Night and puts them on his head but doesn't pull them down over his eyes yet; he just wants them ready. He assumes they'll wind up in the guts of the trireme sooner or later and doesn't want to have to worry about not being able to see. He's had enough bad experiences to last him awhile.
He steps over to the trireme behind Korba and draws his halberd, hefting it by length as he keeps it ready. He looks around, taking in everything he possibly can, looking for clues, possible hidden hazards or enemies. He remains alert as he looks around.
Perception Check-
25
Passive Perception = 20
DM of AURYN: The Measure of Devotion - Escape from New York
Marlin finishes his ritual before the Faranak reaches the ship (assumedly) and presses a button on his device. There is a loud ding, and a small sphere rolls out of a chute. Marlin grabs and pockets it, before heading out to the drow ship.
"Ignorance is bliss, and you look absolutely miserable."
Korba and Dabbert take in every possible detail about the grisly scene before them: in addition to the bodies, blood, and ichor, piles of vomit are scattered about the deck. Within those foul piles are bone fragments as well as whole bones. The drow corpses, however, are not missing any limbs; so it seems these bones belong to whatever creatures the demons ate while below the main deck.
They also see that between the central hatch and the starboard rail the ship’s fungus-wood timbers are damaged and streaked with foul-smelling slime. They conclude that some large creature crawled out of the hatch and went overboard.
Lastly, the aftcastle appears to be where the quarters for the captain and high priestess would be. The woodwork and construction detail is a bit finer on that structure. The cabin near the front of the ship would, therefore, be the quarters for drow slave masters.
"We need to check below deck for whomever is sending us their thoughts... Though I would also like to see what I can find there," pointing to the captain and priestess' quarters, "before we go." Korba says. Before they head below deck Korba again strongly grips his blade, causing it to burst into flame, also providing light for his human companion.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
"You uh...want to lead? Or want me to?" Dabbert says, shifting his grip on his halberd.
DM of AURYN: The Measure of Devotion - Escape from New York
(bless on Dab, Gwin and Korba)
"No." Rogi pushed past him to take point, muttering thanks to Korba for the illumination as he went, his shield in front of him. With his other hand, he touches the holy symbol of Tempus and asks for the blessing of the Lord of Battles for Dab, Gwin and Korba. "That's my job. Gwin, ask for Tyr's aid and blessing as well. Marlin, hang back a little and watch the rear. Don't let us be flanked." He then drew his sword and headed down.
"I'd like to be near the front. If there are any fiends in here that need to be contained, I will need to be in close proximity in order to use my spell and entrap it."
"Ignorance is bliss, and you look absolutely miserable."
"If any of those ****ers remain they'll taste my flame this time." Korba says, still quite angry about having his memories tampered with, then adding telepathically ((if that's up? see occ)), "Though let's be wary of those who asked for 'rescue' as well..."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Descending the stairs to the next deck, the party learns the fate of the drow slaves, those relegated to manning the oars of the trireme. The bodies of over a hundred unfortunate human, kuo-toa, and myconid galley slaves are still chained to rows of filthy benches. Near the central hatch, the bodies have been dismembered in gruesome and imaginative ways. Arms and legs are missing from many of the dead. Toward the edges of the fray, they are each killed with a single blow to the head or chest, as if whoever massacred them began to grow bored.
A thorough investigation of this deck reveals only the multitude who have been slain and their wretched accommodations to the front and rear of the ship.
Two more sets of stairs lead down the cargo hold. The telepathic voices demanding their freedom continue unrelenting...
- - - - - - -
This map should clarify things a bit without giving too much away. The party has seen areas 3, 5, and 6.
"Slaves are slaves," Korba sighs, thinking to himself, "but who gains from this senseless agony?" The house that Korba served kept slaves, of course, why would you not? But there was never reason to dismember them, it's simply a waste...
He then continues to lead the party with Dabbert as they head downwards. He also holds his off hand out and four small desert suns appear from his hands to float around the area, fully lighting the interior of the ship. Though his sword provided quite a bit of light, he wanted to miss nothing in any of the corners. As he goes down, he would like to open the cabins, standing outside each like swat ready to breach into a meth house, he'll push through each door once the others are ready, and at any sign of fiend or immediate and obvious threat would instantly drop his floating suns and summon the sand storm around him. Beginning with area 4, and then moving back to 2, 2, and 1, before heading downwards; looking through each area to see what he can learn of these specific drow.
@all - small request. Please be sure to put your character name somewhere in each post. Even just a '___ says'. It really helps with replying :)
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
I've got a bad feeling about this Gwin says to no one in particular as she steps foot on the trireme. Bringing up the rear the cleric made sure to Bless Rogi before leaving the Faranak.
I will send my Arcane Eye to investigate the Hold. It may not reveal all, but at the very least we'll have a general idea of what's down there.
As the final word is uttered Gwin produces a small square of bat fur from her cloak. Blowing the fur toward the Hold's stairwell she chants,
Eye of legend, eye of lore. See all things and then no more.
Gwin will send the Arcane Eye to the Hold in order to see if she can find the source of the voice.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
(Marlin will prepare an action to crush his little orb and cast the spell stored within if he spots an aggressive fiend or other outsider.)
"Ignorance is bliss, and you look absolutely miserable."
The party holds its ground on the rowers' deck while Gwin sends her arcane eye down the stairs and into the lowest region of the trireme. In a span of two minutes, the cleric is able to utilize her bit of divination to determine the following:
There are no signs of life or movement anywhere. Meanwhile, the telepathic voices continue to cry out for their release...
Having investigated the rowers' deck and the hold, the party returns to the main deck. The cabins are all that remains. The door to the forecastle (map room 4, see above) is ajar, allowing Gwin to send her arcane eye within. This room is sparse, containing nothing of note. You surmise low-level crew members lodged here.
The aftcastle has an open door leading to a small corridor. The cleric's arcane eye can enter this small hallway but can go no farther, for all three doors attached to the hallway are closed. The only thing of note in this corridor is an area of thick fungus on the left-hand wall.
The telepathic voices continue to rage and demand your help...
From the below deck, Korba takes a dozen bottles of fungus wine, choosing the best if there are any options, and slides them into his backpack; it's really hard to get good fungus wine in the Above...
He then continues to follow the others, though makes it clear that he is more and more wary of the voice and the demands that it is making...
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(so at least two minutes passed, correct? then our bless spells wore off. If this is correct, Rogi will cast Detect Evil and Good)
Rogi is a little frustrated that they'd wasted the Blessings they cast earlier which expired unused. Faced with the small rooms where, presumably, the voices were coming from he cast a divination spell to hopefully discern what type of monster - he'd convinced it's a monster - they were dealing with.
(Yes, the bless has expired)
Rogi's spell removes any doubt about the presence of evil on board the ship. Focusing his attention down the small corridor, the paladin ascertains four separate fiendish presences. The first is the fungus-covered wall on the left side of the hallway; the remaining three are whoever or whatever is in the large room directly at the end of the hall.
(Areas circled in yellow indicate the presence of fiends)
"They're Fiends, four of them! If they are trapped, I say let them be trapped. Scuttle the ship and send them trapped to the sea bottom!"
"I uh... But why are they trapped?" Dabbert asks in a hushed tone as he listens to Rogi. "I uh... Don't disagree with you. But is there any information we can dredge from them? Are they related to this whole mess or not? Or there two seperate factions at work here?"
DM of AURYN: The Measure of Devotion - Escape from New York