Getting no response from the growth on the wall, but not wanting to ignore his companions suggestion, Korba instead mentally opens the far door to see what might pop out.
((this will take my action, since it’s technically a mage hand, just flavored more as telekineses since the hand is invisible.))
Korba manipulates the door at the end of the hall, allowing himself to see the source of the angry, relentless telepathic voices. Three bulezaus are trapped within a pentagram that has been drawn with chalk upon the floor. Korba surmises the priestess of Lolth summoned these demons, but, for whatever reason, they've been forgotten and trapped here within the priestess's quarters. The stench that pours forth from the room is overwhelming, causing even those with the strongest of stomachs to gag.
Their demands for freedom become more agitated, more piercing as their eyes fall upon Korba.
Korba must make a DC 13 CON save or suffer 7 necrotic damage from the demonic stench. All other players may act.
This post has potentially manipulated dice roll results.
Dabbert keeps his halberd ready and moves behind Korba, trying not to get too close as he watches his friend's back. He keeps his halberd tightly gripped in one hand and produces a vial of holy water in the other, just in case...
Con Save in case if Necrotic Damage...
12
Perception as he watches Korba's back...
25
Passive Perception 20
Ready action to throw that holy water if things go askew...
(+5 to Dabbert's CON save from Rogi's Aura of Protection)
As Dabbert comes into view, the bulezaus become more agitated, their muscles tensing as if they're preparing to pounce. Freeeee usssss now! Free us and the wealth within this place shall be yours!
The pentagon upon the floor is all that holds these demons in their place.
(We're technically not in combat; so, we don't need to follow any sort of initiative order until someone initiates conflict. That DC 13 CON save is in effect, however, if any character enters the hallway)
Seeing the chalk makes Rogi reconsider scuttling the ship. If it gets washed away, will the containment magic end? But just leaving the ship seems irresponsible also, as the fiends will certainly get someone else to release them.
Gwinand Marlin--who have much time invested in arcane lore--know that any attack upon the bulezaus (magical, melee, or ranged) will likely destroy any power the pentagram has to restrain these three demons...
Gwin rubs her invisible beard and shakes her head at Rogi. I haveBanishmentwhich could buy us a little time with these fetid fiends, but any attacks will certainly nullify the pentagram.
Rollback Post to RevisionRollBack
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Marlin shrugs impassively. “One barrier breaks, and they find themselves trapped within another. If we stay away from their stench, we have an entire out to destroy them with cantrips. No need for spells or holy water. Hells, I could destroy them on my own, given enough time.”
(OOC: seriously though, there’s no need to waste any resources at all. They can’t cross the magic circle, so we can just stay out of their range. This is basically Marlin’s once-per-day trump card ability against outsiders.)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Dabbert listens to his friends, all of which are more educated in the way of fiends and fell things than he is. He watches Gwin scratch her invisible beard, listens to Rogi ask about getting them out. He thinks.
"You uh...you want out? First you gotta answer some questions." Dab says. He turns to the rest of the group with a 'trust me' look on his face. "What, or rather, who, are you? And what are you doing here? And who trapped you in that uh...fancy star thing and why?"
"You uh...didn't answer my questions." Dabbert says, though refuses to repeat himself. He looks at his friends. "Gettin' a little antsy out here fellas, if you understand what I'm saying. You gonna tell me what I want to know or are you going to be cryptic and make this hard on yourselves?"
"Beans and disease to you too. Okay fellas, just remember I tried to be nice." He says as he backs up and puts his halberd away, not having understood a word they blathered at him. "Let's kill 'em."
The three bulezaus and the alkilith are rendered entirely helpless by the magic circle that surrounds them. The bulezaus fall quickly but not before spewing forth a torrent of telepathic threats of violence and revenge. The alkilith forces its amorphous form through a gap in the wall, seeking refuge in the room on the left. The effort is futile, however. Lashing out wildly with fungal tentacles, it cannot reach its tormentors who stand well outside the perimeter of their circular abjuration. A minute later, the fiend is a motionless, unrecognizable mass of dull grey fibers.
The noise of battle and the fiendish stench dissipate, leaving the five of you to investigate the three rooms in the aftcastle.
The room on the left is the first mate's cabin; within you find nothing more than a utilitarian sailor's quarters.
The room on the right is clearly the captain's quarters. The place is decorated in white and cream puffball colors with with coral-like fungus candelabra. Within this room are the ship's charts and the captain’s log (written in Elvish). The charts show that the ship originated in the Underdark, traveling to the sea by way of secret underground rivers. The log identifies the captain as Simak, the head of a minor drow noble house. Two weeks earlier, a drow oracle told her that a great weapon had fallen out of Acheron, crashing from the Nine Hells to the Material Plane. The weapon is described as a battle station--a giant fortress of immense power with cannons that can destroy cities. The last entry in the log identifies the island as this extra-planar weapon; Simak and the crew were planning to go ashore. The cabin also contains a finely-crafted blade (+1 shortsword), a potion of some sort, and 800 pieces of gold.
The large room--the one that held the bulezaus--is finely furnished with spider-silk tapestries. Various ritual devices and candles are strewn about the place. A quick search reveals a leather pouch that contains a mixed variety of 32 gemstones (bloodstone, onyx, and sardonyx) that you estimate are worth 50 pieces of gold each. Resting upon a small table is an exquisite dagger (+3 dagger), and hanging from a hook on the back of the door is a cloak of very thin, dark, leather-like material.
As you wrap up the search of the drow vessel, Pike's voice can be heard from the Faranak. "Ahoy, fair heroes! Tell me you've not forgotten me crew that's waitin' upon the island?"
"Certainly not, Pike. Just clearing up what fiends remain on this ship. It certainly wouldn't do to be surprised again." Marlin will, if time allows, quickly perform detect magic as a ritual and scan the room for any remaining magical items.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Korba draws near to the dark, mildewed wall, holding his fiery blade near the strange fungus. The slimy, foul growth offers no response.
(free action for Korba)
Getting no response from the growth on the wall, but not wanting to ignore his companions suggestion, Korba instead mentally opens the far door to see what might pop out.
((this will take my action, since it’s technically a mage hand, just flavored more as telekineses since the hand is invisible.))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Korba manipulates the door at the end of the hall, allowing himself to see the source of the angry, relentless telepathic voices. Three bulezaus are trapped within a pentagram that has been drawn with chalk upon the floor. Korba surmises the priestess of Lolth summoned these demons, but, for whatever reason, they've been forgotten and trapped here within the priestess's quarters. The stench that pours forth from the room is overwhelming, causing even those with the strongest of stomachs to gag.
Their demands for freedom become more agitated, more piercing as their eyes fall upon Korba.
Korba must make a DC 13 CON save or suffer 7 necrotic damage from the demonic stench. All other players may act.
"Korba, get away from the door! Let the circle protect you and assault them from afar!"
"Ignorance is bliss, and you look absolutely miserable."
Korba stays back, having used his mage hand to open the door, he’s still outside of the circle looking in.
con save: 15 + 5 more if I’m close enough to our pally protector :)
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Dabbert keeps his halberd ready and moves behind Korba, trying not to get too close as he watches his friend's back. He keeps his halberd tightly gripped in one hand and produces a vial of holy water in the other, just in case...
Con Save in case if Necrotic Damage...
12
Perception as he watches Korba's back...
25
Passive Perception 20
Ready action to throw that holy water if things go askew...
DM of AURYN: The Measure of Devotion - Escape from New York
(+5 to Dabbert's CON save from Rogi's Aura of Protection)
As Dabbert comes into view, the bulezaus become more agitated, their muscles tensing as if they're preparing to pounce. Freeeee usssss now! Free us and the wealth within this place shall be yours!
The pentagon upon the floor is all that holds these demons in their place.
(We're technically not in combat; so, we don't need to follow any sort of initiative order until someone initiates conflict. That DC 13 CON save is in effect, however, if any character enters the hallway)
Seeing the chalk makes Rogi reconsider scuttling the ship. If it gets washed away, will the containment magic end? But just leaving the ship seems irresponsible also, as the fiends will certainly get someone else to release them.
"Any way to get them out one at a time?"
Gwin and Marlin--who have much time invested in arcane lore--know that any attack upon the bulezaus (magical, melee, or ranged) will likely destroy any power the pentagram has to restrain these three demons...
Gwin rubs her invisible beard and shakes her head at Rogi. I have Banishment which could buy us a little time with these fetid fiends, but any attacks will certainly nullify the pentagram.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Marlin shrugs impassively. “One barrier breaks, and they find themselves trapped within another. If we stay away from their stench, we have an entire out to destroy them with cantrips. No need for spells or holy water. Hells, I could destroy them on my own, given enough time.”
(OOC: seriously though, there’s no need to waste any resources at all. They can’t cross the magic circle, so we can just stay out of their range. This is basically Marlin’s once-per-day trump card ability against outsiders.)
"Ignorance is bliss, and you look absolutely miserable."
Dabbert listens to his friends, all of which are more educated in the way of fiends and fell things than he is. He watches Gwin scratch her invisible beard, listens to Rogi ask about getting them out. He thinks.
"You uh...you want out? First you gotta answer some questions." Dab says. He turns to the rest of the group with a 'trust me' look on his face. "What, or rather, who, are you? And what are you doing here? And who trapped you in that uh...fancy star thing and why?"
DM of AURYN: The Measure of Devotion - Escape from New York
The drow filth have done this! Free us and take the ship as yours! We shall hunt the priestess who brought us here!
"You uh...didn't answer my questions." Dabbert says, though refuses to repeat himself. He looks at his friends. "Gettin' a little antsy out here fellas, if you understand what I'm saying. You gonna tell me what I want to know or are you going to be cryptic and make this hard on yourselves?"
DM of AURYN: The Measure of Devotion - Escape from New York
A string of curses, epithets, and profanities--all in Abyssal, of course--stream telepathically into Dabbert's mind.
Dab sighs.
"Beans and disease to you too. Okay fellas, just remember I tried to be nice." He says as he backs up and puts his halberd away, not having understood a word they blathered at him. "Let's kill 'em."
DM of AURYN: The Measure of Devotion - Escape from New York
"Fiends can never be trusted." Korba says, holding out his palm and releasing a series of blasts of sand towards the trapped creatures.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The three bulezaus and the alkilith are rendered entirely helpless by the magic circle that surrounds them. The bulezaus fall quickly but not before spewing forth a torrent of telepathic threats of violence and revenge. The alkilith forces its amorphous form through a gap in the wall, seeking refuge in the room on the left. The effort is futile, however. Lashing out wildly with fungal tentacles, it cannot reach its tormentors who stand well outside the perimeter of their circular abjuration. A minute later, the fiend is a motionless, unrecognizable mass of dull grey fibers.
The noise of battle and the fiendish stench dissipate, leaving the five of you to investigate the three rooms in the aftcastle.
As you wrap up the search of the drow vessel, Pike's voice can be heard from the Faranak. "Ahoy, fair heroes! Tell me you've not forgotten me crew that's waitin' upon the island?"
"Certainly not, Pike. Just clearing up what fiends remain on this ship. It certainly wouldn't do to be surprised again." Marlin will, if time allows, quickly perform detect magic as a ritual and scan the room for any remaining magical items.
"Ignorance is bliss, and you look absolutely miserable."
Arcana: D 9, 15 | G 10, 19 | K 17, 11 | M 30, 22 | R 10, 21