This post has potentially manipulated dice roll results.
On his turn in Round2: Bridger tromps up until he's pressed againt the ridge next to Jordi for some degree of cover. Looking around a little wildly he asks "What. Was that thing?"
He focuses to try to repeat the same effect, more fire sounds good right about now. Readies his action to shoot at the first monster he sees.
Firebolt: Attack: 14 Damage: 4
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Making his way up to Jordi Chis keeps an eye out on the cave ridge/entrance for any enemy movement holding another Mind Sliver just incase they get brave. “Well they definitely know we are here any care to bust in the door so to speak or is there a plan?”
Jordi motions for the others to draw near. "It sounds like there are only two inside right now, but there are others that may be returning soon. It might be best to attack now, and overpower them to see if we can free the priest before the remaining goblins come back."
Magnus begins walking forward toward cave until either I see a target and release my held spell, or my movement rate is completed and then take cover. Please let me know what position I end up at.
This post has potentially manipulated dice roll results.
"Okay Jordi. Two more. That's fine. We can handle two more."Bridger scans the area nervously but then focuses back at the cave mouth. "Man, I don't know what these things are. But it seems I can just shoot fire out of my hands... and they're flammable."Bridger takes a deep breath and takes off making a beeline for the cave.
(If he sees a monster he's shooting it, if not he's Readying an action to firebolt the first one he does see. There is also this awkward sound emanating from his vicinity that almost sounds like screaming, but as though the screamer was worried about being to loud and was stifling it.)
Firebolt Attack: 21 Damage: 9
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Bridger - Moving to the mouth of the cave, you see movement and release a mote of fire from your extended hand. The mote flashes blindingly across the space and clips the one of the creatures. The brief illumination reveals a long, thin cave, but no more details.
Magnus -
Jordi -
A - Dead
B - As the creature raises his bow and pulls the string back the string snaps.
C - Momentarily blinded by the fire the creature fires his bow which clips Bridger (1hp damage).
Bridger takes the dodge action and closes into melee range with the creatures, both if possible, otherwise whichever is closer.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Chris - Extends his hand toward a shadowy movement, and the shadow (B) cries out in pain.
Bridger - Bridger moves close to the shadow which cried out in pain, ready for action.
Magnus - extends his hands at another shadow and cold air issues forth, the creature (C) frosts over creature who cries out before dropping to the ground.
Jordi - Draws his bow and launches an arrow past Bridger's waist into the creature (B) before him which falls to the ground.
A - Dead
B - Dead
C - Dead
D - From out of the back of the cave, a short arrow flies through the air striking Chris in the chest (8hp damage)
Bridger is going to look around. He's looking for either 1) The creature or 2) Something flammable in the cave he can light on fire to get better light in here.
He'll Firebolt the first of these things he notices, and if none, Ready to Firebolt the first he does see.
Perception 10
Firebolt Attack: 20 Damage: 8
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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Jordi hisses to the others, "More coming! Get ready!"
On his turn in Round2: Bridger tromps up until he's pressed againt the ridge next to Jordi for some degree of cover. Looking around a little wildly he asks "What. Was that thing?"
He focuses to try to repeat the same effect, more fire sounds good right about now. Readies his action to shoot at the first monster he sees.
Firebolt: Attack: 14 Damage: 4
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Magnus moves forward to Z7 and takes partial cover behind a tree. Chill Touch is still prepared.
Perception to spot other enemies: 17
Round 2
Jordi
Loud, frantice whispering from they cave
A- "3 large Elves out there"
C- "Only 3? What do we do?"
A - "Prepare for them, maybe others will return before they come in"
Bridger
You hear to 2 loud whispering voices from the cave but don't know the language.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Making his way up to Jordi Chis keeps an eye out on the cave ridge/entrance for any enemy movement holding another Mind Sliver just incase they get brave.
“Well they definitely know we are here any care to bust in the door so to speak or is there a plan?”
Jordi motions for the others to draw near. "It sounds like there are only two inside right now, but there are others that may be returning soon. It might be best to attack now, and overpower them to see if we can free the priest before the remaining goblins come back."
Magnus begins walking forward toward cave until either I see a target and release my held spell, or my movement rate is completed and then take cover. Please let me know what position I end up at.
"Okay Jordi. Two more. That's fine. We can handle two more." Bridger scans the area nervously but then focuses back at the cave mouth. "Man, I don't know what these things are. But it seems I can just shoot fire out of my hands... and they're flammable." Bridger takes a deep breath and takes off making a beeline for the cave.
(If he sees a monster he's shooting it, if not he's Readying an action to firebolt the first one he does see. There is also this awkward sound emanating from his vicinity that almost sounds like screaming, but as though the screamer was worried about being to loud and was stifling it.)
Firebolt Attack: 21 Damage: 9
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Round 2 - Summary
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Round 3
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Jordi stands and follows along after Bridger, his bow drawn. When he sees Bridger fire the fire bolt, he will release his arrow at the same target.
Shortbow Attack: 10 Damage: 5 (Not rolled with advantage, but might apply if Jordi were still hidden).
Chris follows behind Jordi launching a Mind Sliver if he see any enemies.
damage: 5
Magnus continues walking toward cave until I see a target and release my held Chill Touch. Ranged spell attack to hit: 25, damage if hit, 6
Bridger takes the dodge action and closes into melee range with the creatures, both if possible, otherwise whichever is closer.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Round 3 - Summary
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Perception to find new attacker.
6
I move 30 feet forward.
Round 5
A - DeadB - DeadC - DeadNote: A successful Perception (at disadvantage considering the darkness of the cave) is required before attacking.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC
I'd like to revise my last move.
I take my full movement to Chris' side. If I am in touch range, I'd like to cast Cure Wounds to heal him for 6
Done
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Bridger is going to look around. He's looking for either 1) The creature or 2) Something flammable in the cave he can light on fire to get better light in here.
He'll Firebolt the first of these things he notices, and if none, Ready to Firebolt the first he does see.
Perception 10
Firebolt Attack: 20 Damage: 8
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.