This post has potentially manipulated dice roll results.
Ronin, still now concern about the speaking undead in the room, is now more concerned that he opened the door and the guard is seeing them attempting to escape.
Ronin is speechless....
IF ARMS ARE FREE
Ronin will grab the guard and drag him inside...
Athletics: 6
IF ARMS ARE NOT FREE
Ronin will immediately attack the guard with a roundhouse kick...
Beets ? And pickled beets at that ? Yom HATED pickled beets.. Red staining juice, earthy soil taste… a battle chant started to fill his mind; ”Boom chaka laka Boom chaka laka”. Yom had a feeling he was gonna lay a beat down on this guard with his fists !
With the door now open, and the guard flat on the ground he steps forward and punches twice with his fists, a left ( 22 for 11 ) and right ( 18 for 4 ) to the jaw.
/OOC Note: Thunder Gauntlets | ”A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.”
You can see a hall way that extends to your left 15 ft to a steal cell door. The door has been left open. The hall way extends another 15 ft to your right.
Ronin is grappling with the guard, while Yom Doo, laid two clean punch to his mid section.
The guard has a shiny set of earmuffs with a red gem set in the side. Letters on either side of the gem are:
S☆R
At the guard's waist you see a white rod dangling.
You still have an action. Guard is in no position other than last.
Available locks:
The Door to the Cell
Ronin's manacles
One or Two collars that might be left.
Arcana check 7
Just my restraints I suppose
Hapless guard. Opens the iron plate at the base of the door. He slides a tray through. The tray has 3 moldy rolls and preserved beets on it.
Round 2
Initiative order:
1. Abrax the Skeleton
2. Yom
3. Hakan
4. Ronin
Kosh
Action Held. Let me know when you act.
Post your actions, and they will execute in the order of your initiative.
Hakan will continue to work on opening chains and such.
Arcana 17
freeze water: 3
D&D since 1984
You can hit three targets.
Please roll 2 1d8 rolls for damage.
You can unlock Ronins hands.
And or break the last collar
Abrax with ready his action to assist other people in chains, in character he still doesnt quite understand what is going on with the current scenario
Abrax - casts Knock on the Door.
It succeeds.
As it swings open, the Guard looks up with wide eyes of horrible recognition of what is to befall him.
Ronin, still now concern about the speaking undead in the room, is now more concerned that he opened the door and the guard is seeing them attempting to escape.
Ronin is speechless....
IF ARMS ARE FREE
Ronin will grab the guard and drag him inside...
Athletics: 6
IF ARMS ARE NOT FREE
Ronin will immediately attack the guard with a roundhouse kick...
Unarmed strike: D/C: 8 Damage: 3
Ronin's arms are freed at some point during this round. We will proceed as if that has happened.
You are looking to Grapple the guard.
This is a contested Strength Roll.
The Guard rolls with disadvantage 3
/OOC Note: Thunder Gauntlets | ”A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.”
Punches land true.
Ronin will need to complete the contested strength roll. Anything over 3 is good.
As you take actions they will execute practically at the same time, but technically in the sequence of initiatives.
OOC:Ok!
Strength: 9
Hakan still working on the manicals
D&D since 1984
We can assume that they are all broken at this time. If you would like to take another action, please do.
Hakan will peak out the door left and right.
Perception: 24
D&D since 1984
You can see a hall way that extends to your left 15 ft to a steal cell door. The door has been left open. The hall way extends another 15 ft to your right.
Ronin is grappling with the guard, while Yom Doo, laid two clean punch to his mid section.
The guard has a shiny set of earmuffs with a red gem set in the side. Letters on either side of the gem are:
S ☆ R
At the guard's waist you see a white rod dangling.
You still have an action. Guard is in no position other than last.