Natasha and Penelope: You enter the room, curious about what Stone is talking about.
Once you two are in the room however, you do not feel smarter. In fact, the mirrors on the wall throw you for a loop and make you feel very disorientated. You both currently have disadvantage on attack rolls.
Penelope, It's still your turn, what would you like your action to be?
Penelope: You see a part of the human poking out from behind the pillar and you shoot off you firebolt. Unfortunately, the effect of the mirrors throws off your aim and you miss.
Jacob sighs, knowing he's in bad shape to be dealing with a host of disorienting mirrors, readies an eldritch blast, stands and slips between the door frame and Penelope and Natasha, attempting to make it to the "south west" pillar, to put his back against it and peek around the edge. He'll hold the spell until he can see the bastard and blast him as soon as he does...
(OOC I believe that's about as far as I could get, maybe less, with having to sneak past the others.)
Int save, if necessary: 7
Eldritch attacks, obv take the worst if that Int Save fails:
Jacob: You brace yourself for the mirrors as you head into the room, but even knowing what you're facing before you face it doesn't help. Your head spins as the walls present distorted reflections of your every move (You currently have disadvantage on attack rolls). You position yourself behind a pole and ready your eldritch blast for the scout to poke his head out.
Jacob: The scout moves north from behind his pillar. He notches his bow and begins to pull it back when you interrupt his attack with your eldritch blast. The disorienting effect of the mirrored walls cause you to miss your shot.
Stone: The human scout re-notches his bow and fires two arrows at you.
Scout 2 vs Stone (multiattack): Attack: 18 Damage: 7
Attack: 18 Damage: 5
You are able to block both arrows with your shield.
After his attack, the scout continues north and ducks behind the northern pillar.
Stone moves 3 spaces east and 3 north so that he is at the northern wall with an unimpeded view of the scoundrel who had just shot at him. Hefting one of his remaining javelins, he hurls it at the scout.
"These mirrors are making me smarter."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
Stone: You easily shake off the room's disorienting effects.
Penelope, you're up.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
"I'm not holding up too well, Miss Natasha. I'd rather not try to grab him by ourselves, but if you want to try for it I'll follow you."
Penelope will wait for a response, holding her cantrip for the first sign of danger that might run their way.
Natasha: Penelope awaits your response before she proceeds.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
OOC: LOL, I hate to do this as a competitive player, but I gotta play this like Natasha would.
"Oooh, a mirror that makes you smarter? I want to see... I bet I look frightful right now."
(Natasha enters the room.)
Intelligence Save: 7
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
OOC: Before I say what happens to Natasha, what do you want to do, Penelope?
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
Penelope was gonna follow Natasha where ever she went. So she will follow them into that room, assuming I need to make a save as well.
Int Save: 2
OOC: oof yeah that is a number alright.
Natasha and Penelope: You enter the room, curious about what Stone is talking about.
Once you two are in the room however, you do not feel smarter. In fact, the mirrors on the wall throw you for a loop and make you feel very disorientated. You both currently have disadvantage on attack rolls.
Penelope, It's still your turn, what would you like your action to be?
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
If Penelope sees the man she'll throw a firebolt at him if not she will hold it till she sees him.
(
Attack: 6Damage: 3 )Edit: Forgot about disadvantage let me roll for it 11
Penelope: You see a part of the human poking out from behind the pillar and you shoot off you firebolt. Unfortunately, the effect of the mirrors throws off your aim and you miss.
Natasha, what's your action?
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
(Disoriented, Natasha still tries to aim her bow and hit the rascal.)
Attack: 13 Damage: 6
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
OOC: I'm going to need a second attack roll, Natasha.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
Attack: 13 Damage: 5
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Natasha: Your arrow fires wide, striking the pillar and missing the scout.
Jacob, you're up.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
Jacob sighs, knowing he's in bad shape to be dealing with a host of disorienting mirrors, readies an eldritch blast, stands and slips between the door frame and Penelope and Natasha, attempting to make it to the "south west" pillar, to put his back against it and peek around the edge. He'll hold the spell until he can see the bastard and blast him as soon as he does...
(OOC I believe that's about as far as I could get, maybe less, with having to sneak past the others.)
Int save, if necessary: 7
Eldritch attacks, obv take the worst if that Int Save fails:
Attack: 15 Damage: 1
Dis. Roll: 10
(OOC: sooooooooper....)
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
Jacob: You brace yourself for the mirrors as you head into the room, but even knowing what you're facing before you face it doesn't help. Your head spins as the walls present distorted reflections of your every move (You currently have disadvantage on attack rolls). You position yourself behind a pole and ready your eldritch blast for the scout to poke his head out.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
Jacob: The scout moves north from behind his pillar. He notches his bow and begins to pull it back when you interrupt his attack with your eldritch blast. The disorienting effect of the mirrored walls cause you to miss your shot.
Stone: The human scout re-notches his bow and fires two arrows at you.
Scout 2 vs Stone (multiattack):
Attack: 18 Damage: 7Attack: 18 Damage: 5You are able to block both arrows with your shield.
After his attack, the scout continues north and ducks behind the northern pillar.
Stone, you're up.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
Stone moves 3 spaces east and 3 north so that he is at the northern wall with an unimpeded view of the scoundrel who had just shot at him. Hefting one of his remaining javelins, he hurls it at the scout.
Attack = 13
Damage = 9
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
Stone: You flank the scout and heft a javelin at him. It lands deep in his torso. He's still alive, but barely.
Penelope, make an intelligence saving throw to see if you have adjusted to the mirrors.
Hoard of the Dragon Queen- DM (IRL)
The Sunless Citadel- DM (PbP)
The Call of Lon-Dia- DM (old PbP)
https://linktr.ee/neumie
Int. save: 10
"These mirrors are making me feel ill."