"Rick thinks this place is a death trap, so Rick would very much like help, yes!"
Rick says invitingly.
He'll drag Khond back in to help shoot stuff as well.
"Friend Khond, focus now. Rick knows Khond is having an oil crisis. Rick understands, Rick has been there. Rick just needs Khond to shoot anything that pops up on stage after friend Sylvia does whatever Sylvia needs to do."
Cladmir is clearly torn from the argument between his old captain and new oily leader. Normally the bark from his old captain would have snapped him back to his old senses, but the weird and confusing vision of his past has scrambled what he thought he knew.
"I was only trying to prevent needless loss of life..." was the best he could managed, and very quietly at that.
Cladmir looks toward Rick dragging Khond. He knew magic was dangerous -- but he felt that it may answer questions he never knew he had as well, and he would gladly follow Rick to make sure nothing really dangerous would happen... that's right. He's a trained guard of the king. If anything else he should be trying to protect the king's subjects from accidentally hurting themselves... too much. And what if he learned a few things on way, that would be fine, right?
((Sorry about my very extended absence. It seems like the summer weather change has started having some heavy hits on my health))
For the short rest, Khond uses his one remaining hit die, healing for 10hp (roll is on his character sheet)
"All sorts of things 'might' lead to terrible things. Harnessing fire could have destroyed civilisation, but it was necessary for development. Vague mindless fear holds no meaning."
Dragging himself along with Rick, Khond checks his bow. "You'd best make sure whatever happens doesn't touch me. That nap helped, but I'm still shakey."
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Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
Cladmir takes the indicated position to make sure to protect these people from harm that only he was qualified to deal with (although he has no idea what is going on and what to do really).
(Only one hit dice? I think this is the first short rest since a long rest, or were you previously fully out?)
Cladmir stumbles awkwardly, so weak that his previous leader barely even offers a response. Maybe he was just torn by old memories, or holding some ulterior motives. Right now it didn't matter that much, given how he's been "recruited" to help and the reverberations of the truth of how he even ended up in this order not having fully hit yet.
"Needless loss?! If these fools succeed who knows what kind of needless loss might happen?!"
Khond offers his own brief thoughts on the matter of the tied up man being very insistent on things being bad, while seeming to have no clue what this bad would even be. The man gives it a thought for only half a second.
"Maybe. But this is one fire that they looked at, then locked it in here and threw away the key! Why else all the warnings?"
Leaving Nuria and Asimi to keep watch over the irate man and his silent, maybe still unconscious cohort, the group turns to... Whatever Sylvia's thing she "needs" to do is. Though once out of earshot out of the captain (albeit not seeming to care too much if Cladmir overhears) she seems to theorize at least a bit.
"Supposedly, whatever this whole 'magic' thing is would help with the wasting... And humans don't suffer from that. So it makes sense that they don't care about it."
Assuming no one else is doing anything, Breldo and Cladmir note they no longer feel as naoseus from the poison as they did before.
Sylvera seems a bit annoyed that Rick is off doing something else first, but shrugs it off.
"Do you need help, or?"
"Rick thinks this place is a death trap, so Rick would very much like help, yes!"
Rick says invitingly.
He'll drag Khond back in to help shoot stuff as well.
"Friend Khond, focus now. Rick knows Khond is having an oil crisis. Rick understands, Rick has been there. Rick just needs Khond to shoot anything that pops up on stage after friend Sylvia does whatever Sylvia needs to do."
(What do Cladmir and Breldo wish to do if anything? And Khond too obviously, depending on how important he finds the oil crisis.)
Cladmir is clearly torn from the argument between his old captain and new oily leader. Normally the bark from his old captain would have snapped him back to his old senses, but the weird and confusing vision of his past has scrambled what he thought he knew.
"I was only trying to prevent needless loss of life..." was the best he could managed, and very quietly at that.
Cladmir looks toward Rick dragging Khond. He knew magic was dangerous -- but he felt that it may answer questions he never knew he had as well, and he would gladly follow Rick to make sure nothing really dangerous would happen... that's right. He's a trained guard of the king. If anything else he should be trying to protect the king's subjects from accidentally hurting themselves... too much. And what if he learned a few things on way, that would be fine, right?
((Sorry about my very extended absence. It seems like the summer weather change has started having some heavy hits on my health))
For the short rest, Khond uses his one remaining hit die, healing for 10hp (roll is on his character sheet)
"All sorts of things 'might' lead to terrible things. Harnessing fire could have destroyed civilisation, but it was necessary for development. Vague mindless fear holds no meaning."
Dragging himself along with Rick, Khond checks his bow. "You'd best make sure whatever happens doesn't touch me. That nap helped, but I'm still shakey."
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
Rick gives Khond's flank what is probably an overly friendly pat.
"Rick will be back here with Friend Khond. Not Bandit will be up front."
Rick points at Cladmir,
"Not Bandit, nothing gets past to friend Khond."
He shakes his long, slightly bent finger menacingly at Cladmir to make his point.
"Whenever Friend Sylvia is ready."
Rick has a dagger held and ready to throw.
Cladmir takes the indicated position to make sure to protect these people from harm that only he was qualified to deal with (although he has no idea what is going on and what to do really).
(Only one hit dice? I think this is the first short rest since a long rest, or were you previously fully out?)
Cladmir stumbles awkwardly, so weak that his previous leader barely even offers a response. Maybe he was just torn by old memories, or holding some ulterior motives. Right now it didn't matter that much, given how he's been "recruited" to help and the reverberations of the truth of how he even ended up in this order not having fully hit yet.
"Needless loss?! If these fools succeed who knows what kind of needless loss might happen?!"
Khond offers his own brief thoughts on the matter of the tied up man being very insistent on things being bad, while seeming to have no clue what this bad would even be. The man gives it a thought for only half a second.
"Maybe. But this is one fire that they looked at, then locked it in here and threw away the key! Why else all the warnings?"
Leaving Nuria and Asimi to keep watch over the irate man and his silent, maybe still unconscious cohort, the group turns to... Whatever Sylvia's thing she "needs" to do is. Though once out of earshot out of the captain (albeit not seeming to care too much if Cladmir overhears) she seems to theorize at least a bit.
"Supposedly, whatever this whole 'magic' thing is would help with the wasting... And humans don't suffer from that. So it makes sense that they don't care about it."
Rick shrugs to Sylvia's suggestion of racism/speciesism being behind the bandit captain's indifference.
"Rick already knows that humans are bad."
He waves her forward, but pauses to give Cladmir the new shield,
"Not Bandit stops everything from getting past. Rick is clear, Not Bandit?"