This post has potentially manipulated dice roll results.
Seven glowing orbs reminiscent of moons coalesce around Crunchface’s head in a crown shape, glowing and shedding light all around. One leaves the formation and hurls itself at the guy with the vampiric dagger. Attack: 25 Damage: 25
crown of stars: Seven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 4d12 radiant damage. Whether you hit or miss, the mote is expended. The spell ends early if you expend the last mote.
If you have four or more motes remaining, they shed bright light in a 30-foot radius and dim light for an additional 30 feet. If you have one to three motes remaining, they shed dim light in a 30-foot radius.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Maz looks at the energy around the skeleton curious to try and understand how to stop the ritual from finishing.
arcana: 6
Maz will also start to insult the skeleton. “Imagine being literally just bone… and some flesh? I thought you were suppose to be scary!” He giggles nervously to himself.
Maz looks at the energy around the skeleton curious to try and understand how to stop the ritual from finishing.
arcana: 6
Maz will also start to insult the skeleton. “Imagine being literally just bone… and some flesh? I thought you were suppose to be scary!” He giggles nervously to himself.
vicious mockery: 2
You have never seen anything like that can can't make it out. You get the since that your words did not reach the target
Having noticed the vampire dagger in the man's hand, Marley is nervous to get too close. Sheathing his blades, he readies his bow and lets and arrow fly at Malak.
When a creature you can see ends its turn within 30 ft. of you, you can use your reaction to force the creature to make a WIS saving throw (DC:12). Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success
Marley your shortsword is blocked but the rapier hits home greatly injuring one.
Mickey goes into a rage and attacks the Cultust Marley stabbed. He hits with a 21 and does 11 damage. That kills his target and injuries another
The 6 Cultust remaining attack Sam, Marley and Mickey.
2 v Sam both miss
2 v Marley
First rolls a 17 for 4 damage
Second 18 to hit 2 damage.2 v Mickey
17 and
20both hit for104 damage. Mickey is injured.The skeleton in the energy bubble is starting to get flesh.
Malak is up. He shoots a blast of energy at 4 of you.
V Sam 21 to hit 9 damage
V Marley 26 to hit 11 damage
V Mickey 18 to hit 9 damage
Mickey is down to 8 hp
v Crunch 12 to hit. 6 damage
The party is up
(Are 3 still asleep or were they killed?)
(Wondering that too... wouldn't there just be 3 that are alive and not asleep, that are attacking us?)
No your right 3 are still asleep. The second of each attack didn't happen
Attack: 18 Damage: 14Sam will go after the ones awake
Action - Attack: 24 Damage: 7
Bonus Action - Attack: 13 Damage: 6
Haste Action - Attack: 8 Damage: 11
Giants Might damage 5
D&D since 1984
Marley will drink a healing potion.
Healing: 9
Alchemist Ring +1d6 when drinking healing potion:
1
Seven glowing orbs reminiscent of moons coalesce around Crunchface’s head in a crown shape, glowing and shedding light all around. One leaves the formation and hurls itself at the guy with the vampiric dagger. Attack: 25 Damage: 25
crown of stars: Seven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 4d12 radiant damage. Whether you hit or miss, the mote is expended. The spell ends early if you expend the last mote.
If you have four or more motes remaining, they shed bright light in a 30-foot radius and dim light for an additional 30 feet. If you have one to three motes remaining, they shed dim light in a 30-foot radius.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Attack: 12 Damage: 23 radiant damage (first time didna work)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
4d12 and that’s what I get…
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Maz looks at the energy around the skeleton curious to try and understand how to stop the ritual from finishing.
arcana: 6
Maz will also start to insult the skeleton. “Imagine being literally just bone… and some flesh? I thought you were suppose to be scary!” He giggles nervously to himself.
vicious mockery: 3
Mickey nearly dead disengaged and pulls back to Maz. His rage ending
Sam your flurry off attacks finishes off two Cultust. Only 1 remains awake.
Marley heals
The cult leader used a legendary action to counter spell but it failed
Crunch I can see your first roll of 20 damage so taking that one. Your orb hits home doing a fair bit of damage.
The last Cultust attacks sam but is the nable to penatrate the big mans armor.
Malak looks at Crunch. Your dangerous! He basts crunch 4 times
26 to hit 10 damage
13. To hit 7 damage
9 to hit 13 damage
11 to hit 12 damage
Y'all are up
(Wow bad rolls)
You have never seen anything like that can can't make it out. You get the since that your words did not reach the target
Sam will go for the last awake cultist.
Action - Attack: 21 Damage: 9
Bonus Action - Attack: 17 Damage: 8
Haste Action - Attack: 14 Damage: 13
D&D since 1984
Chop chop he dead
Yeah only the 26 hits. DC10 concentration check: 17
I fire another of the orbs off Attack: 19 Damage: 21 as a bonus action and shoot a Firebolt at him as an action. Attack: 19 Damage: 14
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Having noticed the vampire dagger in the man's hand, Marley is nervous to get too close. Sheathing his blades, he readies his bow and lets and arrow fly at Malak.
Attack: 21 Damage: 8
Sam will use: Stone Rune on the man
When a creature you can see ends its turn within 30 ft. of you, you can use your reaction to force the creature to make a WIS saving throw (DC:12). Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success
D&D since 1984
Maz still to move. Everyone misses. As if a wall of force protects him all your attacks bounce off.
Due to his supernatural devotion he gets advantage on saves vs being charmed. Got a 10 and a 16.
The rune appears it seems to affect him for a second but he shakes it off
(Dangit I knew I should have chosen disintegrate! If it’s the “wall of force” spell disintegrate destroys it)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.