DM: you are being given the ingredients by Grandma Willow via delivery.
Boy: "I'm sorry there are no other horses available. I could get you a cart we hav one for sell for 30 gold large enough for all of you. Ill rig the horses to pull it for you."
DM: you are being given the ingredients by Grandma Willow via delivery.
Boy: "I'm sorry there are no other horses available. I could get you a cart we hav one for sell for 30 gold large enough for all of you. Ill rig the horses to pull it for you."
(Nice! I thought she was just sending us the list.)
Marley looks to the others, "Should we take the cart? We may need it later too..."
DM: Merry Christmas everyone! Inspiration for everyone. We are going to time skip to Norend to make sure Crunch gets to be in the first boss fight. Hope you don't mind
Mickey buys the party the cart (let me know if you buy your house) and the party makes off for Norend. You press the horses hard taking shifts on who is driving.
Everyone roll a driving check. It's a d20 plus your proficiency if your proficient in land vehicles.
Crunch while in route you get visions of a cave outside of town where the robed figure is headed. You direct the party arriving late in the second day of travel.
While in route a reindeer catches the cart hand hands over everything needed to brew the tea for Marley.
You each had time to do one thing before arriving. What would that have been? (Also long rest for all)
Since the brewing of the tea sounds exhausting, Marley decides to wait so everyone can get a good rest before the upcoming battle. (Not thinking of anything else important he would need to do)
The party sets out as soon as the cart is ready. Sam takes the first shift and makes good progress overnight. The next day Maz takes over but as the party heads into the mountains separating Arena and Norend progress is slowed and you feel like your loosing ground on the thief. Crossing the summit pass just prior to dark the party stops for a meal where a group of peddlers are heading back south. They don't have much of value to the party but Marley does buy a pack of cards for 5 sp
After dinner the party heads down the mountain in the fading light with Maz at the wheel. Progress is slow and a number of times you have to stop to dig the cart out of the mud. At around midnight Maz loses control of the horses and they bolt off into the dark. It takes the remainder of the night to get them back.
As the sun rises Crunch takes control and makes great progress makes the cave in Crunchface's mind arriving just before sunset. Hiding the horses and cart in the trees outside the cave the party can see two guards outside it's entrance
DM: Crunch you saw the entrance to the cave and the robed man from the rat nest inside using the artifact to conduct a ceremony. Nothing else as everything was too blurry outside the focal points described
"How long would it take to get another horse ready?" Marley asks.
(Are we able to get the ingredients we need in Arena?)
DM: you are being given the ingredients by Grandma Willow via delivery.
Boy: "I'm sorry there are no other horses available. I could get you a cart we hav one for sell for 30 gold large enough for all of you. Ill rig the horses to pull it for you."
History 11
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
You sure don't. But you get a familiar feeling. Kinda like deja vu.
(Nice! I thought she was just sending us the list.)
Marley looks to the others, "Should we take the cart? We may need it later too..."
DM: Merry Christmas everyone! Inspiration for everyone. We are going to time skip to Norend to make sure Crunch gets to be in the first boss fight. Hope you don't mind
Mickey buys the party the cart (let me know if you buy your house) and the party makes off for Norend. You press the horses hard taking shifts on who is driving.
Everyone roll a driving check. It's a d20 plus your proficiency if your proficient in land vehicles.
Crunch while in route you get visions of a cave outside of town where the robed figure is headed. You direct the party arriving late in the second day of travel.
While in route a reindeer catches the cart hand hands over everything needed to brew the tea for Marley.
You each had time to do one thing before arriving. What would that have been? (Also long rest for all)
(Don't forget the cart drive roll)
I share the vision with the party to help them know what’s going on.
driving: 14
I dont think there’s anything in particular that I need to work on.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam is ready to go
D&D since 1984
Maz would have seen if a local shop had a deck of cards he could play with while on the ride to Norend.
driving: 8
Since the brewing of the tea sounds exhausting, Marley decides to wait so everyone can get a good rest before the upcoming battle. (Not thinking of anything else important he would need to do)
Driving: 1
Just need Sam's driving check. Sam Nat 1 and a Nat 20 canx. This is important for to roll well.
Driving check(prof) 12
D&D since 1984
Nice just met it.
The party sets out as soon as the cart is ready. Sam takes the first shift and makes good progress overnight. The next day Maz takes over but as the party heads into the mountains separating Arena and Norend progress is slowed and you feel like your loosing ground on the thief. Crossing the summit pass just prior to dark the party stops for a meal where a group of peddlers are heading back south. They don't have much of value to the party but Marley does buy a pack of cards for 5 sp
After dinner the party heads down the mountain in the fading light with Maz at the wheel. Progress is slow and a number of times you have to stop to dig the cart out of the mud. At around midnight Maz loses control of the horses and they bolt off into the dark. It takes the remainder of the night to get them back.
As the sun rises Crunch takes control and makes great progress makes the cave in Crunchface's mind arriving just before sunset. Hiding the horses and cart in the trees outside the cave the party can see two guards outside it's entrance
"We made it." Sam does a check around the cave entrance.
D&D since 1984
From the trees you see two guards
I pass that along. "What do we do with the guards?"
D&D since 1984
"What did you see in your vision?" Marley asks Crunch. "Should we take them out?" He then adds as he nocks an arrow.
"Or... maybe put them to sleep?" He looks toward Maz.
DM: Crunch you saw the entrance to the cave and the robed man from the rat nest inside using the artifact to conduct a ceremony. Nothing else as everything was too blurry outside the focal points described
For more details on the guards roll perception
Marley Perception: 16