This post has potentially manipulated dice roll results.
Marley mutters something unintelligible under his breath as he readies an arrow and fires it off, then backs up 30 feet moving into nearby trees if possible.
Sam your axe is caught in the dragons teeth. She spits it out her acid melting it away.
Crunchface unable to take good aim due to the terror the Wyrmling is instilling in you the fire bolt sails high catching a tree on fire. The Wyrmling let's out a roar of rage.
Marley your arrow hits.
The Wyrmling is going to take flight and land between where Sera and Maz are and the other 3 party members.
Edited (would not target Sam with the breath due to the girl.)
It will let let out its breath targeting Sera and Maz.
Maz make a DC 11 con save or take 17 damage or 8 on a save.
It will then use the rest of its movement to land infront of Sam cutting off the direct roote to the exit.
Oh no. Sera got a nat 1.... she is dead.
Taking a lung full of posion she starts to cough and puke before falling to the ground dead.
This post has potentially manipulated dice roll results.
(Woooo)
With the dragon blocking his escape he retreats back toward the other three spilling out words of hate as he fumbles back. “you’re a sorry excuse for a dragon and won’t even make it to adulthood!” He yells with a shaky voice.
"RUNNN!" Maz, still scared that the beast may return and having seen it murder someone, turns toward the stairs ready to take off. He rushes toward them looking to see if the team would follow.
DM: Sam let me know if there is something you want to do up here.
Sam handing off his charge to Crunchface stands ready his halberd in Hand.
The rest of the party makes a quick retreat. Arriving at the stairs you see a latch that lowers it back down. Releasing it your escape is made clear.
DM: maz and Crunchface can reattempt their saving throw.
(Unless Sam decides to do more up top. Yall are free to RP how ever you like. We will pick the story back up at the Brown farm. You can do what ever you like on the way if you feel like you missed anything, not saying you did)
This post has potentially manipulated dice roll results.
Wisdoms save: 5
Based on the results, Maz will either continue to run scared, or regain his composure and slow to a jog before coming to a rest a safe distance away, waiting for the rest of the group to catch up.
Based on the results, Maz will either continue to run scared, or regain his composure and slow to a jog before coming to a rest a safe distance away, waiting for the rest of the group to catch up.
11 meets the DC so your no longer frightened
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Crunchface, although frightened, will shoot a Firebolt at it and back 30 ft more away. Attack: 11 Damage: 5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley mutters something unintelligible under his breath as he readies an arrow and fires it off, then backs up 30 feet moving into nearby trees if possible.
Shortbow: Attack: 9 Damage: 10
Sam your axe is caught in the dragons teeth. She spits it out her acid melting it away.
Crunchface unable to take good aim due to the terror the Wyrmling is instilling in you the fire bolt sails high catching a tree on fire. The Wyrmling let's out a roar of rage.
Marley your arrow hits.
The Wyrmling is going to take flight and land between where Sera and Maz are and the other 3 party members.
Edited (would not target Sam with the breath due to the girl.)
It will let let out its breath targeting Sera and Maz.
Maz make a DC 11 con save or take 17 damage or 8 on a save.
It will then use the rest of its movement to land infront of Sam cutting off the direct roote to the exit.
Oh no. Sera got a nat 1.... she is dead.
Taking a lung full of posion she starts to cough and puke before falling to the ground dead.
Maz is up.
(Oh boy Maz might get dropped. He’s at 13 got right now so let’s see.)
con save: 11
(Woooo)
With the dragon blocking his escape he retreats back toward the other three spilling out words of hate as he fumbles back.
“you’re a sorry excuse for a dragon and won’t even make it to adulthood!” He yells with a shaky voice.
vicious mockery: wis save 14 or 2
Wyrmling rolled an 18.
Wyrmling: YOUR DRACONIC IS LAUGHABLE.
Top of the order.
Order: Sam, Crunch, Marley, Wyrmling, Maz
Sam will ask the girl "Do you somehow know this Wyrmling?" Depending on her answer he may attack
If she does not know or in some way is afraid then he will attack with Halbeard: 12 to hit; 13 damage
If she does he will try to reason and talk with it before this goes further.
D&D since 1984
Can I attempt to shake off the frightened condition again? If so, 16
If not, another Firebolt. Attack: 18 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Miss and nope can't shake frightened while you have line of sight of the Wyrmling
She is still unconscious. 12 is a miss
Marley drops his bow and moves up next to Sam to attack the Wyrmling.
Shortsword: Attack: 17 Damage: 11
Sneak: 4
Claws: Attack: 12 Damage: 1
In case the forum mangles my rolls again... we need these rolls right now LOL.
(true^^^ This little wyrmling hurts!)
So this is the first time this baby dragon has ever taken damage. So it's going to do a wis save to see if it runs.
I set a DC 16 (the damage you did) it failed with a 10.
It's going to disengage and fly back into the bush 60ft away.
Out of combat unless you give chase. What do you do?
"RUNNN!" Maz, still scared that the beast may return and having seen it murder someone, turns toward the stairs ready to take off. He rushes toward them looking to see if the team would follow.
“Good idea.”
Crunchface scoops up the girl’s body and takes off after Max.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley starts after Maz and Crunch, turning to make sure Sam is coming as well.
DM: Sam let me know if there is something you want to do up here.
Sam handing off his charge to Crunchface stands ready his halberd in Hand.
The rest of the party makes a quick retreat. Arriving at the stairs you see a latch that lowers it back down. Releasing it your escape is made clear.
DM: maz and Crunchface can reattempt their saving throw.
(Unless Sam decides to do more up top. Yall are free to RP how ever you like. We will pick the story back up at the Brown farm. You can do what ever you like on the way if you feel like you missed anything, not saying you did)
Wisdoms save: 5
Based on the results, Maz will either continue to run scared, or regain his composure and slow to a jog before coming to a rest a safe distance away, waiting for the rest of the group to catch up.
11 meets the DC so your no longer frightened