“Lead the way.” Finn raises his hood and follows the stranger. This place sounds like Grixis, the one part of Alara he always tried to avoid. Jund’s jungles are dangerous and the wilds of Bant can kill an unskilled explorer, but Grixis is a land of evil and horror.
The man nods and begins to walk toward the edge of town. After a few moments, he sighs and says "If you have any questions, feel free to ask. Innistrad is a dangerous place. The more you know, the better."
Noggs trots forward to catch up with their guide. "I've got quite a few. First, who are you? Second, why's the moon weird? Third, is all the stuff trying to kill us normal?" He turns at that last question to the rest of his comrades. "Actually, is that normal anywhere we're all from? Capenna ain't the nicest place, but you can at least walk down a street without getting your throat out ... unless you're in Maestro territory..."
"Where I come from there's a fair amount of danger," Beshlog says, scratching his chin. "Though my tribe was pretty well sheltered from the worst stuff most of the time... except... well, we had a rather nasty accident recently, but I'm starting to suspect it might not have been so accidental."
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"My name is Grahf. The moon is made of silver, and some view it as a holy symbol. As for the whole 'things trying to kill you', while it is normal, the wilds have been even more dangerous since...since humanity lost its protectors."
Grahf laughs. "Depends. Some areas are ruled by vampire families. Some human-made areas have been taken over by ghoulcallers or stitchers and their zombie hordes. Right now, we are deep in Krallenhorde territory- a very large werewolf pack. When it comes to human cities, the leadership was usually the Church of Avacyn, but that isn't really a thing anymore. And as for the planeswalkers, I couldn't tell you. Non-planeswalkers aren't supposed to know about other planes, and some walkers are better at keeping that secret than others. All I know is that there are a few planeswalkers who are from Innistrad, and a whole group of them showed up recently. And brought a lot of trouble with them."
By the time he finishes speaking, you all have reached the outskirts of town and have begun to venture into the forest.
“From what it sounds like, none of us knew about nor intended to come here. Let alone cause trouble.” Finn looks to the nearby trees. “Are there any tall landmarks nearby? It would be helpful to have our bearings when we are on our own.”
"If only it were that simple. No, traveling here requires knowledge of the moon, sun, and stars. I would recommend not traveling without some sort of guide." Grahf seems to think for a moment. "Although, I suppose there are some landmarks. If you see a castle or something similar, you're going into very dangerous territory. You'll probably want to turn around."
"My guess would be it has something to do with the undead things our man here mentioned earlier," Beshlog says with a nervous chuckle. "Not that I've ever met one, but I hear vampires are pretty fond of castles."
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“I think I caught a glimpse of one.” He follows their guide closely. His eyes constantly dart back and forth, being uncomfortable finding himself in such an unfamiliar wilderness. “Does everyone have the supplies they will need or should we work on finding a shop when we reach friendlier ground?”
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“Lead the way.” Finn raises his hood and follows the stranger. This place sounds like Grixis, the one part of Alara he always tried to avoid. Jund’s jungles are dangerous and the wilds of Bant can kill an unskilled explorer, but Grixis is a land of evil and horror.
The man nods and begins to walk toward the edge of town. After a few moments, he sighs and says "If you have any questions, feel free to ask. Innistrad is a dangerous place. The more you know, the better."
Noggs trots forward to catch up with their guide. "I've got quite a few. First, who are you? Second, why's the moon weird? Third, is all the stuff trying to kill us normal?" He turns at that last question to the rest of his comrades. "Actually, is that normal anywhere we're all from? Capenna ain't the nicest place, but you can at least walk down a street without getting your throat out ... unless you're in Maestro territory..."
"Where I come from there's a fair amount of danger," Beshlog says, scratching his chin. "Though my tribe was pretty well sheltered from the worst stuff most of the time... except... well, we had a rather nasty accident recently, but I'm starting to suspect it might not have been so accidental."
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"My name is Grahf. The moon is made of silver, and some view it as a holy symbol. As for the whole 'things trying to kill you', while it is normal, the wilds have been even more dangerous since...since humanity lost its protectors."
A'ro just keeps walking "How often do you all get planeswalkers? Also, whose in charge of this world or at least this section of the world?"
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Grahf laughs. "Depends. Some areas are ruled by vampire families. Some human-made areas have been taken over by ghoulcallers or stitchers and their zombie hordes. Right now, we are deep in Krallenhorde territory- a very large werewolf pack. When it comes to human cities, the leadership was usually the Church of Avacyn, but that isn't really a thing anymore. And as for the planeswalkers, I couldn't tell you. Non-planeswalkers aren't supposed to know about other planes, and some walkers are better at keeping that secret than others. All I know is that there are a few planeswalkers who are from Innistrad, and a whole group of them showed up recently. And brought a lot of trouble with them."
By the time he finishes speaking, you all have reached the outskirts of town and have begun to venture into the forest.
A'ro just sighs "Vampires, Zombies, and werewolves..." he was wondering what he did to get sent here, or why his spark would've brought him here.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
“From what it sounds like, none of us knew about nor intended to come here. Let alone cause trouble.” Finn looks to the nearby trees. “Are there any tall landmarks nearby? It would be helpful to have our bearings when we are on our own.”
"If only it were that simple. No, traveling here requires knowledge of the moon, sun, and stars. I would recommend not traveling without some sort of guide." Grahf seems to think for a moment. "Although, I suppose there are some landmarks. If you see a castle or something similar, you're going into very dangerous territory. You'll probably want to turn around."
Finn nods and takes a second to climb the nearest large tree. At the top, he takes a moment to look for the aforementioned castle.
Perception: 10
He returns to the ground and catches up with the group. “What makes the castle so dangerous?”
"My guess would be it has something to do with the undead things our man here mentioned earlier," Beshlog says with a nervous chuckle. "Not that I've ever met one, but I hear vampires are pretty fond of castles."
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Finn, you see what appears to be some kind of manor in the distance.
"Correct. The major vampire families each have a castle or manor to call their own."
“I think I caught a glimpse of one.” He follows their guide closely. His eyes constantly dart back and forth, being uncomfortable finding himself in such an unfamiliar wilderness. “Does everyone have the supplies they will need or should we work on finding a shop when we reach friendlier ground?”