I did auto Roll initiatives for all using the encounter generater made it easy.
Bandit Captian: 22
Bandit B: 19
Callon: 15
Heyax: 13
Bandit A: 8
Brown Bear: 5
Thug: 4
Captain advances 30ft and draws some throwing daggers. Range now 120 ft
Bandit B will advance 30 ft and firs his light crossbow with disadvantage.
Atk 1: 21, Atk 2: 14 Random roll was 2. Where 1= Callon, 2= Heyax, 3= Brown Bear. The disadvantage roll misses everyone but the bear if the random roll is 3 the bear takes
This post has potentially manipulated dice roll results.
Bandit A
Action: Bandit A advances 30 ft and shoot his Light crossbow bolt at Heyax now the closest target. Rng 80 ft no longer at disadvantaged for the bandit.
Atk: 7 Dmg misses
Brown bear next:
Action: The brown bear advances 40 ft and is next to Heyax for support and is slobbering in anticipation of a snack.
Thug
Action: The Thug advances 20 ft. with 90 ft to Bear and Heyax and 100 ft to Callon and chooses a random target. 2
1= Callon, 2= Heyax, 3= Brown Bear
Atk 22 crit Dmg: 2 + 5 on possible target.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Action: Advance 30-40 ft to engage Bandit A and Capt
Short sword +1 Atk Bandit A: 15, Dmg 7 Kills bandit A.
I made an oops with a mace atk which I thought I could do with a flurry of ,blows but after the short sword atk I can only do the flurry of blows. So I rolled a failed flurry and rolled a 2nd flurry for 8 damage and took away the Crit and damage from the mace. ugh.
Bandit dead, Capt takes 8 dmg.
Bear is up
Action: The bear bites at the Captain and misses then Claws the captain for 6 dmg.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This is a first time DM campaign for the Forest of Wonders. Solo run to get a feel for the process, encounter beta setup process and the campaign setup and execution process.
Max Level 5
Setup rolls in spoiler notes.
This is spoilers on the Rolls for the campaign setup.
Campaign Generation
Number of Encounters
7
Complication Roll, if used
4
Encounter Information
Location, Threat, Distance, Direction N1,S2,E3,W4, Time
10, 6, 7, 4, 1
3, 19, 7, 3, 3
6, 16, 7, 1, 6
2 hour short rest
11, 11, 3, 1, 4
14, 18, 1, 3, 5
17, 13, 3, 1, 6
2 hour short rest
5, 16, 7, 2, 3
Loot
18, 15, 9, 3, 14, 4, 13
Dolsela
General Store
Dolsela has a wide variety of shops for adventuring supplies, weaponry, and normal wares such as clothes and food. To buy anything for sale in Dolsela, simply post describing your character going shopping and what you are buying. Then simply deduct the appropriate amount of money from your character sheet and add the item. The honor system will be used here, please don't cheat and add something you didn't buy to your character sheet.
When shopping in Dolsela, assume you can find any mundane items that cost 1,000 gp or less, which can all be bought at the price given in the equipment section of the PHB. If you wish to buy something that costs between 1,001 and 5,000 gp, roll a d20. On a roll of 6 - the number of thousands the item costs, you are able to find the item and it can be bought at normal price. Otherwise, you cannot find it for sale. If you have a failed role, you cannot role again until you finish an adventure in the forest of wonders.
Current Magic Inventory – All items are 1/player max.
4 x Potion of Poison Resistance – 300 gp
2 x Potion of Fire Resistance –300 gp
4 x +1 Ammunition Packs of 10 – 100 gp
5 x Potion of Healing – 40 gp
Ugh....The numbers keep changing as I go in and out of the setup post. I ran it when it was a 3 encounter setup. I'll have to remember to somehow make it a static entry once It's set for future runs. I've been putting the encounter data into a word document for XP tracking, monster setup and loot info.
I'm glad I ran this solo so I could work out some of the first time jitters, minor bugs, monster encounter setups. I ran some encounters using higher than normal XP based on Level 5-10 and probably should have stayed at 1-4 since the average for this group was 4.5 just under 5. The last fight was close. Even the 2nd encounter was close a bit.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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I did auto Roll initiatives for all using the encounter generater made it easy.
Bandit Captian: 22
Bandit B: 19
Callon: 15
Heyax: 13
Bandit A: 8
Brown Bear: 5
Thug: 4
Captain advances 30ft and draws some throwing daggers. Range now 120 ft
Bandit B will advance 30 ft and firs his light crossbow with disadvantage.
Atk 1: 21, Atk 2: 14 Random roll was 2. Where 1= Callon, 2= Heyax, 3= Brown Bear. The disadvantage roll misses everyone but the bear if the random roll is 3 the bear takes
Dmg 6.
Callon and Heyax are up next.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Callon
Action: Advances 30 ft and decides to cast Magic missiles at Bandit B from 90 ft away
Dmg 5, 2, 3 on Bandit B.
Reaction - opportuntity.
Heyax
Action: Advances 40 ft and decides to cast guiding bolt on the Thug and misses with a 10.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bandit A
Action: Bandit A advances 30 ft and shoot his Light crossbow bolt at Heyax now the closest target. Rng 80 ft no longer at disadvantaged for the bandit.
Atk: 7 Dmg misses
Brown bear next:
Action: The brown bear advances 40 ft and is next to Heyax for support and is slobbering in anticipation of a snack.
Thug
Action: The Thug advances 20 ft. with 90 ft to Bear and Heyax and 100 ft to Callon and chooses a random target. 2
1= Callon, 2= Heyax, 3= Brown Bear
Atk 22 crit Dmg: 2 + 5 on possible target.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Callon takes 5 damage from the heavy crossbow bolt. End round 1
Rnd 2 Range to Heyax, Bear 80, Callon 90 from Bandit captain, Bandit A and B.
Range to Heyax, Bear 90, Callon 100 from Thug.
Bandit captain goes
Action: Advance 30 ft distance now 50/60. Throws 2 daggers disadvantaged, one at the bear one and Heyax.
Atk 1 and 2 at Bear: 13, 16, Dmg: 4
Atk 1 and 2 at Heyax: 25 crit, 23, Dmg: 5
Bandit B Advances 30 ft and reloads his light crossbow.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Callon is up
Action: Callon cast Ice knife at Bandit Captain.
Atk: 10, Dmg misses but explodes near the Captian, Bandit A and B.
Save vs DeX or take 2d6. dmg 7 to the captain and Bandit A and B.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Heyax is up.
Action: Heyax advances 10 ft to prevent melee by the capt and Bandit A next round. Heyax cast bless on Callon, Heyax and Brown bear.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bandit A is up
Action: Reloads his crossbow and advances with the captain.
Brown bear is up
Action: Advances 30 ft to meet the threats.
Thug is up
Action: Advances 30 ft and reloads heavy crossbow.
End rnd 2. Ranges are Capt, A, B Advanced 60 from 150 = 90 Thug 50 = 100.
Callon Advanced 30 and 10 for 40 from 90 = 50 from Capt, A. B is dead, 60 from Thug.
Heyax advanced 50 so 40 from Capt and A, 50 from Thug
Bear advanced 80 so 10 from Capt and 20 from Thug.
Rnd 3 up.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Callon, Heyax and Brown Bear are blessed.
Bandit captian is up.
Action: With the bear 10 ft away the Capt advances to engage in melee.
Atk Scimitar: 22, Dmg 4
Atk Dagger: 17, Dmg 5
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Callon is up
Action adances 30 ft and cast Ice knife Dmg 8 + 3 unless save vs Spell DC 15 6
Heyax is up next.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Heyax
Action: Advance 30-40 ft to engage Bandit A and Capt
Short sword +1 Atk Bandit A: 15, Dmg 7 Kills bandit A.
I made an oops with a mace atk which I thought I could do with a flurry of ,blows but after the short sword atk I can only do the flurry of blows. So I rolled a failed flurry and rolled a 2nd flurry for 8 damage and took away the Crit and damage from the mace. ugh.
Bandit dead, Capt takes 8 dmg.
Bear is up
Action: The bear bites at the Captain and misses then Claws the captain for 6 dmg.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Thug
Action: The thug draws his weapon and moves into melee.
Atk on Heyax: 18, Dmg 5
Rnd 3 done
Rnd 4 up.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Capt targets random 2 1= Callon, 2= Heyax, 3= Brown Bear
Atk Scimitar 1: 23, Dmg 8
Atk Scimitar 2: 19, Dmg 8
Atk Dagger : 24, Dmg 7
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Callon is up
Action: Callon goes after the thug with a vengance.
Atk with Shortsword +1 with sneak: 16, Dmg 11 sneak dmg 3
Atk with Moon SS: 16, Dmg 5 drops the Thug.
Heyax is up.
Action: Cast cure wound : 9
Bonus action ki step of wind. Disengage 40 ft.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bear is up
Action: Atk bite crit, Dmg 10+2 = 12
Claw misses
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Morale check at 50% hitpoints and no allies alive and 3 active opponents to deal with. roll 5 fails
"Ok, I give....take the blasted stuff."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The soon realize they're lost and roll survival checks
Heyax 5
Callon 20 and find their way home.
This completes the adventure. I'll wrap this up later.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ugh....The numbers keep changing as I go in and out of the setup post. I ran it when it was a 3 encounter setup. I'll have to remember to somehow make it a static entry once It's set for future runs. I've been putting the encounter data into a word document for XP tracking, monster setup and loot info.
I'm glad I ran this solo so I could work out some of the first time jitters, minor bugs, monster encounter setups. I ran some encounters using higher than normal XP based on Level 5-10 and probably should have stayed at 1-4 since the average for this group was 4.5 just under 5. The last fight was close. Even the 2nd encounter was close a bit.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;