Rylia is a bit anxious at all the chaotic actions taking place around her. But she quickly focuses on the pilot of the pirate's skyship. With a motion of her hands and a few arcane words, she casts Charm Person on him. (WIS Save DC 14) She then speaks briefly to the pilot with her Telepathy. 'My friend! You got to help me out and get your skyship to pull away!'
Rylia considers her options and tries to charm the pilot. But she is too far, and her effort is futile. Despite her intention to get closer by moving out from under the tarp and heading towards the nearest point that offers some visibility, she quickly realizes the daunting distance that separates them. Over 70 feet away and obstructed by numerous obstacles, including the ship's structure and the chaos of the ongoing skirmish, the pilot remains well out of her magical reach. Frustration tugs at her, knowing that her spell's range won't allow her to bridge this gap.
With a sigh, Rylia shifts her focus to reevaluating the situation, contemplating other potential strategies to help the group navigate this perilous encounter. //---DM your spell has a range of 30 feet, Do you wanna try another move?---// let´s consider the previous map´s logic, so we have lines "a to h" and columns "1 to 11".
Pilot is D5 Hobgobling is in 8c Captain is in 8f
Pirate´s Ship(consider that the first column is the área paired on the left side of Amelia, behind)
(OOC - Alright, I guess I misinterpreted where the pilot would be. She won't try the previous.)
Still looking towards the pursuing ship, Rylia notices the pirates approaching on their flying skateboard contraptions. For the briefest moment she thinks, 'Those are pretty interesting,' before turning to the serious issue at hand. With a few arcane words she calls forth the magic of her Ray of Frost spell, and with a motion of her hand she directs it at the closest of the pirates approaching on those skateboard-like objects.
(Spell Attack: 18, Damage: 7; on hit target's speed is reduced by 10 feet until the start of my next turn.)
Rylia's aim is true as her Ray of Frost spell connects with the pirate on the left. The chilling energy envelops him, causing him to shiver uncontrollably and lose his grip on the flying skateboard. With a startled cry, he tumbles off the contraption, which collides with the ship's edge and ricochets away, creating a clangorous noise.
Pirate Athletics 8
Maticora DEX Natural20+3
The Tiefling on the ship shouts something incomprehensible to the Manticore, its voice carrying a mix of frustration and urgency. In response, the Manticore, despite being injured, takes a swift dive, its powerful wings propelling it through the air with remarkable speed. It swoops down just in time to rescue the fallen pirate, its sharp claws gripping onto his clothes as it lifts him back to safety, putting him astride on it.
Turn 1 Bryn OK ArrOK Bandit Captain X Out this turn Tieflings ridersOK Hobgoblin X Out this turn Rylia OK Paladin =>> Next Pilot X Out this turn Leo Bandit Pirates Flying animals Coltinar =>> On deck Braxiel =>> On deck
This post has potentially manipulated dice roll results.
Paladin slings his javelin and proceeds to charge at the nearest pirate, shield in front and tries to shove them right over the rail to fall to the ground below
The sound of the javelin slicing through the air is followed by a resounding impact. Paladin's aim is true and his javelin finding its mark on the pirate riding the approaching skateboard from the right side. The pirate lets out a startled cry as the javelin pierces their body, lodging itself firmly. Struggling to maintain his balance, the pirate desperately attempts to steady himself on the speeding contraption. However, his efforts prove futile as he is abruptly ejected from the skateboard, which continues its trajectory ahead as if its rider were still atop.
With the successful strike, Paladin doesn't miss a beat and charges towards the nearest enemy, shield held before him like an unyielding wall, he walks pushing the enemy with his body´s strength. His target is the rider who, after being thrown off balance by the manticore's movements hurted by Arr's well-aimed spear, managed to deftly leap onto the deck of the ship. However, disoriented, the tiefling lack the strength to resist warforged's forceful shove.
Paladin's shield connects with the tiefling rider and propels him toward the ship's railing. His struggles are in vain to maintain stability and he plummets over the edge The wounded manticore on the left side makes a desperate attempt to rescue the fallen pirate. However, Its injured state impairs its reflexes, and despite its efforts, it fails.
In the midst of chaos, a voice rises above the din. The captain of the pursuing ship bellows in frustration, berating their own crew's failures. "Incompetents! Brought down by a bunch of bourgeois tourist playboys. 'Bull,' take care of this!" The ship draws dangerously close to the "Amelia," and the Hobgoblin springs onto the red tarp, landing on his feet beside Rylia and Leo. A piece of the tarp conveniently falls over Bryn, further concealing him.
With one pirate and one rider fallen disappearing into the abyss below, and a wounded manticore, the balance of the battle remains uncertain. The tension in the air is thick.
Amidst the chaotic scene, Leo swiftly analyzes the situation and makes a split-second decision. He raises his hand, conjuring a swirling cloud of mist that billows out, and heads toward the pursuing enemy ship. The Fog Cloud spreads quickly, obscuring the enemy's vision and creating a veil of concealment.
Using his second attack and drawing his dual scimitar, Leo dashes forward toward the Hobgoblin who had landed skillfully on the deck. However, the hurried movements make it difficult for him to land a precise strike. Both of his swings miss their mark, the Hobgoblin adeptly dodges Leo's attacks. DM Gosh! So terrible rolls
Meanwhile, the injured pirate on the wounded manticore's back takes aim at Paladin with his crossbow, seeking revenge for his fallen comrade. Yet, the chaotic nature of the battle causes his shot to go astray, the bolt harmlessly sailing through the fog.
The manticore carrying the pirate then tries to retaliate against the trio of Arr, Rylia, and Paladin. Its powerful tail spikes whirl, but Arr and Rylia manage to avoid the onslaught. However, Paladin is struck by the manticore's tail spike, enduring the impact of the attack. DM Paladin takes 10 points of piercing damage from the manticore's attack.
On the other side of the deck, the second manticore performs a similar sequence of attacks. It makes an aggressive swipe at Coltinar with its sharp claws, but Coltinar's nimble movements prevent the attack from landing. Then, it targets Braxiel, its powerful jaws clamping down on him and inflicting a deep wound, passing through his Mage Armor. DM Braxiel takes 9 points of piercing damage from the manticore's attack.
The beast still tries to attack Leo, but he manages to skillfully evade the manticore's assault, with movements fluid and well-practiced, from whom clearly is very skilled in combat.
1st turn - Initiative Order (Updated): Bryn OK ==> On the deck (for next turn) Arr OK Bandit Captain (Out this turn) Tiefling Riders OK (one down / one in the right side) Hobgoblin ´Bull´ (Out this turn)(now in the ship, next to Rylia, Leo and Bryn) Rylia OK Paladin OK Pilot (Out this turn)(on the enemy ship, now covered by a fog) Leo OK Bandit Pirates OK (one down / one in the left side) Flying Animals/Manticores OK (one on the right, one wounded on the left) Coltinar ==> Next Braxiel == On the deck
//--- DM Leo's rolls are here, the other enemies are in the game log. For the attacks of the manticores, I followed the initiative order, excluding Bryn who remains hidden. ---//
MOVE: Brother Coltinar moves to ensure Radiance of the Dawn can affect as many enemy creatures as possible then find cover up to 30 ft. --------(spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Healing Word, targeting the worst injured party member7; Worst injured party member would be the one with the fewest hp left. ACTION: Channel Divinity: Radiance of the Dawn As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. 9I think I should be in range of the manticores, pirate on the sled, pirate on deck. End of turn!
Reaction: Warding Flare - Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC Our Clerig of the light "raise hell" with a big radiance explosion hehehe
Paladin recovery 6 hp 1st turn - Initiative Order (Updated): Bryn OK ==> On the deck (for next turn) Arr OK ==> On the deck (for next turn) Bandit Captain (Out this turn) Tiefling Riders OK (one down / one in the right side) Hobgoblin ´Bull´ (Out this turn) (now in the ship, next to Rylia, Leo and Bryn) Rylia OK Paladin OK Pilot (Out this turn) (on the enemy ship, now covered by a fog) Leo OK Bandit Pirates OK (both down) Flying Animals/Manticores OK (one on the right, one wounded on the left) Coltinar OK Braxiel ==> Next
Rylia is a bit anxious at all the chaotic actions taking place around her. But she quickly focuses on the pilot of the pirate's skyship. With a motion of her hands and a few arcane words, she casts Charm Person on him. (WIS Save DC 14) She then speaks briefly to the pilot with her Telepathy. 'My friend! You got to help me out and get your skyship to pull away!'
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Rylia considers her options and tries to charm the pilot. But she is too far, and her effort is futile. Despite her intention to get closer by moving out from under the tarp and heading towards the nearest point that offers some visibility, she quickly realizes the daunting distance that separates them. Over 70 feet away and obstructed by numerous obstacles, including the ship's structure and the chaos of the ongoing skirmish, the pilot remains well out of her magical reach. Frustration tugs at her, knowing that her spell's range won't allow her to bridge this gap.
With a sigh, Rylia shifts her focus to reevaluating the situation, contemplating other potential strategies to help the group navigate this perilous encounter.
//---DM your spell has a range of 30 feet, Do you wanna try another move?---//
let´s consider the previous map´s logic, so we have lines "a to h" and columns "1 to 11".
Pilot is D5
Hobgobling is in 8c
Captain is in 8f
Pirate´s Ship (consider that the first column is the área paired on the left side of Amelia, behind)
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
(OOC - Alright, I guess I misinterpreted where the pilot would be. She won't try the previous.)
Still looking towards the pursuing ship, Rylia notices the pirates approaching on their flying skateboard contraptions. For the briefest moment she thinks, 'Those are pretty interesting,' before turning to the serious issue at hand. With a few arcane words she calls forth the magic of her Ray of Frost spell, and with a motion of her hand she directs it at the closest of the pirates approaching on those skateboard-like objects.
(Spell Attack: 18, Damage: 7; on hit target's speed is reduced by 10 feet until the start of my next turn.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Rylia's aim is true as her Ray of Frost spell connects with the pirate on the left. The chilling energy envelops him, causing him to shiver uncontrollably and lose his grip on the flying skateboard. With a startled cry, he tumbles off the contraption, which collides with the ship's edge and ricochets away, creating a clangorous noise.
Pirate Athletics 8
Maticora DEX Natural 20+3
The Tiefling on the ship shouts something incomprehensible to the Manticore, its voice carrying a mix of frustration and urgency. In response, the Manticore, despite being injured, takes a swift dive, its powerful wings propelling it through the air with remarkable speed. It swoops down just in time to rescue the fallen pirate, its sharp claws gripping onto his clothes as it lifts him back to safety, putting him astride on it.
Turn 1
Bryn OK
Arr OK
Bandit Captain X Out this turn
Tieflings riders OK
Hobgoblin X Out this turn
Rylia OK
Paladin =>> Next
Pilot X Out this turn
Leo
Bandit Pirates
Flying animals
Coltinar =>> On deck
Braxiel =>> On deck
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
Paladin slings his javelin and proceeds to charge at the nearest pirate, shield in front and tries to shove them right over the rail to fall to the ground below
Athletics 11
Paladin - warforged - orange
The sound of the javelin slicing through the air is followed by a resounding impact. Paladin's aim is true and his javelin finding its mark on the pirate riding the approaching skateboard from the right side. The pirate lets out a startled cry as the javelin pierces their body, lodging itself firmly. Struggling to maintain his balance, the pirate desperately attempts to steady himself on the speeding contraption. However, his efforts prove futile as he is abruptly ejected from the skateboard, which continues its trajectory ahead as if its rider were still atop.
With the successful strike, Paladin doesn't miss a beat and charges towards the nearest enemy, shield held before him like an unyielding wall, he walks pushing the enemy with his body´s strength. His target is the rider who, after being thrown off balance by the manticore's movements hurted by Arr's well-aimed spear, managed to deftly leap onto the deck of the ship. However, disoriented, the tiefling lack the strength to resist warforged's forceful shove.
Paladin's shield connects with the tiefling rider and propels him toward the ship's railing. His struggles are in vain to maintain stability and he plummets over the edge The wounded manticore on the left side makes a desperate attempt to rescue the fallen pirate. However, Its injured state impairs its reflexes, and despite its efforts, it fails.
In the midst of chaos, a voice rises above the din. The captain of the pursuing ship bellows in frustration, berating their own crew's failures. "Incompetents! Brought down by a bunch of bourgeois tourist playboys. 'Bull,' take care of this!" The ship draws dangerously close to the "Amelia," and the Hobgoblin springs onto the red tarp, landing on his feet beside Rylia and Leo. A piece of the tarp conveniently falls over Bryn, further concealing him.
With one pirate and one rider fallen disappearing into the abyss below, and a wounded manticore, the balance of the battle remains uncertain. The tension in the air is thick.
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
Attack: 15 Damage: 8
Attack: 15 Damage: 8
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
Amidst the chaotic scene, Leo swiftly analyzes the situation and makes a split-second decision. He raises his hand, conjuring a swirling cloud of mist that billows out, and heads toward the pursuing enemy ship. The Fog Cloud spreads quickly, obscuring the enemy's vision and creating a veil of concealment.
Using his second attack and drawing his dual scimitar, Leo dashes forward toward the Hobgoblin who had landed skillfully on the deck. However, the hurried movements make it difficult for him to land a precise strike. Both of his swings miss their mark, the Hobgoblin adeptly dodges Leo's attacks.
DM Gosh! So terrible rolls
Meanwhile, the injured pirate on the wounded manticore's back takes aim at Paladin with his crossbow, seeking revenge for his fallen comrade. Yet, the chaotic nature of the battle causes his shot to go astray, the bolt harmlessly sailing through the fog.
The manticore carrying the pirate then tries to retaliate against the trio of Arr, Rylia, and Paladin. Its powerful tail spikes whirl, but Arr and Rylia manage to avoid the onslaught. However, Paladin is struck by the manticore's tail spike, enduring the impact of the attack.
DM Paladin takes 10 points of piercing damage from the manticore's attack.
On the other side of the deck, the second manticore performs a similar sequence of attacks. It makes an aggressive swipe at Coltinar with its sharp claws, but Coltinar's nimble movements prevent the attack from landing. Then, it targets Braxiel, its powerful jaws clamping down on him and inflicting a deep wound, passing through his Mage Armor.
DM Braxiel takes 9 points of piercing damage from the manticore's attack.
The beast still tries to attack Leo, but he manages to skillfully evade the manticore's assault, with movements fluid and well-practiced, from whom clearly is very skilled in combat.
1st turn - Initiative Order (Updated):
Bryn OK ==> On the deck (for next turn)
Arr OK
Bandit Captain (Out this turn)
Tiefling Riders OK (one down / one in the right side)
Hobgoblin ´Bull´ (Out this turn) (now in the ship, next to Rylia, Leo and Bryn)
Rylia OK
Paladin OK
Pilot (Out this turn) (on the enemy ship, now covered by a fog)
Leo OK
Bandit Pirates OK (one down / one in the left side)
Flying Animals/Manticores OK (one on the right, one wounded on the left)
Coltinar ==> Next
Braxiel == On the deck
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
//--- DM Leo's rolls are here, the other enemies are in the game log. For the attacks of the manticores, I followed the initiative order, excluding Bryn who remains hidden. ---//
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
The (cute) Manticore
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
Hey if I boost my ac to 20 will the attack still hit?
Finally a battle map
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
DM describe how you would do this.
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
My Mage armor makes my AC 15 (13 + dex which is 2) then I can use my reaction to cast shield which adds 5 to my AC until the top of my turn.
OOC you can not cast two spells at the same Turn. However, i will consider that you cast mage Armor before the turn begins and I'll allowed it
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
Brother Coltinar
MOVE: Brother Coltinar moves to ensure Radiance of the Dawn can affect as many enemy creatures as possible then find cover up to 30 ft. --------(spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Healing Word, targeting the worst injured party member 7; Worst injured party member would be the one with the fewest hp left.
ACTION: Channel Divinity: Radiance of the Dawn As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. 9 I think I should be in range of the manticores, pirate on the sled, pirate on deck.
End of turn!
Reaction: Warding Flare - Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Okie dokie, does the attack still hit with an AC of 15?
Yes, He rolled 16
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
DM please let me know your final Location after your move. Coltinar, could you indicate it in the map?
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake
OOC Our Clerig of the light "raise hell" with a big radiance explosion hehehe
Paladin recovery 6 hp
1st turn - Initiative Order (Updated):
Bryn OK ==> On the deck (for next turn)
Arr OK ==> On the deck (for next turn)
Bandit Captain (Out this turn)
Tiefling Riders OK (one down / one in the right side)
Hobgoblin ´Bull´ (Out this turn) (now in the ship, next to Rylia, Leo and Bryn)
Rylia OK
Paladin OK
Pilot (Out this turn) (on the enemy ship, now covered by a fog)
Leo OK
Bandit Pirates OK (both down)Flying Animals/Manticores OK (one on the right, one wounded on the left)
Coltinar OK
Braxiel ==> Next
DM The Shadows & the Forgotten Forge Thaurea Wolf Tholake