Devarus, there's a mistake: The Scattershot has a range of 30/90 so you can't get into short range but you can still shoot with disadvantage. Furthermore, the damage is 1d6 + DEX not 1d10 + DEX like a normal heavy crossbow.
Do you still want to attack with the Scattershot or do you wish to use some other weapon (Like the Longbow)?
This post has potentially manipulated dice roll results.
(Keep things as is, but here's the edited dice rolls: 1st Atk Roll: 23,1st Damage Dice: 7. 2nd Attack missed regardless on Orc2 I'm sure, so not going to bother rolling the DA for it.)
Dirt road(-); Rock surface(=); Slope(/): Difficult terrain, costs 3 times normal movement; Cave entrance(@); Natural flat surface/platform(.) White space is added just to make the map less cluttered. It's terrain is the same as what it is surrounded by.
Anything colored red indicates that it is dead and can be walked over. Anything colored orange indicates it is rolling death-saves or is stable and unconscious, also can be walked over.
Rock surface(=) Can be climbed with DC18 Athletics - Action to use Climbing tools will reduce DC to 14;
For Slopes(/), Athletics check to negate effects of difficult terrain (DC10: 2x normal movement, DC15 Normal Movement, Failure: Lose remaining movement)
Deravus' chi surges up as he rallies Elsara, bolstering her both physically and mentally. Deravus then runs toward the Darkness but fires a shot from his Scattershot. The orcs raise their shields and blocks the many small bolts fired from the heavy weapon.
Orc3 roars and descends the slop quickly and charges at Runt. Runt takes a defensive stance but a darkness suddenly consumes her and blinds her to the incoming attacks. The orc3 loses sight of Runt as he gets closer but still swings blindly into the darkness. Runt hears a whoosh and then quickly manages to dodge it just barely. Then before she knows it, a fist glowing very dimly in dark crimson emerged from the darkness and hit her. Luckily the orc's aim was off and the armor absorbs the hit completely.
Yeah since Runt can't see in the magical darkness anymore than the roided up orcs, I'm ruling that while inside the Darkness, neither of you can see each other and thus, you don't have advantage from suddenly stepping out of darkness and attacking. Reckless attack on the other hand...
Runt's Attack hit.
Orc1 (4) and Orc4 (3) move around Runt. Runt is pincered by Orcs 3 and 4.
Runt steps out of the darkness from the side and immediately leaves herself open to get a hit on the orc3. The Orc3 releases a mad howl as Runt's hammer leaves a bruise on the creature's shoulder and the ensuing sonic blast tears flesh. With a swift kick, Runt is pushed back. Orc4 who had moved behind Runt by this point swings her axe, a strange transparent red mist slowing dripping off the orc4's body and a weird red energy pulsing through her veins. The blade of the battleaxe sinks into Runt's back between the shoulder blades. It tears through everything in its path but doesn't quite reach the spine. While Runt is distracted from the pain, orc1, also empowered by the strange energy creates a devastating cut into Runt's chest. With a shallow horizontal cut forming on the outer surface of her lungs, half-orc barbarian suddenly chokes on her own blood and finds it difficult to breathe.
Moving away a few steps from th emelle, Valwarin asks the Mother for Her help and a calm, eagle like spirit appears above Runt, spreading a blueish mist above her with healing energy.
he fires his bow to one of the orcs trying to end him before they get his friend.
Question: If they are using the Reckless Attack feature from the barbarian class, so they gain adavantage to their attack rolls, shouldn't we have advantage to attack them too? just in case I add another attack roll if needed.
This post has potentially manipulated dice roll results.
Val, they have advantage against Runt because Runt used Reckless attack. The orcs don't even have that ability even though they are not normal orcs and are raging perpetually. Maybe you or Gendan could figure out what's up with them. If not, it'll be revealed at the end of the mission anyway.
Val's attack hit. Orc2 (4). Stands next to orc1.
Orc2 attacks Runt: 249 Forgot to add adv: 7
Punch: 12 (Adv: 16) Dmg: 5
OOC: Shit, having attacks do maximum damage was reserved for Orcs to use on special circumstances. They weren't supposed to naturally roll max damage WTF.
Oh wait, forgot Elsara had frostbite active on Orc2 so it's main attack won't have advantage. That's a relief.
Elsara casts Magic Missle at Orc 3 and Orc1 Orc3: 6 Orc1: 2
Val's arrow flies through the air and sticks itself in the chest of orc3 while Orc2 rushes Runt while she's still in a half-daze from the pain and lack of air. He jumps up and tries to cleave Runt's head in half but his movements are still sluggish due to Elsara's magic. Runt, sees the orc's attack and with a glint in her eye, she quickly makes a full swing of her hammer with all her force. The half-orc barbarian wasn't in a good enough position to actually hit the orc but she, as planned, knock the battleaxe out of the brute's hand. However, with a swiftness that should be impossible for any normal humanoid, the orc2's fist flies forward almost immediately as the warrior lands on his feet. Trailing a crimson aura, the fist lands hard on Runt's gut, causing her to bend over clutching her stomach and spew the blood that had welled up in her mouth from her lung injury and now her stomach injury.
Orc3 sees his chance and swings his axe at Runt's neck for a killing blow. Runt's eyes widen with surprise as she feels the touch of cold metal on the back of her neck and seconds later, a body that bears features announcing its orcish origins falls to the floor.
Spoilered for dramatic purposes:
The body doesn't belong to the half-blooded girl however but rather the full-blooded brute. Two of Elsara's Magic Missiles had slammed on to the Orc3's head and knocked him out before he could bring his axe down. The axe, now being wielded by gravity falls on to Runt's neck but there is not enough force behind it to do any significant damage at all. The last Magic Missile whizzes past, the now standing, Runt in an arc and strikes orc1 in the chest. Causing it to let out a massive roar.
This post has potentially manipulated dice roll results.
Gendan’s new tactic is not working quite as well as planned. She had hoped to create a second point of confrontation, but could not cut off the rush of orcs before they all reached Runt. Seeing the precision with which the orcs seemed to be landing blows on Runt, Gendan decides she may as well put them all in her Darkness. She charges down, positioning directly next to Runt and takes a swing with her pact weapon. Booming Blade [action]Attack[/action] 17 for 6 slashing. On a hit, take 6 thunder if target willingly moves before my next turn.
(Adv because she can see in her magical darkness, and opponent is Blinded.)
The Darkness moves and engulfs all the orcs as Gendan stands next to Runt. Her pact weapon vibrates as she gets ready to strike but even without any visual input, the orc1 manages to step back and dodge the blade.
Dirt road(-); Rock surface(=); Slope(/): Difficult terrain, costs 3 times normal movement; Cave entrance(@); Natural flat surface/platform(.) White space is added just to make the map less cluttered. It's terrain is the same as what it is surrounded by.
Anything colored red indicates that it is dead and can be walked over. Anything colored orange indicates it is rolling death-saves or is stable and unconscious, also can be walked over.
Rock surface(=) Can be climbed with DC18 Athletics - Action to use Climbing tools will reduce DC to 14;
For Slopes(/), Athletics check to negate effects of difficult terrain (DC10: 2x normal movement, DC15 Normal Movement, Failure: Lose remaining movement)
This post has potentially manipulated dice roll results.
It was a longshot, but in fear of hitting an ally Devarus puts away Scattershot and dashes towards the bottom of the slope leading to the cave. "Oh, bollocks. I knew I shouldn't have taken that bet."He half-heartedly grumbles. "Half-Orc, friend. Uh... Runt, I believe it was! If you can hear me, hang in there just a little longer."
Bonus Action: Rally on Runt, expending one superior die and granting her 4 Temp HP(lasts until depleted or next long rest).
Action: Dash through Darkness and on towards the slope.
Devarus, there's a mistake: The Scattershot has a range of 30/90 so you can't get into short range but you can still shoot with disadvantage. Furthermore, the damage is 1d6 + DEX not 1d10 + DEX like a normal heavy crossbow.
Do you still want to attack with the Scattershot or do you wish to use some other weapon (Like the Longbow)?
(Keep things as is, but here's the edited dice rolls: 1st Atk Roll: 23,1st Damage Dice: 7. 2nd Attack missed regardless on Orc2 I'm sure, so not going to bother rolling the DA for it.)
(So both missed, so no Goading Attack.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
MAP:
Orc3 Athletics: 8 (Adv:22). Orc3 (4) attack VS Runt:9 Dmg: 7
Bonus Punch: 22 Dmg: 5
Deravus' chi surges up as he rallies Elsara, bolstering her both physically and mentally. Deravus then runs toward the Darkness but fires a shot from his Scattershot. The orcs raise their shields and blocks the many small bolts fired from the heavy weapon.
Orc3 roars and descends the slop quickly and charges at Runt. Runt takes a defensive stance but a darkness suddenly consumes her and blinds her to the incoming attacks. The orc3 loses sight of Runt as he gets closer but still swings blindly into the darkness. Runt hears a whoosh and then quickly manages to dodge it just barely. Then before she knows it, a fist glowing very dimly in dark crimson emerged from the darkness and hit her. Luckily the orc's aim was off and the armor absorbs the hit completely.
Runt's Turn.
Runt emerges from the darkness where she last say Orc3 with a bellowing roar of RAGE!!!!!!
She swings her new hammer, aiming to crush his skull with a wild swing in a single attempt.
Attack: 16 Damage: 15 + 8
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Wait, why do you have advantage?
Reckless attacks. I stepped out of the darkness.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Yeah since Runt can't see in the magical darkness anymore than the roided up orcs, I'm ruling that while inside the Darkness, neither of you can see each other and thus, you don't have advantage from suddenly stepping out of darkness and attacking. Reckless attack on the other hand...
Runt's Attack hit.
Orc1 (4) and Orc4 (3) move around Runt. Runt is pincered by Orcs 3 and 4.
Orc4 Attack VS Runt: 11 (Adv: 19) Dmg (Max): 14
Orc1 Attack VS Runt: 24 (Adv: 22) Dmg (Max): 14
Critical Hit: 8
Total Damage after resistance applied: 18
Runt steps out of the darkness from the side and immediately leaves herself open to get a hit on the orc3. The Orc3 releases a mad howl as Runt's hammer leaves a bruise on the creature's shoulder and the ensuing sonic blast tears flesh. With a swift kick, Runt is pushed back. Orc4 who had moved behind Runt by this point swings her axe, a strange transparent red mist slowing dripping off the orc4's body and a weird red energy pulsing through her veins. The blade of the battleaxe sinks into Runt's back between the shoulder blades. It tears through everything in its path but doesn't quite reach the spine. While Runt is distracted from the pain, orc1, also empowered by the strange energy creates a devastating cut into Runt's chest. With a shallow horizontal cut forming on the outer surface of her lungs, half-orc barbarian suddenly chokes on her own blood and finds it difficult to breathe.
Val's Turn
(It appears the drawn map is only showing a 10ft radius darkness around Gendan, but should be 15ft radius.)
Check out my Extended Signature here
(My bad. I fixed it now)
Moving away a few steps from th emelle, Valwarin asks the Mother for Her help and a calm, eagle like spirit appears above Runt, spreading a blueish mist above her with healing energy.
he fires his bow to one of the orcs trying to end him before they get his friend.
Movement: Behind Elsara and in line with orc3
BA: cast Healing Spirit at Runt's back.
Action:
Attack: 18 Damage: 10
Question: If they are using the Reckless Attack feature from the barbarian class, so they gain adavantage to their attack rolls, shouldn't we have advantage to attack them too? just in case I add another attack roll if needed.
8
PbP Character: A few ;)
Val, they have advantage against Runt because Runt used Reckless attack. The orcs don't even have that ability even though they are not normal orcs and are raging perpetually. Maybe you or Gendan could figure out what's up with them. If not, it'll be revealed at the end of the mission anyway.
Val's attack hit. Orc2 (4). Stands next to orc1.
Orc2 attacks Runt: 24 9 Forgot to add adv:
7Punch: 12 (Adv: 16) Dmg: 5
OOC: Shit, having attacks do maximum damage was reserved for Orcs to use on special circumstances. They weren't supposed to naturally roll max damage WTF.
Oh wait, forgot Elsara had frostbite active on Orc2 so it's main attack won't have advantage. That's a relief.
Elsara casts Magic Missle at Orc 3 and Orc1
Orc3: 6
Orc1: 2
Val's arrow flies through the air and sticks itself in the chest of orc3 while Orc2 rushes Runt while she's still in a half-daze from the pain and lack of air. He jumps up and tries to cleave Runt's head in half but his movements are still sluggish due to Elsara's magic. Runt, sees the orc's attack and with a glint in her eye, she quickly makes a full swing of her hammer with all her force. The half-orc barbarian wasn't in a good enough position to actually hit the orc but she, as planned, knock the battleaxe out of the brute's hand. However, with a swiftness that should be impossible for any normal humanoid, the orc2's fist flies forward almost immediately as the warrior lands on his feet. Trailing a crimson aura, the fist lands hard on Runt's gut, causing her to bend over clutching her stomach and spew the blood that had welled up in her mouth from her lung injury and now her stomach injury.
Orc3 sees his chance and swings his axe at Runt's neck for a killing blow. Runt's eyes widen with surprise as she feels the touch of cold metal on the back of her neck and seconds later, a body that bears features announcing its orcish origins falls to the floor.
Spoilered for dramatic purposes:
The body doesn't belong to the half-blooded girl however but rather the full-blooded brute. Two of Elsara's Magic Missiles had slammed on to the Orc3's head and knocked him out before he could bring his axe down. The axe, now being wielded by gravity falls on to Runt's neck but there is not enough force behind it to do any significant damage at all. The last Magic Missile whizzes past, the now standing, Runt in an arc and strikes orc1 in the chest. Causing it to let out a massive roar.
Gendan and Devarus' turn.
EDIT: Also Runt's Turn.
Gendan’s new tactic is not working quite as well as planned. She had hoped to create a second point of confrontation, but could not cut off the rush of orcs before they all reached Runt. Seeing the precision with which the orcs seemed to be landing blows on Runt, Gendan decides she may as well put them all in her Darkness. She charges down, positioning directly next to Runt and takes a swing with her pact weapon. Booming Blade [action]Attack[/action] 17 for 6 slashing. On a hit, take 6 thunder if target willingly moves before my next turn.
(Adv because she can see in her magical darkness, and opponent is Blinded.)
(Apparently didn’t matter)
Check out my Extended Signature here
The Darkness moves and engulfs all the orcs as Gendan stands next to Runt. Her pact weapon vibrates as she gets ready to strike but even without any visual input, the orc1 manages to step back and dodge the blade.
Runt and Devarus' Turn.
MAP:
Runt thinks she can hit the orc next to her, even in the dark. Recklessly, she swings her hammer.
Attack: 17 Damage: 10 + 4
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
It was a longshot, but in fear of hitting an ally Devarus puts away Scattershot and dashes towards the bottom of the slope leading to the cave. "Oh, bollocks. I knew I shouldn't have taken that bet." He half-heartedly grumbles. "Half-Orc, friend. Uh... Runt, I believe it was! If you can hear me, hang in there just a little longer."
Bonus Action: Rally on Runt, expending one superior die and granting her 4 Temp HP(lasts until depleted or next long rest).
Action: Dash through Darkness and on towards the slope.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)