This post has potentially manipulated dice roll results.
Val turns into his elf form and invoking the power of nature smash his hands in front of him causing a thunderwave to shatter all the zombies in front of him
( If am correct casting it will centered on Zombie B will cause zombies 9-8-6-2-b-0-3-a to make a CON ST vd 15 or suffer 16 Thunder damage and be pusedh away 10 ft. Half damage and no push on success )
(OOC: Hold up! How does that spell work exactly? It says "A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. " I thought it meant that everyone within 5ft of the caster would be effected. Is that not how this spell works? I'm confused now)
(Range Self means that it originates from the caster, so the cube starts on Val and generates from him. Now. it dependes on you if you allow to originate it from an angle orr a side of the cube. I use to allow to positionate the cube as the players desire excuse me for assuming, old habit ;), He should move to where the dead 5 is and then, using him as the point of origin of the middle of one side I think it would affect rows 24-23-22 and three colums from there, if each colum and row are 5ft... so I think it will target... 2-b-0-3-a-1-7 for the cube expands 15 ft from that point. But of course you have final word of it and a better situational awareness :)
Areas of Effect In the graphic here you see that the point of origin of the cube is in the middle of one of its sides... that's why I think it happens that way but once again I am happy with your decision and vision, not arguing at all just trying to explain :) )
(I see. I didn't know DnD had point of origin for a cube like that. I'm sorry, I'm overwriting the RAW and saying the point of origin of cubes is in the center. Reason: Having the point of origin of a cube be the middle of one side feels weird to me. Sorry)
( No problem I think the reason behind their choose of point of origin is not having the caster affected by the spell, but either one is fine. Good to know to avoid friendly fire... then val has to move to the space just where the 4 is not to affect Gendan and the zombies, 2 -b -0 - 3 - a - 1 - 7 are affected right? )
If Val moves to where 4 is, only zombies 3 and 1 will be effected. If Val moves to 23-AB, effected zombies will be 2,b,3 and 1. Basically, anything that is within 5ft of Val will be hit by the spell.
XXX <--- Effected areas XVX XXX ^^^ ||| 15ft side of cube.
Val shifts back to his true form and runs forward clapping his hands together. A burst of energy spews forth from him and knocks the puppets around him into each other, causing them to crash to the floor. It wave also strikes the bodies of zombies 4 and 5. Val then retreats back, taking a few bad scratches from the puppets lunging for him. Suddenly, the zombie 4 gets up and moves toward Val even without a head. As if following its lead, all the other zombies crowd around Val and Gendan, hitting Val several times.
This post has potentially manipulated dice roll results.
"There goes the last hope of keeping things quiet." Devarus says in an offhanded manner while lining up a shot. "Hold fast, my changeling friend. We still have this. Lady Runt! Press on!" He said before losing shot after shot into puppet flesh. Soon after however, he drops the long bow to pull out scattershot, and in surge of Adrenaline and Ki, has the thing up and firing into the thick of more targets.
Action: Attack Action w/ Extra Attack!: 1st Attack Longbow - To Hit: 24 For: 9 non-magical piercing damage. (Zombie3) 2nd Attack Longbow - To Hit: 19 For: 4 non-magical piercing damage. (Zombie3, if alive. #1 if not.)
(For the 1st one to hit, spending one die for Maneuvering Attack Maneuver, dealing an additional: 7 points of non-magical piercing damage.) (IF Runt could've made it to melee on her turn however, I would prefer the superiority die aove to go to Rally on Val. Wasn't quite sure if she would be 5ft off or not without the maneuver).
(The weapon still has the loaded property. So, until I get Crossbow Expert Next level, its a one and done per turn outside of action surge. But I ain't complaining. It's already a pretty nice psuedo-machine gun.)
(I'm gonna spend so much money bolts~)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
(It's more designed to be the fantasy equivalent of a nerfed Super Shotgun from Doom 2. Get the crossbow expert and you can turn it into an automatic shotgun lol.)
(Speaking of it, are you removing the arrows and bolts from your character sheet? I'm also doing it so I suspect that I might have accidentally removed ammo twice)
Val turns into his elf form and invoking the power of nature smash his hands in front of him causing a thunderwave to shatter all the zombies in front of him
( If am correct casting it will centered on Zombie B will cause zombies 9-8-6-2-b-0-3-a to make a CON ST vd 15 or suffer 16 Thunder damage and be pusedh away 10 ft. Half damage and no push on success )
PbP Character: A few ;)
(OOC: Hold up! How does that spell work exactly? It says "A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. " I thought it meant that everyone within 5ft of the caster would be effected. Is that not how this spell works? I'm confused now)
It originates from the castor.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
In that case, Val would be able to move to 23-AB and target zombies 2,b,3,1
(Range Self means that it originates from the caster, so the cube starts on Val and generates from him. Now. it dependes on you if you allow to originate it from an angle orr a side of the cube. I use to allow to positionate the cube as the players desire excuse me for assuming, old habit ;), He should move to where the dead 5 is and then, using him as the point of origin of the middle of one side I think it would affect rows 24-23-22 and three colums from there, if each colum and row are 5ft... so I think it will target... 2-b-0-3-a-1-7 for the cube expands 15 ft from that point. But of course you have final word of it and a better situational awareness :)
Areas of Effect In the graphic here you see that the point of origin of the cube is in the middle of one of its sides... that's why I think it happens that way but once again I am happy with your decision and vision, not arguing at all just trying to explain :) )
PbP Character: A few ;)
(I see. I didn't know DnD had point of origin for a cube like that. I'm sorry, I'm overwriting the RAW and saying the point of origin of cubes is in the center. Reason: Having the point of origin of a cube be the middle of one side feels weird to me. Sorry)
( No problem I think the reason behind their choose of point of origin is not having the caster affected by the spell, but either one is fine. Good to know to avoid friendly fire... then val has to move to the space just where the 4 is not to affect Gendan and the zombies, 2 -b -0 - 3 - a - 1 - 7 are affected right? )
PbP Character: A few ;)
If Val moves to where 4 is, only zombies 3 and 1 will be effected. If Val moves to 23-AB, effected zombies will be 2,b,3 and 1. Basically, anything that is within 5ft of Val will be hit by the spell.
( Ok, we were talking about the same spot ;) , he will try to move back to Gendan's side once the spell is unleashed )
PbP Character: A few ;)
2: 15
B:10
3:6
1:9
4:8
5:18
DEX:
6: 17
A:1
Extra damage to 6, A, 3, B: 1
AOO:
2: 15 Dmg: 7
B: 15 DIS:11 Dmg: 7
3: 14 DIS:14 Dmg: 3
Enemy Phase:
4 Heal: 5
4 Vs Val: 7 Dmg: 4
7 Vs Val: 15 Dmg: 7
Crit: 2
6 Vs Val: 17 Dmg: 5
2 Vs Val: 14 Dmg: 4
Val, will you risk AoO to move back?
(That would be 2,b,3, and 0 right? shoulnd't the ones that failed be 10 ft away from Val? )
PbP Character: A few ;)
Well yes but there were zombies behind them so they crashed into those instead. They are prone though, which I forgot to add on the map.
(So only two standing? nice! he will retreat risking two attacks and the rest with disadvantage, right? )
PbP Character: A few ;)
Val shifts back to his true form and runs forward clapping his hands together. A burst of energy spews forth from him and knocks the puppets around him into each other, causing them to crash to the floor. It wave also strikes the bodies of zombies 4 and 5. Val then retreats back, taking a few bad scratches from the puppets lunging for him. Suddenly, the zombie 4 gets up and moves toward Val even without a head. As if following its lead, all the other zombies crowd around Val and Gendan, hitting Val several times.
Devarus' turn.
"There goes the last hope of keeping things quiet." Devarus says in an offhanded manner while lining up a shot. "Hold fast, my changeling friend. We still have this. Lady Runt! Press on!" He said before losing shot after shot into puppet flesh. Soon after however, he drops the long bow to pull out scattershot, and in surge of Adrenaline and Ki, has the thing up and firing into the thick of more targets.
Action: Attack Action w/ Extra Attack!:
1st Attack Longbow - To Hit: 24 For: 9 non-magical piercing damage. (Zombie3)
2nd Attack Longbow - To Hit: 19 For: 4 non-magical piercing damage. (Zombie3, if alive. #1 if not.)
(For the 1st one to hit, spending one die for Maneuvering Attack Maneuver, dealing an additional: 7 points of non-magical piercing damage.)
(IF Runt could've made it to melee on her turn however, I would prefer the superiority die aove to go to Rally on Val. Wasn't quite sure if she would be 5ft off or not without the maneuver).
Adrenaline Surge: Attack Action w/ Scattershot!(No Extra attack bonus):
Initial Target(): Scattershot - To Hit: 15 For: 5 non-magical piercing damage. (Zombie7)
2nd Target Scattershot- To Hit: 10 For: 3 non-magical piercing damage. (Zombie4)
3rd Target Scattershot- To Hit: 15 For: 6 non-magical piercing damage. (Zombie2)
(Also, I may or may not have spent too many dice too soon. Lol. All tapped out now aside from some Drow spells)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Deva, why did you not take extra attack with action surge attack?
(Also Runt will be able to get into melee with her movement. So Maneuvering attack is swapped out for Rally)
Also Map re-post:
Initiative:
Runt - 22
Gendan - 19
Zombie8 - 18
Zombie9 - 18
Val - 17
Zombie4 - 16 (22-Y)
Zombie7 - 16
Zombie6 - 15
Zombie2 - 15
Zombie3 - 15 (21-Y)
ZombieC - 3
ZombieA- 6
ZombieB- 5 (26-Z)
Zombie5 - 3 (23-AA)
Zombie1 - 2 (26- Y)
ZombieD - 3
Deva - 2
Zombie0 - 0
MAP:
(The weapon still has the loaded property. So, until I get Crossbow Expert Next level, its a one and done per turn outside of action surge. But I ain't complaining. It's already a pretty nice psuedo-machine gun.)
(I'm gonna spend so much money bolts~)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
(It's more designed to be the fantasy equivalent of a nerfed Super Shotgun from Doom 2. Get the crossbow expert and you can turn it into an automatic shotgun lol.)
(Speaking of it, are you removing the arrows and bolts from your character sheet? I'm also doing it so I suspect that I might have accidentally removed ammo twice)
Zombie 3 CON: 7
EDIT: Zombie 3 was dodging:
Bow attack1 dis: 22
Bow attack2 dis: 17
(Still hits)
(Also Deva has been moved up because the range of the Scattershot is 35/90)