( Is Val surrounded? Can he come back towards the rest with a movemnet and dash? if not he will disengage and dash back towards the "pack" Initiative: 17)
"Wait-What?" Devarus asks, having honestly not noticed the giant wolf pad off elsewhere. While trying and partially failing(no dashing) to keep up and put away his shield along the way.
The party moves toward the well trying to get to Val before the zombies do. Val moves to regroup but two zombies manage to hit him before he moves. Wounded, Volf runs back and rejoins the party. The hoard of zombies move toward the party with jerky motions. Zombie5 gropes at Val but misses.
(Dev's action was to doff his shield and take out his bow. Unless that understandable but annoying rule was homebrewed out and I missed it? If so, and a zombonie is in visual range, he would take some shots at #7 until he falls.)
This post has potentially manipulated dice roll results.
Rolling disadvantage because I forgot javelins had 30ft close range and not 60ft. These Zombies have pathetic AC though so it'll hit unless you roll a nat1
Two of the javelins sore through the air. They hit zombies 5 and 4 and ripping a hole through them to land on the other side. A low boom erupts as the first javelin strikes. Small light objects such as leaves and dust are sent moved by the shock wave . Both zombies remain standing with holes in their chests.
Gendan blasts the zombies5 and zombies4, blowing their heads off. They fall to the ground. Zombie 8 and Zombie 9 move forward and begins swaying, making them hard to hit.
What can Runt see from her current position ?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Not much. She's still inside the shop.
Can she move outside to get atleast in Javalin range?
If yes she will throw 2 javalins at the closest zombies.
Enraged by the quantity of enemys all of a sudden around them, Runt flings some diving fury.
Attack: 19 Damage: 9
Attack: 21 Damage: 11
Extra thunder damage on the first one to hit 7
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
No, she can't get into Javelin range with just movement.
...then i guess i Runt will dash to get as close as possible. If she gets in close enough to be attacked, she will rage and hold her ground.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Zombies 8 and 9 attack Val
Zombie 8 Vs Val (+1 cover): 9 Dmg: 7
Zombie 9 Vs Val: 22 Dmg: 6
Val runs back to Gendan.
Zombie 5 Vs Val: 23 Dmg: 7
Zombies move
Deva:
Deva moves.
Deva still has an action.
The party moves toward the well trying to get to Val before the zombies do. Val moves to regroup but two zombies manage to hit him before he moves. Wounded, Volf runs back and rejoins the party. The hoard of zombies move toward the party with jerky motions. Zombie5 gropes at Val but misses.
Deva's Action, Runt and Gendan's turn.
Can Runt get in melee Range? if not can she get in Javelin range ?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
No to melee range. Yes to Javelin range.
(Dev's action was to doff his shield and take out his bow. Unless that understandable but annoying rule was homebrewed out and I missed it? If so, and a zombonie is in visual range, he would take some shots at #7 until he falls.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
No. I just forgot about it.
Runt's Action and Gendan's turn.
Runt moves to javelin range and gets realy mad she cant hit them with her axe. She throws 2 javelins with all her fury.
Attack: 25 Damage: 12
Attack: 26 Damage: 11
Plus 6 thinder damage on the first one to hit.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Rolling disadvantage because I forgot javelins had 30ft close range and not 60ft. These Zombies have pathetic AC though so it'll hit unless you roll a nat1
1:21 2:16
Two of the javelins sore through the air. They hit zombies 5 and 4 and ripping a hole through them to land on the other side. A low boom erupts as the first javelin strikes. Small light objects such as leaves and dust are sent moved by the shock wave .
Both zombies remain standing with holes in their chests.
Gendan's turn.
Gendan unleashes an Eldritch Blast.
1st Beam at #5: Attack 21 for 6 force.
2nd Beam at #4: Attack 18 for 7 force. On hit, target is pulled 10’ closer to me.
Then Gendan moves right behind Val in row 23 to avoid Val getting pincered.
Check out my Extended Signature here
(Good tactical plays)
5: 16
4: 21
Rolling disadvantage on Gendan's attack vs 4: 25 (As expected, that still hits)
Initiative:
Runt - 22
Gendan - 19
Zombie8 - 18
Zombie9 - 18
Val - 17
Zombie4 - 16
Zombie7 - 16
Zombie6 - 15
Zombie2 - 15
Zombie3 - 15
ZombieA- 6
ZombieB- 5
Zombie5 - 3 (23-AA)
Zombie1 - 2
Deva - 2
Zombie0 - 0
MAP:
Gendan blasts the zombies5 and zombies4, blowing their heads off. They fall to the ground. Zombie 8 and Zombie 9 move forward and begins swaying, making them hard to hit.
Volf's turn.
(What caused Gendan’s disadvantage vs 4?)
Check out my Extended Signature here
4 used its action last turn to dodge.