Folki is able to pull Gendan out from under the spikes. As she is dragged off the pressure tile, leaving a trail of blood, the spikes retract back into the wall.
As he found out when dragging Gendan out, the spikes that shoot out stop 4 foot from the ground. As folki is only 3'11" (only doing this if they are extly 4ft or more high), he just walks down the corridor with his wings hunched low, the spikes going just above his head.all the whole he looks out for any signs of other traps
I'll allow it. Now you just have to find a way to break that VERY HEAVY and VERY STRONG metal lock that's hanging on the door. Also the door is a foot thick and is made of stone. No level 1 Barbarian is going to be able to break that down alone.
Also, Folki is unable to detect any other traps and he walks down the hall to right next to the door without trigger any other traps.
"no way I'm getting through that door.....anyone else able to unlock it....... Gendan, are you alright to try again?...... If you go on your stomach you'll be fine"
This post has potentially manipulated dice roll results.
Val moves quickly and calls forth his magic to heal her. 11 HP
“We should be more careful. The goblins could be more restrospective here, but they are still mischevious creatures that will only bring us harm whenever they can. Can you try to deactivate the trap? “
This post has potentially manipulated dice roll results.
Now full of energy from the magical healing powers of her colleagues, “Yeah, let me give that lock a try. I’ll just stay low this time around.” She army crawls to the door, careful to check for any other traps.
A saw the 22. It's fine. Also, remove the flag by moving the new roll to the end of the post. And you don't have thieve's tools. How are you picking the lock?
**** it! You rolled a nat20. (I saw it before the flag. Please put any edited in rolls at the bottom of the post to avoid this in the future).
Gendan tries to unlock the door with a crowbar, a hammer and pistons. She unlocks it. Well, to be accurate she doesn't so much unlock it but rather breaks the internal locking mechanism completely making the lock permanently unlocked. The heavy metal lock falls off and Gendan pushes the door open.
Inside is a treasure room. At least, the original intent of the room was to be a treasure room. However, the goblins have used it as a primary store room to keep food and some other supplies in it. Inside, you see crates with dried food items and rations. Near the back wall is a row of barrels filled with bottles of wine and ale. You also find some potions in a box and a leather bag on top of a crate.
You get: 3 Healing potions; 0 Greater Healing Potions; A thieve's tools (The leather bag) Some random light goods that has a value of: 0 GP 7 SP and 17 CP
"****!"
Folki runs to Gendan, his wings held low as to not hit the spikes. He is short enough to use his whole body to pull Gendan back into the hallway.
Str: 10
He looks up at the rest of the group.
"Someone must have something to help her!"
Folki is able to pull Gendan out from under the spikes. As she is dragged off the pressure tile, leaving a trail of blood, the spikes retract back into the wall.
Skriiod walks over and looks down at Gendan, he will press his hand against her head and use lay on hands, healing her 5 hp.
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Some of wounds seal and Gendan opens her eyes.
"Miss Gendan!" Elsara rushes over, seeing Skiirod healing her wounds. "Are you okay?"
"I, uh, what happened? I was just going to try to pick that lock."
Check out my Extended Signature here
From Gendan's experiment, you learn that whenever weight exceeding 60lbs is placed on the 10ft panel, it causes spikes to shoot out of the left wall.
(this is a bit cheeky)
As he found out when dragging Gendan out, the spikes that shoot out stop 4 foot from the ground. As folki is only 3'11" (only doing this if they are extly 4ft or more high), he just walks down the corridor with his wings hunched low, the spikes going just above his head.all the whole he looks out for any signs of other traps
Investigation: 5 (-1 if perception)
I'll allow it. Now you just have to find a way to break that VERY HEAVY and VERY STRONG metal lock that's hanging on the door. Also the door is a foot thick and is made of stone. No level 1 Barbarian is going to be able to break that down alone.
Also, Folki is unable to detect any other traps and he walks down the hall to right next to the door without trigger any other traps.
Folki heads back to the group
"no way we're getting through that..........i think we should head the other way...... There must be a reason they were guarding just that side"
DM: For clarification, it's a strong lock but it can be lock-picked. So you can go through that door if you want.
OK retrospective rephrasing :
"no way I'm getting through that door.....anyone else able to unlock it....... Gendan, are you alright to try again?...... If you go on your stomach you'll be fine"
Val moves quickly and calls forth his magic to heal her. 11 HP
“We should be more careful. The goblins could be more restrospective here, but they are still mischevious creatures that will only bring us harm whenever they can. Can you try to deactivate the trap? “
PbP Character: A few ;)
Now full of energy from the magical healing powers of her colleagues, “Yeah, let me give that lock a try. I’ll just stay low this time around.” She army crawls to the door, careful to check for any other traps.
Perception 12
Thieves Tools 3
Check out my Extended Signature here
[OoC] damn it! I had a 22 on thieves tools and had to put a “/“ in my other roll and colorize my text. ****. Call it what you will... just my luck.
Check out my Extended Signature here
Gendan, you get to the door and don't encounter any other traps. But I have to ask, how are you picking the lock? You don't have theive's tools.
A saw the 22. It's fine. Also, remove the flag by moving the new roll to the end of the post. And you don't have thieve's tools. How are you picking the lock?
Check out my Extended Signature here
(Does someone have a set they can lend?)
**** it! You rolled a nat20. (I saw it before the flag. Please put any edited in rolls at the bottom of the post to avoid this in the future).
Gendan tries to unlock the door with a crowbar, a hammer and pistons. She unlocks it. Well, to be accurate she doesn't so much unlock it but rather breaks the internal locking mechanism completely making the lock permanently unlocked. The heavy metal lock falls off and Gendan pushes the door open.
Inside is a treasure room. At least, the original intent of the room was to be a treasure room. However, the goblins have used it as a primary store room to keep food and some other supplies in it. Inside, you see crates with dried food items and rations. Near the back wall is a row of barrels filled with bottles of wine and ale. You also find some potions in a box and a leather bag on top of a crate.
You get:
3 Healing potions; 0 Greater Healing Potions; A thieve's tools (The leather bag)
Some random light goods that has a value of: 0 GP 7 SP and 17 CP