Having gained additional information regarding the ship Nebula, and the likely future whereabouts of its cargo which their patrons, the Othmors, are interested in, as well as having secured access to the upcoming auction of said cargo, the small band of unlikely companions have some time to kill and choices to make.
Do they:
Follow up on the offer to Fizz to move goods tonight
Hang around the Empty Net
Inform the Othmors
Wait it out till tomorrow night, after finding lodging for tonight
Narrakas scowled at the initial response, only to be take aback by the offer. Confused but curious, he squinted at the pair and tried to discern any duplicity at work(Sense Motive attempt). But even had he garner something alluding to as much, he hold his tongue until the group's departure from the Empty Net...
(@Cyber: Would we have enough time to inform teh Othmors and still follow up on the offer to Fizz? Possibly even work out a deal of staying in one of their guest rooms, even if we're stuck figuring out getting temp furnishing for ourselves.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Narrakas scowled at the initial response, only to be take aback by the offer. Confused but curious, he squinted at the pair and tried to discern any duplicity at work(Sense Motive attempt). But even had he garner something alluding to as much, he hold his tongue until the group's departure from the Empty Net...
OOC> While Narrakas does not detect any attempt to mislead the party by the pair, he does note that they are withholding information. They are here for the business of brokering attendance at the sale of smuggled goods. They are not there to divulge information on the purveyors of the goods. By the looks of them, they are likely even members of the Nebula crew and likely know that a word spoken out of turn will have stern consequences for them.
(@Cyber: Would we have enough time to inform teh Othmors and still follow up on the offer to Fizz? Possibly even work out a deal of staying in one of their guest rooms, even if we're stuck figuring out getting temp furnishing for ourselves.)
OOC> Yes and Yes. If you can find the Othmors at home, you can inform them as it is at most late afternoon. The offer to Fizz was for midnight tonight. The auction itself is even further out - tomorrow night.
(OOC: Very belatedly and many apologies for not responding sooner, but Narrakas at least be up for the midnight task. Especially if there's a chance of earning back some scratch, one way or another)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
OOC yes agreed, not so much on the coin side for Mardigan, he harbors gilt for the lost of his father, and now basicall is trying to prove to himelf he can defeat anything, and maybe to his own peril we shall see. But Mardigan is game especially if it may lead to a fight situation. Are we all still here? Haven't seen or eard much from Fizz or Eldon
As the party reconvenes within the confines of the Othmor estate, they relay their findings to Lord Cedric Othmor, the gravity of their words mirrored by the flickering torchlight dancing upon the walls of the somewhat empty chamber.
With measured skepticism etched upon his visage, Lord Othmor listens intently to the tale spun by the adventurers, his keen intellect dissecting each revelation with a discerning eye. Yet, as the intricate web of information unfurls before him, a glimmer of admiration ignites within his steely gaze. (Party gives Lord Othmor the coin-key)
Impressed by their resourcefulness and determination, Lord Othmor commends the adventurers for their shrewd tactics, acknowledging the crucial role played by the Salty Scoundrels in their quest for knowledge. A subtle nod of approval passes between them, a silent acknowledgment of their newfound alliance.
In a gesture of gratitude and recognition, Lord Othmor bestows upon the party a purse heavy with gold coins (100gp plus 25gp for incidentals), a tangible token of appreciation for their efforts. Yet, beneath the gleaming surface of the coinage lies a promise of further reward—a tantalizing incentive to continue their pursuit of coveted treasures and elusive secrets for the family Othmor.
The party departs from the Othmor's. ((OOC: There being day hours left, let me know OOC of anything your characters wish to buy or do prior to meeting up to help Fizz)). They bide their time till midnight and arrive at the designated spot near the docks a little before.
(OOC: Thought I posted this days ago, but apparently not. My bad.)
Narrakas practically began salivating at the sight of the gold, and might have eagerly snatched up the purse in any other setting. But with a limited discipline born from harsh but "fair" teachers, the goblin just barely manages to stay his hand... to a point. "Best divvy that up, least a pickpocket that ain't one of the 'Scoundrels' gets lucky -- uh, Minus, of course, the 25 gp for "incidentals".That can be left to, eh, Elton there since he volunteered before." He asserted once, of course, the party departed from the establishment. Although well prior to all that, once the room and board situation had been settled with the Othmor's during the meeting (Narrakas being blunt in the ask if no others think towards the end of discussion), Narrakas grudgingly leaves behind his busted up greatclub and even his wooden shield. Granted in the latter's case, he had every intention of hunting down the local blacksmith or their closest equivalent in town to gear up a bit more.
But with everything else eventually all said and done, once the group later on find themselves at the dock, it's only then Narrakas thinks to ask, "So what are we doing again? Loading stuff?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
To Narrakas' unrefined ask for room and board, Lord Othmor is taken aback at first, then chuckles. He dismisses the bluntness and then suggests that instead he will be happy to put them up at the Dancing Dryad or the Snapping Line - both north of the docks.
Narrakas:
From Narrakas' background, he would know the Dancing Dryad, while being part game hall, part tavern, part inn, and part brothel, is also is a front for Saltmarsh’s thieves’ guild.
As for a Blacksmith, the Dwarven Anvil is near both inns and the dock. In addition to hooks, nails, harpoons, knives, fishing weights, they also sell common armor, weapons and shields (( Common up to level 5 from tables Armor & Shields. Consult the Weapons table for weapons you are interested in - if they don't have a weapon you want, they can probably make it.)) They also currently have:
When the party reconvenes near the appointed place at the docks half an hour early, they eventually see several brawny figures emerge from a warehouse and loading crates onto hand carts in the darkness. Eventually, the carts are full. Most of the figures disperse leaving only three figures who appear eagerly waiting for others to show up.
The adventurers stand a bit away watching this before the appointed time.
Knowing only Fizz had been given the offer to help move the merchandise (and only he would be recognized) does the rest of the party:
Take their chance to join and see if they can get in on the action or
Stay in the shadows, watching, waiting, following, ambushing or other plan?
fizzkilk walks up to the three figures "th' names fizzkilk, heard there was some liftin to be done?" he says grinning amiably "sounds right up me alley, and besides, its a good habit to keep working, lets me keep eating"
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
As Fizzkilk strides forward with the confidence of a seasoned laborer, the three figures initially tense at his approach, their wary expressions softened by the flickering light of a solitary torch. Yet, as the orc ranger draws nearer, his imposing frame illuminated by the dancing flames, recognition dawns upon one of the figures, his features shifting from uncertainty to a cautious recognition.
In response, the leader of the trio nods in approval, gesturing toward one of the five carts lined up nearby. As Fizzkilk approaches the designated cart, his keen eyes catch sight of the sturdy handles awaiting his grasp. Yet, it is not just the prospect of physical labor that catches his attention; a subtle detail draws his focus to one of the crates within the cart.
Fizzkilk:
In the dim light, Fizzkilk discerns a partially smudged symbol etched upon the surface of the crate, its intricate design bearing a striking resemblance to the heraldic crest of House Othmor. A surge of recognition courses through him, mingling with a growing sense of unease at the implications of such a discovery.
As the appointed hour approaches, four additional dockhands arrive, their diminutive stature in stark contrast to the towering figure of Fizzkilk. With practiced efficiency, they assume their positions, each one taking hold of a cart.
Meanwhile, the leader of the group positions himself at the forefront, flanked by his two companions who stand vigilant, their watchful gazes scanning the surroundings for any signs of unwanted intrusion. In the shadows nearby, the rest of Fizzkilk's adventuring party observes the unfolding scene, their thoughts swirling with questions and uncertainties.
The cart haulers lift the handles of their carts and the group starts to move toward the Sharkfin bridge.
"I should've just gone with'em."Narrakas growled out lowly from hiding along with the others, and not necessarily for the first time at that. Yet for all of his complaining, none can deny that the goblin only had himself to blame for hesitating in joining Fizzkilk earlier that evening. Annoyance swiftly turns to excitement however, as seeing the haulers on the move for elsewhere could only mean one thing. At that, he looked eagerly for the group's more orcish compatriot for the group to act: be it to follow or do a bit of rough housing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
fizzkilk sighs deeply as he tries to make a decision. before settling on just carrying the damn cargo like he signed up for, and potentially reporting it later to lord othmor, perhaps with a little fibbing
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Easy, fella, we'll keep an eye on our mate there, he's more than capable of protecting himself. Let's just stick to shadows, and find our special door. Then we can set about denting some heads. Mardigan whispers, attempting to hide and avoid notice.
Narrakas still grumbles and mutters for a bit, but in the end quiets down further and fully heeds Mardigan's suggestion. Though not without adding the words, "Best we follow then. Bridge make tricky, but we keep enough distance, they not notice too soon."With that, barring any dissenting point from the others, he'd wait maybe another minute or two, giving the carts a plentiful enough lead at the very least, before trying to hug whatever shadow, barrel, or other potential obscurement while trying to follow after the train of goods.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Mardigan flips his coin toward the man. Leaving his hand out to receive the "key".
Ooc read that whole dialog as a salty sailor accents
Narrator:
Having gained additional information regarding the ship Nebula, and the likely future whereabouts of its cargo which their patrons, the Othmors, are interested in, as well as having secured access to the upcoming auction of said cargo, the small band of unlikely companions have some time to kill and choices to make.
Do they:
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Narrakas scowled at the initial response, only to be take aback by the offer. Confused but curious, he squinted at the pair and tried to discern any duplicity at work(Sense Motive attempt). But even had he garner something alluding to as much, he hold his tongue until the group's departure from the Empty Net...
(@Cyber: Would we have enough time to inform teh Othmors and still follow up on the offer to Fizz? Possibly even work out a deal of staying in one of their guest rooms, even if we're stuck figuring out getting temp furnishing for ourselves.)
When you realize you're doing too much: Signature.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(OOC: Very belatedly and many apologies for not responding sooner, but Narrakas at least be up for the midnight task. Especially if there's a chance of earning back some scratch, one way or another)
When you realize you're doing too much: Signature.
OOC yes agreed, not so much on the coin side for Mardigan, he harbors gilt for the lost of his father, and now basicall is trying to prove to himelf he can defeat anything, and maybe to his own peril we shall see. But Mardigan is game especially if it may lead to a fight situation. Are we all still here? Haven't seen or eard much from Fizz or Eldon
((So you want to attempt the midnight quest with Fizz. Do you want to visit the Othmors before or after?))
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Perhaps we should update our "bosses" let them know our progress. Just my 2 coppers worth.
(OOC: Before hand, since we have some time)
When you realize you're doing too much: Signature.
As the party reconvenes within the confines of the Othmor estate, they relay their findings to Lord Cedric Othmor, the gravity of their words mirrored by the flickering torchlight dancing upon the walls of the somewhat empty chamber.
With measured skepticism etched upon his visage, Lord Othmor listens intently to the tale spun by the adventurers, his keen intellect dissecting each revelation with a discerning eye. Yet, as the intricate web of information unfurls before him, a glimmer of admiration ignites within his steely gaze. (Party gives Lord Othmor the coin-key)
Impressed by their resourcefulness and determination, Lord Othmor commends the adventurers for their shrewd tactics, acknowledging the crucial role played by the Salty Scoundrels in their quest for knowledge. A subtle nod of approval passes between them, a silent acknowledgment of their newfound alliance.
In a gesture of gratitude and recognition, Lord Othmor bestows upon the party a purse heavy with gold coins (100gp plus 25gp for incidentals), a tangible token of appreciation for their efforts. Yet, beneath the gleaming surface of the coinage lies a promise of further reward—a tantalizing incentive to continue their pursuit of coveted treasures and elusive secrets for the family Othmor.
The party departs from the Othmor's. ((OOC: There being day hours left, let me know OOC of anything your characters wish to buy or do prior to meeting up to help Fizz)). They bide their time till midnight and arrive at the designated spot near the docks a little before.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(OOC: Thought I posted this days ago, but apparently not. My bad.)
Narrakas practically began salivating at the sight of the gold, and might have eagerly snatched up the purse in any other setting. But with a limited discipline born from harsh but "fair" teachers, the goblin just barely manages to stay his hand... to a point. "Best divvy that up, least a pickpocket that ain't one of the 'Scoundrels' gets lucky -- uh, Minus, of course, the 25 gp for "incidentals". That can be left to, eh, Elton there since he volunteered before." He asserted once, of course, the party departed from the establishment. Although well prior to all that, once the room and board situation had been settled with the Othmor's during the meeting (Narrakas being blunt in the ask if no others think towards the end of discussion), Narrakas grudgingly leaves behind his busted up greatclub and even his wooden shield. Granted in the latter's case, he had every intention of hunting down the local blacksmith or their closest equivalent in town to gear up a bit more.
But with everything else eventually all said and done, once the group later on find themselves at the dock, it's only then Narrakas thinks to ask, "So what are we doing again? Loading stuff?"
When you realize you're doing too much: Signature.
Eldon saves his share for later investment, and accompanies the group to the docks. “I am not clear myself, but hopefully it is worthwhile.”.
(ooc back now)
To Narrakas' unrefined ask for room and board, Lord Othmor is taken aback at first, then chuckles. He dismisses the bluntness and then suggests that instead he will be happy to put them up at the Dancing Dryad or the Snapping Line - both north of the docks.
Narrakas:
From Narrakas' background, he would know the Dancing Dryad, while being part game hall, part tavern, part inn, and part brothel, is also is a front for Saltmarsh’s thieves’ guild.
As for a Blacksmith, the Dwarven Anvil is near both inns and the dock. In addition to hooks, nails, harpoons, knives, fishing weights, they also sell common armor, weapons and shields (( Common up to level 5 from tables Armor & Shields. Consult the Weapons table for weapons you are interested in - if they don't have a weapon you want, they can probably make it.)) They also currently have:
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
When the party reconvenes near the appointed place at the docks half an hour early, they eventually see several brawny figures emerge from a warehouse and loading crates onto hand carts in the darkness. Eventually, the carts are full. Most of the figures disperse leaving only three figures who appear eagerly waiting for others to show up.
The adventurers stand a bit away watching this before the appointed time.
Knowing only Fizz had been given the offer to help move the merchandise (and only he would be recognized) does the rest of the party:
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
fizzkilk walks up to the three figures "th' names fizzkilk, heard there was some liftin to be done?" he says grinning amiably "sounds right up me alley, and besides, its a good habit to keep working, lets me keep eating"
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
As Fizzkilk strides forward with the confidence of a seasoned laborer, the three figures initially tense at his approach, their wary expressions softened by the flickering light of a solitary torch. Yet, as the orc ranger draws nearer, his imposing frame illuminated by the dancing flames, recognition dawns upon one of the figures, his features shifting from uncertainty to a cautious recognition.
In response, the leader of the trio nods in approval, gesturing toward one of the five carts lined up nearby. As Fizzkilk approaches the designated cart, his keen eyes catch sight of the sturdy handles awaiting his grasp. Yet, it is not just the prospect of physical labor that catches his attention; a subtle detail draws his focus to one of the crates within the cart.
Fizzkilk:
In the dim light, Fizzkilk discerns a partially smudged symbol etched upon the surface of the crate, its intricate design bearing a striking resemblance to the heraldic crest of House Othmor. A surge of recognition courses through him, mingling with a growing sense of unease at the implications of such a discovery.
As the appointed hour approaches, four additional dockhands arrive, their diminutive stature in stark contrast to the towering figure of Fizzkilk. With practiced efficiency, they assume their positions, each one taking hold of a cart.
Meanwhile, the leader of the group positions himself at the forefront, flanked by his two companions who stand vigilant, their watchful gazes scanning the surroundings for any signs of unwanted intrusion. In the shadows nearby, the rest of Fizzkilk's adventuring party observes the unfolding scene, their thoughts swirling with questions and uncertainties.
The cart haulers lift the handles of their carts and the group starts to move toward the Sharkfin bridge.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
(OOC: Narrakas opted to purchase the following, and would return briefly to the manor to store his old armor & shield)
Breastplate - 8gp
Hide Shield - 2gp
Mask (Rubber) - 5gp [Gnome]
"I should've just gone with'em." Narrakas growled out lowly from hiding along with the others, and not necessarily for the first time at that. Yet for all of his complaining, none can deny that the goblin only had himself to blame for hesitating in joining Fizzkilk earlier that evening. Annoyance swiftly turns to excitement however, as seeing the haulers on the move for elsewhere could only mean one thing. At that, he looked eagerly for the group's more orcish compatriot for the group to act: be it to follow or do a bit of rough housing.
When you realize you're doing too much: Signature.
fizzkilk sighs deeply as he tries to make a decision. before settling on just carrying the damn cargo like he signed up for, and potentially reporting it later to lord othmor, perhaps with a little fibbing
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Easy, fella, we'll keep an eye on our mate there, he's more than capable of protecting himself. Let's just stick to shadows, and find our special door. Then we can set about denting some heads. Mardigan whispers, attempting to hide and avoid notice.
Narrakas still grumbles and mutters for a bit, but in the end quiets down further and fully heeds Mardigan's suggestion. Though not without adding the words, "Best we follow then. Bridge make tricky, but we keep enough distance, they not notice too soon." With that, barring any dissenting point from the others, he'd wait maybe another minute or two, giving the carts a plentiful enough lead at the very least, before trying to hug whatever shadow, barrel, or other potential obscurement while trying to follow after the train of goods.
When you realize you're doing too much: Signature.