This is an extended version that I'll be running...It will incorporate some night encounters too. I'd like to see a post at least once/24 hour. After that I'll NPC the PC to keep the action going. Light RP, but more is by the characters. Loot will be randomized to each character at the end of the campaign.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
You decide on a marching order of Sir Aarlin and Sarran up front then Zavier then Priphira and Sir Wiz' Zy bringing up the rear.
The group heads out the next morning and gets a fresh start. They travel a few minutes, and the forest opens a little and you hear the rushing noise of a river.
Up ahead you see a bridge along the road your on in the direction you're heading. There are two abandoned campsites one to the bank Southwest about 50 ft away then another even further about 150 ft. You decide on a marching order of Sir Aarlin and Sarran up front then Zavier then Priphira and Sir Wiz' Zy bringing up the rear.
Each square = 5 ft The party is on the east edge of the map before the bridge in the first 3 squares.
Initiative please.
1&7. Sir Aarlin, 2&6&8. Sarran, 3. Zavier, 4. Priphira, 5. Sir Wiz’ Zy
Priphira says, "I'm guessing there was only one and we got lucking that arrow didn't hit Sir Aarlin...We better be on our toes. The assassin was well hidden and further away than we would have expected. Ok..Back to it."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Aarlin says, "I'm usually very alert so there may have been something unusual about the assassin that caught me off guard. I should do better going forwards."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
MOVE: Sir Aalin stays still and kneels hand up. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A ACTION: Cast Speak With Animals, "We mean you and the baby no harm. We do not intend to fight unless we must defend ourselves."
End of turn!
Reaction: Opportunity attack if it presents itself and needed.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
The Ape fails it's Cha save and rolled a 2 - 2 for a 0 DC 15 vs speak with animal for Sir Aarlin...
The Giant Ape replies, "Very well we will leave in peace and allow you to continue your journey."
End encounter.
I didn't anticipate this outcome for this encounter...Nice surprise though.
You all continue on the path.. You've only been gone for 21 min 18 second as the path loops around going north then west and north then east a bit and you come into a clearing 30 ft away to the east are 4 bugbears... No surprise.....perception rolls please...I will automate the intiative rolls.
Priphira Perception: 8
Sarran Perception: 21
Sir Aarlin: 20
Sir Xalbar: 16
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sarran, Sir Aarlin, Sir Xalbar all notice one of the Bugbear seems to be better equipped than the others and is likely a Bugbear Chief and you missed one so 5...A Bandit Captain is there also.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The party is 30 ft from a group of 3 bugbears, 1 bugbear chief and 1 bandit captain to the east. It's a grassy clearing. The edge of the forest is 30ft from the 5 creatures in all directions...they are all huddled together around a little fire pit.
Initiative order:
Zavier 23
Sir Aarlin 21
Bugbear B 20
Sir Xalbar 19
Priphira 18
Bugbear A 17
Bugbear C 15
Bugbear Chief 14
Sarran 11
Bandit Captain 10
Zavier is up: i'll wait for 24 hrs in case you want to roll your actions.
Each square is 5 ft and the stump on the left is Zavier and group...The bugbears and bandit are standing around the campfire in the middle.
MOVE: Zavier moves forward 25 ft next to one of the bugbears. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, targeting Bugbear B and its “DEX” ability checks ACTION:
This post has potentially manipulated dice roll results.
Bugbear B goes down hard and blasted to bits.
Sir Aarlin is up:
MOVE: Sir Aarlin runs up to within 5 ft of the Bugbear A, Bugbear Chief, Bandit Captain 30 ft (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Hexblade's Cursetargeting Bugbear Chief ACTION: Cast Sword Burst, Bugbear A , Bugbear Chief, and Bandit Captain Dex save vs DC 16: Bugbear A 19 , Bugbear Chief 6, and Bandit Captain 5 Damage: 5 (Force Damage)
Attack Bugbear Chief: 28 Damage: 17 (Slash) + 25 (Radiant) = 42 : On Nat 20 Damage: 7 (Longsword of Life Stealing Necrotic Damage Heal for same amount)
MOVE: Sir Xalbar move 5 ft forward (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast [Tooltip Not Found], targeting Bandit Captain Damage: 16 (Force Damage) ACTION: Cast Ray of Frost, same target Attack: 20 Damage: 10 (Cold Damage speed reduced 10 ft)
End of turn!
Reaction: Opportunity attack and/or Absorb Elements
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Xalbar is able to damage the Bandit Captain with the Force cannon and a Ray of frost shoots forth numbing the captain slightly slowing him by 10ft until next turn.
Priphira is up
Action: Rapier+1 Attack: 18! Damage: 12
Bonus action -Dual Wielder - Two weapon Fighting
Moon touch Rapier Attack:26! Damage: 11
MOVE: Priphira moves 30 ft to melee range of the Bandit Captain. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: She sings a lovely song giving each of her friends a Bardic Inspiration dice (1d6) for Attack or Savings throws 1 time ACTION:Action: Rapier+1 Attack: 24! Damage: 6
If the rapier hits then Damage: 7 (Piercing Sneak Attack)
End of turn!
Reaction: Opportunity Attack, Skirmisher and War Caster options.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Priphira moves up next to the Bandit captain and strikes with the raprier effectively..Piercing the Captain and gaining a successful sneak attack.
Bugbear A and C and the Bugbrear Chief are up:
Bugbear A and the Chief attack Sir Aarlin:
Bugbear A critically hits Sir Aarlin for 22 damage so far. The Bugbear Chief hits one of their attacks on Sir Aarlin for 13 damage.
Bugbear C attacks Priphira: Bugbear C critically hits Priphira for 24 points of damage.
Sarran is up:
MOVE: Sarran moves up 30 ft of 55ft available to the Bandit Captain (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Spend 1 Ki pt for Flurry of Blows Unarmed attack#1: 20 Damage: 10 (Bludgeoning)
Unarmed attack#2: 20 Damage: 10 (Bludgeoning)
ACTION:Claw #1 Attack: 20 Damage: 6 (Slashing)
Claw #2 Attack: 14 Damage: 12 (Slashing)
Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 15)
Bandit Captain Savings Throw: 20 Vs DC15 or be prone
3 ki points left. End of turn!
Reaction: Defect missile, Opportunity attack and Slow Fall
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Surran moved quickly and pummeled the captain to death with 4 blows knocking them prone just before they bled out.
Start of Round 2:
Zavier is up: just a note. I don't think you can cast two spells that are level spells....It has to be a cantrip and a Level spell so you can't do Agatha's armor and Hex even though the Hex is a bonus action.. So last round I did Eldritch blast and the Hex...this turn the BA can be to move/transfer the hex to another target and Eldritch blast again. Transferring the Hex might allow you to Cast Agatha's armor as it's a bit vague on that one. For sure you can do the Eldritch Blast.
Can You Cast Multiple Spells?
Usually, you can not cast more than one spell on your turn. This rule applies even if the two spells you wish to cast use an Action for one and a Bonus Action for the other. The most common exception is you may cast a spell and a Cantrip if one is an Action and the other a Bonus Action.
Bugbear A, C and Chief are the only monsters still up. No damage on them so far.
This post has potentially manipulated dice roll results.
Zavier goes
MOVE: Zavier moves forward 5 ft next to one of the bugbears. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Hex, Transfers to Bugbear Chief and its “DEX” ability checks ACTION:
This is an extended version that I'll be running...It will incorporate some night encounters too. I'd like to see a post at least once/24 hour. After that I'll NPC the PC to keep the action going. Light RP, but more is by the characters. Loot will be randomized to each character at the end of the campaign.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
You decide on a marching order of Sir Aarlin and Sarran up front then Zavier then Priphira and Sir Wiz' Zy bringing up the rear.
The group heads out the next morning and gets a fresh start. They travel a few minutes, and the forest opens a little and you hear the rushing noise of a river.
Up ahead you see a bridge along the road your on in the direction you're heading. There are two abandoned campsites one to the bank Southwest about 50 ft away then another even further about 150 ft. You decide on a marching order of Sir Aarlin and Sarran up front then Zavier then Priphira and Sir Wiz' Zy bringing up the rear.
Each square = 5 ft The party is on the east edge of the map before the bridge in the first 3 squares.
Initiative please.
1&7. Sir Aarlin, 2&6&8. Sarran, 3. Zavier, 4. Priphira, 5. Sir Wiz’ Zy
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Arrlin hears a missile buzz past his head.
Perception rolls...Disadvantaged.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Everyone fails their perception rolls.
Sir Aarlin is up: Moves 30 ft..Dashes 30 ft. to get full cover.
Sarran moves 55 ft Joins Sir Aarlin
Zavier and Priphira move south 30 ft and get full cover.
Assassin is up: With the jig up and 5 on 1 he dashes away from the group.
End of encounter #1.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Priphira says, "I'm guessing there was only one and we got lucking that arrow didn't hit Sir Aarlin...We better be on our toes. The assassin was well hidden and further away than we would have expected. Ok..Back to it."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Wiz' Zy says, "I'll keep Jivet near me......This place is a bit rougher than I expected.....Let's keep going though.."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Aarlin says, "I'm usually very alert so there may have been something unusual about the assassin that caught me off guard. I should do better going forwards."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Everyone gets back on the road just as a Giant ape and it's baby appear 80 ft to the west.
No surprise..The Assassin likely startled it when they fled north so it was watching what was going on and hearing us talk.
Roll initiative:
I'll roll tomorrow probably if not done.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Initiative order
Sir Aarlin 22
Giant Ape 21
Sarran 13
Priphira 8
Sir Xalbar 7
Baby Ape 6
Sir Aarlin is up:
MOVE: Sir Aalin stays still and kneels hand up. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Cast Speak With Animals, "We mean you and the baby no harm. We do not intend to fight unless we must defend ourselves."
End of turn!
Reaction: Opportunity attack if it presents itself and needed.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The Ape fails it's Cha save and rolled a 2 - 2 for a 0 DC 15 vs speak with animal for Sir Aarlin...
The Giant Ape replies, "Very well we will leave in peace and allow you to continue your journey."
End encounter.
I didn't anticipate this outcome for this encounter...Nice surprise though.
You all continue on the path.. You've only been gone for 21 min 18 second as the path loops around going north then west and north then east a bit and you come into a clearing 30 ft away to the east are 4 bugbears... No surprise.....perception rolls please...I will automate the intiative rolls.
Priphira Perception: 8
Sarran Perception: 21
Sir Aarlin: 20
Sir Xalbar: 16
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sarran, Sir Aarlin, Sir Xalbar all notice one of the Bugbear seems to be better equipped than the others and is likely a Bugbear Chief and you missed one so 5...A Bandit Captain is there also.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The party is 30 ft from a group of 3 bugbears, 1 bugbear chief and 1 bandit captain to the east. It's a grassy clearing. The edge of the forest is 30ft from the 5 creatures in all directions...they are all huddled together around a little fire pit.
Initiative order:
Zavier 23
Sir Aarlin 21
Bugbear B 20
Sir Xalbar 19
Priphira 18
Bugbear A 17
Bugbear C 15
Bugbear Chief 14
Sarran 11
Bandit Captain 10
Zavier is up: i'll wait for 24 hrs in case you want to roll your actions.
Each square is 5 ft and the stump on the left is Zavier and group...The bugbears and bandit are standing around the campfire in the middle.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zavier goes
MOVE: Zavier moves forward 25 ft next to one of the bugbears. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Hex, targeting Bugbear B and its “DEX” ability checks
ACTION:
Cast Eldritch Blast, Blast #1 Bugbear B: 11 Damage: 13 (Force) + 6 (Necrotic) = 19
Cast Eldritch Blast, Blast #2 Bugbear B: 19 Damage: Unable to parse dice roll. (Force) + Unable to parse dice roll. (Necrotic) = 0
End of turn!
Reaction: Hellish Rebuke Level 2 Damage: 11 (Fire) Save Vs DEX 15 at Disadvantage from HEX if one hits. 6
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bugbear B goes down hard and blasted to bits.
Sir Aarlin is up:
MOVE: Sir Aarlin runs up to within 5 ft of the Bugbear A, Bugbear Chief, Bandit Captain 30 ft (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Hexblade's Curse targeting Bugbear Chief
ACTION: Cast Sword Burst, Bugbear A , Bugbear Chief, and Bandit Captain Dex save vs DC 16: Bugbear A 19 , Bugbear Chief 6, and Bandit Captain 5 Damage: 5 (Force Damage)
Attack Bugbear Chief: 28 Damage: 17 (Slash) + 25 (Radiant) = 42 : On Nat 20 Damage: 7 (Longsword of Life Stealing Necrotic Damage Heal for same amount)
End of turn!
Reaction: Opportunity Attack
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Aarlin missed.
Sir Xalbar is up:
MOVE: Sir Xalbar move 5 ft forward (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast [Tooltip Not Found], targeting Bandit Captain Damage: 16 (Force Damage)
ACTION: Cast Ray of Frost, same target Attack: 20 Damage: 10 (Cold Damage speed reduced 10 ft)
End of turn!
Reaction: Opportunity attack and/or Absorb Elements
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Sir Xalbar is able to damage the Bandit Captain with the Force cannon and a Ray of frost shoots forth numbing the captain slightly slowing him by 10ft until next turn.
Priphira is up
Action: Rapier+1 Attack: 18! Damage: 12
Bonus action -Dual Wielder - Two weapon Fighting
Moon touch Rapier Attack: 26! Damage: 11
MOVE: Priphira moves 30 ft to melee range of the Bandit Captain. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: She sings a lovely song giving each of her friends a Bardic Inspiration dice (1d6) for Attack or Savings throws 1 time
ACTION: Action: Rapier+1 Attack: 24! Damage: 6
If the rapier hits then Damage: 7 (Piercing Sneak Attack)
End of turn!
Reaction: Opportunity Attack, Skirmisher and War Caster options.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Priphira moves up next to the Bandit captain and strikes with the raprier effectively..Piercing the Captain and gaining a successful sneak attack.
Bugbear A and C and the Bugbrear Chief are up:
Bugbear A and the Chief attack Sir Aarlin:
Bugbear A critically hits Sir Aarlin for 22 damage so far. The Bugbear Chief hits one of their attacks on Sir Aarlin for 13 damage.
Bugbear C attacks Priphira: Bugbear C critically hits Priphira for 24 points of damage.
Sarran is up:
MOVE: Sarran moves up 30 ft of 55ft available to the Bandit Captain (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Spend 1 Ki pt for Flurry of Blows Unarmed attack#1: 20 Damage: 10 (Bludgeoning)
Unarmed attack#2: 20 Damage: 10 (Bludgeoning)
ACTION: Claw #1 Attack: 20 Damage: 6 (Slashing)
Claw #2 Attack: 14 Damage: 12 (Slashing)
Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 15)
Bandit Captain Savings Throw: 20 Vs DC15 or be prone
3 ki points left. End of turn!
Reaction: Defect missile, Opportunity attack and Slow Fall
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Surran moved quickly and pummeled the captain to death with 4 blows knocking them prone just before they bled out.
Start of Round 2:
Zavier is up: just a note. I don't think you can cast two spells that are level spells....It has to be a cantrip and a Level spell so you can't do Agatha's armor and Hex even though the Hex is a bonus action.. So last round I did Eldritch blast and the Hex...this turn the BA can be to move/transfer the hex to another target and Eldritch blast again. Transferring the Hex might allow you to Cast Agatha's armor as it's a bit vague on that one. For sure you can do the Eldritch Blast.
Can You Cast Multiple Spells?
Usually, you can not cast more than one spell on your turn. This rule applies even if the two spells you wish to cast use an Action for one and a Bonus Action for the other. The most common exception is you may cast a spell and a Cantrip if one is an Action and the other a Bonus Action.
Bugbear A, C and Chief are the only monsters still up. No damage on them so far.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zavier goes
MOVE: Zavier moves forward 5 ft next to one of the bugbears. (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Hex, Transfers to Bugbear Chief and its “DEX” ability checks
ACTION:
Cast Eldritch Blast, Blast #1 Bugbear Chief: 22 Damage: 14 (Force) + 1 (Necrotic) = 15
Cast Eldritch Blast, Blast #2 Bugbear Chief: 9 Damage: 11 (Force) + 2 (Necrotic) = 13
End of turn!
Reaction: Hellish Rebuke Level 2 Damage: 19 (Fire) Save Vs DEX 15 at Disadvantage from HEX if one hits. 14
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zavier uses his bardic dice to add to his to hit rolls for his first Eldritch blast. 6
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;