As you rearm and cautiously move into the corridor, you find that it leads directly downstairs into a sort of common room for the guards of the Ramsen Tower. A quick look tells you much about the room. A cheery fire crackles in the east wall, lighting up the room warmly. You notice several bunks shoved into a corner nearby and a few stools and benches, pulled out for easy access around a couple of barrels on which is set a low table, near the center of the room. A few dim lamps give off more than enough light to navigate by. The room has only a single north-facing window, heavily barred and sturdy-framed in thick stone. It is a well-used room, clearly the abode of between half to a dozen guards, three of whom are still in the room. One is asleep in a bunk nearest to the fire, armor off but weapons nearby. The two others are playing at cards at the center of the room over nearly-empty cups of what smells like reasonably pleasant drink, with the remnants of a small repast evident between them. They are intent on their game, and do not notice your quick glances into the guardroom.
Directly across from the staircase you are now hiding on is a heavy-set door on the west wall of the tower, with a thick bar of oakwood laid across it. Beyond it: Freedom, you hope.
This post has potentially manipulated dice roll results.
Slowly raising his wand, Cyndril recites the incantation and motions for the Sleep spell, intent on rendering the two guards unconscious until the group could escape their prison. With his other hand, he signals the group to his intent.
Margarette watches as the first guard slumps, then waits until her shot is lined up and fires her heavy crossbow. Before the bolt even hits, the weapon is rotating down to the floor. Her boot pins the end in preparation for reloading while her left hand, the free hand, brings up a hand crossbow and fires again. All the while, she's giving Shavaris the nod to go...
The heavy bolt goes wide, burying itself into the table with a harmonic thump. The guard stares stupidly at the bolt for a brief moment, long enough for the second bolt to land home with a crunch. The guard shouts in pain and surprise, half-leaping out of the chair and tumbling to the floor. The sleeping guard (the unenchanted one, that is) jerks awake and briefly clears his eyes. He looks up just as Margarette finishes loading the heavy crossbow and tries to get up.
Rolling initiative in the log!
The Party goes first in any order, with an average initiative of 19! (Not sure if this is how we'll always do initiative, but for now this works!)
This post has potentially manipulated dice roll results.
Shavaris runs in to the room, heading for the one Marge hit (If she can't get to him, she'll go to the one that just woke up.) Taking her short swords and using the hilts instead of the blades, she attempts to knock them out.
Two swift strikes to the head are sufficient to knock out the injured guard! One guard remains, eyes wide with realization as he sees his two comrades downed by the escapees.
This post has potentially manipulated dice roll results.
"I apologize for this, guard, I will try to not hit you too hard." With an apologetic face, Vivian swiftly moved into action. In one fluid motion, she closed the distance between herself and the guard. Regretful eyes met his wide gaze as she delivered a precise strikes to his head to render him unconscious.
A thorough smack to the head, but the last conscious guard still stands. He holds his hands up, unarmed and starts to plead. "Please! It's just-a job. No hard feelin's! I only take orders from above, honest. Just... let me see to my mate's injury there, and you can go!"
Vivian's gaze softened as she surveyed the fallen guard and the remaining one, his eyes filled with a mixture of fear and concern. She shook her head, disappointment etched on her face, and took a step back.
"Perhaps that wasn't hard enough," Vivian murmured with a hint of self-reflection. "Regardless, I will not strike an unarmed opponent who has surrendered himself. Go and tend to your friend. We wish you no harm."
Shavaris puts her swords away as the man begs for his life and states that they can go. Nodding towards Margarette, then the rest, she heads to the door. Placing a hand on the handle, she then turns to the guard sitting on his bed, "What's beyond this door? Are there any other guards we should be aware of? Don't lie or else we'll come back and finish the job."
The guard stutters a response, hands still raised. "Just the path back to the town - about a mile. Teffers and Klim are doing rounds, but they won't see you unless you step into their lantern-light. Please I... I just want to live. No sense dying for this!"
Satisfied, Shavaris opens the door slowly, peeks out for the guards the man mentioned and if the coast is clear, heads out leaving the door open for the others.
Cyndril shrugs, then follows Shavaris out the door. As he does, he smiles at the last conscious guard and gestures towards him with a shushing motion.
Outside of the small prison, the wizard whispers to the other jailbirds. "So, what's our next move? Head back to town, get some mounts? Leave this little town behind seems like a rather good idea, considering our criminal status."
Margarette watches as Shavaris steps out the door, followed by Cyndril. She stands motionless for a moment, before walking toward the hearth and picking up a metal coal shovel. She hefts it, feels its weight like its a sword, testing it in the air in front of her while keeping her eyes on the conscious guy.
"I ever see any of you ever again, I'll kill you on sight. There won't be anyone that can save you." She says flatly with gravel in her throat. "I suggest you tell them we died in the fire. Now wake up your friends."
Before he has time to ask what fire, she scoops hot coals out of the fireplace and throws it toward empty beds and wooden furniture around the room.
"Oops." She says as she steps out the door and meets the others out front, addressing them all, then Shavaris specifically at the end. "Damn dirty ass warden. That'll be a good lesson for him. This will keep them busy for awhile. Want to pay Simech a visit before we get the hell out of here?"
(We'll assume Vivian follows for now!) As you step out into the cool evening air, the last wisps of sunlight die in on the western horizon, leaving pristine skies speckled with pale stars that stretch above you as far as you can see. Several familiar constellations glimmer down at you, giving enough light to see the simple but well-kept path back to town. You begin to descend carefully, watchful for the other guards.
Behind you, the heavyset windows of the ground floor become cloudy with smoke, and a good amount of it begins to seep through the door. Within a few minutes, however, the blaze seems to have been put out by the combined efforts of the guards, and before you've left sight of the tower in the gradually thickening woodlands around this area it seems that they will be alright, except for having lost their prisoners.
It's been about ten minutes on the trail when Shavaris, who it seems has largely been taking the lead, hears the telltale clops of horses hooves quickly trotting up the path towards you. Whoever it is doesn't seem far off, but it's hard to tell in the evening gloom.
This post has potentially manipulated dice roll results.
"Simech? Thought you'd never ask" Shavaris smiles as they set out away from the prison. She looks back as the smoke billows out and looks to Marge, "What did you do?" her smile widens as she watches, but then fades as it is apparently being taken care of. "Ah well, you tried giving them an out."
"C'mon, let's get out of here." Following the trail in the dark, she finds it easy to make her way, checking to make sure the others keep up close. She knows Margarette doesn't have dark vision like she does, but isn't sure about the other two. As soon as she hears hooves, she stops and raises her hand up for the others to see. "Quickly, hide." she whispers and runs into the trees.
This post has potentially manipulated dice roll results.
"Who is this Simech fellow that you hate so much?" asks Cyndril as they walk along the woodland trail. "I'm not entirely opposed to the idea of reciprocating your help, but I'd also like to avoid getting into much more trouble in the same area, if that's at all possible. Care to explain this feud?"
With the warning from Shavaris, the performer leaps into a dark spot in the woods, concealing himself as best he can.
Stealth: 24
Rollback Post to RevisionRollBack
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As you rearm and cautiously move into the corridor, you find that it leads directly downstairs into a sort of common room for the guards of the Ramsen Tower. A quick look tells you much about the room. A cheery fire crackles in the east wall, lighting up the room warmly. You notice several bunks shoved into a corner nearby and a few stools and benches, pulled out for easy access around a couple of barrels on which is set a low table, near the center of the room. A few dim lamps give off more than enough light to navigate by. The room has only a single north-facing window, heavily barred and sturdy-framed in thick stone. It is a well-used room, clearly the abode of between half to a dozen guards, three of whom are still in the room. One is asleep in a bunk nearest to the fire, armor off but weapons nearby. The two others are playing at cards at the center of the room over nearly-empty cups of what smells like reasonably pleasant drink, with the remnants of a small repast evident between them. They are intent on their game, and do not notice your quick glances into the guardroom.
Directly across from the staircase you are now hiding on is a heavy-set door on the west wall of the tower, with a thick bar of oakwood laid across it. Beyond it: Freedom, you hope.
Slowly raising his wand, Cyndril recites the incantation and motions for the Sleep spell, intent on rendering the two guards unconscious until the group could escape their prison. With his other hand, he signals the group to his intent.
Sleep HP: 26
Margarette sees the wizard set to work, and slowly she raises her crossbow, readying to take down the guards if something goes wrong...
(Readying her Attack action)
DM of AURYN: The Measure of Devotion - Escape from New York
The nearer guard slumps into his cards, spilling a few off the table and clattering the empty plates on the table.
The other guard nods briefly but catches himself, righting himself in his chair. He grins at his comrade, leaning over to give him a friendly shake...
There is a split second where Margarette has a clear shot, having already taken time to aim.
Margarette watches as the first guard slumps, then waits until her shot is lined up and fires her heavy crossbow. Before the bolt even hits, the weapon is rotating down to the floor. Her boot pins the end in preparation for reloading while her left hand, the free hand, brings up a hand crossbow and fires again. All the while, she's giving Shavaris the nod to go...
(Heavy Crossbow 9 to hit, 9 damage
Hand Crossbow 17 to hit, 7 damage
In chat log)
DM of AURYN: The Measure of Devotion - Escape from New York
(Well, this got exciting)
The heavy bolt goes wide, burying itself into the table with a harmonic thump. The guard stares stupidly at the bolt for a brief moment, long enough for the second bolt to land home with a crunch. The guard shouts in pain and surprise, half-leaping out of the chair and tumbling to the floor. The sleeping guard (the unenchanted one, that is) jerks awake and briefly clears his eyes. He looks up just as Margarette finishes loading the heavy crossbow and tries to get up.
Rolling initiative in the log!
The Party goes first in any order, with an average initiative of 19! (Not sure if this is how we'll always do initiative, but for now this works!)
Shavaris runs in to the room, heading for the one Marge hit (If she can't get to him, she'll go to the one that just woke up.) Taking her short swords and using the hilts instead of the blades, she attempts to knock them out.
Attack: 26 Damage: 11
Attack: 22 Damage: 8
Two swift strikes to the head are sufficient to knock out the injured guard! One guard remains, eyes wide with realization as he sees his two comrades downed by the escapees.
"I apologize for this, guard, I will try to not hit you too hard." With an apologetic face, Vivian swiftly moved into action. In one fluid motion, she closed the distance between herself and the guard. Regretful eyes met his wide gaze as she delivered a precise strikes to his head to render him unconscious.
Attack: 20 Damage: 9
A thorough smack to the head, but the last conscious guard still stands. He holds his hands up, unarmed and starts to plead. "Please! It's just-a job. No hard feelin's! I only take orders from above, honest. Just... let me see to my mate's injury there, and you can go!"
Vivian's gaze softened as she surveyed the fallen guard and the remaining one, his eyes filled with a mixture of fear and concern. She shook her head, disappointment etched on her face, and took a step back.
"Perhaps that wasn't hard enough," Vivian murmured with a hint of self-reflection. "Regardless, I will not strike an unarmed opponent who has surrendered himself. Go and tend to your friend. We wish you no harm."
Shavaris puts her swords away as the man begs for his life and states that they can go. Nodding towards Margarette, then the rest, she heads to the door. Placing a hand on the handle, she then turns to the guard sitting on his bed, "What's beyond this door? Are there any other guards we should be aware of? Don't lie or else we'll come back and finish the job."
The guard stutters a response, hands still raised. "Just the path back to the town - about a mile. Teffers and Klim are doing rounds, but they won't see you unless you step into their lantern-light. Please I... I just want to live. No sense dying for this!"
Satisfied, Shavaris opens the door slowly, peeks out for the guards the man mentioned and if the coast is clear, heads out leaving the door open for the others.
Cyndril shrugs, then follows Shavaris out the door. As he does, he smiles at the last conscious guard and gestures towards him with a shushing motion.
Outside of the small prison, the wizard whispers to the other jailbirds. "So, what's our next move? Head back to town, get some mounts? Leave this little town behind seems like a rather good idea, considering our criminal status."
Margarette watches as Shavaris steps out the door, followed by Cyndril. She stands motionless for a moment, before walking toward the hearth and picking up a metal coal shovel. She hefts it, feels its weight like its a sword, testing it in the air in front of her while keeping her eyes on the conscious guy.
"I ever see any of you ever again, I'll kill you on sight. There won't be anyone that can save you." She says flatly with gravel in her throat. "I suggest you tell them we died in the fire. Now wake up your friends."
Before he has time to ask what fire, she scoops hot coals out of the fireplace and throws it toward empty beds and wooden furniture around the room.
"Oops." She says as she steps out the door and meets the others out front, addressing them all, then Shavaris specifically at the end. "Damn dirty ass warden. That'll be a good lesson for him. This will keep them busy for awhile. Want to pay Simech a visit before we get the hell out of here?"
DM of AURYN: The Measure of Devotion - Escape from New York
Behind you, the heavyset windows of the ground floor become cloudy with smoke, and a good amount of it begins to seep through the door. Within a few minutes, however, the blaze seems to have been put out by the combined efforts of the guards, and before you've left sight of the tower in the gradually thickening woodlands around this area it seems that they will be alright, except for having lost their prisoners.
It's been about ten minutes on the trail when Shavaris, who it seems has largely been taking the lead, hears the telltale clops of horses hooves quickly trotting up the path towards you. Whoever it is doesn't seem far off, but it's hard to tell in the evening gloom.
"Simech? Thought you'd never ask" Shavaris smiles as they set out away from the prison. She looks back as the smoke billows out and looks to Marge, "What did you do?" her smile widens as she watches, but then fades as it is apparently being taken care of. "Ah well, you tried giving them an out."
"C'mon, let's get out of here." Following the trail in the dark, she finds it easy to make her way, checking to make sure the others keep up close. She knows Margarette doesn't have dark vision like she does, but isn't sure about the other two. As soon as she hears hooves, she stops and raises her hand up for the others to see. "Quickly, hide." she whispers and runs into the trees.
Stealth 11
Vivian nods to signal her understanding and tries to follow along the best she can.
(Can someone roll Stealth for me, please? It's a +2 with disadvantage.)
"Who is this Simech fellow that you hate so much?" asks Cyndril as they walk along the woodland trail. "I'm not entirely opposed to the idea of reciprocating your help, but I'd also like to avoid getting into much more trouble in the same area, if that's at all possible. Care to explain this feud?"
With the warning from Shavaris, the performer leaps into a dark spot in the woods, concealing himself as best he can.
Stealth: 24