Circling along the stone floored edges of the room, you make your way to the alcove on the far side. The pictures on the walls all seem to converge here, as etchings of a gem-laden humanoid parade seem to circle around and present their treasures to a group of weirdly gaunt and tall people with blue-ish crystalline skulls for heads, wearing long draping robes.
Above and behind you slightly, the owl seems to be struggling splitting its attention between you and Mub.
Gavin looks at the weird blue skull people and waves Mirabel over. “You’re pretty smart, you ever read anything about these things?” as he points them out to the wizard
((Yeah, I realized that after re-reading what you said a few times.))
For Mub (a second time):
The mud here around the cave mouth seems well traveled. A large number of heavy bipedal creatures have been through here often. Due to the nature of ground and the heavy traffic however, you can't quite make out any specific tracks.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Kathra seems awed by the carvings on the wall. "This place is very old - maybe created by the first dwarves themselves. Not sure what any of it means, though, but that," she says, pointing to the alcove, "is the focus of this room."
These images seem familiar to you somehow. You may have read something about these people in a book somewhere. You are pretty sure that the crystal-headed folk are a mysterious and enigmatic group of Wizards known as the Seree. They were said to take part in strange alchemical rituals that crystallized their thoughts, essentially trapping their spells in a matrix of stone, keeping them from escaping. ((Essentially, these people didn't "forget" their spells after they cast them.)) They also drew upon powers unheard of anywhere else, never being bereft of magical energy. ((Essentially they never ran out of spell slots.)) It was said that the Seree traveled the world, setting up enclaves and drawing talented magicians from the local population into their care, eventually transforming the best into one of their own. Many sages disagree over the particulars of the culture though. Some hail the Seree as god-like benevolent, if distant, caretakers, building up societies and enriching magic; while others denounce them as cold oppressive invaders, swooping in to reap the finest magical minds for their own twisted society.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
You see no locked doors. There is a doorway to the west at the bottom of a short stairway that leads to a room that looks slightly flooded...maybe knee deep. To the east is a narrow passageway that winds around for a ways before you lose sight of where it ends around a curve. Oh course, there is also the way you came to the south that leads to the waterfall. The center of the room has a sandy circular patch of ground that your friends seem to have avoided thus far. There is an owl perched on a niche near the top of the central pillar that has finally stopped hooting at you but seems to watch your movements intently.
The room on the other side of the doorway is dark and dim with some light from your friends' spells spilling into the stairway. As you move down the steps into the water, you detect the roil of likely hundreds of minnow-like creatures, swim away from you in the shallows. It looks like this wide area with rough walls goes on a ways before smoothing into a more normal hallway and maybe a room beyond, though it is too dark from here to tell. The ground under the water at the bottom of the stairway is soft and muddy, but you can tell there is stone beneath all the sediment.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
Kathra decides to take a closer look at the alcove. Is there any kind of mechanism or anything that looks like it could cause some trouble (or replicate that loud buzzing noise)? Or was its purpose purely ceremonial?
Investigation: 2
After careful consideration, Kathra decides it is a fine alcove.
Mirabel shares what he remembers with the group. "These mages seem like bad news. We should be extra cautious looking around here, goodness knows what kind of traps or odd experiments may be laying about."
He sighs slightly as he watched Mub and Kathra go poking about everywhere. "Or we could just wander around and see what happens. We could do that too."
Gavin hands Mub the light stone if he still wants to inspect the water area a bit more. He follows just in case, and says “Don’t go too far, you saw how my last swimming trip went.”
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For Gavin:
Circling along the stone floored edges of the room, you make your way to the alcove on the far side. The pictures on the walls all seem to converge here, as etchings of a gem-laden humanoid parade seem to circle around and present their treasures to a group of weirdly gaunt and tall people with blue-ish crystalline skulls for heads, wearing long draping robes.
Above and behind you slightly, the owl seems to be struggling splitting its attention between you and Mub.
Mubs going to go back the the way we came in and feel around in the dirt to see if he can get a feel for what beauties may be in side.
Nature 5 Survival 17
For Mub:
It's not hard for you to find some healthy sized worms and bugs crawling around in the soft mud at the mouth of the cave.
Gavin looks at the weird blue skull people and waves Mirabel over. “You’re pretty smart, you ever read anything about these things?” as he points them out to the wizard
(not what i was going for but okay)
The mud here around the cave mouth seems well traveled. A large number of heavy bipedal creatures have been through here often. Due to the nature of ground and the heavy traffic however, you can't quite make out any specific tracks.
Okay mud will go walk back up to some one and wait to be helpful.
Kathra seems awed by the carvings on the wall. "This place is very old - maybe created by the first dwarves themselves. Not sure what any of it means, though, but that," she says, pointing to the alcove, "is the focus of this room."
Mirabel narrows his eyes and studies the carvings. "Something about those tall figures gives me the creeps."
Does Mirabel know who they might be?
History: 18
Religion: 10
Nature: 9
((Not sure which would apply, just pick the relevant one))
((For you, History or Arcana would work.))
((I'll take your History roll.))
For Mirabel:
These images seem familiar to you somehow. You may have read something about these people in a book somewhere. You are pretty sure that the crystal-headed folk are a mysterious and enigmatic group of Wizards known as the Seree. They were said to take part in strange alchemical rituals that crystallized their thoughts, essentially trapping their spells in a matrix of stone, keeping them from escaping. ((Essentially, these people didn't "forget" their spells after they cast them.)) They also drew upon powers unheard of anywhere else, never being bereft of magical energy. ((Essentially they never ran out of spell slots.)) It was said that the Seree traveled the world, setting up enclaves and drawing talented magicians from the local population into their care, eventually transforming the best into one of their own. Many sages disagree over the particulars of the culture though. Some hail the Seree as god-like benevolent, if distant, caretakers, building up societies and enriching magic; while others denounce them as cold oppressive invaders, swooping in to reap the finest magical minds for their own twisted society.
Mub gets up and walks off just to go look for a locked door.
You see no locked doors. There is a doorway to the west at the bottom of a short stairway that leads to a room that looks slightly flooded...maybe knee deep. To the east is a narrow passageway that winds around for a ways before you lose sight of where it ends around a curve. Oh course, there is also the way you came to the south that leads to the waterfall. The center of the room has a sandy circular patch of ground that your friends seem to have avoided thus far. There is an owl perched on a niche near the top of the central pillar that has finally stopped hooting at you but seems to watch your movements intently.
Mud will do some looking in to the flooded room and see if there is some thing lost in the water.
Perception20
For Mub:
The room on the other side of the doorway is dark and dim with some light from your friends' spells spilling into the stairway. As you move down the steps into the water, you detect the roil of likely hundreds of minnow-like creatures, swim away from you in the shallows. It looks like this wide area with rough walls goes on a ways before smoothing into a more normal hallway and maybe a room beyond, though it is too dark from here to tell. The ground under the water at the bottom of the stairway is soft and muddy, but you can tell there is stone beneath all the sediment.
Mud will go back and try to take the one with light by the hand down the wet path to see better.
Kathra decides to take a closer look at the alcove. Is there any kind of mechanism or anything that looks like it could cause some trouble (or replicate that loud buzzing noise)? Or was its purpose purely ceremonial?
Investigation: 2
After careful consideration, Kathra decides it is a fine alcove.
Mirabel shares what he remembers with the group. "These mages seem like bad news. We should be extra cautious looking around here, goodness knows what kind of traps or odd experiments may be laying about."
He sighs slightly as he watched Mub and Kathra go poking about everywhere. "Or we could just wander around and see what happens. We could do that too."
Mub lets out a "qhy" as if he likes that idea.
Or to note some one ways saying his name.
Gavin hands Mub the light stone if he still wants to inspect the water area a bit more. He follows just in case, and says “Don’t go too far, you saw how my last swimming trip went.”