Magical Mug in hand, Spike activates his boots and moves out cautiously on the icy surface, his feet actually hovering mere millimeters above the surface thanks to the magical nature of the footwear. Getting up close and personal with the closest mephit, he growls, “Last chance! Leave before we pound you into ice cubes.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
DM: resolving Enoch's dex roll- With a loud thud, Enoch slips and goes down on his back almost immediately after entering the icy platform. The knight hits the floor and slides forward.
Spike uses his action to threaten one of the mephits. Mephit #1 opens its mouth and spews forth a 15 ft. cone of frost, right into Spike's face. This cone falls just shy of the gate but, Enoch is caught in it as well. (DC 10 save) Damage: 6 Mephit #2 holds up a small wand attempts a summoning. Chance for summoning: 24 Mephit #3 opens his mouth and spews forth an icy fog that starts in the middle of the platform and covers a 20 ft. raidus area. Everyones vision is obscured and darkvision can not penetrate the fog.
Essendrum casts web. He places it beyond Enoch in the direction he slid so that he will not end up in the river. With that in mind, he’ll also place it so that he can catch as many mephits or ‘pops’ as possible.
This post has potentially manipulated dice roll results.
(( Enoch's DEX Save:3 ))
Standing to his feet, Enoch shook his head at the clumsy footing, then glared at the nearest mephit. Seeming to mutter a phrase under his breath, the paladin then raised his sword and attempted to strike the creature down.
MOVE: 15 ft. used to stand from prone, then whatever needed to get to the closest mephit BONUS: Cast Divine Favor on himself, gaining +1d4 radiant damage to attacks ACTION: Attack the mephit twice * Longsword Slash - Attack: 12, Damage: 6 magical slashing plus 1 radiant (add 5 and 3 damage on a crit) * Longsword Slash - Attack: 13, Damage: 10 magical slashing plus 3 radiant (add 2 and 2 damage on a crit) * Smite - first attack that connects will also expend a 1st-level spell slot to smite for an additional 12 radiant damage (add 13 if it was a crit) REACTION: Will use Protection to cause the next attack on any ally within 5 ft. to have disadvantage
Kiza slows her breathing and fires an arrow into the icy fog. She hears the satisfying sound of the arrow striking a target and the creature crying out in pain.
Enoch gets stable enough to stride forth and swing at where he thought one of the Ice Mephits might be. He connects twice and the creature cries out in the mist. This cry is followed by a cracking sound then an explosion with icy shards flying everywhere. Spike & Enoch must make a Dex save, DC 10. Damage: 5 -Half damage with a save!
Spike drifts forward in the direction he saw the closest mephit before the fog descended. Once he draws adjacent to one, he swings his mug vigorously, interested in how his newly enchanted weapon will fare against this elusive foe.
This post has potentially manipulated dice roll results.
Shards of sharp ice cut small cuts across Enoch and Spike's face. (2 h.p. of damage)
Spike lashes out with his "Battle Mug". His 1st swing flows through the air quickly, not connecting to anything. His second however does connect. He hears the satisfying "clunk" as the mug hits something solid and an angry Meophit yells out.
From the icy fog, the Mephits attack. Mephit #1: tries to attack Spike in retaliation for being hit by the dwarf. Attack: 16 Damage, if hits: 5 (slash) + 2 cold
Voices of the Mephits can be heard as they call out to one another. Essendrum:
"You 2 attack the dwarf and human, we 3 will deal with the mage and bird archer."
All of you hear movement within the icy fog.
Mephit #2 & 3 move into position and exhale their icy breath. Enoch & Spike are buffeted by its piercing cold. Damage from #2: 6 Damage from #3: 6 DC 10 Dex Save to take 1/2 damage for both, please.
There is sound coming from within the fog but much closer than the edge, where the Mephits were originally observed. Essendrum and Kiza are buffeted by 2 blasts of icy cold breath. Damage from #4: 3 Damage from #5: 5 DC 10 Dex Save to take 1/2 damage for both, please.
Essendrum, Kiza & Enoch may act. Remember all attacks are rolled with disadvantage
(( Enoch's next DEX Save:9 )) (( Concentration Checks--if first is below 12, or second is below 10 + the damage from this last blast, Divine Favor fails and Enoch's radiant damage should be ignored: 13, 7 ))
The paladin grunted as he tried to shield himself from the flying ice. Peeking from behind his shield, he spotted the next closest mephit, then advanced and attacked.
MOVE: To next closest mephit ACTION: Attack the mephit twice * Longsword Slash - Attack: 12, Damage: 6 magical slashing plus 4 radiant (add 6 and 4 damage on a crit) * Longsword Slash - Attack: 17, Damage: 11 magical slashing plus 2 radiant (add 6 and 1 damage on a crit) * Smite - first attack that connects will also expend a 1st-level spell slot to smite for an additional 5 radiant damage (add 12 if it was a crit) REACTION: Will again use Protectionto cause the next attack on any ally within 5 ft. to have disadvantage
Spike:
Magical Mug in hand, Spike activates his boots and moves out cautiously on the icy surface, his feet actually hovering mere millimeters above the surface thanks to the magical nature of the footwear. Getting up close and personal with the closest mephit, he growls, “Last chance! Leave before we pound you into ice cubes.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Essendrum translates.
DM: resolving Enoch's dex roll-
With a loud thud, Enoch slips and goes down on his back almost immediately after entering the icy platform. The knight hits the floor and slides forward.
Spike uses his action to threaten one of the mephits.
Mephit #1 opens its mouth and spews forth a 15 ft. cone of frost, right into Spike's face. This cone falls just shy of the gate but, Enoch is caught in it as well.
(DC 10 save)
Damage: 6
Mephit #2 holds up a small wand attempts a summoning.
Chance for summoning: 24
Mephit #3 opens his mouth and spews forth an icy fog that starts in the middle of the platform and covers a 20 ft. raidus area.
Everyones vision is obscured and darkvision can not penetrate the fog.
There is a popping sound in a number of places in the fog.
4 to be exact
Essendrum, Kiza, & Enoch may act.
Essendrum casts web. He places it beyond Enoch in the direction he slid so that he will not end up in the river. With that in mind, he’ll also place it so that he can catch as many mephits or ‘pops’ as possible.
Spike’s Dex Save: 21
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Not Essendrum’s plan to web Spike, but certainly possible given all the fog!)
Kiza closes her eyes and uses Venti's Blindsight up to 60ft to target the mephit that created the icy fog.
Shortbow
Attack: 28 Damage: 12
Reaction if hit: Cast silvery barbs to give the attack disadvantage and Spike advantage.
End of Turn
(( Enoch's DEX Save: 3 ))
Standing to his feet, Enoch shook his head at the clumsy footing, then glared at the nearest mephit. Seeming to mutter a phrase under his breath, the paladin then raised his sword and attempted to strike the creature down.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Adding disadvantage to Enoch's two attacks:
Second roll for first attack: 27
Second roll for second attack: 27
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Kiza attack. This will be the second roll including the first up above.
Attack: 25 Damage: 10
Kiza slows her breathing and fires an arrow into the icy fog.
She hears the satisfying sound of the arrow striking a target and the creature crying out in pain.
Enoch gets stable enough to stride forth and swing at where he thought one of the Ice Mephits might be.
He connects twice and the creature cries out in the mist.
This cry is followed by a cracking sound then an explosion with icy shards flying everywhere.
Spike & Enoch must make a Dex save, DC 10.
Damage: 5
-Half damage with a save!
Round 2!
Spike may act!
Spike's Dexterity Save: 12
Spike drifts forward in the direction he saw the closest mephit before the fog descended. Once he draws adjacent to one, he swings his mug vigorously, interested in how his newly enchanted weapon will fare against this elusive foe.
Battle Tankard w/Fog Disadvantage: Attack: 14 Damage: 7
Battle Tankard w/Fog Disadvantage: Attack: 14 Damage: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(( Enoch's DEX Save: 9 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Shards of sharp ice cut small cuts across Enoch and Spike's face. (2 h.p. of damage)
Spike lashes out with his "Battle Mug". His 1st swing flows through the air quickly, not connecting to anything. His second however does connect. He hears the satisfying "clunk" as the mug hits something solid and an angry Meophit yells out.
From the icy fog, the Mephits attack.
Mephit #1: tries to attack Spike in retaliation for being hit by the dwarf.
Attack: 16
Damage, if hits: 5 (slash) + 2 cold
Voices of the Mephits can be heard as they call out to one another.
Essendrum:
"You 2 attack the dwarf and human, we 3 will deal with the mage and bird archer."
All of you hear movement within the icy fog.
Mephit #2 & 3 move into position and exhale their icy breath. Enoch & Spike are buffeted by its piercing cold.
Damage from #2: 6
Damage from #3: 6
DC 10 Dex Save to take 1/2 damage for both, please.
There is sound coming from within the fog but much closer than the edge, where the Mephits were originally observed.
Essendrum and Kiza are buffeted by 2 blasts of icy cold breath.
Damage from #4: 3
Damage from #5: 5
DC 10 Dex Save to take 1/2 damage for both, please.
Essendrum, Kiza & Enoch may act.
Remember all attacks are rolled with disadvantage
Spike Save 1: 22
Spike Save 2: 16
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(( Enoch's next DEX Save: 9 ))
(( Concentration Checks--if first is below 12, or second is below 10 + the damage from this last blast, Divine Favor fails and Enoch's radiant damage should be ignored: 13, 7 ))
The paladin grunted as he tried to shield himself from the flying ice. Peeking from behind his shield, he spotted the next closest mephit, then advanced and attacked.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Kiza Dex Saves
13
16
Kiza winces as the ice stings her flesh and frost cover her feathers. She then fires another arrow at the mephit.
Attack: 19 Damage: 8
If attacked Reaction - Kiza will cast silvery barbs making the attacker attack with disadvantage and giving advantage to Enoch.
(( And I forgot the disadvantage again, sorry.
Attack 1, second roll: 24
Attack 2, second roll: 14 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Dexterity Saves:
18
15