Enoch take the head of Orc #5 cleanly. It's Axe Beak flees to the east-(Attack of Opportunity for Kiza and Enoch if you wish) Spike has killed an Orc, its Axe Beak is standing within the webbed area. It appears docile, not having a rider to direct/spur it on. Two of the Orcs & their Axe Beaks are within the web, held fast. 1 Orc & Axe Beak-the one that launched a javelin at Essendrum, is still free, snarling and eyeing the party with disdain. 1 Magmin can be seen at the far corner of the building. The other 3 have disappeared around the corner. -Kiza's position allows a better look.
The 3 appear to be trying to circle around to the other side of the building.
Starting of Round 2:
OCC: Please check the map and let me know if I have missed something or you think your position on the map should be different.
With a thrust and a large crack of Thunder the fleeing Axe Beak partially explodes and crumbles to the ground. The remaining "free" Orc suddenly has a problem controlling his Axe Beak after the explosion of the fleeing one. Two Axe Beaks are bound by Essendrum web spell, along with the orcs.
Bjorn casts Toll the Dead onthe damaged orc west of Kiza. Save: Wis 16 D: 15
(Concentration,if hit by Orcs Disadvantaged reaction attack roll: 8)
Bjorn then casts Spiritual Weapon (Bonus Action, NO Concentration), creating a longsword of force energy to the north of his Icon and attacks the orc that is in the web northeast of his position. Attack: 24 D: 7
Managing to dodge the webs, if only just, Spike ends up with a partially webbed orc corpse stuck on his spiked shield. With his companions decimating the orcs caught in the web, the battlerager flies back just above the thick layer of webs, stretching the filaments tightly that strain to maintain contact with the dead orc’s body.
Suddenly he surges forward, the strands of the web springing like rubber bands as they propel both dwarf and orc corpse at the final orc free of the web. Attacking with reckless abandon, Spike slams the orc corpse into his target, pounding him with the sticky mass until it falls apart, the stabbing his spiked shield at the orc’s head for good measure!
Improvised Weapon (Orc Corpse) with Reckless Attack: 25 plus Bless: 2
Damage: 8
Improvised Weapon (Orc Corpse) with Reckless Attack: 23 plus Bless: 3
Damage: 10
Bonus action Armor Spike Reckless: 23 plus Bless: 2
Damage: 9
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
With a thrust and a large crack of Thunder the fleeing Axe Beak partially explodes and crumbles to the ground. The remaining "free" Orc suddenly has a problem controlling his Axe Beak after the explosion of the fleeing one. Two Axe Beaks are bound by Essendrum web spell, along with the orcs.
Bjorn, Spike and Essendrum may act.
OCC: Just caught this-Kiza killed the Orc closest to her and the Axe Beak ran off. -my bad..not enough sleep for a few days. I will update the map and post it so Bjorn and Spike can redo their actions.
Updated map after Kiza's attack. Riderless Axe Beak is near the other 2 but is docile (not on map do to time) Two Orc/Axebeak combos are shown. With this update, Bjorn and Spike may act.
Bjorn's amended action is to Disengage (5' to the west, see OOC chat to see if I move further. ) But will still cast the Spiritual weapon and hit the orc in the web near me.
Bjorn's actions: Bjorn moves off to the west slightly and can see around the building for a quick glance. The Magmin are not seen at this time. Bjorn summons a blade made of pure holy energy and strikes at one of the remaining Orc. It howls in pain but is still alive.
Spike's actions: Assuming his attack is switched to one of the two remaining orcs. Using the body of the Orc he killed and "flying" around like some giant ball of spikes, Spike obliterates the Orc that remains near Essendrum. Flesh, bone and some blood "splash" with the flying dwarf's attacks. Some of the Orcs remains hit and stick to Essendrum's clothing.
Essendrum's action: With the obliteration of the Orc in front of him, Essendrum may attack the remaining "webbed" Orc if he chooses. (will wait on Essendrum's decision) Essendrum calls out in some archaic tongue. There is no response.
The Axe Beaks, webbed, kick some but are unable to break their bonds. They appear to be more worried about their situation rather than the party.
Chaos is still the current situation within the town. Bjorn and Kiza can see tiny dots of flame appearing to be bouncing upon the ground. Two seem to burst into flames and coat a small area in fire.
There seem to be sounds of commotion coming from an area just out of your sight to the northwest.
OCC: think I got it sorted out properly this time.
Essendrum's familiar explains that it had spotted the giant's in the camping ground/market area northeast of Essendrum and disappeared. It had flown by a couple of times but the Magmin had chased it off and disappeared once they passed into the same area.
With Essendrum dispatching the last Orc, and the Axe Beaks being docile once their riders were dead, combat has ended.
“Fascinating!” mutters the old wizard, standing motionless as he uses the Weave to look through the eyes of his raven.
”It seems the two giants and the magmin have vanished in the campground just beyond that fence. Giants are not known for stealth, leading me to suspect a magical explanation. I suggest we investigate!”
Essendrum shifts his sight to his familiar to investigate the campground, assuming it is within 100 feet as it appears on the map. He is looking for any place giants could hide, scorch marks, or any sign of a magical portal.
Investigation check rolled in the game log: 18
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Restrained
Enoch take the head of Orc #5 cleanly.
It's Axe Beak flees to the east-(Attack of Opportunity for Kiza and Enoch if you wish)
Spike has killed an Orc, its Axe Beak is standing within the webbed area. It appears docile, not having a rider to direct/spur it on.
Two of the Orcs & their Axe Beaks are within the web, held fast.
1 Orc & Axe Beak-the one that launched a javelin at Essendrum, is still free, snarling and eyeing the party with disdain.
1 Magmin can be seen at the far corner of the building. The other 3 have disappeared around the corner.
-Kiza's position allows a better look.
The 3 appear to be trying to circle around to the other side of the building.
Starting of Round 2:
OCC: Please check the map and let me know if I have missed something or you think your position on the map should be different.
Kiza stabs at the closest enemy with her rapier sheathed in thunderous energy. booming blade
Hit - 25 damage - 6 + 3 thunder damage from cantrip.
She then uses Cunning Action to disengage back 30 ft.
If the enemy moves 5 ft the second part of the cantrip trigger 14 thunder damage
She will not opportunity attack the axebeak
Rolled in Game log
End of Turn
(OOC: Assuming the free orc that threw the javelin at Essendrum is the 2nd one to the north of Flint?)
Cats go Moo!
(( OOC: Enoch will not attack, instead choosing to focus on defense if needed. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
With a thrust and a large crack of Thunder the fleeing Axe Beak partially explodes and crumbles to the ground.
The remaining "free" Orc suddenly has a problem controlling his Axe Beak after the explosion of the fleeing one.
Two Axe Beaks are bound by Essendrum web spell, along with the orcs.
Bjorn, Spike and Essendrum may act.
Essendrum casts shocking grasp on the webbed orc in front of him.
Attack: 25 Damage: 10
Bjorn casts Toll the Dead on the damaged orc west of Kiza. Save: Wis 16 D: 15
(Concentration,if hit by Orcs Disadvantaged reaction attack roll: 8)
Bjorn then casts Spiritual Weapon (Bonus Action, NO Concentration), creating a longsword of force energy to the north of his Icon and attacks the orc that is in the web northeast of his position. Attack: 24 D: 7
Cats go Moo!
(OOC: I hope he misses on his attack of opportunity!)
Cats go Moo!
Spike:
Managing to dodge the webs, if only just, Spike ends up with a partially webbed orc corpse stuck on his spiked shield. With his companions decimating the orcs caught in the web, the battlerager flies back just above the thick layer of webs, stretching the filaments tightly that strain to maintain contact with the dead orc’s body.
Suddenly he surges forward, the strands of the web springing like rubber bands as they propel both dwarf and orc corpse at the final orc free of the web. Attacking with reckless abandon, Spike slams the orc corpse into his target, pounding him with the sticky mass until it falls apart, the stabbing his spiked shield at the orc’s head for good measure!
Improvised Weapon (Orc Corpse) with Reckless Attack: 25 plus Bless: 2
Damage: 8
Improvised Weapon (Orc Corpse) with Reckless Attack: 23 plus Bless: 3
Damage: 10
Bonus action Armor Spike Reckless: 23 plus Bless: 2
Damage: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Wreathed in lightning as his spell fades, Essendrum shouts,
غالبا ما تحرق النار التي تشعلها لعدوك نفسك أكثر منهم.
Mordenkainen’s Handy Translator (Ignan to common):
The fire you kindle for your enemy often burns yourself more than them!
x
OCC: Just caught this-Kiza killed the Orc closest to her and the Axe Beak ran off. -my bad..not enough sleep for a few days.
I will update the map and post it so Bjorn and Spike can redo their actions.
Updated map after Kiza's attack.
Riderless Axe Beak is near the other 2 but is docile (not on map do to time)
Two Orc/Axebeak combos are shown.
With this update, Bjorn and Spike may act.
Bjorn's amended action is to Disengage (5' to the west, see OOC chat to see if I move further. ) But will still cast the Spiritual weapon and hit the orc in the web near me.
Cats go Moo!
Bjorn's actions:
Bjorn moves off to the west slightly and can see around the building for a quick glance.
The Magmin are not seen at this time.
Bjorn summons a blade made of pure holy energy and strikes at one of the remaining Orc. It howls in pain but is still alive.
Spike's actions: Assuming his attack is switched to one of the two remaining orcs.
Using the body of the Orc he killed and "flying" around like some giant ball of spikes, Spike obliterates the Orc that remains near Essendrum. Flesh, bone and some blood "splash" with the flying dwarf's attacks. Some of the Orcs remains hit and stick to Essendrum's clothing.
Essendrum's action:
With the obliteration of the Orc in front of him, Essendrum may attack the remaining "webbed" Orc if he chooses. (will wait on Essendrum's decision)
Essendrum calls out in some archaic tongue. There is no response.
The Axe Beaks, webbed, kick some but are unable to break their bonds. They appear to be more worried about their situation rather than the party.
Chaos is still the current situation within the town.
Bjorn and Kiza can see tiny dots of flame appearing to be bouncing upon the ground. Two seem to burst into flames and coat a small area in fire.
There seem to be sounds of commotion coming from an area just out of your sight to the northwest.
OCC: think I got it sorted out properly this time.
Yes, Essendrum will finish off the wounded orc.
He’ll also look to the sky to see where the raven is marking the giants by circling over them.
Essendrum
Essendrum's familiar explains that it had spotted the giant's in the camping ground/market area northeast of Essendrum and disappeared. It had flown by a couple of times but the Magmin had chased it off and disappeared once they passed into the same area.
With Essendrum dispatching the last Orc, and the Axe Beaks being docile once their riders were dead, combat has ended.
“Fascinating!” mutters the old wizard, standing motionless as he uses the Weave to look through the eyes of his raven.
”It seems the two giants and the magmin have vanished in the campground just beyond that fence. Giants are not known for stealth, leading me to suspect a magical explanation. I suggest we investigate!”
Essendrum shifts his sight to his familiar to investigate the campground, assuming it is within 100 feet as it appears on the map. He is looking for any place giants could hide, scorch marks, or any sign of a magical portal.
Investigation check rolled in the game log: 18