(got it, Thanks) Essendrum: Essendrum casts his spell. Suddenly a stick web-like substance covers what he can see of the northeast hall. Using a bit of deduction and logic, the wizard is pretty sure he has covered a large portion of the interior of that hallway.
4 zombies remain surrounding Essendrum, Bjorn, Enoch, and Kiza. These mindless dead keep their attention fixed on the targets they ad attacked previously. Enoch: Zombie 1: 23 Damage, if hits: 3 Zombie 2: 16 Damage, if hits: 2 Bjorn: Zombie 3: 12 Damage, if hits: 2 Zombie 4: 7 Damage, if hits: 4
4 zombies remain surrounding Essendrum, Bjorn, Enoch, and Kiza. These mindless dead keep their attention fixed on the targets they ad attacked previously. Enoch: Zombie 1: 4 Damage, if hits: 6 Zombie 2: 17 Damage, if hits: 4 Bjorn: Zombie 3: 13 Damage, if hits: 4 Zombie 4: 21 Damage, if hits: 5
The two attacks against Enoch miss. One attack strikes Bjorn but Enoch reacts and uses his shield in an attempt to block the zombie's attack: Zombie 4 new roll: 7
Only 4 of the 5 zombies surrounding Spike are able to strike at the dwarf. Zombie 1: 13 Damage, if hits: 3 Zombie 2: 14 Damage, if hits: 4 Zombie 3: 5 Damage, if hits: 4 Zombie 4: 7 Damage, if hits: 2
Only 4 of the 5 zombies surrounding Spike are able to strike at the dwarf. Zombie 1: 7 Damage, if hits: 2 Zombie 2: 13 Damage, if hits: 3 Zombie 3: 15 Damage, if hits: 3 Zombie 4: 12 Damage, if hits: 7
Spike uses the body of the flailing zombie to aid in his defense and all 4 attacking Zombies miss their target. Enoch then Kiza may go.
This post has potentially manipulated dice roll results.
"We're gaining the upper hand!" shouted Enoch as he quickly took in the happenings of the battlefield. Looking again for the nearest target, he once more raised his blade as it glimmered, then lowered it with conviction, before pulling it back at a horizontal angle for a secondary side-slash.
ACTION: Again attack the nearest zombie twice (or the two nearest, if the first falls) * Longsword Slash 1 - Attack: 16, Damage: 12 magical slashing (plus 8 on a crit) * Longsword Slash 2 - Attack: 15, Damage: 12 magical slashing (plus 3 on a crit) * SMITE - first hit that lands will again add a Lv. 1 spell slot smite - 12 extra radiant damage (plus 4 more on a crit) REACTION: Using his Protection, once more shields Bjorn from oncoming attacks
"We're gaining the upper hand!" shouted Enoch as he quickly took in the happenings of the battlefield. Looking again for the nearest target, he once more raised his blade as it glimmered, then lowered it with conviction, before pulling it back at a horizontal angle for a secondary side-slash.
ACTION: Again attack the nearest zombie twice (or the two nearest, if the first falls) * Longsword Slash 1 - Attack: 26, Damage: 12 magical slashing (plus 7 on a crit) * Longsword Slash 2 - Attack: 13, Damage: 5 magical slashing (plus 2 on a crit) * SMITE - first hit that lands will again add a Lv. 1 spell slot smite - 3 extra radiant damage (plus 12 more on a crit) REACTION: Using his Protection, once more shields Bjorn from oncoming attacks
End turn!
Enoch takes his two attacks. Both strikes hit striking the zombie. The Holy Energy adds to the damage of the 1st strike doing a total of 21 h.p. of damage to the undead. It remains standing. Enoch's second attack causes the zombie to fall. Zombie Fortitude: 10
Seeing Essendrum cast the spell Kiza does not bother looking back as the zombies surround her companion.
She shoulders her bow and attacks with her rapier wreathed in thunderous energy. She cast booming blade
Rapier
Attack: 22 Damage: 13
Thunder damage on hit
5
Sneak Attack
8
Cunning action to disengage back into her illusory blind.
Kiza leaps from her hidey hole, casts her spell, and attacks. The swift slash of her rapier sinks deep into the rotted flesh and bone of the creature. The creature falls. Zombie Fortitude: 11
And the Zombie stays down: 2 more of the Zombies that had attacked Bjorn and Enoch have fallen. 4 remain around Spike. The Red Wizard has not made an appearance as of yet.
This post has potentially manipulated dice roll results.
Essendrum: An arrow of magical fire comes from Essendrum's extended hand and strikes one of the zombies in the chest. The fire hits the creature and it erupts in flames. The smoke smell of rotted flesh burning assails everyone's nostrils. The zombie staggers: Zombie Fortitude: 21
Essendrum: An arrow of magical fire comes from Essendrum's extended hand and strikes one of the zombies in the chest. The fire hits the creature and it erupts in flames. The smoke smell of rotted flesh burning assails everyone's nostrils. The zombie staggers: Zombie Fortitude: 5
The zombie falls into a burning heap and does not rise.
This post has potentially manipulated dice roll results.
Slashes appear along the head and torsal of the remaining Zombie. The creature staggers. The Bjorn directs his Spiritual Weapon and it digs deep into the undead's flesh.
Zombie Fortitude: 12
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Essendrum will cast from where he is.
(got it, Thanks)
Essendrum:
Essendrum casts his spell. Suddenly a stick web-like substance covers what he can see of the northeast hall. Using a bit of deduction and logic, the wizard is pretty sure he has covered a large portion of the interior of that hallway.
4 zombies remain surrounding Essendrum, Bjorn, Enoch, and Kiza.
These mindless dead keep their attention fixed on the targets they ad attacked previously.
Enoch:
Zombie 1: 23
Damage, if hits: 3
Zombie 2: 16
Damage, if hits: 2
Bjorn:
Zombie 3: 12
Damage, if hits: 2
Zombie 4: 7
Damage, if hits: 4
The two attacks against Enoch miss.
One attack strikes Bjorn but Enoch reacts and uses his shield in an attempt to block the zombie's attack:
Zombie 4 new roll: 7
Enoch's sheild deflects the undead's blow and causes the creature to miss Bjorn.
Only 4 of the 5 zombies surrounding Spike are able to strike at the dwarf.
Zombie 1: 13
Damage, if hits: 3
Zombie 2: 14
Damage, if hits: 4
Zombie 3: 5
Damage, if hits: 4
Zombie 4: 7
Damage, if hits: 2
Spike uses the body of the flailing zombie to aid in his defense and all 4 attacking Zombies miss their target.
Enoch then Kiza may go.
Seeing Essendrum cast the spell Kiza does not bother looking back as the zombies surround her companion.
She shoulders her bow and attacks with her rapier wreathed in thunderous energy. She cast booming blade
Rapier
Attack: 23 Damage: 13
Thunder damage on hit
2
Sneak Attack
7
Cunning action to disengage back into her illusory blind.
"We're gaining the upper hand!" shouted Enoch as he quickly took in the happenings of the battlefield. Looking again for the nearest target, he once more raised his blade as it glimmered, then lowered it with conviction, before pulling it back at a horizontal angle for a secondary side-slash.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Enoch takes his two attacks.
Both strikes hit striking the zombie. The Holy Energy adds to the damage of the 1st strike doing a total of 21 h.p. of damage to the undead. It remains standing.
Enoch's second attack causes the zombie to fall.
Zombie Fortitude: 10
Abruptly the Zombie climbs back to its feet but it only has half of its head and is missing a hand.
Kiza leaps from her hidey hole, casts her spell, and attacks.
The swift slash of her rapier sinks deep into the rotted flesh and bone of the creature. The creature falls.
Zombie Fortitude: 11
And the Zombie stays down:
2 more of the Zombies that had attacked Bjorn and Enoch have fallen.
4 remain around Spike.
The Red Wizard has not made an appearance as of yet.
Initiative Order: Round 3
Essendrum: 20
Bjorn: 17
Spike: 10
Red Wizard: 10
Zombies: 9
Enoch: 7
Kiza: 5
Essendrum, Bjorn, and Spike may act.
Essendrum casts firebolt on an injured zombie.
24 to hit, damage: 11
Spike:
Slamming around the zombie-turned-flail, Spike continues his assault until his zombie weapon falls apart!
Zombie Flail 1: Attack: 13 Damage: 9 plus Bless: 2
Zombie Flail 1: Attack: 22 Damage: 7 plus Bless: 4
Bonus Spiky Attack: Attack: 10 Damage: 10 plus Bless: 3
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bjorn will use toll the dead on the zombie he hit before (Wisdom 16 save) : 12 necrotic
will follow up with the spirtual hammer if it doesn't drop (or the next one in line) Attack: 14 Damage: 4
Cats go Moo!
Essendrum:
An arrow of magical fire comes from Essendrum's extended hand and strikes one of the zombies in the chest. The fire hits the creature and it erupts in flames. The smoke smell of rotted flesh burning assails everyone's nostrils.
The zombie staggers:
Zombie Fortitude: 21
The zombie falls into a burning heap and does not rise.
Zombie Wisdom Save: 2
Slashes appear along the head and torsal of the remaining Zombie. The creature staggers.
The Bjorn directs his Spiritual Weapon and it digs deep into the undead's flesh.
Zombie Fortitude: 12