This post has potentially manipulated dice roll results.
Slashes appear along the head and torsal of the remaining Zombie. The creature staggers. The Bjorn directs his Spiritual Weapon and it digs deep into the undead's flesh.
Zombie Fortitude: 21
Note: Starting to hate this site and its issues with the dice roller. The zombie falls only to catch itself and remain standing.
Slamming around the zombie-turned-flail, Spike continues his assault until his zombie weapon falls apart!
Zombie Flail 1: Attack: 15 Damage: 9 plus Bless: 1
Zombie Flail 1: Attack: 18 Damage: 7 plus Bless: 4
Bonus Spiky Attack: Attack: 19 Damage: 9 plus Bless: 4
Spike continues to batter his opponents with the body of one of its own. Two strikes from the makeshift weapon and Zombie #2 staggers but remains standing. Spike then uses several of his many spikes to assault the creature and it staggers. Zombie Fortitude: 13 Zombie Fortitude: 20
Zombie #2 catches itself and remains standing. Spike's make-shift weapon however falls into a clump of mangled flesh leaving Spike with only its right arm to use.
Two of the strikes land, hurting Spike. The first does 3 h.p. of damage. The second blow lands solid and does 3 h.p. of damage. However, when the zombie strikes Spike's armor, it does enough damage to itself, falls to the ground, and does not move. There are 3 zombies remaining and they surround Spike, though their forms are vaguely seen from the rest of the party's vantage point.
This post has potentially manipulated dice roll results.
(( Sorry guys, Essendrum and Bjorn will lose their Bless from Enoch. ))
Seeing the zombie he struck down stand back up, Enoch grit his teeth. "Time to change tactics," he thought as he quickly whispered a prayer, causing his blade to shimmer with a golden sheen--one that wasn't dissipating. With a roar, he resumed his attacking.
BONUS: Cast Divine Favor ACTION: Attack the nearest zombie twice * Longsword Slash 1 - Attack: 25, Damage: 11 magical slashing, plus 2 radiant (plus 8 and 2 on a crit) * Longsword Slash 2 - Attack: 17, Damage: 6 magical slashing, plus 1 radiant (plus 3 and 4 on a crit) REACTION: Use Protection to shields Bjorn from oncoming attack
Kiza leaps and attacks the remaining zombie. With a swift strike, the last of the zombies, surround the party in the north of the room, falls and does not move.
Enoch may change his actions. After that, we will be at the top of Round 4 and Essendrum, Bjorn, and Spike may act.
(( Enoch will perform the same actions, but he'll rush over toward Spike after casting Divine Favor. And, of course, he'll be trying to shield Spike instead of Bjorn. ))
(( Sorry guys, Essendrum and Bjorn will lose their Bless from Enoch. ))
Seeing the zombie he struck down stand back up, Enoch grit his teeth. "Time to change tactics," he thought as he quickly whispered a prayer, causing his blade to shimmer with a golden sheen--one that wasn't dissipating. With a roar, he resumed his attacking.
BONUS: Cast Divine Favor ACTION: Attack the nearest zombie twice * Longsword Slash 1 - Attack: 24, Damage: 10 magical slashing, plus 2 radiant (plus 5 and 1 on a crit) * Longsword Slash 2 - Attack: 16, Damage: 12 magical slashing, plus 3 radiant (plus 1 and 2 on a crit) REACTION: Use Protection to shields Bjorn from oncoming attack
End turn!
With the Zombies around him all defeated, Enoch races to aid Spike. With two deft sword swings one of those zombies falls. Zombie Fortitude: 21
This post has potentially manipulated dice roll results.
Essendrum: Essendrum moves to the center of the room and casts firebolt. The bolt hits the zombie that Enoch had attacked and the creature falls into a firey heap.
As the Bless fades, Spike goes into a frenzy, recklessly attacking the remaining zombies surrounding him with a fearsome zeal!
(Reckless Attack grants advantage on attacks by him and also against him)
Spike 1: Attack: 20 Damage: 7
Spike 2: Attack: 27 Damage: 9
Bonus Spike: Attack: 24 Damage: 8
With a growl Spike goes into a frenzy and attacks one of the remaining zombies. He attacks with his spike gauntlet-covered fists, spike shield, and his spiked armor itself. The onslaught takes its toll and the zombie falls. Zombie Fortitude: 13
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Note: Starting to hate this site and its issues with the dice roller.
The zombie falls only to catch itself and remain standing.
Spike continues to batter his opponents with the body of one of its own.
Two strikes from the makeshift weapon and Zombie #2 staggers but remains standing.
Spike then uses several of his many spikes to assault the creature and it staggers.
Zombie Fortitude: 13
Zombie Fortitude: 20
Zombie #2 catches itself and remains standing.
Spike's make-shift weapon however falls into a clump of mangled flesh leaving Spike with only its right arm to use.
The remaining Zombie close to the north group attacks Enoch.
Attack: 7
Damage, if hits: 6
The creature misses.
The remaining Zombies surrounding Spike attack.
Zombie 1: 19
Damage, if hits: 4
Zombie 2: 19
Damage, if hits: 2
Zombie 3: 12
Damage, if hits: 6
Zombie 4: 18
Damage, if hits: 3
critical damage: 7
Two of the strikes land, hurting Spike.
The first does 3 h.p. of damage.
The second blow lands solid and does 3 h.p. of damage.
However, when the zombie strikes Spike's armor, it does enough damage to itself, falls to the ground, and does not move.
There are 3 zombies remaining and they surround Spike, though their forms are vaguely seen from the rest of the party's vantage point.
Enoch and Kiza may act.
Kiza burst out and attacks the nearest enemy. Casts booming blade
Rapier attack - Attack: 9 Damage: 8
Thunder Damage on hit
8
Sneak attack
10
As a bonus action she uses Cunning action to disengage back to her illusory blind.
(( Sorry guys, Essendrum and Bjorn will lose their Bless from Enoch. ))
Seeing the zombie he struck down stand back up, Enoch grit his teeth. "Time to change tactics," he thought as he quickly whispered a prayer, causing his blade to shimmer with a golden sheen--one that wasn't dissipating. With a roar, he resumed his attacking.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Kiza leaps and attacks the remaining zombie.
With a swift strike, the last of the zombies, surround the party in the north of the room, falls and does not move.
Enoch may change his actions.
After that, we will be at the top of Round 4 and Essendrum, Bjorn, and Spike may act.
When it is Essendrum’s turn, Essendrum will move to the center of the room, to the northeast of the statue, and cast a firebolt at an injured zombie.
Born will repeat his attacks again.
Toll the Dead (Wisdom 16 save) Damage 23 necrotic
Spiritual Weapon A: 9 Damage: 8 force
Cats go Moo!
(( Enoch will perform the same actions, but he'll rush over toward Spike after casting Divine Favor. And, of course, he'll be trying to shield Spike instead of Bjorn. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Spike:
As the Bless fades, Spike goes into a frenzy, recklessly attacking the remaining zombies surrounding him with a fearsome zeal!
(Reckless Attack grants advantage on attacks by him and also against him)
Spike 1: Attack: 20 Damage: 7
Spike 2: Attack: 27 Damage: 9
Bonus Spike: Attack: 24 Damage: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
With the Zombies around him all defeated, Enoch races to aid Spike.
With two deft sword swings one of those zombies falls.
Zombie Fortitude: 21
The fallen zombie gets back to its feet.
4 zombies remain around Spike.
Essendrum:
Essendrum moves to the center of the room and casts firebolt.
The bolt hits the zombie that Enoch had attacked and the creature falls into a firey heap.
Bjorn:
Bjorn casts his spell.
Zombie Save: 14
The creature fails and crumbles to the floor in a heap of rotted flesh and dried bone.
2 Zombies around Spike remain.
With a growl Spike goes into a frenzy and attacks one of the remaining zombies.
He attacks with his spike gauntlet-covered fists, spike shield, and his spiked armor itself.
The onslaught takes its toll and the zombie falls.
Zombie Fortitude: 13