Charging after the retreating magma men, Spike gets around the corner of the building and looks puzzled when he sees no foes. He continues to drift forward in the direction of their retreat (total 70 feet), dropping out of his rage with a shake of his head if he sees no more foes.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
”It seems the two giants and the magmin have vanished in the campground just beyond that fence. Giants are not known for stealth, leading me to suspect a magical explanation. I suggest we investigate!”
Enoch paused a moment to consider the older man's words, then nodded. "Agreed. We can't just let them continue to lay waste." Looking toward the others, he added, "If anyone needs healing at any point, let me know. I'll do what I can to help protect everyone."
With that, the paladin paused and knelt to utter another empowering prayer, then stood and quickly strode in the direction of the campground.
ACTION: Enoch casts Aid targeting himself, Spike/Flint and Kiza. Each has their max HP increase by 5 and gains 5 HP. Lasts 8 hours.
"Thank you Enoch for that healing. Now lets go and find out where the giants went" says Kiza. Once more she asks Venti her bat to scout ahead as they travel
Kiza: Venti was able to report that she flew around and was able to see the Magmin move towards the camp/market ground and abruptly disappear. Venti tried several times to fly around the area but could not find where the creatures had gone to. Venti reports there is something unusual with the area. Each time the bat tries to fly through that spot it averts to "miss" the area. Venti feels unsettled by the area right now.
Essendrum: You do not find a place the giants could hide nor any evidence of their passing. Something is very odd about this. Your crow does report it feels uneasy around the camp/market ground.
Enoch: You cast your spell and a holy light falls upon Kiza, Spike, and yourself briefly.
Bjorn:
Spike: Hoping to engage the Magmin, Spike comes around the other side of the building. His adrenaline dumps as he floats down closer to the ground in the direction of the camp/market grounds. As Spike comes closer to the grounds an uneasy feeling comes over him. Wis Save-DC 12
"There is something strange going as Venti veers away from the market camp ground. The Magmin entered there as well. Lets move ahead cautiously" says Kiza. She moves to enter the strange market camp ground.
An intense, unnatural fear comes over SpikeCause Fear and he can not do enough to get away from this area and is frightened. Spike has faced many things in his long dwarven light but nothing has unnerved him like this and he does not want to go near this space.
In that case, Essendrum will cast dispel magic on the magical effect in the hopes of bringing it down.
Taking into consideration the location and effects of the phenomenon on his familiar and spiked test subject, the abjurer reaches out into the Weave to dismantle the magical effect. There is much to be learned from examining the work of others.
(( OOC: Given that Enoch has no talent in Arcana, I'm going to presume he is unaware of what caused Spike to hesitate. ))
Enoch frowned as he noticed Spike's momentary hesitation. "Strange, he fought like a wild beast earlier. But, he has managed to push past his hesitancy, so I guess it's nothing to worry about."
Keeping his shield at the ready, he ventured further toward the campground.
Spike: The fear leaves as fast as if came upon you. It was...unnatural.
The party gathers on the other side of the small building and begins to move forward. Feeling the twinges of magic in the air Essendrum recites arcane words while holding his fingers in a precise manner. The air around you shudders and suddenly the party finds the camp/market grounds are not empty. The 4 Magmin are revealed to have retreated to this area, hidden by whatever spell Essendrum dispelled, flaming dancing across their small elemental bodies. In the middle of the campgrounds, a large amount of dirt flies up, scattering into the air with some of the earth landing in front of the party. Towering at 18 ft. tall, clad in armor, and holding great swords, with flames flickering from the armor and bodies, are two Fire Giant. One is using his great sword as a shovel, digging furiously, while the other stands over him, eyeing the 1st's progress. A pike is sticking into the ground near the Fire Giants with a half-rotted head stuck on its top, a green light fading from the its eyes.
With the dispelling of the hiding magic, the Fire Giants turn and see the party. The Magmin do the same. "A magere bror." the one digging says and returns to his digging. "Am see" replies the standing Fire Giant. "No infero tagum." he yells out. The Magmin respond by turning and making their way toward the party.
Roaring back into a rage as he spots the creatures, Spike swings around to the southwest and doubles back on the southernmost magmin, slamming his spiked shield into it and trying to shove it down into the well and extinguish its flaming form that way!
Bonus Action Rage
Attack 1: Spike it (unarmed damage): Attack: 17 Damage: Unable to parse dice roll. plus Bless: 4
Attack 2 Shove it (Athletics): 19 plus Bless: 3
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Essendrum strides through the burning wreckage as Magmin explode dramatically on all sides.Any fire that touches him is quickly absorbed (reaction to cast Absorb Elements if needed) creating a nimbus of flame around him. As he passes the remaining Magmin, he remarks dismissively,
قفجانبا،شموعصغيرة،خشيةأن
Translated from Ignan:
Take care, little candles, lest you be blown out.
Approaching the fire giant overseeing the digging, Essendrum speaks words of power, casting Suggestion (DC17 WIS save) and giving the following suggestion in Giant:
Am Ignateon, commi Conflaga Sacrud, tagum plus Majestrin direcca! Obilgere regna!
Translated from Giant:
“I am Ignateon, Master of the Sacred Flame, sent by our Lord to provide guidance!You will obey my word as law!”
Spike:
Charging after the retreating magma men, Spike gets around the corner of the building and looks puzzled when he sees no foes. He continues to drift forward in the direction of their retreat (total 70 feet), dropping out of his rage with a shake of his head if he sees no more foes.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Enoch paused a moment to consider the older man's words, then nodded. "Agreed. We can't just let them continue to lay waste." Looking toward the others, he added, "If anyone needs healing at any point, let me know. I'll do what I can to help protect everyone."
With that, the paladin paused and knelt to utter another empowering prayer, then stood and quickly strode in the direction of the campground.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
"Thank you Enoch for that healing. Now lets go and find out where the giants went" says Kiza. Once more she asks Venti her bat to scout ahead as they travel
The party comes together, avoiding the webs.
Kiza:
Venti was able to report that she flew around and was able to see the Magmin move towards the camp/market ground and abruptly disappear. Venti tried several times to fly around the area but could not find where the creatures had gone to. Venti reports there is something unusual with the area. Each time the bat tries to fly through that spot it averts to "miss" the area. Venti feels unsettled by the area right now.
Essendrum:
You do not find a place the giants could hide nor any evidence of their passing. Something is very odd about this. Your crow does report it feels uneasy around the camp/market ground.
Enoch:
You cast your spell and a holy light falls upon Kiza, Spike, and yourself briefly.
Bjorn:
Spike:
Hoping to engage the Magmin, Spike comes around the other side of the building. His adrenaline dumps as he floats down closer to the ground in the direction of the camp/market grounds. As Spike comes closer to the grounds an uneasy feeling comes over him.
Wis Save-DC 12
"There is something strange going as Venti veers away from the market camp ground. The Magmin entered there as well. Lets move ahead cautiously" says Kiza. She moves to enter the strange market camp ground.
Spike’s Wisdom Save: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
An intense, unnatural fear comes over Spike Cause Fear and he can not do enough to get away from this area and is frightened.
Spike has faced many things in his long dwarven light but nothing has unnerved him like this and he does not want to go near this space.
“Familiars and Dwarves are no match for this powerful sorcery! Let us group together and move forward as one!”
Essendrum casts Dispel Magic on Spike.
(Actually, I think my bless is still on Spike, he can roll 1d4 to his saving throw.)
Bjorn readies his mace in case anything springs out at him and moves up behind Spike.
Cats go Moo!
(Sorry, forgot about Bless): 4 added to previous save…
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Spike:
The divine blessing helping Spike push through the fear, Spike leads the way boldly forward, ready for—well, not anything—some things, probably.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
In that case, Essendrum will cast dispel magic on the magical effect in the hopes of bringing it down.
Taking into consideration the location and effects of the phenomenon on his familiar and spiked test subject, the abjurer reaches out into the Weave to dismantle the magical effect. There is much to be learned from examining the work of others.
(( OOC: Given that Enoch has no talent in Arcana, I'm going to presume he is unaware of what caused Spike to hesitate. ))
Enoch frowned as he noticed Spike's momentary hesitation. "Strange, he fought like a wild beast earlier. But, he has managed to push past his hesitancy, so I guess it's nothing to worry about."
Keeping his shield at the ready, he ventured further toward the campground.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Bjorn will move 20' the spiritual weapon to the space just west of Spike. Bjorn will move just southwest of Spike.
(8 rds left on left on that spell, 7 rds left on bless)
Cats go Moo!
Spike:
The fear leaves as fast as if came upon you. It was...unnatural.
The party gathers on the other side of the small building and begins to move forward. Feeling the twinges of magic in the air Essendrum recites arcane words while holding his fingers in a precise manner.
The air around you shudders and suddenly the party finds the camp/market grounds are not empty.
The 4 Magmin are revealed to have retreated to this area, hidden by whatever spell Essendrum dispelled, flaming dancing across their small elemental bodies.
In the middle of the campgrounds, a large amount of dirt flies up, scattering into the air with some of the earth landing in front of the party.
Towering at 18 ft. tall, clad in armor, and holding great swords, with flames flickering from the armor and bodies, are two Fire Giant. One is using his great sword as a shovel, digging furiously, while the other stands over him, eyeing the 1st's progress.
A pike is sticking into the ground near the Fire Giants with a half-rotted head stuck on its top, a green light fading from the its eyes.
With the dispelling of the hiding magic, the Fire Giants turn and see the party. The Magmin do the same.
"A magere bror." the one digging says and returns to his digging.
"Am see" replies the standing Fire Giant. "No infero tagum." he yells out.
The Magmin respond by turning and making their way toward the party.
Initiative order:
Kiza: 17
Bjorn: 17
Spike: 16
Essendrun: 7
Magmin: 5
Enoch: 0
keeping the prior initiative rolls and the party may act 1st.
Kiza will move to the left of the party to get a unobstructed line of sight and fire and arrow from her shortbow at the nearest Magmin
Attack: 25 Damage: 5
The she will move to the back of the party.
End of Turn
Bjorn moves the spiritual weapon in the space just south of the most northern Magmin and attacks the creature closest to Stone as a bonus action.
A: 10 Damage: 8 Force.
Cats go Moo!
Bjorn will follow up with toll the dead on it if it is not dead. Wis Save 16 Damage (necrotic): 15
Else he will the Magmin furthest south. Damage (necrotic): 12
Cats go Moo!
Spike:
Roaring back into a rage as he spots the creatures, Spike swings around to the southwest and doubles back on the southernmost magmin, slamming his spiked shield into it and trying to shove it down into the well and extinguish its flaming form that way!
Bonus Action Rage
Attack 1: Spike it (unarmed damage): Attack: 17 Damage: Unable to parse dice roll. plus Bless: 4
Attack 2 Shove it (Athletics): 19 plus Bless: 3
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Essendrum strides through the burning wreckage as Magmin explode dramatically on all sides. Any fire that touches him is quickly absorbed (reaction to cast Absorb Elements if needed) creating a nimbus of flame around him. As he passes the remaining Magmin, he remarks dismissively,
قف جانبا، شموع صغيرة، خشية أن
Translated from Ignan:
Take care, little candles, lest you be blown out.
Approaching the fire giant overseeing the digging, Essendrum speaks words of power, casting Suggestion (DC17 WIS save) and giving the following suggestion in Giant:
Am Ignateon, commi Conflaga Sacrud, tagum plus Majestrin direcca! Obilgere regna!
Translated from Giant:
“I am Ignateon, Master of the Sacred Flame, sent by our Lord to provide guidance! You will obey my word as law!”
He then looks cooly up at the towering monster.
”Digmat portul!”
Translated from Giant:
Tell me of your progress!