As you look at the instruments, they all start to glow purple, and then they all start to play on their own. The sound they are creating is filling the hall with an awful din. Each of you must make a DC 20 Wisdom saving throw please.
[[@Aaggie - Is the saving throw to resist a "spell"? Or is this just some demonic / magical effect that does not count as a "spell"?]]
Tyekanik - WIS saving throw: 15 (Or Unable to parse dice roll. if it's a "spell" because Tyek wears a Cloth of Spell Resistance)
Vrox - WIS saving throw: 25 (or 25 if it's a "spell" because Satyrs, like Vrox, have magic resistance to spells)
Tyekanik - WIS saving throw: 16 (Or 16 if it's a "spell" because Tyek wears a Cloth of Spell Resistance)
Vrox - WIS saving throw: 9 (or 15 if it's a "spell" because Satyrs, like Vrox, have magic resistance to spells)
[[OOC: Ugh. And after the discussion above, I still forgot to add the +6 from Clarac's Aura of Protection. That means.]]
Tyek - WIS saving throw: 22 (pass)
Vrox - WIS saving throw: 15 (fail) But if it's a "spell" or if it's an effect that would cause him to be charmed or frightened, he has advantage on the saving throw (from Satyr magic resistance or Fey Wanderer Beguiling Twist, respectively), make that a 21 (pass).
On mobile currently so can’t tell if Khessa factored in Clarac’s aura of protection, which gives +6 on saves. Unfortunately, Clarac is holding the battering ram and not her holy avenger, so the sword does not give advantage on saves against magical effects.
If it's a failure, Khessa uses the Indomitable feature to reroll: 9
[[OOC: Not needed. As @mamoduck said, you forgot to add the +6 bonus from Clarac's aura of protection, so Khessa's initial saving throw would become a 25.]]
Thank you guys, you're right, Khessa passed her first save with a 25.
As you look at the instruments, they all start to glow purple, and then they all start to play on their own. The sound they are creating is filling the hall with an awful din. Each of you must make a DC 20 Wisdom saving throw please.
[[@Aaggie - Is the saving throw to resist a "spell"? Or is this just some demonic / magical effect that does not count as a "spell"?]]
Tyekanik - WIS saving throw: 15 (Or Unable to parse dice roll. if it's a "spell" because Tyek wears a Cloth of Spell Resistance)
Vrox - WIS saving throw: 25 (or 25 if it's a "spell" because Satyrs, like Vrox, have magic resistance to spells)
It is psychic damage, so if saved only 8 points. If not 16
On mobile currently so can’t tell if Khessa factored in Clarac’s aura of protection, which gives +6 on saves. Unfortunately, Clarac is holding the battering ram and not her holy avenger, so the sword does not give advantage on saves against magical effects.
If it's a failure, Khessa uses the Indomitable feature to reroll: 9
[[OOC: Not needed. As @mamoduck said, you forgot to add the +6 bonus from Clarac's aura of protection, so Khessa's initial saving throw would become a 25.]]
Thank you guys, you're right, Khessa passed her first save with a 25.
[[OOC: Whether Vrox passed his WIS save depends on whether this is actually a "spell" or some other "magical effect." It sounds like the latter, so I'll assume that Vrox takes 16 Psychic Damage unless you say otherwise.]]
Khessa briefly clutches her temples at the brief pang of pain the cacophony has caused.
"It seems the Nefarious Duo aren't much better at playing music than they are at plotting the end of the world!" the blonde arcane warrior tries to defuse the situation with a joke as she begins to carry the instruments into the previous room so their sound won't disturb the party any longer.
The instruments stop playing, the glow goes away. You hear a faint laughing, a whisper from Slaneesh, "You don't appreciate the pleasure of my harmony, I feel insulted..."
At the end of the passageway, two lanterns hang next to the two closed doors. On the double doors, emblazoned with two theater masks—one elated on the left door and one despairing on the right. Thin script engraved above the pair of masks reads: Pay the toll, in blood or in song.
Khessa smiles: "Wait until we meet, Sai 'lanthresh, and you'll feel much worse!"
The blonde arcane warrior reflects on the inscription on the door: "Between blood and song, I'd prefer the latter form of payment... I suppose we need to play some of those instruments before we leave. Do you feel like trying, Vrox? Afterward, I can try to open the door—or have Alfred try, who, lacking blood, might be immune to the former form of payment, if we can't avoid it."
Tyekanik shakes his head at the music as though trying to shake off the sound. But since Slaanesh doesn't show themselves,
Vrox drops the flute when it starts to play music on its own and covers his ears. The demonic cacophony pains him (but he still hasn't burned through his THP from Clarac's inspiring leadership).
The blonde arcane warrior reflects on the inscription on the door: "Between blood and song, I'd prefer the latter form of payment... I suppose we need to play some of those instruments before we leave. Do you feel like trying, Vrox?
"Yes, I can certainly try," Vrox says. He looks a bit suspiciously at the flute that he just dropped, wondering whether there's some trick of the fiends here. Then again, Slaanesh in a demon of pleasures, even if it's the corrupted pursuit of self-gratification to the point of excess and pain. His curiosity gets the better of him: can he play a tune that would please the "Prince of Peasure"?
Vrox attempts to play a tune on the strange flute that starts soft and quiet but builds to a fast melody suffused with the intense emotions of the Fey.
Tyekanik shakes his head at the music as though trying to shake off the sound. But since Slaanesh doesn't show themselves,
Vrox drops the flute when it starts to play music on its own and covers his ears. The demonic cacophony pains him (but he still hasn't burned through his THP from Clarac's inspiring leadership).
The blonde arcane warrior reflects on the inscription on the door: "Between blood and song, I'd prefer the latter form of payment... I suppose we need to play some of those instruments before we leave. Do you feel like trying, Vrox?
"Yes, I can certainly try," Vrox says. He looks a bit suspiciously at the flute that he just dropped, wondering whether there's some trick of the fiends here. Then again, Slaanesh in a demon of pleasures, even if it's the corrupted pursuit of self-gratification to the point of excess and pain. His curiosity gets the better of him: can he play a tune that would please the "Prince of Peasure"?
Vrox attempts to play a tune on the strange flute that starts soft and quiet but builds to a fast melody suffused with the intense emotions of the Fey.
Whether there is an effect or not, Khessa steps back a few steps after Vrox finishes playing and leaves room for Alfred, her large Shield Guardian, to open the door (preferably completely, so that all party members can then pass through easily).
As the real music is played, both doors open inward. Inside is a library, Shelves filled with tomes and scrolls line the walls of this expansive chamber. Five statues of Golgari scholars are placed in the room, and there are openings to passageways on either side.
"Yes, very good playing, Mr. Honeysweet," Clarac says, "such pleasant music for so unworthy an audience . . . ." She puts her portable ram away when the door opens and takes out her sword again.
Upon entering the library, recalling that the last statues they saw were actually demons, Clarac uses her Divine Sense to check for malevolent entities.
"Yes, very good playing, Mr. Honeysweet," Clarac says, "such pleasant music for so unworthy an audience . . . ." She puts her portable ram away when the door opens and takes out her sword again.
Vrox happily says jokingly, "It would be a sad, quiet world if no one played a note nor spoke a word where an unworthy ear could hear it! At least today you, my friends, could hear the melody."
As the real music is played, both doors open inward. Inside is a library, Shelves filled with tomes and scrolls line the walls of this expansive chamber. Five statues of Golgari scholars are placed in the room, and there are openings to passageways on either side.
When Vrox enters the room and sees the statues, he has the same thought. "More statues? I hope these statues, at least, know that statuary is famous for its stillness!" He waits to see what Clarac says, and if she does not detect any evil in this room, he points out, "These statues seem to be from before the demons came here, carvings of the Golgari to honor their own. Of course, that doesn't mean that they are not guardians of some sort. There is much magic in the world that does not flow from the Nefarious Duo and the nether planes."
If nothing attacks them immediately, Vrox will quickly examine the types of books on these shelves. Histories of Uhubreen? Maps of their great halls? Records of the mundane technology and crafts of the Golgari? Arcane or divine magic of the dwarves? Catechism of Slaanesh and infernal pacts? Since Vrox does not speak or read Dwarvish, he'll probably have to rely on Yoht and the charmed Golgari to tell him what the titles of these tomes are. He's looking for anything that might help the party as they explore Uhubreen.
[[@Aaggie - Is the saving throw to resist a "spell"? Or is this just some demonic / magical effect that does not count as a "spell"?]]
Tyekanik - WIS saving throw: 15 (Or Unable to parse dice roll. if it's a "spell" because Tyek wears a Cloth of Spell Resistance)
Vrox - WIS saving throw: 25 (or 25 if it's a "spell" because Satyrs, like Vrox, have magic resistance to spells)
[[OOC: Ugh. And after the discussion above, I still forgot to add the +6 from Clarac's Aura of Protection. That means.]]
Tyek - WIS saving throw: 22 (pass)
Vrox - WIS saving throw: 15 (fail)
But if it's a "spell" or if it's an effect that would cause him to be charmed or frightened, he has advantage on the saving throw (from Satyr magic resistance or Fey Wanderer Beguiling Twist, respectively), make that a 21 (pass).
Thank you guys, you're right, Khessa passed her first save with a 25.
It is psychic damage, so if saved only 8 points. If not 16
8 points psychic damage
Sparhawk: 14: he takes 16 points
Yoht: 26 he takes 8 points
Maynard: 26 he takes 8 points
[[OOC: Whether Vrox passed his WIS save depends on whether this is actually a "spell" or some other "magical effect." It sounds like the latter, so I'll assume that Vrox takes 16 Psychic Damage unless you say otherwise.]]
Khessa briefly clutches her temples at the brief pang of pain the cacophony has caused.
"It seems the Nefarious Duo aren't much better at playing music than they are at plotting the end of the world!" the blonde arcane warrior tries to defuse the situation with a joke as she begins to carry the instruments into the previous room so their sound won't disturb the party any longer.
The instruments stop playing, the glow goes away. You hear a faint laughing, a whisper from Slaneesh, "You don't appreciate the pleasure of my harmony, I feel insulted..."
At the end of the passageway, two lanterns hang next to the two closed doors. On the double doors, emblazoned with two theater masks—one elated on the left door and one despairing on the right. Thin script engraved above the pair of masks reads: Pay the toll, in blood or in song.
Khessa smiles: "Wait until we meet, Sai 'lanthresh, and you'll feel much worse!"
The blonde arcane warrior reflects on the inscription on the door: "Between blood and song, I'd prefer the latter form of payment... I suppose we need to play some of those instruments before we leave. Do you feel like trying, Vrox? Afterward, I can try to open the door—or have Alfred try, who, lacking blood, might be immune to the former form of payment, if we can't avoid it."
Tyekanik shakes his head at the music as though trying to shake off the sound. But since Slaanesh doesn't show themselves,
Vrox drops the flute when it starts to play music on its own and covers his ears. The demonic cacophony pains him (but he still hasn't burned through his THP from Clarac's inspiring leadership).
"Yes, I can certainly try," Vrox says. He looks a bit suspiciously at the flute that he just dropped, wondering whether there's some trick of the fiends here. Then again, Slaanesh in a demon of pleasures, even if it's the corrupted pursuit of self-gratification to the point of excess and pain. His curiosity gets the better of him: can he play a tune that would please the "Prince of Peasure"?
Vrox attempts to play a tune on the strange flute that starts soft and quiet but builds to a fast melody suffused with the intense emotions of the Fey.
Performance: 25 (including his bonus from his Otherworldly Glamour)
I guess a Wis save from Lord Akkron: 26
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Whether there is an effect or not, Khessa steps back a few steps after Vrox finishes playing and leaves room for Alfred, her large Shield Guardian, to open the door (preferably completely, so that all party members can then pass through easily).
As the real music is played, both doors open inward. Inside is a library, Shelves filled with tomes and scrolls line the walls of this expansive chamber. Five statues of Golgari scholars are placed in the room, and there are openings to passageways on either side.
"Well done, Vrox!" Khessa pats her friend on the shoulder. "I knew I asked the right person."
The blonde arcane warrior then enters, asking the guide: "Do you know what these books are about?" (She does, however, glance at a few titles, too).
"Yes, very good playing, Mr. Honeysweet," Clarac says, "such pleasant music for so unworthy an audience . . . ." She puts her portable ram away when the door opens and takes out her sword again.
Upon entering the library, recalling that the last statues they saw were actually demons, Clarac uses her Divine Sense to check for malevolent entities.
OOC:
3rd divine sense used of 7
Vrox smiles and bows, saying, "Music is always better when there's an audience to hear it!"
Vrox happily says jokingly, "It would be a sad, quiet world if no one played a note nor spoke a word where an unworthy ear could hear it! At least today you, my friends, could hear the melody."
When Vrox enters the room and sees the statues, he has the same thought. "More statues? I hope these statues, at least, know that statuary is famous for its stillness!" He waits to see what Clarac says, and if she does not detect any evil in this room, he points out, "These statues seem to be from before the demons came here, carvings of the Golgari to honor their own. Of course, that doesn't mean that they are not guardians of some sort. There is much magic in the world that does not flow from the Nefarious Duo and the nether planes."
If nothing attacks them immediately, Vrox will quickly examine the types of books on these shelves. Histories of Uhubreen? Maps of their great halls? Records of the mundane technology and crafts of the Golgari? Arcane or divine magic of the dwarves? Catechism of Slaanesh and infernal pacts? Since Vrox does not speak or read Dwarvish, he'll probably have to rely on Yoht and the charmed Golgari to tell him what the titles of these tomes are. He's looking for anything that might help the party as they explore Uhubreen.
Investigation: 24, or 24 if the help from Yoht counts as help.