When they enter the Trade Hall, Vrox acts as though they're guests, coming here on a holiday shopping trip. He stows his Longbow and looks around. He steps forward to the group's Golgari-guide and says, "Wonderful! Perhaps you could show us around? Introduce us to these merchants and the wonderful wares of Uhubreen!" If he does not see anyone moving to attack the party when they arrive in the hall, he'll move to the front of the group with their guide. He takes out his pan flute and plays a jaunty jig as he walks to the first stall with a springing, skipping step.
Vrox knows that the cultists had warned some of the Golgari guards against the party. (They said something to the effect of "these are the ones we were warned about.") But he doesn't know whether theses are innocent Golgari merchants or whether they got that message. He hopes that no one will try to stop the party as they look around the Trade Hall.
Vrox would try to head to the first stall at the northwest first, planning to go from stall to stall until they reach the set of large metal double doors. That will give us a sense of whether the stalls are manned by actual merchants or Golgari soldiers in disguise. And even if the stalls are manned by innocent merchants, Vrox hopes to attract enough attention that any guards who intend to confront the party reveal themselves.
[[OOC: Not rolling any skill check yet. Waiting to see whether we get some social interaction with Golgari merchants or whether we're dropping straight into another fight.]]
As you enter the trade hall, you are looked upon with suspicion, the Golgari civilians whispering to one another.
You approach the stall, and it is in fact a trade stall with food wares. There is a merchant you now see, plus the two civilians. The guide and the one survivor is with you as you approach. They nod to the merchant and civilians and begin to speak in their language. The two civilians look at the group, then over their shoulders at the two before the door. You can see they are guards, armored and armed though they have not drawn their weapons.
They nod to the merchant and civilians and begin to speak in their language.
As they start speaking, Vrox closes his eyes briefly and focuses on his helm, using it to give himself Comprehend Languages for the next hour. What are the Golgari saying?
The two civilians look...over their shoulders at the two before the door. You can see they are guards, armored and armed though they have not drawn their weapons.
[[OOC: Are the "two before the door" the ones marked as "duergar stone guard" on the map?]]
Khessa smiles amicably, followed by an impassive Alfred, but she makes sure to stay close to Vrox so she can intervene if any complications arise. She is, however, glad that this time the violence wasn't unleashed immediately... perhaps there's hope of sparing most of the innocents after all.
They nod to the merchant and civilians and begin to speak in their language.
As they start speaking, Vrox closes his eyes briefly and focuses on his helm, using it to give himself Comprehend Languages for the next hour. What are the Golgari saying?
The two civilians look...over their shoulders at the two before the door. You can see they are guards, armored and armed though they have not drawn their weapons.
[[OOC: Are the "two before the door" the ones marked as "duergar stone guard" on the map?]]
They nod to the merchant and civilians and begin to speak in their language.
As they start speaking, Vrox closes his eyes briefly and focuses on his helm, using it to give himself Comprehend Languages for the next hour. What are the Golgari saying?
The two civilians look...over their shoulders at the two before the door. You can see they are guards, armored and armed though they have not drawn their weapons.
[[OOC: Are the "two before the door" the ones marked as "duergar stone guard" on the map?]]
The guide and the new supporter are speaking to the merchant and the two customers that they have been lied to, and they are being led to their deaths. These humans are liberators, not conquerors as they have been told. Their king has been influenced by the two gods and is no longer himself.
As time permits, Khessa ritual-casts Comprehend Languages herself... and, as soon as the spell takes effect, she's satisfied with the 'good publicity' the Golgari allies are giving the party.
She waits for word of the 'liberators' to spread and take root, then approaches the guards, still smiling: "You heard too, I believe... Would you let us in so we can confer with those beyond the door? We have a few things to bring to the attention of those who deceived the brave and noble Golgari race..."
Clarac cannot understand what the Golgari are saying, but gets the sense that a peaceful resolution is likely possible, at least as far as getting through the next door.
As time permits, Khessa ritual-casts Comprehend Languages herself... and, as soon as the spell takes effect, she's satisfied with the 'good publicity' the Golgari allies are giving the party.
She waits for word of the 'liberators' to spread and take root, then approaches the guards, still smiling: "You heard too, I believe... Would you let us in so we can confer with those beyond the door? We have a few things to bring to the attention of those who deceived the brave and noble Golgari race..."
The two guards are not as moved as the civilians are, and do not budge. They look suspiciously at the two with the group. "Where is Baldrak and the group who just passed through here, warning us of outsiders invading our home? I don't see Baldrak, or any of the chosen with you?" While their weapons are not drawn, their hands are resting on the hilts.
Vrox doubts whether they'll be able to charm or bluff their way past these guards. He doesn't know how the party would explain the missing Baldark and clutists, and he doesn't want to cause a big scene in the Trade Hall itself. He thinks that if they could just get through the double doors, they could deal with the guards once they're through. He beckons his companions forward and says, "Come on, everyone!", as he moves toward the doors. As he gets up to the guards, he simply points at the great double doors and commands the two guards: "Open!"
Action: Cast spell Command, upcast with a level 2 slot to affect 2 creatures, Duration: 1 round Targets must make a DC 19 WIS saving throw or follow the command on their next turn. Movement: Move up to the doors as though expecting them to let him in. Free Action: Talking
Vrox doubts whether they'll be able to charm or bluff their way past these guards. He doesn't know how the party would explain the missing Baldark and clutists, and he doesn't want to cause a big scene in the Trade Hall itself. He thinks that if they could just get through the double doors, they could deal with the guards once they're through. He beckons his companions forward and says, "Come on, everyone!", as he moves toward the doors. As he gets up to the guards, he simply points at the great double doors and commands the two guards: "Open!"
Action: Cast spell Command, upcast with a level 2 slot to affect 2 creatures, Duration: 1 round Targets must make a DC 19 WIS saving throw or follow the command on their next turn. Movement: Move up to the doors as though expecting them to let him in. Free Action: Talking
The guards look at one another, shrug, then open the doors.
Vrox thanks them, making an elaborately polite bow. Vrox intends to hurry through the door, encouraging everyone in their group to get through before the guards snap out of the Command next round: "Come along! Hurry through! Tyekanik, maybe you can help them with the doors after us." If the guards become a problem, he figures that Tyek can handle them on his own.
What exactly Vrox does does depends on what he sees when the doors open. He'll start to move through the doors as long as there's no immediate threat. He currently holds no weapon, equipped with only his shield. As he finishes his bow, Vrox looks through the doors and into the room beyond, entering if there's no immediate threat and scanning the room to evaluate the people here (if this is going to be a conversation) or the "terrain" (if it turns into a fight). He's looking for any guards, cultists, demons, or other creatures, especially ones who are trying to remain hidden.
You go down steps for a short while until you arrive in a room with no lights on at all, no torches or lanterns. Just an inky darkness
[[@Aaggie - Separate question. Both Vrox and Tyekanik have Darkvision. Can they see into the darkness as though it's [Tooltip Not Found], or is this magical darkness that also blocks Darkvision?]]
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When they enter the Trade Hall, Vrox acts as though they're guests, coming here on a holiday shopping trip. He stows his Longbow and looks around. He steps forward to the group's Golgari-guide and says, "Wonderful! Perhaps you could show us around? Introduce us to these merchants and the wonderful wares of Uhubreen!" If he does not see anyone moving to attack the party when they arrive in the hall, he'll move to the front of the group with their guide. He takes out his pan flute and plays a jaunty jig as he walks to the first stall with a springing, skipping step.
Vrox knows that the cultists had warned some of the Golgari guards against the party. (They said something to the effect of "these are the ones we were warned about.") But he doesn't know whether theses are innocent Golgari merchants or whether they got that message. He hopes that no one will try to stop the party as they look around the Trade Hall.
Vrox would try to head to the first stall at the northwest first, planning to go from stall to stall until they reach the set of large metal double doors. That will give us a sense of whether the stalls are manned by actual merchants or Golgari soldiers in disguise. And even if the stalls are manned by innocent merchants, Vrox hopes to attract enough attention that any guards who intend to confront the party reveal themselves.
[[OOC: Not rolling any skill check yet. Waiting to see whether we get some social interaction with Golgari merchants or whether we're dropping straight into another fight.]]
As you enter the trade hall, you are looked upon with suspicion, the Golgari civilians whispering to one another.
You approach the stall, and it is in fact a trade stall with food wares. There is a merchant you now see, plus the two civilians. The guide and the one survivor is with you as you approach. They nod to the merchant and civilians and begin to speak in their language. The two civilians look at the group, then over their shoulders at the two before the door. You can see they are guards, armored and armed though they have not drawn their weapons.
As they start speaking, Vrox closes his eyes briefly and focuses on his helm, using it to give himself Comprehend Languages for the next hour. What are the Golgari saying?
[[OOC: Are the "two before the door" the ones marked as "duergar stone guard" on the map?]]
Khessa smiles amicably, followed by an impassive Alfred, but she makes sure to stay close to Vrox so she can intervene if any complications arise. She is, however, glad that this time the violence wasn't unleashed immediately... perhaps there's hope of sparing most of the innocents after all.
Those are the guards
The guide and the new supporter are speaking to the merchant and the two customers that they have been lied to, and they are being led to their deaths. These humans are liberators, not conquerors as they have been told. Their king has been influenced by the two gods and is no longer himself.
As time permits, Khessa ritual-casts Comprehend Languages herself... and, as soon as the spell takes effect, she's satisfied with the 'good publicity' the Golgari allies are giving the party.
She waits for word of the 'liberators' to spread and take root, then approaches the guards, still smiling: "You heard too, I believe... Would you let us in so we can confer with those beyond the door? We have a few things to bring to the attention of those who deceived the brave and noble Golgari race..."
Clarac cannot understand what the Golgari are saying, but gets the sense that a peaceful resolution is likely possible, at least as far as getting through the next door.
The two guards are not as moved as the civilians are, and do not budge. They look suspiciously at the two with the group. "Where is Baldrak and the group who just passed through here, warning us of outsiders invading our home? I don't see Baldrak, or any of the chosen with you?" While their weapons are not drawn, their hands are resting on the hilts.
Vrox doubts whether they'll be able to charm or bluff their way past these guards. He doesn't know how the party would explain the missing Baldark and clutists, and he doesn't want to cause a big scene in the Trade Hall itself. He thinks that if they could just get through the double doors, they could deal with the guards once they're through. He beckons his companions forward and says, "Come on, everyone!", as he moves toward the doors. As he gets up to the guards, he simply points at the great double doors and commands the two guards: "Open!"
Action: Cast spell Command, upcast with a level 2 slot to affect 2 creatures, Duration: 1 round
Targets must make a DC 19 WIS saving throw or follow the command on their next turn.
Movement: Move up to the doors as though expecting them to let him in.
Free Action: Talking
Khessa smiles when she realizes the ploy Vrox is using and stands ready to enter, along with Alfred, as soon as the door opens.
Save #1 9
Save #2 5
The guards look at one another, shrug, then open the doors.
Vrox thanks them, making an elaborately polite bow. Vrox intends to hurry through the door, encouraging everyone in their group to get through before the guards snap out of the Command next round: "Come along! Hurry through! Tyekanik, maybe you can help them with the doors after us." If the guards become a problem, he figures that Tyek can handle them on his own.
What exactly Vrox does does depends on what he sees when the doors open. He'll start to move through the doors as long as there's no immediate threat. He currently holds no weapon, equipped with only his shield. As he finishes his bow, Vrox looks through the doors and into the room beyond, entering if there's no immediate threat and scanning the room to evaluate the people here (if this is going to be a conversation) or the "terrain" (if it turns into a fight). He's looking for any guards, cultists, demons, or other creatures, especially ones who are trying to remain hidden.
Perception 26, advantage from Sentinel Shield
Khessa, who was ready for this, also quickly enters through the door, followed step by step by her faithful Alfred.
You go down steps for a short while until you arrive in a room with no lights on at all, no torches or lanterns. Just an inky darkness
Khessa summons Anator from his pocket dimension, allowing her to be guided by his Blindsight.
The blonde arcane warrior comments: "Who knows? Perhaps another vision awaits us here?"
[[ OOC: What does Anator perceive in the room? ]]
[[OOC: @Aaggie - Is the whole room at the bottom of the stairs dark? Or is there some light in the area that's not blacked-out on the map?]]
Does Vrox sense any creatures within the darkness? (Perception 31, advantage from Sentinel Shield)
Because of his Feral Senses, Vrox can sense the location of any invisible creature within 30-ft that isn’t hidden.
[[@Aaggie - Separate question. Both Vrox and Tyekanik have Darkvision. Can they see into the darkness as though it's [Tooltip Not Found], or is this magical darkness that also blocks Darkvision?]]