(sorry, been having trouble keeping up with... well... much of anything, tbh).
Lord Akkron pauses a moment, then sighs and unleashes an 7th-level lighting storm at the death cultist who didn't get impaled by Khessa in the right half of the room (top half on the map). Four more bolts of lightning arc from the the Death Cultist towards the left side of the room, where two more Death Cultists, one of the two Horned Devils, and an Ogre Corrupted Chieftain are all hit. Each of them must make a DC 24 Dex save or take 44 Lightning damage (half-damage on a success)
This post has potentially manipulated dice roll results.
On cue, Clarac rushes into the room and looks for any enemy still standing (focusing on the devils first) after the awesome power of Vrox and Lord Akkron's attacks.
On cue, Clarac rushes into the room and looks for any enemy still standing (focusing on the devils first) after the awesome power of Vrox and Lord Akkron's attacks.
(sorry, been having trouble keeping up with... well... much of anything, tbh).
Lord Akkron pauses a moment, then sighs and unleashes an 7th-level lighting storm at the death cultist who didn't get impaled by Khessa in the right half of the room (top half on the map). Four more bolts of lightning arc from the the Death Cultist towards the left side of the room, where two more Death Cultists, one of the two Horned Devils, and an Ogre Corrupted Chieftain are all hit. Each of them must make a DC 24 Dex save or take 44 Lightning damage (half-damage on a success)
On cue, Clarac rushes into the room and looks for any enemy still standing (focusing on the devils first) after the awesome power of Vrox and Lord Akkron's attacks.
Khessa easily parries the attacks of the cultist who comes to attack her and, before he can regain his guard... she counterattacks with lightning speed!
[[ OOC: @Aaggie - do you plan to post an updated map? Vrox would like to ensure that he's not too close to anything big and nasty, but it's not clear to me where everyone is now. It also sounds like there might be additional enemies in the areas of the map that were initially not visible / blacked out. ]]
This post has potentially manipulated dice roll results.
Round 2: Tyekanik
With the Horned Devil down, Tyekanik turns his rage against the next closest opponent. He recklessly throws himself at the ogre in the NE corner of the room. If it falls, he strikes at the ogre in the middle of the room, who is also within his reach.
Movement: None this round. Tyek is currently Large and doesn't have room to move out of the north side of the room, but with a 15-ft reach, he has no problem reaching his two targets. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder), targeting the northmost ogre or (if he kills that one) the middle ogre. Attack 1: 34, Damage: 25 (thunder) + 15 (force) = 40 (total) Attack 2: 36, Damage: 37 (thunder) + 27 (force) = Unable to parse dice roll. (total) Bonus Action: if either of the attacks was a critical hit or reduced a creature to 0 HP, the Great Weapon Master feat allows him to make an extra attack as a bonus action.
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn. But if the attacker is affected by Prot. from Evil, and then it would still be a straight attack roll this round because Tyek is within 30-ft of Khessa. (Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.)
As Vrox blinked away the afterimage of the radiant light from his Dragon's Wrath Longbow, he saw Khessa charge into the chamber followed by Tyek (roaring) and the rest of the party. Vrox is happy to see that the cultists and devils turn their attention to the group instead of focusing on him. As the enemies move away from him, Vrox stows his shield so that he can have both hands free to fire his bow.
Vrox moves northeast toward the fires but looks toward the 3rd ogre and the room behind it. He suspects that the ogre may have been guarding something, thinking of the portal that Khessa and Lord Akkron barred in the other room. Vrox suddenly steps into another cloud of sparkling mist that smells of clover and honey, reappearing in the room at the top of the stairs of the room to the southeast.
Vrox fires two arrows at the head of the 3rd ogre, which is probably about level with him now, and the moves to the southeast corner of that room. He looks at the object in the center of the room to see what it is. Perception29
Movement: 10-ft of movement toward the fire. Then, after misty stepping into the southeast room, moving to the southeast corner of that room. Bonus Action: Misty Step (free use from Misty Wanderer feature) to move behind the ogre and into the room to the southeast Action: Two attacks on the southernmost ogre with Dragon's Wrath Longbow (150/600) Attack 1: 18 Damage: Unable to parse dice roll. (magical piercing) + Unable to parse dice roll. (radiant) = 0 (total) Attack 2: 26 Damage: 10 (magical piercing) + 13 (radiant) = 23 (total) The first hit does an additional 6 (psychic), or if it was a critical hit, 8 (psychic) Free Action: Stow shield
With the Horned Devil down, Tyekanik turns his rage against the next closest opponent. He recklessly throws himself at the ogre in the NE corner of the room. If it falls, he strikes at the ogre in the middle of the room, who is also within his reach.
Movement: None this round. Tyek is currently Large and doesn't have room to move out of the north side of the room, but with a 15-ft reach, he has no problem reaching his two targets. Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder), targeting the northmost ogre or (if he kills that one) the middle ogre. Attack 1: 26, Damage: 21 (thunder) + 23 (force) = 44 (total) Attack 2: 35, Damage: 24 (thunder) + 19 (force) = 43 (total) Bonus Action: if either of the attacks was a critical hit or reduced a creature to 0 HP, the Great Weapon Master feat allows him to make an extra attack as a bonus action.
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn. But if the attacker is affected by Prot. from Evil, and then it would still be a straight attack roll this round because Tyek is within 30-ft of Khessa. (Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.)
Both attacks strike, and severely wounds the ogre, who appears on his last legs
As Vrox blinked away the afterimage of the radiant light from his Dragon's Wrath Longbow, he saw Khessa charge into the chamber followed by Tyek (roaring) and the rest of the party. Vrox is happy to see that the cultists and devils turn their attention to the group instead of focusing on him. As the enemies move away from him, Vrox stows his shield so that he can have both hands free to fire his bow.
Vrox moves northeast toward the fires but looks toward the 3rd ogre and the room behind it. He suspects that the ogre may have been guarding something, thinking of the portal that Khessa and Lord Akkron barred in the other room. Vrox suddenly steps into another cloud of sparkling mist that smells of clover and honey, reappearing in the room at the top of the stairs of the room to the southeast.
Vrox fires two arrows at the head of the 3rd ogre, which is probably about level with him now, and the moves to the southeast corner of that room. He looks at the object in the center of the room to see what it is. Perception19
Movement: 10-ft of movement toward the fire. Then, after misty stepping into the southeast room, moving to the southeast corner of that room. Bonus Action: Misty Step (free use from Misty Wanderer feature) to move behind the ogre and into the room to the southeast Action: Two attacks on the southernmost ogre with Dragon's Wrath Longbow (150/600) Attack 1: 26 Damage: 15 (magical piercing) + 11 (radiant) = 26 (total) Attack 2: 24 Damage: 10 (magical piercing) + 5 (radiant) = 15 (total) The first hit does an additional 4 (psychic), or if it was a critical hit, 9 (psychic) Free Action: Stow shield
Both arrows strike. What you see in the room to the southeast appears to be a lair with a cooking fire and large cauldron in the center
Lord Akkron, trying to save his rapidly dwindling spell slots, targets the northern ogre and tries to finish it off with three beams of black ice. But first... he uses a first-level spell slot to hit the ogre with a hex
Ray of Entropy vs. Ogre Attack: 24 Damage: 7 (cold) + 5 (necrotic) = 25 Attack: 29 Damage: 1 (cold) + Unable to parse dice roll. (necrotic) = Unable to parse dice roll. Attack: 32 Damage: 6 (cold) + 1 (necrotic) = 7
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
(sorry, been having trouble keeping up with... well... much of anything, tbh).
Lord Akkron pauses a moment, then sighs and unleashes an 7th-level lighting storm at the death cultist who didn't get impaled by Khessa in the right half of the room (top half on the map). Four more bolts of lightning arc from the the Death Cultist towards the left side of the room, where two more Death Cultists, one of the two Horned Devils, and an Ogre Corrupted Chieftain are all hit. Each of them must make a DC 24 Dex save or take 44 Lightning damage (half-damage on a success)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
On cue, Clarac rushes into the room and looks for any enemy still standing (focusing on the devils first) after the awesome power of Vrox and Lord Akkron's attacks.
OOC:
Action: attack devils left standing --> 32 Damage: 15 (Magical Slashing) + 5 (Radiant) + 8 (Radiant) = 28
extra attack: 34 Damage: 16 (Magical Slashing) + 7 (Radiant) + 7 (Radiant) = 30
Adding divine smite on the critical hit: 27 radiant damage
Save Cultist 14
Save Cultist 16
Save Devil 1 10
Save Devil 2 1
Save ogre 20
Both attacks strike the smoldering devil
Sparhawk's attack the burning cult leader:Attack: 33 Damage: 20; Attack: 31 Damage: 20; Attack: 23 Damage: 20
Yoht attacks a horned devil: Attack: 16 Damage: 15; Attack: 30 Damage: 15; Attack: 31 Damage: 25
Maynard attacks the other devil: Attack: 21 Damage: Unable to parse dice roll.; Attack: 23 Damage: 15
The cult leader is down, both devils are down
An ogre attacks Tyek: Attack: 16 Damage: 22+9; Attack: 10 Damage: 22
The 2nd ogre turns to attack Sparhawk: Attack: 14 Damage: 38+9; Attack: 24 Damage: 22+9
A third ogre comes from a room to the southeast corner and attacks Yoht: Attack: 24 Damage: 22+9; Attack: 12 Damage: 22+9
A cultist attacks Khessa: Attack: 15 Damage: 14+11; Attack: 16 Damage: 14+11; Attack: 10 Damage: 14+11
the 2nd cultist attacks Clarac: Attack: 14 Damage: 14+11; Attack: 12 Damage: 14+11; Attack: 13 Damage: 14
the 3rd cultist also attacks Tyek: Attack: 8 Damage: 14+11; Attack: 17 Damage: 14+11; Attack: 15 Damage: 14+11
End of the round, your turn
Round 2
Khessa easily parries the attacks of the cultist who comes to attack her and, before he can regain his guard... she counterattacks with lightning speed!
Khessa's Multiattack with Wave of Sorrow:
Attack 1: 26 Damage: 33 (magical slashing) + 13 (acid) = 46
Attack 2: 31 Damage: 24 (magical slashing) + 19 (acid) = 43
Attack 3: 24 Damage: 27 (magical slashing) + 13 (acid) = 40
[[ OOC: @Aaggie - do you plan to post an updated map? Vrox would like to ensure that he's not too close to anything big and nasty, but it's not clear to me where everyone is now. It also sounds like there might be additional enemies in the areas of the map that were initially not visible / blacked out. ]]
Your attacks strike and finishes the cultist
Round 2: Tyekanik
With the Horned Devil down, Tyekanik turns his rage against the next closest opponent. He recklessly throws himself at the ogre in the NE corner of the room. If it falls, he strikes at the ogre in the middle of the room, who is also within his reach.
Movement: None this round. Tyek is currently Large and doesn't have room to move out of the north side of the room, but with a 15-ft reach, he has no problem reaching his two targets.
Action: Two Reckless Attacks with Annam's Greataxe as his Elemental Cleaver (thunder), targeting the northmost ogre or (if he kills that one) the middle ogre.
Attack 1: 34, Damage: 25 (thunder) + 15 (force) = 40 (total)
Attack 2: 36, Damage: 37 (thunder) + 27 (force) = Unable to parse dice roll. (total)
Bonus Action: if either of the attacks was a critical hit or reduced a creature to 0 HP, the Great Weapon Master feat allows him to make an extra attack as a bonus action.
Because of Reckless Attack, all attacks against Tyek have advantage until the start of his next turn.
But if the attacker is affected by Prot. from Evil, and then it would still be a straight attack roll this round because Tyek is within 30-ft of Khessa. (Disadvantage from Khessa's sacred idol cancels out Advantage on attacks because from Tyek's use of Reckless Attack.)
Round 2: Vrox
As Vrox blinked away the afterimage of the radiant light from his Dragon's Wrath Longbow, he saw Khessa charge into the chamber followed by Tyek (roaring) and the rest of the party. Vrox is happy to see that the cultists and devils turn their attention to the group instead of focusing on him. As the enemies move away from him, Vrox stows his shield so that he can have both hands free to fire his bow.
Vrox moves northeast toward the fires but looks toward the 3rd ogre and the room behind it. He suspects that the ogre may have been guarding something, thinking of the portal that Khessa and Lord Akkron barred in the other room. Vrox suddenly steps into another cloud of sparkling mist that smells of clover and honey, reappearing in the room at the top of the stairs of the room to the southeast.
Vrox fires two arrows at the head of the 3rd ogre, which is probably about level with him now, and the moves to the southeast corner of that room. He looks at the object in the center of the room to see what it is.
Perception 29
Movement: 10-ft of movement toward the fire. Then, after misty stepping into the southeast room, moving to the southeast corner of that room.
Bonus Action: Misty Step (free use from Misty Wanderer feature) to move behind the ogre and into the room to the southeast
Action: Two attacks on the southernmost ogre with Dragon's Wrath Longbow (150/600)
Attack 1: 18 Damage: Unable to parse dice roll. (magical piercing) + Unable to parse dice roll. (radiant) = 0 (total)
Attack 2: 26 Damage: 10 (magical piercing) + 13 (radiant) = 23 (total)
The first hit does an additional 6 (psychic), or if it was a critical hit, 8 (psychic)
Free Action: Stow shield
Both attacks strike, and severely wounds the ogre, who appears on his last legs
Both arrows strike. What you see in the room to the southeast appears to be a lair with a cooking fire and large cauldron in the center
Who is next?
Clarac and Akkron, I think
Lord Akkron, trying to save his rapidly dwindling spell slots, targets the northern ogre and tries to finish it off with three beams of black ice. But first... he uses a first-level spell slot to hit the ogre with a hex
Ray of Entropy vs. Ogre
Attack: 24 Damage: 7 (cold) + 5 (necrotic) = 25
Attack: 29 Damage: 1 (cold) + Unable to parse dice roll. (necrotic) = Unable to parse dice roll.
Attack: 32 Damage: 6 (cold) + 1 (necrotic) = 7
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!