Megan takes a few deep breaths then climbs back up in the seat of the carriage. "Apologies? Man! You all are incredible. I am thanking my lucky stars I didn't run into this crew on my own on the way to finding you all."
Ernie finally dares to poke his head out from between his knees and looks around him. Seeing the sheep he is completely confused, but doesn't say anything. Looking up towards Necyra, he finally asks, "What now?"
"Just a little bump in the road, Ernie! No worries. No worries at all! How 'bout we round up the passengers, and let's get going while the gettin's good!" Necyra responds back. She'll then land in front of the horses, and speak to them in a calming voice, making sure they're okay.
She'll then holler to the rest of the crew "All right you doggies, round 'em up and move 'em out! We got a little kiddo to find and a creepy clown guy to murder!"
"Incredible? Well thank you, incredible at making a mess I suppose."Myles calmly answer with a slight grin, glancing out the carriage window at the flock of sheep running around and Siszhu trying to bring them all to a hopefully not too messy slaughter. "Anyway, you go back to rest now Megan and we'll soon be on our way again."He adds, starting to magically clean himself up after the fight, making a mental not of asking Necyra to mend his shirt before they embark on their journey into Happy Jack's Funhouse.
Neph puts away his swords, saying “Righto To’Kurr, give them to him if there are not too many more bumps in the road. I want to take a little nap after that bit of fun, that scimitar sliced me across the shoulder…”. Neph climbs back into the carriage and sits in the corner, wiping the sweat off his brow. (Short rest?)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“We should move on before considering making camp,” Siszhu notes. “Could always be more that come looking for friends.”
Besides the unusual cautionary note from Siszhu, he cares not if the rest on the journey or indeed do stop for a real rest. He’s had his daily taste of violence and is happy enough.., for now.
"They don't STAY sheep, right Necrya?" Siszhu asks as he tries to swat away the pesky pixies buzzing about him. "They return to what they were? Follow tracks? Seek revenge?"
Necrya rounds up the conjured pixies, and one-by-one gives them a great big hug before releasing them to the wilds.
After fluttering down to the ground, she gingerly steps over the pools of blood that exist all over the place, thanks to Siszhu's kick @$$ fighting skills. Flicking a piece of lint off of her cloak, she absentmindedly responds to Siszhu "Oh, they'll turn back into their normal ugly selves in an hour. Feel free to put 'em out of their misery, and I'll have nature clean up after ourselves."
She then notices Myles futzing over his torn shirt, and knowing how much he desires a pristine visage, she casts Mending on his shirt, quickly restoring it back to pristine normal.
"Remember to eat your daily dose of fruits, everyone! Need all those vitamins to keep your body and mind healthy!" (OOC: eat your Goodberries, which each add back +4 HP) (OOC: if you need further healing, let me know!)
Nephvir nods to Necrya, popping the goodberry into his mouth. “Mmmm. Blueberry this time. I like it.” He rubs his shoulder, pain easing in it. His head leans up against the side of the carriage and he starts to meditate, his eyes glassing over, and then dreaming for a while,, the rhythmic bumping and moving occasionally jostling him, but he has learned to go into his trance in the most difficult of circumstances. After four hours he awakens, watching the road and making mental notes about their directions, also watching for any other highwaymen that may be lurking.. (Long rest taken)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As you all climb in the carriage leaving your new sheep friends behind, Ernie cracks the reins and gets the carriage going to Fernwood. "You all take a rest and trust me, I'll wake ya if I see anything untowards."
Megan tries her best to relax on the carriage, but about every bump on the road makes her eyes pop open and with the exhaustion she previously had, she's in pretty bad shape by the time you all arrive.
As Fernwood comes into view, it seems like a pleasant, well cared for little village. Seeing a small stables at the edge of town, Ernie draws the carriage over to it and calls out. As he is doing that and you all pile out, you notice red, green, and blue flashing lights, bouncing off low-hanging clouds coming from what you can only assume is the town square. The smell of sweets and grilled foods, along with the faint notes of a pipe organ, dance on the air.
Ernie quietly speaks up, "There is uh, no one here. And I'm supposed to just drop you off and head home. I'm going to stay a bit, give the beasts a rest, water and feed them. Thanks for uh, not letting me die back there."
"It would have been quite impolite of us if we had."Myles says with a quick smile to the driver as he steps down from the carriage, briefly stretching his limbs after sleeping reasonably well in the seat of the carriage. He then helps Megan out of the carriage. "Now, you just point us in the direction of that house and get yourself to safety."He says with a reassuring smile. "And maybe if you tell us where you want your son taken once we find him."
Siszhu hops off the carriage and starts stretching. He makes noises, things pop and creak, it’s a bit disconcerting actually…
“Guess we follow the lights,” he half asks Megan, half suggests to the rest.
“Taking off?” He asks Ernie, feigning concern. He’s not a good actor and it’s quite obvious he doesn’t care if Ernie lives or dies. “Those sheep will be some pissed off bandits by now. And you helped kill their friends. Might be safer to wait for us to finish up here and escort you back home… But your call.”
Intimidation? 2-1 for a 1… lol, Siszhu is just a sweetiepie!
Nephvir steps out of the carriage and starts going through a seemingly common stretching routine for him. He pulls out his longbow and holds it in his hand, ready to do some scouting. “I can scout ahead whenever you would like, get the drop on ‘em, just say the word…the Cat is anxious to prowl..”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Helped kill their friends?! Why, I did nothing of the sort!" Ernie looks back the way you came and his shoulders droop, "Well, if you hurry back I might still be here."
Megan nods when the colored lights are mentioned but can't garner any more energy than that. She does watch as Nephvir starts going through a stretching routine, an eyebrow raised in curiosity.
Necrya is also enamored with Nephvir's stretching, and quietly golf claps when he reaches to the sky for a particular sultry leg and arm stretch. "Bravo! More! Bravo!" she cat calls.
Before they all start for the colored lights, she picks up some dead leaves from the ground, crumples them up into a little ball, and concentrates on the ball intently until the ball magically goes up in flame. The flame instantly goes out, and in its place is a scattering of ashes, which she blows into the wind. Abruptly, a veil of shadows and silence appears around her, and to those of you within 30 feet, all appears as normal. For those outside of that 30 foot bubble, we all appear to have vanished from reality.
Siszhu waits for Nephvir to take off ahead and scout the way... And then waits a little bit more for them to actually get out ahead a decent distance.
"C'mon," he finally hisses impatiently. "The kid ain't getting any more aliver." With that cheery thought, he starts off towards the light in much the same direction as Nephvir headed.
To'Kurr offers Neph his pipe if he wants to try them.
"Totally a bit of this and a bit of that, dude," To'Kurr says. "But I've got some groovy experimental stuff in here too for later."
Megan takes a few deep breaths then climbs back up in the seat of the carriage. "Apologies? Man! You all are incredible. I am thanking my lucky stars I didn't run into this crew on my own on the way to finding you all."
Ernie finally dares to poke his head out from between his knees and looks around him. Seeing the sheep he is completely confused, but doesn't say anything. Looking up towards Necyra, he finally asks, "What now?"
"Just a little bump in the road, Ernie! No worries. No worries at all! How 'bout we round up the passengers, and let's get going while the gettin's good!" Necyra responds back. She'll then land in front of the horses, and speak to them in a calming voice, making sure they're okay.
She'll then holler to the rest of the crew "All right you doggies, round 'em up and move 'em out! We got a little kiddo to find and a creepy clown guy to murder!"
Last to know and first to be blamed...
As a free action, can I regret my life choices?
To'Kurr stands up after going through the wizard's pockets.
"Couple of coins," To'Kurr says, showing Neph the 15 gold coins the wizard had. "Oh wow, whoa. Might be a good tip for Ernie, dude."
He makes sure he has all of his pouches, packs, and equipment before getting back into the carriage.
"Incredible? Well thank you, incredible at making a mess I suppose." Myles calmly answer with a slight grin, glancing out the carriage window at the flock of sheep running around and Siszhu trying to bring them all to a hopefully not too messy slaughter. "Anyway, you go back to rest now Megan and we'll soon be on our way again." He adds, starting to magically clean himself up after the fight, making a mental not of asking Necyra to mend his shirt before they embark on their journey into Happy Jack's Funhouse.
(Prestidigitation)
Neph puts away his swords, saying “Righto To’Kurr, give them to him if there are not too many more bumps in the road. I want to take a little nap after that bit of fun, that scimitar sliced me across the shoulder…”. Neph climbs back into the carriage and sits in the corner, wiping the sweat off his brow. (Short rest?)
A wizard is never late, nor is he early, he arrives precisely when he means to.
“We should move on before considering making camp,” Siszhu notes. “Could always be more that come looking for friends.”
Besides the unusual cautionary note from Siszhu, he cares not if the rest on the journey or indeed do stop for a real rest. He’s had his daily taste of violence and is happy enough.., for now.
To'Kurr looks back out of the carriage to see Siszhu still over by the sheep.
"Whoa, Siszhu, dude. They're, like, defeated, man," To'Kurr says. "Let them eat their grass and let's split, man."
"They don't STAY sheep, right Necrya?" Siszhu asks as he tries to swat away the pesky pixies buzzing about him. "They return to what they were? Follow tracks? Seek revenge?"
Necrya rounds up the conjured pixies, and one-by-one gives them a great big hug before releasing them to the wilds.
After fluttering down to the ground, she gingerly steps over the pools of blood that exist all over the place, thanks to Siszhu's kick @$$ fighting skills. Flicking a piece of lint off of her cloak, she absentmindedly responds to Siszhu "Oh, they'll turn back into their normal ugly selves in an hour. Feel free to put 'em out of their misery, and I'll have nature clean up after ourselves."
She then notices Myles futzing over his torn shirt, and knowing how much he desires a pristine visage, she casts Mending on his shirt, quickly restoring it back to pristine normal.
"Remember to eat your daily dose of fruits, everyone! Need all those vitamins to keep your body and mind healthy!" (OOC: eat your Goodberries, which each add back +4 HP) (OOC: if you need further healing, let me know!)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Nephvir nods to Necrya, popping the goodberry into his mouth. “Mmmm. Blueberry this time. I like it.” He rubs his shoulder, pain easing in it. His head leans up against the side of the carriage and he starts to meditate, his eyes glassing over, and then dreaming for a while,, the rhythmic bumping and moving occasionally jostling him, but he has learned to go into his trance in the most difficult of circumstances. After four hours he awakens, watching the road and making mental notes about their directions, also watching for any other highwaymen that may be lurking.. (Long rest taken)
A wizard is never late, nor is he early, he arrives precisely when he means to.
As you all climb in the carriage leaving your new sheep friends behind, Ernie cracks the reins and gets the carriage going to Fernwood. "You all take a rest and trust me, I'll wake ya if I see anything untowards."
Megan tries her best to relax on the carriage, but about every bump on the road makes her eyes pop open and with the exhaustion she previously had, she's in pretty bad shape by the time you all arrive.
As Fernwood comes into view, it seems like a pleasant, well cared for little village. Seeing a small stables at the edge of town, Ernie draws the carriage over to it and calls out. As he is doing that and you all pile out, you notice red, green, and blue flashing lights, bouncing off low-hanging clouds coming from what you can only assume is the town square. The smell of sweets and grilled foods, along with the faint notes of a pipe organ, dance on the air.
Ernie quietly speaks up, "There is uh, no one here. And I'm supposed to just drop you off and head home. I'm going to stay a bit, give the beasts a rest, water and feed them. Thanks for uh, not letting me die back there."
"It would have been quite impolite of us if we had." Myles says with a quick smile to the driver as he steps down from the carriage, briefly stretching his limbs after sleeping reasonably well in the seat of the carriage. He then helps Megan out of the carriage. "Now, you just point us in the direction of that house and get yourself to safety." He says with a reassuring smile. "And maybe if you tell us where you want your son taken once we find him."
Siszhu hops off the carriage and starts stretching. He makes noises, things pop and creak, it’s a bit disconcerting actually…
“Guess we follow the lights,” he half asks Megan, half suggests to the rest.
“Taking off?” He asks Ernie, feigning concern. He’s not a good actor and it’s quite obvious he doesn’t care if Ernie lives or dies. “Those sheep will be some pissed off bandits by now. And you helped kill their friends. Might be safer to wait for us to finish up here and escort you back home… But your call.”
Intimidation? 2-1 for a 1… lol, Siszhu is just a sweetiepie!
To'Kurr blinks several times when he wakes up as the carriage stops.
"Oh whoa, man. Look those groovy lights," To'Kurr says, watching the coloured lights bouncing off the clouds.
He fidgets around with his gear, rummaging around in this packs of herbs and whatnots.
Nephvir steps out of the carriage and starts going through a seemingly common stretching routine for him. He pulls out his longbow and holds it in his hand, ready to do some scouting. “I can scout ahead whenever you would like, get the drop on ‘em, just say the word…the Cat is anxious to prowl..”
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Helped kill their friends?! Why, I did nothing of the sort!" Ernie looks back the way you came and his shoulders droop, "Well, if you hurry back I might still be here."
Megan nods when the colored lights are mentioned but can't garner any more energy than that. She does watch as Nephvir starts going through a stretching routine, an eyebrow raised in curiosity.
Necrya is also enamored with Nephvir's stretching, and quietly golf claps when he reaches to the sky for a particular sultry leg and arm stretch. "Bravo! More! Bravo!" she cat calls.
Before they all start for the colored lights, she picks up some dead leaves from the ground, crumples them up into a little ball, and concentrates on the ball intently until the ball magically goes up in flame. The flame instantly goes out, and in its place is a scattering of ashes, which she blows into the wind. Abruptly, a veil of shadows and silence appears around her, and to those of you within 30 feet, all appears as normal. For those outside of that 30 foot bubble, we all appear to have vanished from reality.
Necyra casts Pass without Trace. It lasts for one hour.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Siszhu waits for Nephvir to take off ahead and scout the way... And then waits a little bit more for them to actually get out ahead a decent distance.
"C'mon," he finally hisses impatiently. "The kid ain't getting any more aliver." With that cheery thought, he starts off towards the light in much the same direction as Nephvir headed.
"Outta sight, man. Neckie's doing the silent shadow ball," To'Kurr says.
He gathers his gear and speeds up to stick within the 30' bubble.
Stealth if needed: (5+2+10) = 17