Rindelk's firebolt and Katerielle's crossbow bolt both hit the shimmering field surrounding Glasstaff and bounce off. The shimmering field fades away and Glasstaff growls in frustration saying, "Meddling fools, you know not what trouble you blindly wade into. We shall see each other sooner than later!"
With that, Glasstaff shifts (casts misty step as a bonus action) to C4 and runs out the southern laboratory door and you lose sight of him.
Elila moves to D5, has 5 more feet of her movement, still has an Action (which she can use to dash, ie: move again) and a bonus action. She does not see Glasstaff from D5.
With a full movement, Elila moves straight across the room with the dead gamblers (to B12).
With a full sprint, Leek the Dire Wolf slips by Rindelk, heads out of the laboratory, runs up the stairs, around Kitryn, leaps over the crevasse and stops in front of Glasstaff (to K9, lol), blocking his way.
Rindelk uses his action to summon Klednir into the room with the crevasse from his pocket dimension and orders it to the southern exit leading to the forest. It spawns at i8 and it flies to i19.
Katerielle moves onto the stairs, a little behind Kitryn.
Glasstaff, blocked by Leek the Dire Wolf, growls in frustration and once again casts misty step to teleport next to the other bridge. Then he runs towards the cistern.
Elila continues to run south and up the southern stair well. (still has an action she can use to dash, ie: move again).
Leek the Dire Wolf uses movement and action to once again get in front of Glasstaff, who was looking for the now missing package he placed in the cistern.
Inspiration from a bard allows you to roll a dice and add it to your total. DM inspiration is like having advantage.
I may have mixed up the two when I was starting, but I know the difference now.
Also, you know from Rindelk that mage armor lasts 8 hours. What this guy is using lasts 1 round.
I will keep trying to maul this bastard
Dire wolf Leek Bitee Bite Bite: Attack: 17 Damage: 11
Not round 3 yet. I'm pretty sure this move will be invalid, so just going to skip it.
Rindelk casts Firebolt!
Attack: 12 Damage: 4
Kat fires xbow! - Attack: 7 Damage: 3
Rindelk's firebolt and Katerielle's crossbow bolt both hit the shimmering field surrounding Glasstaff and bounce off. The shimmering field fades away and Glasstaff growls in frustration saying, "Meddling fools, you know not what trouble you blindly wade into. We shall see each other sooner than later!"
With that, Glasstaff shifts (casts misty step as a bonus action) to C4 and runs out the southern laboratory door and you lose sight of him.
Elila goes next, then everyone else.
Rindelk instructs Kled to chase in the direction that Glasstaff fled, likely the exist to the woods.
Well, then, Dire wolf Leek will run after Gladstaff...
Elila moves to D5
Elila moves to D5, has 5 more feet of her movement, still has an Action (which she can use to dash, ie: move again) and a bonus action. She does not see Glasstaff from D5.
Move Elila to C11.
With a full movement, Elila moves straight across the room with the dead gamblers (to B12).
With a full sprint, Leek the Dire Wolf slips by Rindelk, heads out of the laboratory, runs up the stairs, around Kitryn, leaps over the crevasse and stops in front of Glasstaff (to K9, lol), blocking his way.
Rindelk uses his action to summon Klednir into the room with the crevasse from his pocket dimension and orders it to the southern exit leading to the forest. It spawns at i8 and it flies to i19.
(Katerielle's turn).
Whose move is it? I want to roll attack, but don't want it to be NEGATED like last one! :)
Katerielle, then Glasstaff.
move kat to e7
Katerielle moves onto the stairs, a little behind Kitryn.
Glasstaff, blocked by Leek the Dire Wolf, growls in frustration and once again casts misty step to teleport next to the other bridge. Then he runs towards the cistern.
(Elila's turn, then everyone else)
move elila to d15
If I can get to him and attack I will. If not, block his path again.
Attack (if I can) Attack: 18 Damage: 7
sigh...
Elila continues to run south and up the southern stair well. (still has an action she can use to dash, ie: move again).
Leek the Dire Wolf uses movement and action to once again get in front of Glasstaff, who was looking for the now missing package he placed in the cistern.
(Kitryn, Rindelk and Katerielle can act.)