Quinn ducks against the exterior wall of the staircase, listening for any sounds from within – but hears nothing but the wind in the trees and distant birdcalls.
Jurgen, followed by Kimberley, explores a little further east, his scale mail clanking and jingling noisily. He sees no entrances on the north side of the tower – just rubble, collapsed towers, and dark arrow slits.
Syzygy, after holding back and assessing the situation decides to move along behind Quinn. stealth 12.
As Syzygy approaches the castle he takes a quick scan of the ground to see if he can ascertain if this is a likely used entry, a flow of foot prints or are the goblins likely entering elsewhere.
Syzygy ducks down near Quinn against the stairs. He sees fairly fresh footprints – both from small bare feet and larger boots, but they are broken and haphazard and Syzygy can't make out much in the way of directional patterns.
"I'm heading to that turret there." He nods his head in the direction of the southwestern turret.
Quinn remains crouched down and scurries along the wall. He rounds the curve slowly, keeping his back to the wall and his longbow at the ready. He stops next to the rubble pile on the just around the bend of the castle turret.
He stops, slows his breathing and slows his heart rate. He looks at the crumbling tower, to see if there' any openings.
DM: What is the state of this tower? Is the cave in baring access or can one crawl up and into the tower? Does the iron door appear to be a solid door more like a portculis?
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Hugging the wall, Quinn circles the southwest edge of the castle.
The collapsed wall and tower here looks impenetrable without picks and shovels. It's a dense mess of mortared fill mixed with foot-thick stone blocks, together with centuries of dirt, lichen, moss, and small plant growth.
The door on the south side looks like it functions as a postern gate, and looks relatively solid and intact. (It's not a portcullis.) You can't tell if it's locked or trapped from this distance, but it looks functional and relatively undamaged.
This post has potentially manipulated dice roll results.
Bryony decides to follow Quinn and Syzygy, her small feet making little noise as she tags after them like a shadow. When she sees the postern gate, she whispers to Quinn, "I can see if it's locked." She sneaks up to the door and investigates the lock mechanism.
Clinging to the shadows at the edge of the castle wall and staying well below the arrow slits, Bryony approaches the iron door. Giving it a good look-over and gingerly testing it, she discovers that the door is... locked. There is an accessible lock mechanism to potentially pick, however, should she want to try.
Bryony gives her tools a shot, but can't get the door open. It's a solid lock.
Jurgen and Kimberley sneak through the woods and get a look at the east side of the castle - more collapsed towers, more arrow slits, no new entrances. (There's a small clearing to the south, so roll a fresh Stealth check if you want to continue circumnavigating to the southeast area.)
Bryony mutters an unladylike curse under her breath as the lock stubbornly refuses to open. She sighs and turns back to Quinn with a shake of her head. "I can't get it," she says. "It could probably be forced, but that would be noisy."
( Kimberley will Help)
Quinn ducks against the exterior wall of the staircase, listening for any sounds from within – but hears nothing but the wind in the trees and distant birdcalls.
Jurgen, followed by Kimberley, explores a little further east, his scale mail clanking and jingling noisily. He sees no entrances on the north side of the tower – just rubble, collapsed towers, and dark arrow slits.

Syzygy, after holding back and assessing the situation decides to move along behind Quinn.
stealth 12.
As Syzygy approaches the castle he takes a quick scan of the ground to see if he can ascertain if this is a likely used entry, a flow of foot prints or are the goblins likely entering elsewhere.
survival: 7
Syzygy ducks down near Quinn against the stairs. He sees fairly fresh footprints – both from small bare feet and larger boots, but they are broken and haphazard and Syzygy can't make out much in the way of directional patterns.
He whispers to Syzygy very softly.
"I'm heading to that turret there." He nods his head in the direction of the southwestern turret.
Quinn remains crouched down and scurries along the wall. He rounds the curve slowly, keeping his back to the wall and his longbow at the ready. He stops next to the rubble pile on the just around the bend of the castle turret.
He stops, slows his breathing and slows his heart rate. He looks at the crumbling tower, to see if there' any openings.
DM: What is the state of this tower? Is the cave in baring access or can one crawl up and into the tower? Does the iron door appear to be a solid door more like a portculis?
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Kimberley quietly asked Jurgen if they should circle round the entire structure.
Hugging the wall, Quinn circles the southwest edge of the castle.
The collapsed wall and tower here looks impenetrable without picks and shovels. It's a dense mess of mortared fill mixed with foot-thick stone blocks, together with centuries of dirt, lichen, moss, and small plant growth.
The door on the south side looks like it functions as a postern gate, and looks relatively solid and intact. (It's not a portcullis.) You can't tell if it's locked or trapped from this distance, but it looks functional and relatively undamaged.
Bryony decides to follow Quinn and Syzygy, her small feet making little noise as she tags after them like a shadow. When she sees the postern gate, she whispers to Quinn, "I can see if it's locked." She sneaks up to the door and investigates the lock mechanism.
Investigation - 9
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Stealth - 12
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Clinging to the shadows at the edge of the castle wall and staying well below the arrow slits, Bryony approaches the iron door. Giving it a good look-over and gingerly testing it, she discovers that the door is... locked. There is an accessible lock mechanism to potentially pick, however, should she want to try.
Jurgen continues on around the castle. Looking for an entrance.
Perception 20
Stealth 13
D&D since 1984
Bryony attempts to pick the lock with her thieves' tools.
Dexterity - 12
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
I forgot to add proficiency bonus so +2 to that, but 12 is still pretty bad. :(
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
KImberley follows and Helps where needed.
Bryony gives her tools a shot, but can't get the door open. It's a solid lock.
Jurgen and Kimberley sneak through the woods and get a look at the east side of the castle - more collapsed towers, more arrow slits, no new entrances. (There's a small clearing to the south, so roll a fresh Stealth check if you want to continue circumnavigating to the southeast area.)
Quinn stays put as he watches Bryony work the lock. He continues to scan the surroundings, keeping an eye out the crew or any unwanted visitors.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony mutters an unladylike curse under her breath as the lock stubbornly refuses to open. She sighs and turns back to Quinn with a shake of her head. "I can't get it," she says. "It could probably be forced, but that would be noisy."
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Syzygy stays on his current side of the castle but moved to keep Quinn in sight
Jurgen will return back the front and regroup. He’ll have Draco keep an eye out.
D&D since 1984
Kimberley heads over to Bryony at the door and mimes kicking it in...