Still morphed into Glasstaff, Syzygy's peek goes unnoticed. The party continues inside as Jurgen changes back into his armor, and the rest of you plot your next steps.
After getting his armor and weapons situated, Jurgen agrees with the 'pounce' method of dealing with our gobins. "What do you all say?" he asks, not wanting to drive a singular decision.
She reached forward and asked Selune to bless Jurgen.
( Blessing of the Blood-Drenched Moon. For 10 minutes, the blessed creature has advantage on attack rolls against a target if at least one of the blessed creature’s allies is within 5 ft. of the target and the ally isn’t incapacitated. )
I believe the plan is for everyone except Syzygy to stack outside of the door leading into the dining hall. Syzygy/Glasstaff will walk in, work his magic and try to lure the goblins into our trap. If that fails we rush in and take it from there.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
(So Syzygy should lead the next scene, if he intends to walk in first as Glasstaff. He should roll a Performance or Deception check as he does - his choice.)
(If the rest of you are waiting in the wings ready to pounce if things go south, you should roll a Stealth check. Also, indicate what order you would enter the room, and what might trigger you to do so. The ruined hallway is fairly confined; some of you may have to wait outside, or further north inside the ruins. Jurgen receives the benefits of the Blessing of the Blood-Drenched Moon in any upcoming combat. If there are any other actions you wish to take in preparation, state them now. The light inside is Dim, so you have disadvantage on any Perception checks that rely on sight.)
There is something about fear the tastes sweet to the shadarkai. So he savours it a moment before swallowing it and pushes through the door with an arrogance only a wizard could possess. “Ahoy, Goblins of Cragmaw. Yes, tis the great wizard and worker of the weave, Glasstaff, with business from The Spider. He looks around, “ahh I see I’ve missed supper…never mind… Your security is seriously lacking by the way.” Syzygy is nervous about his own drabbish grey threads not cutting it relative to the pompous wizard’s reputation. “I have had a rather long and arduous journey, with a few mishaps, let’s make haste to settle me in so we can get to business. Now send one of your strong arms to carry some alcoholic supplies left just outside.” “Chop chop.” He claps his hands as if the goblins were a magic lamp you could turn on with a percussive sound.
Syzygy would then approach the end of the table and begin removing a few bits and bobs from his components pouch, some moss and bit of iron etc. “Once, the booze is brought in I can begin the information session.
Syzygy slowly and casually continues to unpack a vial of yellow sand, some crushed blue beetle shells. he awaits any questions, but mostly to see if they’ll go for the bait. If his team can pick off any of the goblins quietly he will continue to distract/trick. If they blow cover he will hit ‘em with a colour spray.
[im not sure how everyone will arrange themselves but I tried to leave open possibility to lure a couple of goblins outside]
This post has potentially manipulated dice roll results.
Bryony watches with amazement as Syzygy is able to transform himself into Glasstaff. Turning into a dragonborn was impressive enough, but the effect now is so realistic she's half-tempted to attack Syzygy because it's so convincing to her. She knows that the real Glasstaff is currently imprisoned back in Phandalin though, thanks to their hard work. She follows her friends inside the castle. She will position herself just around the corner from the short hallway that leads to the dining hall. If any goblins leave the dining hall and head towards them, she'll be ready with her blades to give them a warm welcome.
This post has potentially manipulated dice roll results.
The raucous party stops suddenly as all eyes turn to "Glasstaff". Startled, the goblins look at each other with confusion, and then to the tough-looking goblin in the chain shirt. (Oh just some goblin Intelligence checks as they try to make sense of what they just heard from a very convincing human wizard: 8, 8.)
Following Quinn, Bryony steps in and north, noting that any passageway to the southeast is completely blocked. There is a heavy canvas covering some cavity to the north, however.
(To be continued later today – I'll let Kimberley and Jurgen have a chance to weigh in.)
“Correct, but we all belong to the Spider in some twisted way. ..You left the door unlocked. But I’ve got too much on my plate to worry about that…As for the “lady elf’ you mention, she could not join us just yet. Syzygy move a bit further into the room making space for the passing goblins. “Don’t scratch the dragon gizmo, please.”
Quinn hears the orders indicating three goblins are on the move. He holds up three fingers and motions to the others that three goblins are walking. Though Quinn is unsure of where they're moving, he hears Syzygy direct someone not to touch the dragon and he knows they're coming their way.
He motions for the others to back up. He grips his axe with a two handed grip and takes a deep breath to settle his nerves.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
(The lead goblin is about to come face-to-face with Quinn, followed by two more right behind it. How do you want to proceed?
If this is about to turn into a fight, go ahead and roll initiative... Syzygy: (No Stealth) May act in normal initiative order (to be rolled next.) Draco: (No Stealth) May act in normal initiative order. Quinn: Stealth: 19. About to be seen.He may act now with surprise and is within melee range of the lead goblin and/or a ranged attack of the other two. Kimberley: About to be seen. Roll Stealth. (If she rolls a 9 or higher, she may act now with surprise and may use a regular ranged attack against any of three. Bryony: Stealth: 9. Currently unseen. She may act now with surprise and may use a ranged attack with advantage against the lead goblin only. Jurgen: Stealth: 10. Currently unseen. He may act now with surprise and may use a ranged attack with advantage against the lead goblin only. I'll roll initiative for the goblins forthwith, once you let me know your immediate intentions.
...But if you don't intend to enter combat yet, please post what you want to do next!)
Syzygy/Glasstaff takes out his mess kit and places it on the table covered in the grotty banquette.
he’s practicing words in his head: ‘oh no, the pesky adventurers have followed me here! Protect me or the Spider will have your heads.’ ready to feign surprise when the attack begins.
[ooc. Initiative 15. But maybe I rolled to early.]
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Still morphed into Glasstaff, Syzygy's peek goes unnoticed. The party continues inside as Jurgen changes back into his armor, and the rest of you plot your next steps.
What do you all do next?
After getting his armor and weapons situated, Jurgen agrees with the 'pounce' method of dealing with our gobins. "What do you all say?" he asks, not wanting to drive a singular decision.
D&D since 1984
'I'm ready. Let's move before they finish their meal."
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Kimberley grinned a wolfish grin, " Lead on."
She reached forward and asked Selune to bless Jurgen.
( Blessing of the Blood-Drenched Moon. For 10 minutes, the blessed creature has advantage on attack rolls against a target if at least one of the blessed creature’s allies is within 5 ft. of the target and the ally isn’t incapacitated. )
(How do you want to proceed?)
OOC:
I believe the plan is for everyone except Syzygy to stack outside of the door leading into the dining hall. Syzygy/Glasstaff will walk in, work his magic and try to lure the goblins into our trap. If that fails we rush in and take it from there.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Syzygy gives a knowing nod to Quinn, knowing he’d get the plan.
(OOC. and convert it into a high fantasy Rambo strategy breakdown)
(So Syzygy should lead the next scene, if he intends to walk in first as Glasstaff. He should roll a Performance or Deception check as he does - his choice.)
(If the rest of you are waiting in the wings ready to pounce if things go south, you should roll a Stealth check. Also, indicate what order you would enter the room, and what might trigger you to do so. The ruined hallway is fairly confined; some of you may have to wait outside, or further north inside the ruins. Jurgen receives the benefits of the Blessing of the Blood-Drenched Moon in any upcoming combat. If there are any other actions you wish to take in preparation, state them now. The light inside is Dim, so you have disadvantage on any Perception checks that rely on sight.)
Quinn is right behind Syzygy.
“‘Syzygy, l’ll be right behind you. I speak their language so I can listen in and gauge if they’re falling for the trap or not.
Everyone else, follow my lead if I rush in. We have to move fast If things go south.”
Stealth check: 19
OOC:
Quinn will be right at the door to the dining hall, back to the wall facing south and listening in to the interaction.
Goblins are Quinn’s favored enemy and he speaks goblin fluently. He’ll listen in relay info to the team the best he can to the team.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
There is something about fear the tastes sweet to the shadarkai. So he savours it a moment before swallowing it and pushes through the door with an arrogance only a wizard could possess.
“Ahoy, Goblins of Cragmaw. Yes, tis the great wizard and worker of the weave, Glasstaff, with business from The Spider. He looks around, “ahh I see I’ve missed supper…never mind… Your security is seriously lacking by the way.” Syzygy is nervous about his own drabbish grey threads not cutting it relative to the pompous wizard’s reputation. “I have had a rather long and arduous journey, with a few mishaps, let’s make haste to settle me in so we can get to business. Now send one of your strong arms to carry some alcoholic supplies left just outside.” “Chop chop.” He claps his hands as if the goblins were a magic lamp you could turn on with a percussive sound.
Syzygy would then approach the end of the table and begin removing a few bits and bobs from his components pouch, some moss and bit of iron etc. “Once, the booze is brought in I can begin the information session.
Syzygy slowly and casually continues to unpack a vial of yellow sand, some crushed blue beetle shells. he awaits any questions, but mostly to see if they’ll go for the bait. If his team can pick off any of the goblins quietly he will continue to distract/trick. If they blow cover he will hit ‘em with a colour spray.
[im not sure how everyone will arrange themselves but I tried to leave open possibility to lure a couple of goblins outside]
Deception: 25
Bryony watches with amazement as Syzygy is able to transform himself into Glasstaff. Turning into a dragonborn was impressive enough, but the effect now is so realistic she's half-tempted to attack Syzygy because it's so convincing to her. She knows that the real Glasstaff is currently imprisoned back in Phandalin though, thanks to their hard work. She follows her friends inside the castle. She will position herself just around the corner from the short hallway that leads to the dining hall. If any goblins leave the dining hall and head towards them, she'll be ready with her blades to give them a warm welcome.
Stealth - 10
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
The raucous party stops suddenly as all eyes turn to "Glasstaff". Startled, the goblins look at each other with confusion, and then to the tough-looking goblin in the chain shirt. (Oh just some goblin Intelligence checks as they try to make sense of what they just heard from a very convincing human wizard: 8, 8.)
Following Quinn, Bryony steps in and north, noting that any passageway to the southeast is completely blocked. There is a heavy canvas covering some cavity to the north, however.
(To be continued later today – I'll let Kimberley and Jurgen have a chance to weigh in.)
Jurgen will stay back but will have Draco move next to Syzygy to keep him safe.
Stealth for Jurgen - 10
D&D since 1984
Kimberley moves up in front of Jurgen but behind the others.
Some of the goblins stand up at the talk of bringing in "booze" but they pause to look to their chain-shirted boss for approval, first.
"Yer with the Spider?" asks the Boss in Common to Syzygy. "I heard o' you. How'd you get in here? You with that elf lady, I figger?"
He turns to the filthy cooks and diners and switches to Goblin language.
"Gark. Go tell th' King we gotta 'nother one. Jeb, Wriggler – go get the booze."
Three goblins stand from the table and begin to hustle toward the door where Quinn and the others are hidden.
Two more goblins peer in from the ruins to the southwest to gawk at Glasstaff and his robotic dragon.

“Correct, but we all belong to the Spider in some twisted way. ..You left the door unlocked. But I’ve got too much on my plate to worry about that…As for the “lady elf’ you mention, she could not join us just yet. Syzygy move a bit further into the room making space for the passing goblins. “Don’t scratch the dragon gizmo, please.”
Quinn hears the orders indicating three goblins are on the move. He holds up three fingers and motions to the others that three goblins are walking. Though Quinn is unsure of where they're moving, he hears Syzygy direct someone not to touch the dragon and he knows they're coming their way.
He motions for the others to back up. He grips his axe with a two handed grip and takes a deep breath to settle his nerves.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Jurgen backs up
D&D since 1984
(The lead goblin is about to come face-to-face with Quinn, followed by two more right behind it. How do you want to proceed?
If this is about to turn into a fight, go ahead and roll initiative...
Syzygy: (No Stealth) May act in normal initiative order (to be rolled next.)
Draco: (No Stealth) May act in normal initiative order.
Quinn: Stealth: 19. About to be seen. He may act now with surprise and is within melee range of the lead goblin and/or a ranged attack of the other two.
Kimberley: About to be seen. Roll Stealth. (If she rolls a 9 or higher, she may act now with surprise and may use a regular ranged attack against any of three.
Bryony: Stealth: 9. Currently unseen. She may act now with surprise and may use a ranged attack with advantage against the lead goblin only.
Jurgen: Stealth: 10. Currently unseen. He may act now with surprise and may use a ranged attack with advantage against the lead goblin only.
I'll roll initiative for the goblins forthwith, once you let me know your immediate intentions.
...But if you don't intend to enter combat yet, please post what you want to do next!)
Syzygy/Glasstaff takes out his mess kit and places it on the table covered in the grotty banquette.
he’s practicing words in his head: ‘oh no, the pesky adventurers have followed me here! Protect me or the Spider will have your heads.’ ready to feign surprise when the attack begins.
[ooc. Initiative 15. But maybe I rolled to early.]