Sir Roderick barely misses disaster, even as he takes a significant if glancing hit from the brute's massive morningstar.
Bryony and Tessa may act next.
(Bryony: Lacking darkvision, she cannot see and can only vaguely hear the battle. She may make a blind ranged shot at disadvantage, or run into the fray and make a regular melee attack in the dim light of the smoldering coals in the fire pit.)
(Tessa: Still watching their rear at the base of the fissure, she may use her movement and action to Dash up the rope.)
This post has potentially manipulated dice roll results.
Bryony rushes toward the sound of battle, her eyes squinting in the gloom. She can just make it to the goblin attacking Jurgen. Coming in from the side, she lunges out with her blades.
Sir Roderick moved carefully around to the hairy goblinoids right striking out with his blade, " Do we want this chap alive?", he called back to his companions.
"Bah!" shouts Klarg as he parries Jurgen's dagger. "Make friends with this!" he sneers, brandishing his huge morningstar.
Just then, Quinn slams his battle axe into Klarg's chest, nearly cutting him through. The huge goblinoid bellows in pain, and bleeds black blood profusely.
Tessa manages to get to the top of the chimney with a Dash. She can hear the commotion, but can see very little.
Syzygy unleashes a blast at the hairy king, but misses widely.
Klarg, badly wounded, makes a break for the west end of the room. He clambers sloppily over the crates and barrels at the south end of the room before rushing across the cavern and diving for the top of the chimney.
Everyone except Bryony may have an opportunity attack as he does so. Then, Bryony and Tessa may act.
Zyzygy groans at his failed attempt at an experimental spell some charlatan showed him a few years back. Stepping forward slowly, he looks around at the lacerated bodies.
“There should be more. And perhaps they’ll be less inclined to fight with Klarg put out of his misery.”
This post has potentially manipulated dice roll results.
Sir Roderick searches Klarg's body, and finds nothing. There are large amounts of provisions here - sacks, crates, and chests full of presumably looted goods, most marked with the image of a blue lion. There are no blankets immediately obvious, exactly, but there are some rolls of fabric that work just as well to hide dead goblins.
Jurgen peeks into the next room. It's nearly pitch dark, but with his darkvision, Jurgen can make out a cavern half-filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that presumably flows from the cave mouth below. Low fieldstone walls serve as dams holding the water in. Two narrow passages exit west. The sound of the waterfall echoes through the cavern, making it difficult to hear anything.
Three goblins are arguing over something at the west end of the cave, evidently oblivious to the fight that just ended nearby.
Three wolves (untethered) examine a strange rock that was recently tossed down the stairs. One of them looks up and gets a whiff of something curious. Jurgen: Make a DC21 Stealth check to avoid being detected by the wolf.
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Quinn charges forward, and decapitates the lefthand goblin with a powerful swing.
The king roars with fury, focusing upon Sir Roderick:
Klarg: Morningstar Attack vs. Sir Roderick: 16. Hit: 9 piercing damage.
The other goblin swings at Jurgen:
Scimitar Attack vs Jurgen: 12. Hit: 5 slashing damage.
Sir Roderick barely misses disaster, even as he takes a significant if glancing hit from the brute's massive morningstar.
Bryony and Tessa may act next.

(Bryony: Lacking darkvision, she cannot see and can only vaguely hear the battle. She may make a blind ranged shot at disadvantage, or run into the fray and make a regular melee attack in the dim light of the smoldering coals in the fire pit.)
(Tessa: Still watching their rear at the base of the fissure, she may use her movement and action to Dash up the rope.)
" Dashedly good show, Old Man!", Sir Roderick winced in pain. " Bit crass, I know, charging in and evicting you like this.."
Bryony rushes toward the sound of battle, her eyes squinting in the gloom. She can just make it to the goblin attacking Jurgen. Coming in from the side, she lunges out with her blades.
Shortsword: Attack: 22 Damage: 9
Dagger: Attack: 13 Damage: 6
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Rushing up through the gloom, Bryony cuts through the second goblin, killing it on the spot.
Tessa, Sir Roderick, Jurgen, Quinn, and Syzygy may act next. Only Klarg remains.
Sir Roderick moved carefully around to the hairy goblinoids right striking out with his blade, " Do we want this chap alive?", he called back to his companions.
Attack: 14 Damage: 11
Klarg easily parries Sir Roderick's blow with his small hide shield. "Klarg will decorate his castle with your heads!" he booms in Common.
Tessa, Jurgen, Quinn, and Syzygy may act next.
Jurgen will advance to Klarg. "Where are our friends?"
He attacks with his dagger.
Attack: 15 Damage: 7
D&D since 1984
"Take it alive if possible!"
Quinn steps over the dead goblin and swings a massive double handed swing across the chest of Klarg.
Move: Get within melee range of King Klarg.
Attack: two handed attack with battle axe. To Hit: 24! (nat 20 + 4) for 16 damage!
(Rolls in game log)
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Tessa scrambles up the rope, trying to line up a shot if she gets the chance.
"We can't afford to take any risks at this point." And Zyzygy unleashes a force bolt].
Attack: nat 1 + 6 = 7
Damage: 1
"Bah!" shouts Klarg as he parries Jurgen's dagger. "Make friends with this!" he sneers, brandishing his huge morningstar.
Just then, Quinn slams his battle axe into Klarg's chest, nearly cutting him through. The huge goblinoid bellows in pain, and bleeds black blood profusely.
Tessa manages to get to the top of the chimney with a Dash. She can hear the commotion, but can see very little.
Syzygy unleashes a blast at the hairy king, but misses widely.
Klarg, badly wounded, makes a break for the west end of the room. He clambers sloppily over the crates and barrels at the south end of the room before rushing across the cavern and diving for the top of the chimney.
Everyone except Bryony may have an opportunity attack as he does so.
Then, Bryony and Tessa may act.
Quinn slashes at Klarg as the goblinoid attempts to flee.
Attack: 2 handed battle axe. To Hit: 17 for 11 damage
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Sir Roderick AoO- Attack: 22 Damage: 12
Quinn and Sir Roderick take down the fleeing bugbear before he's even able to leave his "throne". He is dead.
Combat is over. Everyone may act.
" Quite a collection of ill-gotten gains here....Jurgen, can you have a peek downstairs for our fuzzy friend and any more goblin-folks."
Zyzygy groans at his failed attempt at an experimental spell some charlatan showed him a few years back. Stepping forward slowly, he looks around at the lacerated bodies.
“There should be more. And perhaps they’ll be less inclined to fight with Klarg put out of his misery.”
Jurgen will suggest that someone should grab that bad leaders crown to show others they are free and we have liberated them.
Jurgen will go take a look down the stairs for the wolf. He will be careful not to startle it. Is the wolf chained? (either here or down below?)
D&D since 1984
Sir Roderick searches the dead goblinoid and his offsiders bodies and then wraps them up in blankets or material among the clutter.
Sir Roderick searches Klarg's body, and finds nothing. There are large amounts of provisions here - sacks, crates, and chests full of presumably looted goods, most marked with the image of a blue lion. There are no blankets immediately obvious, exactly, but there are some rolls of fabric that work just as well to hide dead goblins.
Jurgen peeks into the next room. It's nearly pitch dark, but with his darkvision, Jurgen can make out a cavern half-filled with two large pools of water. A narrow waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that presumably flows from the cave mouth below. Low fieldstone walls serve as dams holding the water in. Two narrow passages exit west. The sound of the waterfall echoes through the cavern, making it difficult to hear anything.

Three goblins are arguing over something at the west end of the cave, evidently oblivious to the fight that just ended nearby.
Three wolves (untethered) examine a strange rock that was recently tossed down the stairs. One of them looks up and gets a whiff of something curious. Jurgen: Make a DC21 Stealth check to avoid being detected by the wolf.