This post has potentially manipulated dice roll results.
Initiative:
Quinn: 17 √ Sir Roderick: 16 (Disadvantage in dark) Wolves: 15 (but "Surprised" or, rather, conflicted this round, due to the oddly tantalizing smell...) Tessa: 14 (has light, but furthest back) Bryony: 12 (Disadvantage in dark) Syzygy: 6 (Darkvision) Goblins: 4 Jurgen: 14
Sir Roderick goes barrelling in, past the befuddled wolves, and toward the unseen goblins, swinging wildly in the dark. He connects with one, removing its head with his axe. One down.
This post has potentially manipulated dice roll results.
Tessa steps forward and fires a beam of crackling energy at one of the remaining goblins. It is blasted right off its feet and hits the low stone wall, hard. It does not arise.
Syzygy pulls down a blue, flamelike radiance upon the last goblin. It jumps in alarm. Dex Save:15
Jurgen tries to keep the wolves calm with more food. (Make an Animal Handling Check. Food advantage is canceled by the fact that you're attacking their keepers, so make a straight DC15 roll.)
Quinn steps between Jurgen and the pack, just in case...
Sir Roderick stumbles blindly through the dark after the fleeing goblin. He suddenly feels himself on a swaying rope bridge, very dimly lit by ambient daylight from the distant cave mouth. He can hear the loud rush of water maybe 20 feet below him. He can also hear the hubbub of goblin voices and at least two bodies in front of him as he nearly crashes into one of them on the far side of the bridge. He can see and hear very little.
Syzygy follows Jurgen following Sir Roderick. But first he unloads all the jerky he can grab in the moment and tosses them to the wolves. “I guess we’re doing this the noisy way.” Syzygy remains behind Jurgen.
Jurgen follows Sir Roderick, and Syzygy follows Jurgen. The pack of wolves follow Syzygy and Jurgen (and their food), followed by Quinn. The narrow passage means that the going is single-file.
It is pitch dark, so only Jurgen and Syzygy can see much of anything. (A small amount of ambient light makes a little of the bridge visible.)
Tessa (with the only light) and Bryony remain in the rear (and presumably follow?)
Two goblins race ahead, in front of Sir Roderick (although he cannot see them.) They race around the corner – out of sight, even, of those with darkvision.
(Sir Roderick may have an opportunity attack on one of them, at disadvantage in the dark.)
Sir Roderick charged out through the milling wolves and struck at one of the goblins, though he couldn't make out much in the gloom.
Attack: 6 Damage: 6 at disadvantage.
Quinn's Initiative: 17
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
( Lets try that again: Attack: 16 Damage: 9 at disadvantage. )
Initiative:
Quinn: 17
√ Sir Roderick: 16 (Disadvantage in dark)
Wolves: 15 (but "Surprised" or, rather, conflicted this round, due to the oddly tantalizing smell...)
Tessa: 14 (has light, but furthest back)
Bryony: 12 (Disadvantage in dark)
Syzygy: 6 (Darkvision)
Goblins: 4
Jurgen: 14
Sir Roderick goes barrelling in, past the befuddled wolves, and toward the unseen goblins, swinging wildly in the dark. He connects with one, removing its head with his axe. One down.
Everyone but Sir Roderick may act next. (Quinn also has disadvantage in dark, but not Jurgen.)

Tessa walks forward, illuminating the cavern. She reaches out with an Eldritch Blast at one of the remaining goblins.
Attack: 10 Damage: 4
Syzygy creeps forward to get a view of the goblins to cast moon fire on the bother of them.
Dex Save: 14
Damage: 1
He then steps out of view of the goblins.
Jurgen will provide two more rations to the wolves.
(removed from inventory)
D&D since 1984
Quinn rushes into the chamber and stands beside Jurgen. He will hold his action to protect Jurgen if any of the wolves turn against him.
Action: hold melee axe attack to protect Jurgen.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Tessa steps forward and fires a beam of crackling energy at one of the remaining goblins. It is blasted right off its feet and hits the low stone wall, hard. It does not arise.
Syzygy pulls down a blue, flamelike radiance upon the last goblin. It jumps in alarm. Dex Save: 15
Jurgen tries to keep the wolves calm with more food. (Make an Animal Handling Check. Food advantage is canceled by the fact that you're attacking their keepers, so make a straight DC15 roll.)
Quinn steps between Jurgen and the pack, just in case...
Bryony may act next!
Jurgen Animal Handling 16
in Goblin he says to the wolves “Good wolves. You’ve done well. here is your reward. “
D&D since 1984
Jurgen manages to keep the wolves distracted and calm for the moment with more food.
The last goblin bolts, racing behind the stalagmite and Dashing down the southwestern corridor, and retreating out of sight.
Everyone may act. (There are no goblins present or visible.)
Sir Roderick does something truly foolish and dashes off into the darkness after the goblin.....
Sir Roderick stumbles blindly through the dark after the fleeing goblin. He suddenly feels himself on a swaying rope bridge, very dimly lit by ambient daylight from the distant cave mouth. He can hear the loud rush of water maybe 20 feet below him. He can also hear the hubbub of goblin voices and at least two bodies in front of him as he nearly crashes into one of them on the far side of the bridge. He can see and hear very little.

Everyone else may act!
Jurgen follows after Sir Roderick
D&D since 1984
Syzygy follows Jurgen following Sir Roderick. But first he unloads all the jerky he can grab in the moment and tosses them to the wolves. “I guess we’re doing this the noisy way.” Syzygy remains behind Jurgen.
Quinn runs in pursuit as well.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Jurgen follows Sir Roderick, and Syzygy follows Jurgen. The pack of wolves follow Syzygy and Jurgen (and their food), followed by Quinn. The narrow passage means that the going is single-file.
It is pitch dark, so only Jurgen and Syzygy can see much of anything. (A small amount of ambient light makes a little of the bridge visible.)
Tessa (with the only light) and Bryony remain in the rear (and presumably follow?)

Two goblins race ahead, in front of Sir Roderick (although he cannot see them.) They race around the corner – out of sight, even, of those with darkvision.
(Sir Roderick may have an opportunity attack on one of them, at disadvantage in the dark.)
Then, everyone may act again.
Sir Roderick AoO- Attack: 8 Damage: 7 at disadvantage.
Sir Roderick turned a little embarassed as the others caught up, " Ah, perhaps someone who can see should lead on....sorry about that."