This post has potentially manipulated dice roll results.
Jorzu
Jorzu finds solace in Fergus' words. All he need do is open a door. "Open a door. I can achieve that. Door." He looks at Laiti, "Here goes huh? You come with me and let's see if we can manage some mischief" he continues to instruct Laiti to turn invisible and then follow him towards the door once the goblin has past their current position. He whips his hands around and gradually fades from sight. He waits for the goblin.
Stealth 16
Laiti Stealth 26
((Didn't add advantage. Let me know if it applies due to Invisibility))
Quinn gathers up his cloak and wraps it around himself to conceal all his gear. He crouches down low with his back up against a large boulder. He’ll do his best to keep his else peeling for any movement approaching from the tree line.
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
You hide. Darkness comes to the mountainside. Those of you without darkvision see next to nothing.
But not after the last light vanishes, some of you hear the quiet footsteps of a barefoot goblin making its way through the ashen sand and scrabble. It's the goblin you freed yesterday. It advances unhesitatingly to the double doors and bangs on them.
In Goblin:
"Weakbones! Let me in! It's Gurda!"
The massive doors open. You see a dim, eerie blue light within, but little else - just a hint of gray stone floor. You see no goblins nor any other living figures inside.
Maintaining his hiding place, Fergus doesn’t move until he hears the doors open. Once quiet Regina again, he moves to where he can see in the direction of the door, waiting and hoping for a sign from Jorzu once he has done his work.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Let's go. You stay close to the goblin, maybe above its head even since you can fly. I'll stay several feet back and we'll try to all get through the door in one go"
He takes off as quite as he can after the Sawplee goblin. He only hopes Laiti has done the same.
When they approach the door, Jorzu attempts to use his small size to sneak through undetected.
Whispering to Boona in the night, Fergus says, “Thank you for your patience. If we can get in quietly, we have a better chance of getting to the abducted townsfolk before they can mobilize and perhaps deny us our rescue. There will be time soon enough for unbridled fury…”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Jorzu
Jorzu finds solace in Fergus' words. All he need do is open a door. "Open a door. I can achieve that. Door." He looks at Laiti, "Here goes huh? You come with me and let's see if we can manage some mischief" he continues to instruct Laiti to turn invisible and then follow him towards the door once the goblin has past their current position. He whips his hands around and gradually fades from sight. He waits for the goblin.
Stealth 16
Laiti Stealth 26
((Didn't add advantage. Let me know if it applies due to Invisibility))
Jurgen Stealth 14
Seeing everyone being very stealthy and knowing his armor makes noise, he carefully follows the group.
D&D since 1984
Quinn’s stealth check: 18
Quinn gathers up his cloak and wraps it around himself to conceal all his gear. He crouches down low with his back up against a large boulder. He’ll do his best to keep his else peeling for any movement approaching from the tree line.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
(Group Stealth rolls: 10, 19, 19, 16, 26, 14, 18... Pass.)
You hide. Darkness comes to the mountainside. Those of you without darkvision see next to nothing.
But not after the last light vanishes, some of you hear the quiet footsteps of a barefoot goblin making its way through the ashen sand and scrabble. It's the goblin you freed yesterday.
It advances unhesitatingly to the double doors and bangs on them.
In Goblin:
"Weakbones! Let me in! It's Gurda!"
The massive doors open. You see a dim, eerie blue light within, but little else - just a hint of gray stone floor. You see no goblins nor any other living figures inside.
Fergus:
Maintaining his hiding place, Fergus doesn’t move until he hears the doors open. Once quiet Regina again, he moves to where he can see in the direction of the door, waiting and hoping for a sign from Jorzu once he has done his work.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Jorzu
Speaking to Laiti telepathically:
"Let's go. You stay close to the goblin, maybe above its head even since you can fly. I'll stay several feet back and we'll try to all get through the door in one go"
He takes off as quite as he can after the Sawplee goblin. He only hopes Laiti has done the same.
When they approach the door, Jorzu attempts to use his small size to sneak through undetected.
Boona waits to be told what to do...
Fergus:
Whispering to Boona in the night, Fergus says, “Thank you for your patience. If we can get in quietly, we have a better chance of getting to the abducted townsfolk before they can mobilize and perhaps deny us our rescue. There will be time soon enough for unbridled fury…”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Quinn turns his head ever so slightly to look back at the door. He takes note of the blue light and his eyes track back and forth to the arrow slits.
Once the doors shut, he speaks out in a low voice so only those near him can hear.
"When we move, anyone who sticks close to me will be aided by a spell that will help you move more quietly."
DM: Can we see that blue glow emanating from the arrow slits as well?
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony nods and moves closer to Quinn. "Ready when you are," she whispers. "Let's go find my family!"
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Jorzu and Laiti vanish. The massive doors close behind the tiny goblin. All is dark and quiet again. (Jorzu – check your PMs.)
Shadows quietly deepen around Quinn. (Those within 30 feet of Quinn has a +10 bonus to Dexterity (Stealth) checks.)