The goblin guard on the stairwell narrowly dodges Quinn's first swing, but not his second. It's barely hanging on, but still somehow fighting.
Boona slams the big goblin in front of him to the stone floor. So hard, in fact, it detonates. But not a physical explosion; rather, in a mental burst. Now quite dead, its pent-up mental energy explodes in a psychic blast. Boona: Make a DC 13 Intelligence saving throw or take 8 psychic damage.
But it also affects its comrades nearby, who are resistant but not immune. DC13 INT Saves: Big Goblin #6 (laughing): 20. Little Goblin #1 (laughing):15
The two prone, laughing goblins continue to find the whole situation hysterically funny, without taking any injury from the blast.
(Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! I'll hold Jorzu's main attack until you confirm.)
Hugo's captive, panicked brawler squirms out of the way of the massive snake's bite, and attempts to hold back the tightening coils. DC14 STR Save: 8
Fergus launches a mote of pure music which drifts into the dim stairwell. Like Boona's dying foe, it also detonates in a psychic explosion. Quinn: Make a DC 13 Intelligence saving throw or take 11 psychic damage.
Boona should make that save and direct her second attack(and make a second roll to try to crit.) Then I will parse Jorzu's attack. (Hugo's prey looks in very bad shape.)
( Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! Yes. Attack: 14 Damage: 0) On the Little One.)
Boona squashes the little goblin on the floor, mid-guffaw. It is dead; it does not explode.
(I presume Jorzu will go after the big goblin laughing on the floor. But it is prone; does he want to remain where he is, and take disadvantage? Or step right up to it and take advantage? Either way, make a second set of attack rolls!)
Bryony and Jurgen may act.
Quinn: DC 13 Intelligence saving throw or take 11 psychic damage: 14
Repositioning himself slightly, Jorzu fires a pair of crackling black energy beams through a gap in the party to sear the goblin harassing Jurgen.
Jurgen manages to sink a fiery blade into it as well. Green flames jumps to the one near Bryony, and it collapses in a flaming pyre. Like some of its comrades, it detonates in an invisible, psychic explosion.
Bryony and Jurgen: Make a DC 13 Intelligence saving throw or take 10 psychic damage. (Its buddy must as well. DC13 INT Save: 14)
The hapless goblin being crushed in Hugo's massive coils makes one last attempt at squirming free. DC14 DEX check: 14
The fires die out as the last of the webbing is consumed. The goblin to the southeast makes a run for it, disappearing somewhere to the south.
The laughing goblin, prone and helpless at Boona's feet, tries again to compose itself. DC15 WIS Save: 12
The big goblin near Jurgen whispers a discordant melody that only Jurgen can hear, wracking him with terrible pain. Jurgen: make a DC13 WIS save, or take9 psychic damage and you must immediately use your reaction, if available, to move as far as your speed allows away from it. Then the big goblin disengages (if necessary) and runs south.
The badly wounded goblin brawler slips out of Hugo's grasp and scrambles over the tables southeast to escape. Dishes fly and clatter to the floor.
The big, uninjured goblin continues to laugh hysterically on the floor, although you can see in its eyes that it no longer finds anything very humorous.
Jurgen and Bryony: Make those Saves!
Everyone may act!
(Only one goblin - the laughing one - is still on the immediate battlefield. Jurgen can now dimly see the brawler crawling across the last of the tables to escape to the southeast.)
Bryony moves over behind Boona and looks at the prone, laughing goblin. "Can you tie him up, Boona? Maybe we can question him," she says. "These goblins sure are tough for some reason."
The goblin guard on the stairwell narrowly dodges Quinn's first swing, but not his second. It's barely hanging on, but still somehow fighting.
Boona slams the big goblin in front of him to the stone floor. So hard, in fact, it detonates. But not a physical explosion; rather, in a mental burst. Now quite dead, its pent-up mental energy explodes in a psychic blast. Boona: Make a DC 13 Intelligence saving throw or take 8 psychic damage.
But it also affects its comrades nearby, who are resistant but not immune. DC13 INT Saves: Big Goblin #6 (laughing): 20. Little Goblin #1 (laughing): 15
The two prone, laughing goblins continue to find the whole situation hysterically funny, without taking any injury from the blast.
(Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! I'll hold Jorzu's main attack until you confirm.)
Hugo's captive, panicked brawler squirms out of the way of the massive snake's bite, and attempts to hold back the tightening coils. DC14 STR Save: 8
Fergus launches a mote of pure music which drifts into the dim stairwell. Like Boona's dying foe, it also detonates in a psychic explosion. Quinn: Make a DC 13 Intelligence saving throw or take 11 psychic damage.
Bryony and Jurgen may act.
Boona should make that save and direct her second attack(and make a second roll to try to crit.) Then I will parse Jorzu's attack. (Hugo's prey looks in very bad shape.)
Quinn should make a save.
Boona Int Save- 5
( Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! Yes. Attack: 14 Damage: 0) On the Little One.)
((I think you may have nixed the damage somehow))
( It's fine the first roll hit anyhow.)
Boona squashes the little goblin on the floor, mid-guffaw. It is dead; it does not explode.
(I presume Jorzu will go after the big goblin laughing on the floor. But it is prone; does he want to remain where he is, and take disadvantage? Or step right up to it and take advantage? Either way, make a second set of attack rolls!)
Bryony and Jurgen may act.
Quinn: DC 13 Intelligence saving throw or take 11 psychic damage: 14
Jurgen will attack the goblin again with Green Flame blade on his sword.
25 to hit with 13 damage and 9 damage to the one next to it.
D&D since 1984
Repositioning himself slightly, Jorzu fires a pair of crackling black energy beams through a gap in the party to sear the goblin harassing Jurgen.
Jurgen manages to sink a fiery blade into it as well. Green flames jumps to the one near Bryony, and it collapses in a flaming pyre. Like some of its comrades, it detonates in an invisible, psychic explosion.
Bryony and Jurgen: Make a DC 13 Intelligence saving throw or take 10 psychic damage. (Its buddy must as well. DC13 INT Save: 14)
Bryony and Jurgen: Roll that Save!
Then: Bryony is up!
Jurgen INT Save 24
D&D since 1984
The hapless goblin being crushed in Hugo's massive coils makes one last attempt at squirming free. DC14 DEX check: 14
The fires die out as the last of the webbing is consumed. The goblin to the southeast makes a run for it, disappearing somewhere to the south.
The laughing goblin, prone and helpless at Boona's feet, tries again to compose itself. DC15 WIS Save: 12
The big goblin near Jurgen whispers a discordant melody that only Jurgen can hear, wracking him with terrible pain. Jurgen: make a DC13 WIS save, or take 9 psychic damage and you must immediately use your reaction, if available, to move as far as your speed allows away from it. Then the big goblin disengages (if necessary) and runs south.
The badly wounded goblin brawler slips out of Hugo's grasp and scrambles over the tables southeast to escape. Dishes fly and clatter to the floor.
The big, uninjured goblin continues to laugh hysterically on the floor, although you can see in its eyes that it no longer finds anything very humorous.
Jurgen and Bryony: Make those Saves!
Everyone may act!
(Only one goblin - the laughing one - is still on the immediate battlefield. Jurgen can now dimly see the brawler crawling across the last of the tables to escape to the southeast.)
Jurgen
WIS Save: 2
Jurgen runs away (30')
D&D since 1984
(Bryony WIS Save: Nat 20)
Bryony moves over behind Boona and looks at the prone, laughing goblin. "Can you tie him up, Boona? Maybe we can question him," she says. "These goblins sure are tough for some reason."
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus