Fergus manages to bring Boona back, but she remains prone and incapacitated. (I'll hold Boona's post #3990 until the top of the next round unless circumstances change.) Striking at the cornered goblin, the goblin immediately reacts by raising a shimmering psionic shield of pure-thought-turned-force, and Fergus' blow is deflected.
Bryony: make that DC13 INT save. (On a fail, take 15 psychic damage and become incapacitated until the end of the goblin’s next turn. On a success, take half damage only.)
Jorzu creates a pretty good replica of Jurgen in the hallway. Jorzu senses that Laiti, still invisible, has returned nearby. ("'Command'? Really?")
Jurgen, Quinn, and Bryony (if not incapacitated or down) may act!
Jurgen blasts a quartet of glowing darts at the last fighting goblin cornered on the far side of the mess hall. They all hit. It's in very bad shape but still fighting. Jurgen advances to just behind Bryony.
Quinn and Bryony (if not incapacitated or down) may act!
The psychic blast overwhelms Bryony, and she clutches her head, wincing with pain. The pain is so all-consuming that she can do nothing else until it subsides. She doesn't even notice Boona crashing to the ground or Fergus healing her.
Bryony is just able to shrug off the effects of the psychic blast, but she winces in pain as the blast washes over her.
Quinn climbs up atop one of the tables to get line of sight of the cornered goblin. Quinn glares at it and marks it as his prey. He grabs two darts and flings them at the goblin.
Bryony notices the frightened badger and feels bad for it. She wants to go help it, but she doesn't know what might be on the other side of the door at the end of that hallway.
"We're from Phandalin," she tells the goblins. "You stole stones from some of the buildings. Why? What did you do with my family?"
“Well-said, Bryony,” adds Fergus,, offering “I will see what I can do about the badger while you guys restrain the surrendered goblins.”
Pulling out a bit of food, Fergus approaches the badger and says soothingly, “Calm down, noble beast. You are not to blame here and no one wishes to harm you.”
As Fergus heads towards the badger Jorzu shouts a warning; "Careful Fergus. Something scary in one of those rooms and someone sleeping in the other!" He then walks towards Hugo, muttering the word "snuffle" as he gets close. Hugo's giant form fades as mist swirls around it. When the green smoke disappears Jorzu's walking stick lays, inert, on the floor. Jorzu whips it up as he says; "Thank. You friend". He then walks towards the direction of Fergus.
"The stones?" respond the surrendering goblins to Bryony. "...I think one of those blind humans took them. And... and I think some of the Offerings are down in the mines. We didn't know they were your family! Ruxithid made us do it!"
Fergus chases the badger down the hall, where he finds the door wide open into some sort of bunk room. Numerous messy bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
Inside, four goblins, half-awake, have leapt out of their beds while the badger runs through the bunk room, squealing in pain and panic. It turns to listen to Fergus' magic-tinted words of calm. DC15 WIS Save: 14
"What's going on? Who are you? What happened?" demand the confused goblins. Then they begin to cry out an alarm, in Goblin, while backing away from Fergus and Jorzu, and toward the shaft.
”Nothing to worry about here, we just have a bit of fuss in the kitchen. You can help put out the fire if you want,” responds Fergus, going over to the badger and giving it an affectionate sketch behind the ears. He looks at the tag to learn the creature’s name.
His calming words are polished and backed by magic, as he hopes to head off alerting the rest of the complex just yet.
Persuasion: 19
…and Calm Emotions DC 15 Charisma save to make the four goblins in here indifferent to our presence.
Quinn approaches the goblins that Bryony is questioning. He arms himself with Lightbringer and says the command word and light up the mace.
"What offerings do you speak of? The stones?"Quinn pauses for a spell and the rage begins to being well up within. He grips Lightbringer tight. His knuckles pop and he points the magical mace at the goblins. Quinn continues in an angry, guttural tone "Or are the innocent people the you kidnapped from town the offerings you speak of? Tell me now or I split your skull like a gourd"
Intimidation check:18
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
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Fergus manages to bring Boona back, but she remains prone and incapacitated. (I'll hold Boona's post #3990 until the top of the next round unless circumstances change.)
Striking at the cornered goblin, the goblin immediately reacts by raising a shimmering psionic shield of pure-thought-turned-force, and Fergus' blow is deflected.
Bryony: make that DC13 INT save. (On a fail, take 15 psychic damage and become incapacitated until the end of the goblin’s next turn. On a success, take half damage only.)
Jorzu creates a pretty good replica of Jurgen in the hallway. Jorzu senses that Laiti, still invisible, has returned nearby. ("'Command'? Really?")
Jurgen, Quinn, and Bryony (if not incapacitated or down) may act!
Jurgen, seeing his comrades down, fires 4 (2nd level Magic Missile) 17 Damage.
He moves 30' closer to the action.
D&D since 1984
Jurgen blasts a quartet of glowing darts at the last fighting goblin cornered on the far side of the mess hall. They all hit. It's in very bad shape but still fighting. Jurgen advances to just behind Bryony.
Quinn and Bryony (if not incapacitated or down) may act!
Int Save - 14! (with Bardic Inspiration)
The psychic blast overwhelms Bryony, and she clutches her head, wincing with pain. The pain is so all-consuming that she can do nothing else until it subsides. She doesn't even notice Boona crashing to the ground or Fergus healing her.Bryony is just able to shrug off the effects of the psychic blast, but she winces in pain as the blast washes over her.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Quinn climbs up atop one of the tables to get line of sight of the cornered goblin. Quinn glares at it and marks it as his prey. He grabs two darts and flings them at the goblin.
Bonus Action: Transfer Hunter's Mark to the goblin.
Attack 1: 24 to hit for 13 damage (6 + 3 colossus slayer + 4 Hunter's Mark)
Attack 2: 9 to hit (miss I'm assuming)
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
The last, panicked goblin goes down, Quinn's dart having found its mark. It is dead. (It had exactly 13hp left!)
The two surrendering goblins hold their hands over their heads. "Don't kill us! Who are you? What do you want?"
The frightened, singed badger bounds down the hallway, slamming wide open the door, already ajar, at the end.
Everyone may act!
Bryony notices the frightened badger and feels bad for it. She wants to go help it, but she doesn't know what might be on the other side of the door at the end of that hallway.
"We're from Phandalin," she tells the goblins. "You stole stones from some of the buildings. Why? What did you do with my family?"
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Fergus:
“Well-said, Bryony,” adds Fergus,, offering “I will see what I can do about the badger while you guys restrain the surrendered goblins.”
Pulling out a bit of food, Fergus approaches the badger and says soothingly, “Calm down, noble beast. You are not to blame here and no one wishes to harm you.”
Animal Friendship DC 15 Wisdom
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Jorzu
As Fergus heads towards the badger Jorzu shouts a warning; "Careful Fergus. Something scary in one of those rooms and someone sleeping in the other!" He then walks towards Hugo, muttering the word "snuffle" as he gets close. Hugo's giant form fades as mist swirls around it. When the green smoke disappears Jorzu's walking stick lays, inert, on the floor. Jorzu whips it up as he says; "Thank. You friend". He then walks towards the direction of Fergus.
"The stones?" respond the surrendering goblins to Bryony. "...I think one of those blind humans took them. And... and I think some of the Offerings are down in the mines. We didn't know they were your family! Ruxithid made us do it!"
Fergus chases the badger down the hall, where he finds the door wide open into some sort of bunk room. Numerous messy bunk beds line the walls, their sheets crumpled. A dark opening in the west wall reveals an empty shaft framed with a metal truss.
Inside, four goblins, half-awake, have leapt out of their beds while the badger runs through the bunk room, squealing in pain and panic. It turns to listen to Fergus' magic-tinted words of calm. DC15 WIS Save: 14
"What's going on? Who are you? What happened?" demand the confused goblins. Then they begin to cry out an alarm, in Goblin, while backing away from Fergus and Jorzu, and toward the shaft.
The badger snorts with happy friendliness toward Fergus. It has a dirty rope around its neck with a tag on it.
Everyone may act!
Updated map (Boona up; goblin down):

Fergus:
”Nothing to worry about here, we just have a bit of fuss in the kitchen. You can help put out the fire if you want,” responds Fergus, going over to the badger and giving it an affectionate sketch behind the ears. He looks at the tag to learn the creature’s name.
His calming words are polished and backed by magic, as he hopes to head off alerting the rest of the complex just yet.
Persuasion: 19
…and Calm Emotions DC 15 Charisma save to make the four goblins in here indifferent to our presence.
(Edited to try and force the roll to resolve)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Quinn approaches the goblins that Bryony is questioning. He arms himself with Lightbringer and says the command word and light up the mace.
"What offerings do you speak of? The stones?" Quinn pauses for a spell and the rage begins to being well up within. He grips Lightbringer tight. His knuckles pop and he points the magical mace at the goblins. Quinn continues in an angry, guttural tone "Or are the innocent people the you kidnapped from town the offerings you speak of? Tell me now or I split your skull like a gourd"
Intimidation check: 18
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)