The cultist hit by Bryony and Thialia (nearly bloodied but still quite able-bodied) unfurls its wings and flies to the far end of the chamber, just outside Boona's reach (and evading any opportunity attacks by Bryony or others) and blasts Boona.
The struggling cultist in Boona's arms likewise kicks Boona repeatedly from above, delivering a pain that is far more than just physical: Cultist #3 (grappled) Unarmed Strike Attack #1: 8. Hit: 10 bludgeoning damage plus 8 psychic damage. Cultist #3 (grappled) Unarmed Strike Attack #2: 10. Hit: 8 bludgeoning damage plus 9 psychic damage.
The other cultist blasts Boona twice with pitch-black, nightmarish energy: Nightmare Blast Ranged Weapon Attack #1: 10. Hit: 8 psychic damage, and Boona must succeed on a DC 12 WIS Save or become [/condition]frightened [/condition] until the start of the mutate’s next turn. Nightmare Blast Ranged Weapon Attack #2: 16. Hit: 5 psychic damage, and Boona must succeed on a DC 12 WIS Save or become likewise [/condition]frightened [/condition].
The paralyzed cultist tries to shake off its paralysis: DC15 WIS Save: 12
This post has potentially manipulated dice roll results.
Boonas skin...and skull...are apparently too thick to be bothered by most of the blasting and thrashing though she is momentarily inconvenienced by the last one.
The cultist hit by Bryony and Thialia (nearly bloodied but still quite able-bodied) unfurls its wings and flies to the far end of the chamber, just outside Boona's reach (and evading any opportunity attacks by Bryony or others) and blasts Boona.
The struggling cultist in Boona's arms likewise kicks Boona repeatedly from above, delivering a pain that is far more than just physical:
Cultist #3 (grappled) Unarmed Strike Attack #1: 8. Hit: 10 bludgeoning damage plus 8 psychic damage.
Cultist #3 (grappled) Unarmed Strike Attack #2: 10. Hit: 8 bludgeoning damage plus 9 psychic damage.
The other cultist blasts Boona twice with pitch-black, nightmarish energy:
Nightmare Blast Ranged Weapon Attack #1: 10. Hit: 8 psychic damage, and Boona must succeed on a DC 12 WIS Save or become [/condition]frightened [/condition] until the start of the mutate’s next turn.
Nightmare Blast Ranged Weapon Attack #2: 16. Hit: 5 psychic damage, and Boona must succeed on a DC 12 WIS Save or become likewise [/condition]frightened [/condition].
The paralyzed cultist tries to shake off its paralysis: DC15 WIS Save: 12
Jurgen and Quinn may act.
Boonas skin...and skull...are apparently too thick to be bothered by most of the blasting and thrashing though she is momentarily inconvenienced by the last one.
Wisdom Save- 22
Ontharyx DC15 WIS save vs. paralysis: 4