Once everyone is huddled up together, Quinn proposes a plan.
"How about we go back and investigate the temple back there (W19)? We can barricade the double doors and have Draco stand watch while we search, heal our wounds and rest our weary bones."
Quinn walks back towards the temple (W19), through the double doors and looks about the room. He looks down the hallway to the east and spots the single unopened door at the top of stairs. He points out the door to the crew.
"Watch my back, I'm gonna check that door. Who know's who or what's behind it."
Quinn walks over to the door and presses his ear up against the door and listens. He stands aside and knocks on the door with Lightbringer.
Quinn returns to the temple and examines the closed door off the stairway near where Nezznar's body still lies. A heavy, latched padlock makes it obvious that this door is firmly locked. Quinn listens at the door – nothing – then knocks on it with his mace. He hears only silence.
Quinn searches the door to see if there's any obvious signs of a trap. If he doesn't see anything, he'll carefully open the door while remaining behind cover of the wall.
Perception check: 10
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Quinn finds the door firmly locked with a padlock. It will require delicate use of thieves’ tools, brute force, or a key to open it.
Boona finds the water ice cold, quite deep, with chunks of debris crunching under her feet. ...And that's when a massive snake, floating motionlessly low in the water, strikes.
Boona and anyone with her: Roll initiative! (Who followed Quinn back through the temple to the door?)
Quinn tries the door and it's locked. He mutters a curse under his breath and turns back to look for Bryony to see if she wants to give it a try, but he see's no one. Quinns tired, exasperated, and desperately in of some rest and some food. He grunts and stomps his way back towards where he last saw the group.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony finds another blood smear on the stones near the pool. Something injured came through this way recently, headed south into the maze.
Jurgen and Draco dash to catch up.
D&D since 1984
"He went this way!" Bryony calls back to Boona.
She starts heading south, following the blood trail.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Quinn dashes to do his best to catch up with the gang, calling out to them as he runs.
"Let's regroup. Don't get lost in the maze!"
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
The group pauses near the dark pool, considering whether to let the injured dwarf flee.
Boona looks annoyed that the dwarf got away but notes that even she could use some shut eye.
(From Richard - Quinn via Discord:)
Quinn will call out to Bryony.
"Bryony, let's regroup!"
Once everyone is huddled up together, Quinn proposes a plan.
"How about we go back and investigate the temple back there (W19)? We can barricade the double doors and have Draco stand watch while we search, heal our wounds and rest our weary bones."
Quinn walks back towards the temple (W19), through the double doors and looks about the room. He looks down the hallway to the east and spots the single unopened door at the top of stairs. He points out the door to the crew.
"Watch my back, I'm gonna check that door. Who know's who or what's behind it."
Quinn walks over to the door and presses his ear up against the door and listens. He stands aside and knocks on the door with Lightbringer.
Quinn returns to the temple and examines the closed door off the stairway near where Nezznar's body still lies. A heavy, latched padlock makes it obvious that this door is firmly locked. Quinn listens at the door – nothing – then knocks on it with his mace. He hears only silence.
Giving up the chase for Nundro for the moment, the group regathers, considering Quinn's plan to take a rest in the strange temple for a bit.
Meanwhile, Quinn waits outside the locked door north. Nobody answers his loud knocking.
Quinn searches the door to see if there's any obvious signs of a trap. If he doesn't see anything, he'll carefully open the door while remaining behind cover of the wall.
Perception check: 10
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Boona becomes bored after only a few moments and decides to try and wade out/swim out to the rock in the middle of the water.
Quinn finds the door firmly locked with a padlock. It will require delicate use of thieves’ tools, brute force, or a key to open it.
Boona finds the water ice cold, quite deep, with chunks of debris crunching under her feet. ...And that's when a massive snake, floating motionlessly low in the water, strikes.
Boona and anyone with her: Roll initiative!
(Who followed Quinn back through the temple to the door?)
Initiative:
Big snake: 19
Boona Initiative- 4
Quinn tries the door and it's locked. He mutters a curse under his breath and turns back to look for Bryony to see if she wants to give it a try, but he see's no one. Quinns tired, exasperated, and desperately in of some rest and some food. He grunts and stomps his way back towards where he last saw the group.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
The snake tries to snag Boona and wrench her under the surface:
Constrict Melee Weapon Attack: 20. Hit: 14 bludgeoning damage and Boona is grappled.
Bryony and Jurgen may act!
Quinn begins to retrace his way through the temple and back to the group. (He is not yet aware of the snake ambush.)
Boona is pulled underwater and is no longer visible from shore.
Bryony and Jurgen may act!
"Boona!" Bryony cries out in alarm. She takes out her bow and shoots the snake. "Someone needs to help Boona!"
Shortbow Attack - 24 to hit, 6 damage
Bonus Action: Steady Aim (adv to hit but can't move until the end of the current turn)
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Jurgen moves forward to engage the snake along with Draco.
Init: 15
Attack with Long Sword: 25 to hit with 12 damage
Draco attack: 25 to hit for 6 damage
D&D since 1984
The snake vanished along with Boona, so...BryonyandJurgen (and Draco): reroll your attacks with Disadvantage (as it is currently unseen under the surface!)As Bryony shoots into the black water, Jurgen dives in with his long sword...
Jurgen (2nd roll) 27
Draco (2nd roll) 10
D&D since 1984