Quinn's bell is rung from the blast. He thinks to himself "Damn! That blast was louder than I thought it woulda been..." He shakes his head runs west to create some space and get a better view of the blob.
"Dammit! That blast barely injured the thing. Arrrgh!"
Quinn draws his longbow and fires at the blob.
Move: Full movement speed towards the western wall.
Attack: 16 for 16 damage
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
This post has potentially manipulated dice roll results.
Jerked out of his meditation by the explosion, Ruven jumps up, still holding the wand. Seeing the ooze, he looks down at it and a grin spreads across his face. I suppose now is as good a time as any for an evaluation. He points the wand, expending 2 charges and 4 missiles explode from the end seeking the ooze:
4244 force damage
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Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
The barrage of missiles – arrows, bolts, rocks, and magical darts – successfully strike the blob, puncturing it deeply. It inverts, and then collapses wetly to the floor, melting into rather unappetizing syrup. It is most definitely dead.
It also spews out a jumble of mostly metal items - like a morningstar with a partly-dissolved handle, a fancy staff, and a steel key.
Quinn walks over to inspect the mess. He nudges a few of the items with his boot. He picks up the steel key, looks at it and them glances over at the wooden door.
DM: What condition is the locked door? Did the blast blow it open or damage it in any way?
Without looking at anyone, he apologizes for the blast.
"I...I'm sorry for that explosion. I worried about that thing getting to you all while you slept, and I hopped the blast woulda taken care of it. I never blown up a power horn before and I had no idea it was gonna be that loud. I expected more fireball, less explosion."
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Quinn wakes up stiff as a board. He groans loudly as he pulls himself up off the ground.
"What I'd give for a soak in a hot spring. I'm getting too old for this."
He rummages through his pack and pulls out a bag of dried peppermint leaves, some rations, and his waterskin. He dumps some of the peppermint into the waterskin, shakes it to saturate the leaves and then lets it sit for a bit. He looks about the room as he eats some rations and sips the peppermint infused water. His eyes settle on the statue with emeralds for eyes, then he looks over at the packs laid out on the floor. His mind drifts over to the thought of Nundro, or whoever that was. He wonders where the dwarf ran off to. His stomach sinks at the thought of the dwarf finding Gundren. He snaps out of it and focuses on the task at hand.
"I'm gonna search the packs." As he searches the packs he calls out to the group. "Anyone see anything useful laying around? You know, I picked out a key from the goop leftover from that jelly thing I tried to blow up. Might unlock that door down the hallway."
DM: Anything useful in the packs?
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Bryony struggles to wake, groaning. "Five more minutes..." she mutters into her bedroll.
Slowly, the halfling comes awake, her blonde hair a tousled mess. There's a bit of drool at the corner of her mouth, which she quickly wipes away. "Stupid ooze interrupting our sleep," she says to no one in particular.
After a sad breakfast of water and trail rations, Bryony looks around the room for anything that seems useful or interesting.
Ruven, not needing the sleep, has finished his meditations, studied the notes he's made so far extensively, and is back in good spirits as the rest of the camp awakes around him. Good morning, good morning all. Perhaps you should let me have the key, Mister Quinn. One cannot be too careful considering the complications already imposed upon us. I can manipulate the key with a spectral hand and broach the door from a respectable distance.
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Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian(Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
The wooden table here is strewn with notes and maps. There is also a black leather sack amid the papers. Peeking inside, you find that the sack contains 190 ep, 130 gp, 15 pp, nine small gemstones, and a dwarven ale mug made of hammered electrum. The packs contain nothing of particular interest – mostly humdrum supplies and some rations. You do find a single potion among them, however – a vial of red liquid.
Bryony can't help stare at the nine-foot-tall statue of a dwarf seated on a throne, a stone warhammer across his lap, with large emeralds for eyes.
Quinn hands Ruven the key, which Ruven notes has a head shaped like an anvil.
Ruven carefully opens the door with his spectral hand. It unlocks readily. Inside, you see dusty draperies of red and gold adorning the walls of a smallish room, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor. It's Nundro.
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Quinn's bell is rung from the blast. He thinks to himself "Damn! That blast was louder than I thought it woulda been..." He shakes his head runs west to create some space and get a better view of the blob.
"Dammit! That blast barely injured the thing. Arrrgh!"
Quinn draws his longbow and fires at the blob.
Move: Full movement speed towards the western wall.
Attack: 16 for 16 damage
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Jerked out of his meditation by the explosion, Ruven jumps up, still holding the wand. Seeing the ooze, he looks down at it and a grin spreads across his face. I suppose now is as good a time as any for an evaluation. He points the wand, expending 2 charges and 4 missiles explode from the end seeking the ooze:
4 2 4 4 force damage
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
The barrage of missiles – arrows, bolts, rocks, and magical darts – successfully strike the blob, puncturing it deeply. It inverts, and then collapses wetly to the floor, melting into rather unappetizing syrup. It is most definitely dead.
It also spews out a jumble of mostly metal items - like a morningstar with a partly-dissolved handle, a fancy staff, and a steel key.
Boona lies down and immediately goes back to sleep.....
Jurgen, now awake, will take a look at the fancy staff.
(Arcana: 18)
D&D since 1984
It's Nezznar's spider staff – a black staff with a carved spider at the top. The blob must have eaten it, together with the other items.
Quinn walks over to inspect the mess. He nudges a few of the items with his boot. He picks up the steel key, looks at it and them glances over at the wooden door.
DM: What condition is the locked door? Did the blast blow it open or damage it in any way?
Without looking at anyone, he apologizes for the blast.
"I...I'm sorry for that explosion. I worried about that thing getting to you all while you slept, and I hopped the blast woulda taken care of it. I never blown up a power horn before and I had no idea it was gonna be that loud. I expected more fireball, less explosion."
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Jurgen looks about for any trouble. Seeing none, hegoes back to his slumber spot and falls back to sleep.
D&D since 1984
The padlocked door in the hallway is undamaged. The key looks like it might be the right size for the lock.
Jurgen joins Boona in slumber.
Quinn eyes the locked door and pockets the key. Quinn mutters under his breath “The door can wait.”
He turns as Boona and Jurgen do their best to make themselves comfortable.
“Ruven, Bryony…you can continue resting if you like. I’ll stay on watch. Which one of you want to take second watch?”
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
I have almost completed my meditations, I shall conduct the next vigil Ruven says, taking his seat back and examining the wand some more.
(Perception for the watch: 6)
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
"That really was an impressive explosion though," Bryony says to cheer Quinn up. "I can take the third watch."
Bryony curls up into her bedroll in between Boona and Jurgen.
Perception for her watch - 5
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
You rest uninterrupted.
You've lost track of the time. Is it day outside? Night? It's difficult to maintain your internal clock here.
The periodic, rhythmic waves emanating from the booming cavern are peaceful and meditative for some, and increasingly maddening for others.
Nevertheless, you may receive the benefits of a long rest. (You don't feel well-rested, particularly, but you do feel better.)
Quinn wakes up stiff as a board. He groans loudly as he pulls himself up off the ground.
"What I'd give for a soak in a hot spring. I'm getting too old for this."
He rummages through his pack and pulls out a bag of dried peppermint leaves, some rations, and his waterskin. He dumps some of the peppermint into the waterskin, shakes it to saturate the leaves and then lets it sit for a bit. He looks about the room as he eats some rations and sips the peppermint infused water. His eyes settle on the statue with emeralds for eyes, then he looks over at the packs laid out on the floor. His mind drifts over to the thought of Nundro, or whoever that was. He wonders where the dwarf ran off to. His stomach sinks at the thought of the dwarf finding Gundren. He snaps out of it and focuses on the task at hand.
"I'm gonna search the packs." As he searches the packs he calls out to the group. "Anyone see anything useful laying around? You know, I picked out a key from the goop leftover from that jelly thing I tried to blow up. Might unlock that door down the hallway."
DM: Anything useful in the packs?
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Jurgen finishes repairs to Draco who returns to life.
Turning to Quinn and pointing to the key, "I think that might just work. When the others wake and we are ready, we can give it a try."
D&D since 1984
Bryony struggles to wake, groaning. "Five more minutes..." she mutters into her bedroll.
Slowly, the halfling comes awake, her blonde hair a tousled mess. There's a bit of drool at the corner of her mouth, which she quickly wipes away. "Stupid ooze interrupting our sleep," she says to no one in particular.
After a sad breakfast of water and trail rations, Bryony looks around the room for anything that seems useful or interesting.
Investigation - 11
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Ruven, not needing the sleep, has finished his meditations, studied the notes he's made so far extensively, and is back in good spirits as the rest of the camp awakes around him. Good morning, good morning all. Perhaps you should let me have the key, Mister Quinn. One cannot be too careful considering the complications already imposed upon us. I can manipulate the key with a spectral hand and broach the door from a respectable distance.
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk
Boona looked back towards the water pool regretfully then turns to the others, " Where now?"
Quinn nods in agreement with Ruven. “Good idea. Here’s the key.”
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
The wooden table here is strewn with notes and maps. There is also a black leather sack amid the papers. Peeking inside, you find that the sack contains 190 ep, 130 gp, 15 pp, nine small gemstones, and a dwarven ale mug made of hammered electrum. The packs contain nothing of particular interest – mostly humdrum supplies and some rations. You do find a single potion among them, however – a vial of red liquid.
Bryony can't help stare at the nine-foot-tall statue of a dwarf seated on a throne, a stone warhammer across his lap, with large emeralds for eyes.
Quinn hands Ruven the key, which Ruven notes has a head shaped like an anvil.
Ruven carefully opens the door with his spectral hand. It unlocks readily. Inside, you see dusty draperies of red and gold adorning the walls of a smallish room, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor. It's Nundro.