The goblin guard on the stairwell narrowly dodges Quinn's first swing, but not his second. It's barely hanging on, but still somehow fighting.
Boona slams the big goblin in front of him to the stone floor. So hard, in fact, it detonates. But not a physical explosion; rather, in a mental burst. Now quite dead, its pent-up mental energy explodes in a psychic blast. Boona: Make a DC 13 Intelligence saving throw or take 8 psychic damage.
But it also affects its comrades nearby, who are resistant but not immune. DC13 INT Saves: Big Goblin #6 (laughing): 20. Little Goblin #1 (laughing):15
The two prone, laughing goblins continue to find the whole situation hysterically funny, without taking any injury from the blast.
(Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! I'll hold Jorzu's main attack until you confirm.)
Hugo's captive, panicked brawler squirms out of the way of the massive snake's bite, and attempts to hold back the tightening coils. DC14 STR Save: 8
Fergus launches a mote of pure music which drifts into the dim stairwell. Like Boona's dying foe, it also detonates in a psychic explosion. Quinn: Make a DC 13 Intelligence saving throw or take 11 psychic damage.
Boona should make that save and direct her second attack(and make a second roll to try to crit.) Then I will parse Jorzu's attack. (Hugo's prey looks in very bad shape.)
( Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! Yes. Attack: 14 Damage: 0) On the Little One.)
Boona squashes the little goblin on the floor, mid-guffaw. It is dead; it does not explode.
(I presume Jorzu will go after the big goblin laughing on the floor. But it is prone; does he want to remain where he is, and take disadvantage? Or step right up to it and take advantage? Either way, make a second set of attack rolls!)
Bryony and Jurgen may act.
Quinn: DC 13 Intelligence saving throw or take 11 psychic damage: 14
The goblin guard on the stairwell narrowly dodges Quinn's first swing, but not his second. It's barely hanging on, but still somehow fighting.
Boona slams the big goblin in front of him to the stone floor. So hard, in fact, it detonates. But not a physical explosion; rather, in a mental burst. Now quite dead, its pent-up mental energy explodes in a psychic blast. Boona: Make a DC 13 Intelligence saving throw or take 8 psychic damage.
But it also affects its comrades nearby, who are resistant but not immune. DC13 INT Saves: Big Goblin #6 (laughing): 20. Little Goblin #1 (laughing): 15
The two prone, laughing goblins continue to find the whole situation hysterically funny, without taking any injury from the blast.
(Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! I'll hold Jorzu's main attack until you confirm.)
Hugo's captive, panicked brawler squirms out of the way of the massive snake's bite, and attempts to hold back the tightening coils. DC14 STR Save: 8
Fergus launches a mote of pure music which drifts into the dim stairwell. Like Boona's dying foe, it also detonates in a psychic explosion. Quinn: Make a DC 13 Intelligence saving throw or take 11 psychic damage.
Bryony and Jurgen may act.
Boona should make that save and direct her second attack(and make a second roll to try to crit.) Then I will parse Jorzu's attack. (Hugo's prey looks in very bad shape.)
Quinn should make a save.
Boona Int Save- 5
( Does Boona proceed to use her second attack to squish one of the two prone, laughing goblins? If so, which one - big or little? (And feel free to make the second prone-advantaged roll to try for a crit! Yes. Attack: 14 Damage: 0) On the Little One.)
((I think you may have nixed the damage somehow))
( It's fine the first roll hit anyhow.)
Boona squashes the little goblin on the floor, mid-guffaw. It is dead; it does not explode.
(I presume Jorzu will go after the big goblin laughing on the floor. But it is prone; does he want to remain where he is, and take disadvantage? Or step right up to it and take advantage? Either way, make a second set of attack rolls!)
Bryony and Jurgen may act.
Quinn: DC 13 Intelligence saving throw or take 11 psychic damage: 14
Jurgen will attack the goblin again with Green Flame blade on his sword.
25 to hit with 13 damage and 9 damage to the one next to it.
D&D since 1984