Fergus mulls over the words he heard spoken as he gathers the papers from the east wing of the sanctum. It occurs to him that the message’s tone as well as the means of communication are unlike any known divine tradition—this must be some other kind of powerful entity or group of entities, posing as gods to accomplish their malign ends.
The rest of the party gathers the prisoners, and they crowd onto the stone lift. Exiting at the top, they find the sanctum door - and the lock which they destroyed with psychic damage (and witty insults) - have regenerated and resealed. Fortunately, the door (and lock) opens easily from the inside.
The three woken ashenwights at the cliff strip mine give you a long look but do not interfere with your passage, nor do they have anything more to say. They continue to pantomime their mining. The three feral ashenwights glare with a certain hostility, but they do not attack nor stop you.
As you climb up the broken lift into the bunkroom, the goblins there greet you with cautious curiosity and anxious fear. "What did you do with Ruxithid the Chosen?" they ask, wide-eyed.
Quinn escorts the three freed prisoners through the mess hall, still littered with the dead, to the front double door. "We know Bryony and her family," agree the three villagers. Their memories are dim and confused, but two of them remember seeing Qelline in their group. None remember seeing Carp.
Fergus explores Ruxithid’s personal quarters. They contain a large, plush, four-poster bed covered in silk sheets. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a map and several crumpled notes. The map on the desk is a copy of the map he just found in Ruxithid’s war room in the Sanctum below, but it’s missing the location labels. (Is there anything else Fergus wants to investigate or examine?)
As you climb up the broken lift into the bunkroom, the goblins there greet you with cautious curiosity and anxious fear. "What did you do with Ruxithid the Chosen?" they ask, wide-eyed.
" We Boop. He gone now.", Boona answered the goblins.
Quinn can't help but chuckle at Boona's response to the goblins. He clears his throat, composes himself then offers some clarification on Boona's behalf.
"What my friend here means is, we destroyed him. Quite handily I might add. He most definitely was not chosen in any way. If he was, Ruxithid has lost favor with his gods." Quinn gives them time to let that sink in, before posing a few questions. "If earlier today you held back any information from us, due to fear from retribution, please tell us anything else you know of Ruxithid's plans and what's been going on here. He cannot hurt you now."
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight). [Retired]
Quinn - lvl 6 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
To post a comment, please login or register a new account.
Fergus mulls over the words he heard spoken as he gathers the papers from the east wing of the sanctum. It occurs to him that the message’s tone as well as the means of communication are unlike any known divine tradition—this must be some other kind of powerful entity or group of entities, posing as gods to accomplish their malign ends.
The rest of the party gathers the prisoners, and they crowd onto the stone lift. Exiting at the top, they find the sanctum door - and the lock which they destroyed with psychic damage (and witty insults) - have regenerated and resealed. Fortunately, the door (and lock) opens easily from the inside.
The three woken ashenwights at the cliff strip mine give you a long look but do not interfere with your passage, nor do they have anything more to say. They continue to pantomime their mining. The three feral ashenwights glare with a certain hostility, but they do not attack nor stop you.
As you climb up the broken lift into the bunkroom, the goblins there greet you with cautious curiosity and anxious fear. "What did you do with Ruxithid the Chosen?" they ask, wide-eyed.
Quinn escorts the three freed prisoners through the mess hall, still littered with the dead, to the front double door. "We know Bryony and her family," agree the three villagers. Their memories are dim and confused, but two of them remember seeing Qelline in their group. None remember seeing Carp.
Fergus explores Ruxithid’s personal quarters. They contain a large, plush, four-poster bed covered in silk sheets. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a map and several crumpled notes. The map on the desk is a copy of the map he just found in Ruxithid’s war room in the Sanctum below, but it’s missing the location labels. (Is there anything else Fergus wants to investigate or examine?)
" We Boop. He gone now.", Boona answered the goblins.
Quinn can't help but chuckle at Boona's response to the goblins. He clears his throat, composes himself then offers some clarification on Boona's behalf.
"What my friend here means is, we destroyed him. Quite handily I might add. He most definitely was not chosen in any way. If he was, Ruxithid has lost favor with his gods." Quinn gives them time to let that sink in, before posing a few questions. "If earlier today you held back any information from us, due to fear from retribution, please tell us anything else you know of Ruxithid's plans and what's been going on here. He cannot hurt you now."
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight). [Retired]
Quinn - lvl 6 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)