Fergus, clearly in distress, lashes out in a panic and manages to kick the smiling stone head clear off its prone body. The statue crumbles further, and becomes fully inanimate under the tightening coils of the massive serpent.
Boona makes two monstrous swings of her maul at the levitating figure. Goblin bones crack and pop. Quinn sinks an arrow into Ruxithid's neck.
The goblin falls, dead, to the floor. As he hits the ground, his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying at once. Three voices emerge, speaking in discordant unison.
The voices hiss: “So you have succeeded. Good. The four shards shall arrive here soon. Now three remain to be found. You know your task, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours.”
The crystal dulls, and goes quiet. Fergus' visions vanish.
Over the quiet crackle of slowly falling lava, you hear nothing except the sickly, rasping cough from one of the prisoners in the alcove to the west.
Bryony covers her ears at the cacophony of voices. Then three voices speak as one, and it's probably the creepiest thing the halfling has ever heard.
"Shut up, stupid voices!" the halfling cries, feeling a combination of anger and worry that they still haven't found her family. "Oh Aunt Qelline, Carp, where are you??"
Even though her family doesn't appear to be among them, Bryony heads toward the rasping cough to see if she can do anything to help the sickly prisoners.
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"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Still mentally reeling in anguish from the horrible scene caused by the spell, Fergus focuses on the voices, cataloging the places mentioned. He looks to see how the rest of the party is faring as he walks up to the mezzanine to look for further clues.
Fergus, clearly in distress, lashes out in a panic and manages to kick the smiling stone head clear off its prone body. The statue crumbles further, and becomes fully inanimate under the tightening coils of the massive serpent.
Boona makes two monstrous swings of her maul at the levitating figure. Goblin bones crack and pop. Quinn sinks an arrow into Ruxithid's neck.
The goblin falls, dead, to the floor. As he hits the ground, his crystalline brain splits asunder. The sanctum fills with a cacophony, like thousands of voices crying at once. Three voices emerge, speaking in discordant unison.
The voices hiss: “So you have succeeded. Good. The four shards shall arrive here soon. Now three remain to be found. You know your task, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours.”
The crystal dulls, and goes quiet. Fergus' visions vanish.
Over the quiet crackle of slowly falling lava, you hear nothing except the sickly, rasping cough from one of the prisoners in the alcove to the west.
Combat is over. Everyone may act.
Bryony covers her ears at the cacophony of voices. Then three voices speak as one, and it's probably the creepiest thing the halfling has ever heard.
"Shut up, stupid voices!" the halfling cries, feeling a combination of anger and worry that they still haven't found her family. "Oh Aunt Qelline, Carp, where are you??"
Even though her family doesn't appear to be among them, Bryony heads toward the rasping cough to see if she can do anything to help the sickly prisoners.
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Fergus:
Still mentally reeling in anguish from the horrible scene caused by the spell, Fergus focuses on the voices, cataloging the places mentioned. He looks to see how the rest of the party is faring as he walks up to the mezzanine to look for further clues.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Jurgen also looks through to see if other clues can be found
D&D since 1984
Boona looks around in confusion wondering where the voices are coming from then follows Bryony to heal the prisoners if they require healing.