With the gold coin provided by Ember and the silver one from Ozyre, there is plenty enough to pay for the meal and drinks. Olivier grabs the coins and puts them in his pocket.
"I’ll be right back.", he says with a nod. He walks over to the kitchen. Not a minute passes before he returns with a pair of still warm milk bread rolls. "Here you go. Right from the oven. And I almost forgot this." He hands Ember a small pouch with chestnuts."
As you make your way out, Olivier bows his head. "Thank you for your patronage. We hope to see you again soon." He then returns to serving other customers.
Once out of the inn, it’s almost mid-afternoon. Where will our intrepid quartet go?
Once outside, Ember shakes like a wet dog to drop the disguise and return to her human self. "It's weird, right? The brother-cousin said those tooth chickens just got stirred up all the sudden." Her eyes drift to the park across the way and the granite stature of the man standing on the dragon skull therein. "Maybe they're dragon chickens." (History check to try and recall anything about the man depicted in the statue?: 15)
"Are we going to the farm now to find out?" she asks of their group as she passes Aggie a chestnut. The familiar snatches it from her fingers and scurries back into her hair.
"Yep! To the farm. Let's see, it should be..." Ozyre looks to the sun for directions. Instead, he gets eye pain. He recoils, does some blinking, and then tries again, except this time he looks near the sun instead of at it. He always gets that wrong. Now fairly aware of his cardinal directions (thanks to the old "Never Ever Sever Whatever" trick), he swivels around, arm outstretched, as he tries to remember the map. Finally, the Gnome of Fortune stops turning around, his finger pointing more or less West. "...thataway! Off we go." He does a weird combination of walking and skipping in the direction he pointed.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Coming outside in the sunlight Thurodim's eyes briefly goes wide with disbelief as the halfling again for some inexplicable reason takes on the form of a small child. He simply shakes his head, not quite grasping why she kept using her magic in that way, but after a moment of trying to think he decides not to bother himself, simply shrugging and following the peculiar Wee Folk as he finishes his little dance and scampers off in a seemingly random direction, then glancing over at the statue as he walked. He hoped to fight more than toothy chickens on his quest but he never quite understood the tradition of turning great warriors into stone for people to remember them. Tales told over a camp fire, that is how he would want his deeds to live on. "...or worse, chicken dragons." The massive blonde bearded warrior says to the girl with the squirrel nest for hair. "Even I don't know what these new strange lands will hold for us to battle."He modestly admits but still seems mighty sure that whatever it may be, Skullcrusher would take care of any and all problems they came across.
"Chicken dragons," Ember gapes, mind a whirl as her imagination takes flight. "I bet they would be really really yummy."
She skips along after Ozyre, but pauses suddenly in the street to fetch her copy of the map. "And this will be great for [Sound of Cork Popping]! I bet you'll see loooots of new animals and plants! And Big Man gets to fight soooomething. And Ozyre gets to... oh! What do you want, Ozyre? You want to smash something too? You came for guts and glory?" She mimes hitting something with a maul complete with her own sound effects, then realizes she's falling behind and hurries to catch up.
Before departing the Hammer and Anvil, [Sound of Cork Popping] drags his chest into the rest room and emerges a few minutes later. His frilly button up and vest are packed away, replaced by a generic set of leather armors. Unlike his clothing, this is not tailored for a Kenku, as the leather greaves slap loosely around his bird-like lower legs.
Ready to go, he looks at Ember and gives a thumbs up. "... new animals and plants!"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Ozyre scratches his chin at Ember's question. "Yeah, I guess you could say that I came for glory. I prefer the word adventure, though. Oh, and I'm also on the hunt for new things like [Sound of Cheek Being Slapped], except I'm looking for stuff of a more magical nature. Especially language. I'm what you might call a linguist." He stops for a moment to take one of his axes off of his hip and show it off. Just like his maul (and sections of his own body), every bit of the head is covered in Giant letters, not just inscribed onto it but forged into the metal itself. The air feels a barely-noticeable degree warmer near the axe. "A special linguist." He puts it back on his hip and continues moving along towards the farm.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
"Whoa whoa! Those are Giant's runes?(rolled a 23 Arcana to identify them if that's okay)Where'd you learn thems?" Ember asks, leaning in to inspect them as they walk along.
"I only know a couple languages." She immediately launches into them in a flurry of words. "[Since Grandpa is a gnome, I learned Gnomish, of course!] [But we also lived near a goblin clan and sometimes we traded with them and that's where I met my best friend Weevil and she taught me a lot of Goblin, but then her clan moved away and I didn't see her anymore and I was really sad.]But Grandpa taught me a spell that lets me understand all of them so... maybe I can be a linguist too?"
As she thinks about this, Ember takes the [Sound of Cork Popping's] hand and puts some snake jerky in it before munching on a bit herself.
The party starts heading the town’s edge, at the gate leading out into the wilderness. As they approach the gate, two guards, one human and one with the distinctive features of a half-orc, are leaning against the barricade. Both of them are wearing a simple suit of leather armor and are armed with a spear and a buckler. They seem deep in a conversation, not noticing you yet.
"You think he’ll do it?", asks the human.
"Nah, he ain’t got the guts. Paxton talks big, but when he’s on the spot, he flinches.", responds the half-orc
"I mean, he seemed pretty serious this time."
"Not a chance. 5 gold says he’s going to choke, again."
They finally notice you approaching a scuffle back into their position. "H-halt! St-State your business!", says the half-orc.
They certainly knew a lot of strange words the three small adventurers that had come with him on his quest, the massive blonde bearded warrior hoped he would still find a moment of peace and serenity once back in the nature untouched by civilization, to give his mind rest from the many words now tumbling around him. "We are not people of business, we are brave adventurers that will venture out and save the farmstead of Bart." Thurodim proudly proclaims, expecting the guards to stand aside.
"I picked these up from a burial site, believe it or not. Giant's runes from giants' tombs! Wasn't super easy to reverse-engineer them, and I had to figure out how to smith, but I'd say it was worth the effort."
Ozyre tries to keep up with the rapid, multi-lingual speech. His Gnomish is fine, but his Goblin is a bit rusty, so he has to focus to catch everything. "A spell to understand all languages? I bet that'd be useful. You'd be a great linguist, no doubt... but being a special linguist is a bit tougher. It's half science, half art, 99% perspiration, and the rest is just luck."
Once they're at the gate, Ozyre waits for Thurodim to explain the situation before adding some helpful details. "Rumor is, dangerous many-toothed chickens are afoot! I'm sure you both know how chickens are, so the quicker we can pass through, the safer the town will be. Brugg sent us, if that helps."
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The Kenku stands alongside the others. He remains silent, either thinking enough has been said to the guards, or lacking the proper words to add.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The guards look at the three of you, not finding the child hidden behind the mountain of muscle. They stare at each other.
"You know how’s Bart?", asks the human.
"The guy that runs the farm further along the river.", responds the half-orc.
"Oh yeah! Him! Didn’t know he requested help."
"Me neither."
The human scratches his chin and ponders. He looks at the kenku, curious, as there aren’t a lot of individuals of this lineage in town. But it’s Thurodim and Ozyre that convince him with their many weapons and impressive stature in the end.
"Chicken with teeth you say? That’s worrying."
"I hope you know what you’re doing. You’ll be on your own out there. Be careful."
They then move to the sides of the gate and open it for you to pass before closing them again once you’ve made it on the other side of the barricade.
"We'll be together."The massive blonde bearded warrior proudly responds, motioning to his smaller adventuring companions around him. "And the toothy chicken better be careful when we come for them."He adds with a deep chuckle, giving the two guerds a nod before proceeding through the barricade gate, finally leaving Dawn Point and entering the mostly untamed wilds again. Thurodim stops briefly outside the barricade and draws a deep breath, a content smile on his bearded face as he lumbers forth in a steady pace, following the road to the bridge and then following the river to the farmstead of Bart.
Beyond the gate of Dawn Point, you see a vast expanse of hills and trees. What lies beyond is still a mystery to all of you, but judging from the overall impression made by the more seasoned residents of the town, it promises to be all but welcoming.
You walk for about 30-40 minutes. The sun is still shining bright in this afternoon and you can hear the sounds of bird singing and trees being brushed by a gentle sea breeze. While you can see the town behind you becoming smaller and smaller, you are still able to discern it in the distance.
Your road eventually leads you to meet the river. You can hear the gentle sound of water coursing. As you approach, there is a sturdy stone bridge that crosses 20-ish feet long across the river. The bridge is about ten feet wide. On the other side, you see a tall stone building, about three-stories high. It stands just on the ledge of the river below. A large wooden wheel creaks as the current makes it turn in a clockwise motion. A set of stone steps lead up to the main door of the mill. You see an individual on top of the staircase currently sweeping dust with a broom. It has not noticed you so far.
Ember, who has been darting about to look at various weeds and rocks and insects of interest, finds a puddle and scoops up handfuls of mud. As they walk along, she begins to smear the mud on herself, singing a song she learned on the ship ride over all the while.
"We'll drink the wine till the cup is dry, And kiss the girls so they'll not cry, And toss the dice until we fly, To dance with Jak o' the Shadows.
We'll dance all night until the moon runs free, And dandle the lasses upon our knee, And then you'll ride along with me, To dance with Jak o' the Shadows.
We'll sing all night, and drink all day, And on the girls we'll spend our pay, And when it's gone, then... we'll... away, To dance..."
The song trails off as they approach the river and she slows to nearly a stop, frowning deeply at the flowing water as she fists muddy hands in the fabric of her tunic dress.
This post has potentially manipulated dice roll results.
The massive blonde bearded warrior gets an almost serene smile as he wanders the forest road, after a while humming along with the little girl's sea shanty with a deep and resounding basso. As the girl's singing trails off he stops and looks between her and the flowing water, giving her a curious smile, then grabbing her by the waist and effortlessly lifting her up to sit firmly on his shoulders, far away from the ominous stream, then resuming his comforting humming as he crosses the bridge.
As he nears the strange building on one wheel he simply shakes his head and scoffs at the poor attempt make the tower mobile. Just treading water it seemed to him. Once on the other side of the bridge he calls out to the suspicious broom wielding individual, most likely a witch. "Greetings, we are adventurers on a quest to save Bart and his farmstead from toothy dragon chicken. Have you seen any monsters of late?" He bellows, allowing the girl with the squirrel nest for hair to get down again if she so would prefer.
Perception to spot toothy dragon chicken skulking under the bridge: 13
Ozyre hums along a bit with Ember's song. He doesn't know how it goes, though, so his humming is... musically explorative. When the party arrives at the watermill, he walks beside the two-story massive blond bearded redhaired warrior wizard and waves across to the sweeping figure. "Yello! Like the Big Man said, we're heading over to the farm. Has anybody gone past here recently, in the direction of Dawn Point?"
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Ember seems in no hurry to get down and, in fact, it might be like removing a hitchhiker weed when he finally wants her to do so if it's still anywhere near this river. She wraps her arms around his head and laces her fingers together on his forehead before laying her own against the top of his hair, eyes scrunched shut against any sight of the water. The effect is quite like the warrior now has a massive mane of fiery red hair.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
With the gold coin provided by Ember and the silver one from Ozyre, there is plenty enough to pay for the meal and drinks. Olivier grabs the coins and puts them in his pocket.
"I’ll be right back.", he says with a nod. He walks over to the kitchen. Not a minute passes before he returns with a pair of still warm milk bread rolls. "Here you go. Right from the oven. And I almost forgot this." He hands Ember a small pouch with chestnuts."
As you make your way out, Olivier bows his head. "Thank you for your patronage. We hope to see you again soon." He then returns to serving other customers.
Once out of the inn, it’s almost mid-afternoon. Where will our intrepid quartet go?
Once outside, Ember shakes like a wet dog to drop the disguise and return to her human self. "It's weird, right? The brother-cousin said those tooth chickens just got stirred up all the sudden." Her eyes drift to the park across the way and the granite stature of the man standing on the dragon skull therein. "Maybe they're dragon chickens."
(History check to try and recall anything about the man depicted in the statue?: 15)
"Are we going to the farm now to find out?" she asks of their group as she passes Aggie a chestnut. The familiar snatches it from her fingers and scurries back into her hair.
"Yep! To the farm. Let's see, it should be..." Ozyre looks to the sun for directions. Instead, he gets eye pain. He recoils, does some blinking, and then tries again, except this time he looks near the sun instead of at it. He always gets that wrong. Now fairly aware of his cardinal directions (thanks to the old "Never Ever Sever Whatever" trick), he swivels around, arm outstretched, as he tries to remember the map. Finally, the Gnome of Fortune stops turning around, his finger pointing more or less West. "...thataway! Off we go." He does a weird combination of walking and skipping in the direction he pointed.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Coming outside in the sunlight Thurodim's eyes briefly goes wide with disbelief as the halfling again for some inexplicable reason takes on the form of a small child. He simply shakes his head, not quite grasping why she kept using her magic in that way, but after a moment of trying to think he decides not to bother himself, simply shrugging and following the peculiar Wee Folk as he finishes his little dance and scampers off in a seemingly random direction, then glancing over at the statue as he walked. He hoped to fight more than toothy chickens on his quest but he never quite understood the tradition of turning great warriors into stone for people to remember them. Tales told over a camp fire, that is how he would want his deeds to live on. "...or worse, chicken dragons." The massive blonde bearded warrior says to the girl with the squirrel nest for hair. "Even I don't know what these new strange lands will hold for us to battle." He modestly admits but still seems mighty sure that whatever it may be, Skullcrusher would take care of any and all problems they came across.
"Chicken dragons," Ember gapes, mind a whirl as her imagination takes flight. "I bet they would be really really yummy."
She skips along after Ozyre, but pauses suddenly in the street to fetch her copy of the map. "And this will be great for [Sound of Cork Popping]! I bet you'll see loooots of new animals and plants! And Big Man gets to fight soooomething. And Ozyre gets to... oh! What do you want, Ozyre? You want to smash something too? You came for guts and glory?" She mimes hitting something with a maul complete with her own sound effects, then realizes she's falling behind and hurries to catch up.
Before departing the Hammer and Anvil, [Sound of Cork Popping] drags his chest into the rest room and emerges a few minutes later. His frilly button up and vest are packed away, replaced by a generic set of leather armors. Unlike his clothing, this is not tailored for a Kenku, as the leather greaves slap loosely around his bird-like lower legs.
Ready to go, he looks at Ember and gives a thumbs up. "... new animals and plants!"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Ozyre scratches his chin at Ember's question. "Yeah, I guess you could say that I came for glory. I prefer the word adventure, though. Oh, and I'm also on the hunt for new things like [Sound of Cheek Being Slapped], except I'm looking for stuff of a more magical nature. Especially language. I'm what you might call a linguist." He stops for a moment to take one of his axes off of his hip and show it off. Just like his maul (and sections of his own body), every bit of the head is covered in Giant letters, not just inscribed onto it but forged into the metal itself. The air feels a barely-noticeable degree warmer near the axe. "A special linguist." He puts it back on his hip and continues moving along towards the farm.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
"Whoa whoa! Those are Giant's runes? (rolled a 23 Arcana to identify them if that's okay) Where'd you learn thems?" Ember asks, leaning in to inspect them as they walk along.
"I only know a couple languages." She immediately launches into them in a flurry of words. "[Since Grandpa is a gnome, I learned Gnomish, of course!] [But we also lived near a goblin clan and sometimes we traded with them and that's where I met my best friend Weevil and she taught me a lot of Goblin, but then her clan moved away and I didn't see her anymore and I was really sad.] But Grandpa taught me a spell that lets me understand all of them so... maybe I can be a linguist too?"
As she thinks about this, Ember takes the [Sound of Cork Popping's] hand and puts some snake jerky in it before munching on a bit herself.
The party starts heading the town’s edge, at the gate leading out into the wilderness. As they approach the gate, two guards, one human and one with the distinctive features of a half-orc, are leaning against the barricade. Both of them are wearing a simple suit of leather armor and are armed with a spear and a buckler. They seem deep in a conversation, not noticing you yet.
"You think he’ll do it?", asks the human.
"Nah, he ain’t got the guts. Paxton talks big, but when he’s on the spot, he flinches.", responds the half-orc
"I mean, he seemed pretty serious this time."
"Not a chance. 5 gold says he’s going to choke, again."
They finally notice you approaching a scuffle back into their position.
"H-halt! St-State your business!", says the half-orc.
They certainly knew a lot of strange words the three small adventurers that had come with him on his quest, the massive blonde bearded warrior hoped he would still find a moment of peace and serenity once back in the nature untouched by civilization, to give his mind rest from the many words now tumbling around him. "We are not people of business, we are brave adventurers that will venture out and save the farmstead of Bart." Thurodim proudly proclaims, expecting the guards to stand aside.
"I picked these up from a burial site, believe it or not. Giant's runes from giants' tombs! Wasn't super easy to reverse-engineer them, and I had to figure out how to smith, but I'd say it was worth the effort."
Ozyre tries to keep up with the rapid, multi-lingual speech. His Gnomish is fine, but his Goblin is a bit rusty, so he has to focus to catch everything. "A spell to understand all languages? I bet that'd be useful. You'd be a great linguist, no doubt... but being a special linguist is a bit tougher. It's half science, half art, 99% perspiration, and the rest is just luck."
Once they're at the gate, Ozyre waits for Thurodim to explain the situation before adding some helpful details. "Rumor is, dangerous many-toothed chickens are afoot! I'm sure you both know how chickens are, so the quicker we can pass through, the safer the town will be. Brugg sent us, if that helps."
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Ember scoots behind Big Man again, biting her tongue to keep from asking about that Paxton and what he's going to choke on.
The Kenku stands alongside the others. He remains silent, either thinking enough has been said to the guards, or lacking the proper words to add.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The guards look at the three of you, not finding the child hidden behind the mountain of muscle. They stare at each other.
"You know how’s Bart?", asks the human.
"The guy that runs the farm further along the river.", responds the half-orc.
"Oh yeah! Him! Didn’t know he requested help."
"Me neither."
The human scratches his chin and ponders. He looks at the kenku, curious, as there aren’t a lot of individuals of this lineage in town. But it’s Thurodim and Ozyre that convince him with their many weapons and impressive stature in the end.
"Chicken with teeth you say? That’s worrying."
"I hope you know what you’re doing. You’ll be on your own out there. Be careful."
They then move to the sides of the gate and open it for you to pass before closing them again once you’ve made it on the other side of the barricade.
"We'll be together." The massive blonde bearded warrior proudly responds, motioning to his smaller adventuring companions around him. "And the toothy chicken better be careful when we come for them." He adds with a deep chuckle, giving the two guerds a nod before proceeding through the barricade gate, finally leaving Dawn Point and entering the mostly untamed wilds again. Thurodim stops briefly outside the barricade and draws a deep breath, a content smile on his bearded face as he lumbers forth in a steady pace, following the road to the bridge and then following the river to the farmstead of Bart.
Beyond the gate of Dawn Point, you see a vast expanse of hills and trees. What lies beyond is still a mystery to all of you, but judging from the overall impression made by the more seasoned residents of the town, it promises to be all but welcoming.
You walk for about 30-40 minutes. The sun is still shining bright in this afternoon and you can hear the sounds of bird singing and trees being brushed by a gentle sea breeze. While you can see the town behind you becoming smaller and smaller, you are still able to discern it in the distance.
Your road eventually leads you to meet the river. You can hear the gentle sound of water coursing. As you approach, there is a sturdy stone bridge that crosses 20-ish feet long across the river. The bridge is about ten feet wide. On the other side, you see a tall stone building, about three-stories high. It stands just on the ledge of the river below. A large wooden wheel creaks as the current makes it turn in a clockwise motion. A set of stone steps lead up to the main door of the mill. You see an individual on top of the staircase currently sweeping dust with a broom. It has not noticed you so far.
Ember, who has been darting about to look at various weeds and rocks and insects of interest, finds a puddle and scoops up handfuls of mud. As they walk along, she begins to smear the mud on herself, singing a song she learned on the ship ride over all the while.
"We'll drink the wine till the cup is dry,
And kiss the girls so they'll not cry,
And toss the dice until we fly,
To dance with Jak o' the Shadows.
We'll dance all night until the moon runs free,
And dandle the lasses upon our knee,
And then you'll ride along with me,
To dance with Jak o' the Shadows.
We'll sing all night, and drink all day,
And on the girls we'll spend our pay,
And when it's gone, then... we'll... away,
To dance..."
The song trails off as they approach the river and she slows to nearly a stop, frowning deeply at the flowing water as she fists muddy hands in the fabric of her tunic dress.
The massive blonde bearded warrior gets an almost serene smile as he wanders the forest road, after a while humming along with the little girl's sea shanty with a deep and resounding basso. As the girl's singing trails off he stops and looks between her and the flowing water, giving her a curious smile, then grabbing her by the waist and effortlessly lifting her up to sit firmly on his shoulders, far away from the ominous stream, then resuming his comforting humming as he crosses the bridge.
As he nears the strange building on one wheel he simply shakes his head and scoffs at the poor attempt make the tower mobile. Just treading water it seemed to him. Once on the other side of the bridge he calls out to the suspicious broom wielding individual, most likely a witch. "Greetings, we are adventurers on a quest to save Bart and his farmstead from toothy dragon chicken. Have you seen any monsters of late?" He bellows, allowing the girl with the squirrel nest for hair to get down again if she so would prefer.
Perception to spot toothy dragon chicken skulking under the bridge: 13
Ozyre hums along a bit with Ember's song. He doesn't know how it goes, though, so his humming is... musically explorative. When the party arrives at the watermill, he walks beside the two-story massive blond bearded redhaired warrior wizard and waves across to the sweeping figure. "Yello! Like the Big Man said, we're heading over to the farm. Has anybody gone past here recently, in the direction of Dawn Point?"
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Ember seems in no hurry to get down and, in fact, it might be like removing a hitchhiker weed when he finally wants her to do so if it's still anywhere near this river. She wraps her arms around his head and laces her fingers together on his forehead before laying her own against the top of his hair, eyes scrunched shut against any sight of the water. The effect is quite like the warrior now has a massive mane of fiery red hair.