Salamir travels mostly in silence for the next few hours as he contemplates the meaning of the beasts presence, and simply tries to stay awake through the journey.
"We might consider resting, or tying people in their saddles to keep them from falling off, before long. I've got some holy water to use against the things if anyone wants a vial?
"...At that, Constance pauses and lowers her voice, looking briefly over her shoulder at the boys and Ed before meeting Persephone's eyes. "Seph, thank you for... keeping them safe. I--well," she uses the back of her hand to push her bangs back from her face, "this was the first bit of trouble we've run into since..." The words trail off--still unable to speak of it--and her gaze drops back to the horse, seeing but unseeing. ..."
Persephone waits for some privacy before replying.
"Sorry for replying late, but...reanimation. You're absolutely welcome Hon. We're a team. Close to a family. There shouldn't be any question that we won't help each other. And don't you dare think you aren't helping. You blasted the thing, remember? We all do our part. I'd hug you, but you don't seem to like that."
Constance and Persephone suffer 1 point of exhaustion gaining disadvantage on ability checks until they take a long rest.
Rammand needs to make a CON save.
"Yes. Your quiet a curiosity Alphinius but I am glad for your aid as much as Constance is able-bodied. I have to say I my experience animated objects aren't uh...really a reassuring sight, " the tabaxi purrs with laughter.
Later as night creeps closer to day Ed steadies Constance in the saddle as they travel ahead.
Persephone give me a survival check but with disadvantage.
Salamir is aware of both Constance and Persephone's condition of exhaustion.
It's nearing dawn and the party can see the smoke from chimneys peek up in the dawn's light as the forest thins out.
"There," Ed says giving Constance a gentle nudge with a soft tone as they stride ahead towards Carrowkeel.
The horse's sway and the warmth at her back are both a siren song to sleep and Constance has tried her best to resist being lulled by it. As Ed nudges her, she straightens in the saddle and fixes her glasses, eyelids heavy and a struggle to keep open behind them.
"Right! Wonderful! Let us seize the day!" she says, as though by sounding energized, she might also trick herself into feeling it too.
As they travel, Salamir pushes himself through the oncoming exhaustion, possibly his elven heritage helping allude the lure of sleep. He notices both Constance and Persephone start to sway a bit more in the addle though.
Constance he is not too worried about, with Ed at the reins, but Persephone was at risk of falling off. He manoeuvres Lady Pall over to ride beside her.
"Looking a little tired there Seph, need a rest? Or we can double up for a while?", he suggests, staying close in case he needs to reach out to steady her.
When he sees the smoke from the chimneys of Carrowkeel, he starts to relax he he surveys the scene in the dawn light.
"A welcome sight to be certain. Remember, these people will be on edge, and we are strangers. We may not receive a warm welcome. Let's find someone to introduce ourselves to and let them know the twins sent us".
Rammand’s mind races as they ride through the night. The last couple hours bring forth ideas for various contraptions and gadgets. ”Good idea. Tavern or general good store should get us pointed in the right direction.”
Draped entirely forward and hugging Doc's neck, Constance nods her agreement. Her eyes close for just a moment, trusting her horse to follow the others. "The twins' living--er... not-missing parent may be another good place to begin, to assure them they're alright if nothing else. Or we start with the Elders... I suspect they'd be even less likely to cooperate if they knew we arrived and didn't introduce ourselves?" She yawns into Doc's mane. "Ifffff--haaaaaaa--pardon me!--if this is somehow related to village politics or land ownership, I should think it starts at the top? Corruption most often trickles downstream, rather than up."
"Ok, sounds like we are decided, let's head in and find a communal building and announce ourselves and our purpose. I am sure that the village leaders will come find us once word gets around", Salamir says and spurs Lady Pall towards the village.
As he gets closer to the village, he keeps an eye out for any residents keeping watch, slowing his approach if he sees anyone and holding his hands out in a sign they come in peace.
Salamir doesn't notice a single villager of Carrowkeel out and about! He does notice several curtains pull back with figures behind windows looking at the party coming into town in the early hours. The sun has been up for a few hours but oddly the streets are empty. The only building that seems to greet the strangers is a large temple to the Dawn Father ahead. The temple seems to be the center of town and is the only stone building insight. Salamir also spots a robed figure lighting braziers around the temple stopping abruptly when they notice the advancing party.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Salamir holds a hand up in a motion indicating he wanted the others to stop about 100 feet from the temple, then stops Lady Pall and dismounts, walking the rest of the way. "Certainly a sleepy town, at least the temple seems awake", he says as he motions the others to follow.
"Blessings of the Dawn Father to you", he says to the robed figure when he is close enough that he doesn't have to shout too loud. "We have come to Carrowkeel at the behest of Brida and Baltus Gunnulf. Our journey has been long and we are hoping to avail ourselves of some hospitality and perhaps learn more of the situation Carrowkeel finds itself, that we may be of some assistance".
Following Salamir's lead and mustering some semblance of her noble composure despite her general disarray, Constance adjusts her glasses with a gloved knuckle then politely inclines her head at the man. She brushes her fingers over her collar brooch as she lowers them, hopefully drawing attention to the House of Drake heraldry: a rampant fire-drake etched into the large red gem at the center. It's certainly a card she prefers to keep up her sleeve, but it feels as though they'll need all the help they can get in this agrarian ghost town.
((OOC: Would Constance know of any local nobles in the area she could name drop? And could she use her background feature to give Salamir advantage on that persuasion roll?
Noble Feature: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.))
Rammand stops short of the temple, happy to let someone else make friends. ”You’d think there would be at least one or two townspeople up at this time.” He pulls out a scrap of paper and jots down some ideas as he waits for Salamir to return.
OOC How would Constance help Salamir? Give me some sweet, sweet RP. Sorry that sounds way worse than intended lol
"Gunnulf's sent for you," the priest asks continuing to light the braziers that now closer give off a fairly noxious odor.
It's a mix of rotten egg and decaying plant matter, it is potent and slightly nauseating.
Ed eyes everyone in the party but especially Salamir. They say nothing however but glance up at a waving kitten, a pure white furred tabaxi child, who briefly pokes their head out of a second story window. Their blue eyes darting curiously around at the party before disappearing again inside just before the window shutters close noisily above the street.
"They...they all seem spooked," Ed whispers to Rammand hanging back with the artificer.
Ed isn't a faceman, they leave that to Wyndell!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Not just 'sent for,' sir, but traveled days and many miles to come for help. A call which we've come to answer."
Fishing her hand through her bag, she explains, "We met with--and dispatched--a bit of trouble on the road as well. A shadowy creature not of this plane that seems to have a necromantic effect on its victims," and takes out her field journal to show the priest her sketch and account of the creature. As she stows it again, she glances around at the empty streets then at the foul smelling braziers. Her eyes glint behind her glasses, the lenses catching the fire light. "I am to wonder if your town is besieged by them as well? Or perhaps there's another reason an agrarian village of Pelor's devotees are not up with the rooster's crow? And are lighting... wards of some kind?" She arches a thick brow. With the sun crawling across the sky, their purpose certainly isn't to provide light.
"Oh, but do forgive me. We've skipped introductions. Lady Constance Drake," she offers with a smile, "at your service."
Salamir travels mostly in silence for the next few hours as he contemplates the meaning of the beasts presence, and simply tries to stay awake through the journey.
Con Save: 13+1=14
Con save 9 (con 14)
'Seph spends a spell slot for the night vision.
"We might consider resting, or tying people in their saddles to keep them from falling off, before long. I've got some holy water to use against the things if anyone wants a vial?
OCC DC was 10
Constance and Persephone suffer 1 point of exhaustion gaining disadvantage on ability checks until they take a long rest.
Rammand needs to make a CON save.
"Yes. Your quiet a curiosity Alphinius but I am glad for your aid as much as Constance is able-bodied. I have to say I my experience animated objects aren't uh...really a reassuring sight, " the tabaxi purrs with laughter.
Later as night creeps closer to day Ed steadies Constance in the saddle as they travel ahead.
Persephone give me a survival check but with disadvantage.
Salamir is aware of both Constance and Persephone's condition of exhaustion.
It's nearing dawn and the party can see the smoke from chimneys peek up in the dawn's light as the forest thins out.
"There," Ed says giving Constance a gentle nudge with a soft tone as they stride ahead towards Carrowkeel.
Perception checks please!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The horse's sway and the warmth at her back are both a siren song to sleep and Constance has tried her best to resist being lulled by it. As Ed nudges her, she straightens in the saddle and fixes her glasses, eyelids heavy and a struggle to keep open behind them.
"Right! Wonderful! Let us seize the day!" she says, as though by sounding energized, she might also trick herself into feeling it too.
((Perception at Disadv: 7))
Survival at disad: 9
Perception (ability check?) 2 rolls if at disad:
14 (if no disadvantage)
25 (pick lower if disad)
As they travel, Salamir pushes himself through the oncoming exhaustion, possibly his elven heritage helping allude the lure of sleep. He notices both Constance and Persephone start to sway a bit more in the addle though.
Constance he is not too worried about, with Ed at the reins, but Persephone was at risk of falling off. He manoeuvres Lady Pall over to ride beside her.
"Looking a little tired there Seph, need a rest? Or we can double up for a while?", he suggests, staying close in case he needs to reach out to steady her.
When he sees the smoke from the chimneys of Carrowkeel, he starts to relax he he surveys the scene in the dawn light.
"A welcome sight to be certain. Remember, these people will be on edge, and we are strangers. We may not receive a warm welcome. Let's find someone to introduce ourselves to and let them know the twins sent us".
Perception: 8+2=10 (Passive: 12)
Con save: 18+4=22 Perception 13+3=16
Rammand’s mind races as they ride through the night. The last couple hours bring forth ideas for various contraptions and gadgets. ”Good idea. Tavern or general good store should get us pointed in the right direction.”
Draped entirely forward and hugging Doc's neck, Constance nods her agreement. Her eyes close for just a moment, trusting her horse to follow the others. "The twins' living--er... not-missing parent may be another good place to begin, to assure them they're alright if nothing else. Or we start with the Elders... I suspect they'd be even less likely to cooperate if they knew we arrived and didn't introduce ourselves?" She yawns into Doc's mane. "Ifffff--haaaaaaa--pardon me!--if this is somehow related to village politics or land ownership, I should think it starts at the top? Corruption most often trickles downstream, rather than up."
Persephone is barely managing to stay on Socks. She grunts in response to questions, drooling into Socks mane as she repeatedly dozes & barely wakes.
OOC I wouldn't say y'all are falling asleep but are fatigued.
"I think I'll abstain from decisions. I'm here as an extra sword so to speak and to observe, " Ed reminds the group.
What's the plan party people?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Ok, sounds like we are decided, let's head in and find a communal building and announce ourselves and our purpose. I am sure that the village leaders will come find us once word gets around", Salamir says and spurs Lady Pall towards the village.
As he gets closer to the village, he keeps an eye out for any residents keeping watch, slowing his approach if he sees anyone and holding his hands out in a sign they come in peace.
Perception: 20+2=22
Persephone gives a quick touch up to her hair & makeup so she doesn't look like she's been sleeping on horseback.
Then looks for villagers.
Perception: 12 (should this be a help action to Salamir's roll?)
Salamir doesn't notice a single villager of Carrowkeel out and about! He does notice several curtains pull back with figures behind windows looking at the party coming into town in the early hours. The sun has been up for a few hours but oddly the streets are empty. The only building that seems to greet the strangers is a large temple to the Dawn Father ahead. The temple seems to be the center of town and is the only stone building insight. Salamir also spots a robed figure lighting braziers around the temple stopping abruptly when they notice the advancing party.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Salamir holds a hand up in a motion indicating he wanted the others to stop about 100 feet from the temple, then stops Lady Pall and dismounts, walking the rest of the way. "Certainly a sleepy town, at least the temple seems awake", he says as he motions the others to follow.
"Blessings of the Dawn Father to you", he says to the robed figure when he is close enough that he doesn't have to shout too loud. "We have come to Carrowkeel at the behest of Brida and Baltus Gunnulf. Our journey has been long and we are hoping to avail ourselves of some hospitality and perhaps learn more of the situation Carrowkeel finds itself, that we may be of some assistance".
Persuasion: 3+7=10
Following Salamir's lead and mustering some semblance of her noble composure despite her general disarray, Constance adjusts her glasses with a gloved knuckle then politely inclines her head at the man. She brushes her fingers over her collar brooch as she lowers them, hopefully drawing attention to the House of Drake heraldry: a rampant fire-drake etched into the large red gem at the center. It's certainly a card she prefers to keep up her sleeve, but it feels as though they'll need all the help they can get in this agrarian ghost town.
((OOC: Would Constance know of any local nobles in the area she could name drop? And could she use her background feature to give Salamir advantage on that persuasion roll?
Noble Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.))
Rammand stops short of the temple, happy to let someone else make friends. ”You’d think there would be at least one or two townspeople up at this time.” He pulls out a scrap of paper and jots down some ideas as he waits for Salamir to return.
OOC How would Constance help Salamir? Give me some sweet, sweet RP. Sorry that sounds way worse than intended lol
"Gunnulf's sent for you," the priest asks continuing to light the braziers that now closer give off a fairly noxious odor.
It's a mix of rotten egg and decaying plant matter, it is potent and slightly nauseating.
Ed eyes everyone in the party but especially Salamir. They say nothing however but glance up at a waving kitten, a pure white furred tabaxi child, who briefly pokes their head out of a second story window. Their blue eyes darting curiously around at the party before disappearing again inside just before the window shutters close noisily above the street.
"They...they all seem spooked," Ed whispers to Rammand hanging back with the artificer.
Ed isn't a faceman, they leave that to Wyndell!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Not just 'sent for,' sir, but traveled days and many miles to come for help. A call which we've come to answer."
Fishing her hand through her bag, she explains, "We met with--and dispatched--a bit of trouble on the road as well. A shadowy creature not of this plane that seems to have a necromantic effect on its victims," and takes out her field journal to show the priest her sketch and account of the creature. As she stows it again, she glances around at the empty streets then at the foul smelling braziers. Her eyes glint behind her glasses, the lenses catching the fire light. "I am to wonder if your town is besieged by them as well? Or perhaps there's another reason an agrarian village of Pelor's devotees are not up with the rooster's crow? And are lighting... wards of some kind?" She arches a thick brow. With the sun crawling across the sky, their purpose certainly isn't to provide light.
"Oh, but do forgive me. We've skipped introductions. Lady Constance Drake," she offers with a smile, "at your service."
Constance or Salamir roll persuasion with advantage.
The priest seems to momentarily ponder Constance's words as well as size up the party.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.