This post has potentially manipulated dice roll results.
Crow flies up to the edge of the ledge above to look to see what the hags are doing.
Hoid investigates the rib to see if it is sound to walk across. It is hard to assess, but appears to be solid.
From the opposite ledge a huge wolf with red glowing eyes, a red glowing maw and red glowing from within its chest casting shadows of its ribs comes running from the opposite side of the crevasse. It jumps down the 5' ledge to the stone rib and crosses between ribs across the leather bridge without difficulty. It ends its movement and breathes forth a 15' cone of fire, encompassing Hoid. Hoid makes a DC 12 DEX save = 20 (DEX save at +2 with -2 penalty of the curse) or takes 20 fire damage, 1/2 if save is successful.
He can try.
Hoid moves to the nearest “bridge” to judge its structural integrity.
Hoid Investigation into stone rib = 15
Added double proficiency bonus (+4) to Investigation skill (-1 modifier) due to Stonecunning.
Crow flies up to the edge of the ledge above to look to see what the hags are doing.
Hoid investigates the rib to see if it is sound to walk across. It is hard to assess, but appears to be solid.
From the opposite ledge a huge wolf with red glowing eyes, a red glowing maw and red glowing from within its chest casting shadows of its ribs comes running from the opposite side of the crevasse. It jumps down the 5' ledge to the stone rib and crosses between ribs across the leather bridge without difficulty. It ends its movement and breathes forth a 15' cone of fire, encompassing Hoid. Hoid makes a DC 12 DEX save = 20 (DEX save at +2 with -2 penalty of the curse) or takes 20 fire damage, 1/2 if save is successful.
Forgot the bless bonus, but it probably wouldn’t matter?
Sorry. And, correct. Missed by 6.
Trolkarl to act
Action; Eldritch blast on the hellhound
21 to hit. 3 force damage
Crow flies down from the ledge over your group. He states, “The hags are performing their ritual. There are three of them”
He continues flying by and watches the hell hound before attacking with his short bow. He misses.
Hoid to act.
Hoid engages the hound. Icon moved. If moving to the opposite side of the hound is possible, he will do so (assumed it wasn’t).
Rolled 20 to hit. Initially 13 (bless cancelled curse). Assuming that missed, used a superiority die for precision strike, rolled 7.
13 damage.
When it is Chadwick's turn.
BA: Hunter's Mark on hell hound.
Move: Get behind the HH (I think he has the movement) otherwise attack from side behind Hoid (if possible).
Attack (no bonus attack this turn with opposite end of pole arm due to HM).
To hit 10 with bless, if he can get advantage from flank 20
I couldnt see my first damage roll so rerolled for 4 plus for HMs
Hoid successfully strikes the hound with his sword d using Precision Strike.
(( Chadwick can Dash to flank. Can only be in line on rib, not side-by-side. Will do this on your turn. ))
Gneuman takes act.
Gneuman uses Fist of Unbroken Air on the Hell Hound. STR save = 11. (Barely) successful.
Chadwick moves through Hoid and Hound to flank.
Ajax appears next to the hound and uses his Euphoria Breath. Hound WIS save = 12, success.
Kragen to act.
“Crow, direct me to the location they are performing the ceremony and I will attempt to disrupt them”
with Crows help, would I be able to fix a point to the ritual cast silence?
“The hags are at the back of the jaws,” Crow responds.
Silence and Bless are concentration spells. Only one can be up.
(( Ridiculous range on silence. 😳))
Kragen to act
Kragen moves 15' towards the hound, keeping all Blessed within range.
Holding his Hammer aloft "Tyr judge thee Hell Hound!" A flame like radiance descends upon the Hound.
Dam = 1, Save versus Dex
DC 12 DEX save by Hell Hound = 18
Starker casts Toll the Dead on the Hell Hound, keeping his distance.
DC 14 WIS save by Hell Hound = 11 or take 10 necrotic damage.
Hell hound breath weapon recovery = 4