On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
Move 30' into the open but since he is 15' up I am not so sure how much good my cover was offering me anyway
BA: Place Angel Blade Boon on the Beholder
As a bonus action, choose one creature you can see within 30 feet of you. The target is marked for 1 minute. The mark vanishes early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the marked target. The bonus equals your proficiency bonus.
Any attack roll you make against the marked target is a critical hit on a roll of 19 or 20 on the d20.
Action: Lets see if I can trend away from the mendoza line with the Eldritch Blast NOPE
Trolkarl continues to fill the sky with blasts of magical force energy. None of that intersects with the current space/time coordinates of the Beholder Zombie attacking you. It is a disgusting thing to behold. Flesh sags between the chitinous plates of its body, rotting and putrid. Only four of the eye stalks seem to be active and moving about. Some now lack eyes altogether. The large central eye is rheumy and does not seem to be tracking any of you. A foul odor is becoming noticeable as it approaches.
Starker calls forth necromantic power with his Chill Touch cantrip. The spectral hand grabs the zombie and delivers negative energy, sapping it. ( Disadvantage on attacks until Starker's turn and cannot recover HP ). It suffers 11 necrotic damage.
The beholder zombie remains high in the air, out of reach of all of your melee weapons.
Chadwick continues to attack with his bow due to the beholder zombie being out of reach of melee weapons. To Hit = 9 and 6. Both misses. He moves a bit to be closer to Freya.
The beholder zombie continues to move closer and fires a yellow colored beam from a different eyestalk at Hoid. Hoid CON save = 7 (natural 1). Hoid is Paralyzed. On his initiative he is able to break free of the effects of the paralysis, CON save = 15.
Kragen, sensing the vileness of an undead creature, channels Tyr's divine powers. Lifting his Holy Symbol, The Scales of Justice. "Tyr, vanquish this undead creature from our presence!"
Channel Divinity: Turn Undead
Moves 10' towards the beast
<As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.>
In addition, at 5th level a Cleric gains Sear Undead
Sear Undead
<Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll’s total. This damage doesn’t end the turn effect.>
Kragen succeeds with his Turning of the beholder zombie, WIS save = 6. It suffers 4 radiant damage and is now fleeing, for 1 minute or until it takes damage.
I think we should plink at this thing while it is within our range but we are outside of its range. (For example, Chill Touch range is 120’.) Unless it can teleport or dash we should be easily able to whittle it down without exposing ourselves.
I am a little worried that a necromancer may have sent this thing in to soften us up and have us expend our once-per-long-rest abilities. So having blown my two L3 slots on subaverage ‘fire’balls I will be cantrip man for the foreseeable future.
Note for my first use of Chill Touch:
On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
DEX save = 17, the creature dodges the holy fire called upon by Kragen.
(( Magic Missile and Chill Touch are both 1 Action to cast. You can only do one. ))
Trolkarl to act.
Let’s go with Chill Touch (goes with insane monologuing). (It’s 2d8 b/c Starkers 5th level)
Did Chadwick get reset? He closed in after shooting.
Trolkarl to act
Move 30' into the open but since he is 15' up I am not so sure how much good my cover was offering me anyway
BA: Place Angel Blade Boon on the Beholder
As a bonus action, choose one creature you can see within 30 feet of you. The target is marked for 1 minute. The mark vanishes early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the marked target. The bonus equals your proficiency bonus.
Any attack roll you make against the marked target is a critical hit on a roll of 19 or 20 on the d20.
Action: Lets see if I can trend away from the mendoza line with the Eldritch Blast
NOPE
10 & 11
Addendum: If Trolkarl takes any damage (and lives to tell the tale), he will use a pact slot for Radiant Castication aka Hellish Rebuke as a reaction
4d 10 radiant WITH A DEX SAVE FOR HALF
Trolkarl continues to fill the sky with blasts of magical force energy. None of that intersects with the current space/time coordinates of the Beholder Zombie attacking you. It is a disgusting thing to behold. Flesh sags between the chitinous plates of its body, rotting and putrid. Only four of the eye stalks seem to be active and moving about. Some now lack eyes altogether. The large central eye is rheumy and does not seem to be tracking any of you. A foul odor is becoming noticeable as it approaches.
Starker calls forth necromantic power with his Chill Touch cantrip. The spectral hand grabs the zombie and delivers negative energy, sapping it. ( Disadvantage on attacks until Starker's turn and cannot recover HP ). It suffers 11 necrotic damage.
The beholder zombie remains high in the air, out of reach of all of your melee weapons.
Gneuman to act.
Gneuman moves and closes in on the floating ball of rancid flesh.
Chadwick continues to attack with his bow due to the beholder zombie being out of reach of melee weapons. To Hit = 9 and 6. Both misses. He moves a bit to be closer to Freya.
The beholder zombie continues to move closer and fires a yellow colored beam from a different eyestalk at Hoid. Hoid CON save = 7 (natural 1). Hoid is Paralyzed. On his initiative he is able to break free of the effects of the paralysis, CON save = 15.
Kragen to act.
Kragen, sensing the vileness of an undead creature, channels Tyr's divine powers. Lifting his Holy Symbol, The Scales of Justice. "Tyr, vanquish this undead creature from our presence!"
Channel Divinity: Turn Undead
Moves 10' towards the beast
<As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.>
In addition, at 5th level a Cleric gains Sear Undead
Sear Undead
<Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll’s total. This damage doesn’t end the turn effect.>
2+2 = 4 Radiant Dam
Kragen succeeds with his Turning of the beholder zombie, WIS save = 6. It suffers 4 radiant damage and is now fleeing, for 1 minute or until it takes damage.
Trolkarl to act.
Holding in position.
Do we want to push on this thing now or try to get as many shots as possible at long range ?
Is the beholder at '15 (3 squares)?
If so he and Freya could both hit since they have reach. If you concur Freya and Chadwick will attack at same time giving each other advantage.
The beholder is +15 feet high. You can reach +10 feet.
I think we should plink at this thing while it is within our range but we are outside of its range. (For example, Chill Touch range is 120’.) Unless it can teleport or dash we should be easily able to whittle it down without exposing ourselves.
I am a little worried that a necromancer may have sent this thing in to soften us up and have us expend our once-per-long-rest abilities. So having blown my two L3 slots on subaverage ‘fire’balls I will be cantrip man for the foreseeable future.
Starker holds his position, watching for the others to be ready to attack.
Gneuman to act
Gneuman looks to Kragen, "Are we supposed to attack it or let it go?!"
Note to all: Its turned for 1 minute or until it's hit next.