Chadwick and Kragen find no secret passages or other oddities.
Starker turns the wheels thusly. A hissing sound occurs as both sets of bars drop and the doors close with a resounding CLICK. Yartol slumps to the floor, asleep. The usual clanging, gear whining and clicking chains noises occur.
Starker, looking at Yartol:”Perhaps this *is* a non-riveting spectator sport.
”Two combinations as yet untried, <Horn and Lock> and <Skull, Fire>. Neither seem likely to elicit joy. <Tears a page out of his notebook in two, crumples them up and sticks them in his ears.> You may want to protect your ears.”
< gives folk a moment to prepare themselves. While he does so, sends Cyrus to see if anything happened in the alcove with the etchings. If nothing, sounds the monkey recall and sets wheels to
sets wheels follows, continues if each has anticipated effect:
cw cw ccw (first set of bars up)
CCW, CCW, CW (Second set of bars up)
CW, CCW, CCW (door unlocks)
opens door, goes back to wheels
”Only one combination left untried, I believe. This one seems to be associated with death and fire, so perhaps you should all go back to the fountain room and take Cyrus and the sleepy ranger with you.”
waits while others find their happy places Cyrus stands by Sir Chadwick.
(( Above actions of Starker postponed due to a change in circumstances....)
Starker is minding the wheels, completely absorbed. Yartol sleeps and Kragen tends to him. Chadwick watches the monkey walk over to the locked doors, behind the now lowered bars.
Trolkarl considers his life choices that have brought him here.
Xymox is assaulted by a wraith-like creature that flies *through* closed door next to him. The air and walls around this creature seem to bend as if you are looking through oddly warped lenses. There is a high pitched keening that pierces your ears and the upper limit of your hearing. Cyrus shrieks in pain, paws to his ears.
The creature lashes out at Xymox with tendrils of warped air and energy. Xymox deftly dodges both such attacks.
Xymox's proximity to the creature exposes him to a significant tugging towards the creature, as well in all other directions at once it seems. DC15 STR save = 11, he is pulled closer to the creature. First move of 5' away from the creature will now cost 10' of movement.
The wraith uses its reaction to strike at Xymox as he retreats, to hit = 7, nat 1. A gouge is formed in the wall where its lash strikes it.
It closes in and lashes at Yartol twice, advantage due to him being prone, to hit = 12 and 17. Both hit (no DEX bonus for Yartol) for 11 necrotic plus 8 force damage for the first hit and 17 necrotic plus 5 force damage for the second strike. 41 total damage. Yartol is now awake!
Action: cast sacred flame DC 15 Dex save or 2d8 radiant no 1/2 or 3/4 cover for the save
Move forward 10’ through Chad and 5’ w
This is a creature from the far realm- very dangerous!
Let’s consider improving our position to use our numbers imbalance. Starker if you can take position behind Chadwick you should be safer. Kragen pull back and Yartol pull back. Leave a gap for him to pursue and take the position Kragen holds. Allowing us to attack with numbers.
(( I just caught Xymox and Trolkarl moves. The bars are now down after Starker’s most recent turning of the wheels. Placed them where thy can have moved. ))
While Starker is continuing to medal with the turny thingys, Kragen and Chadwick will thoroughly investigate the walls for oddities, secret passages.
Investigation check (assisted by Chadwick) @ advantage = 18
Chadwick and Kragen find no secret passages or other oddities.
Starker turns the wheels thusly. A hissing sound occurs as both sets of bars drop and the doors close with a resounding CLICK. Yartol slumps to the floor, asleep. The usual clanging, gear whining and clicking chains noises occur.
Starker, looking at Yartol:”Perhaps this *is* a non-riveting spectator sport.
”Two combinations as yet untried, <Horn and Lock> and <Skull, Fire>. Neither seem likely to elicit joy. <Tears a page out of his notebook in two, crumples them up and sticks them in his ears.> You may want to protect your ears.”
< gives folk a moment to prepare themselves. While he does so, sends Cyrus to see if anything happened in the alcove with the etchings. If nothing, sounds the monkey recall and sets wheels to
CW CCW CW
Kragen checks on Yartol's condition concerned about the Ranger.
Medicine Check 5+6=11
Cyrus cannot get past the now closed and locked doors. He is able to move through the iron bars though.
Starker:” Hmmm.”
sets wheels follows, continues if each has anticipated effect:
cw cw ccw (first set of bars up)
CCW, CCW, CW (Second set of bars up)
CW, CCW, CCW (door unlocks)
opens door, goes back to wheels
”Only one combination left untried, I believe. This one seems to be associated with death and fire, so perhaps you should all go back to the fountain room and take Cyrus and the sleepy ranger with you.”
waits while others find their happy places Cyrus stands by Sir Chadwick.
”I am turning the wheel now”
sets wheels to
CCW CCW CCW
(( Above actions of Starker postponed due to a change in circumstances....)
Starker is minding the wheels, completely absorbed. Yartol sleeps and Kragen tends to him. Chadwick watches the monkey walk over to the locked doors, behind the now lowered bars.
Trolkarl considers his life choices that have brought him here.
Xymox is assaulted by a wraith-like creature that flies *through* closed door next to him. The air and walls around this creature seem to bend as if you are looking through oddly warped lenses. There is a high pitched keening that pierces your ears and the upper limit of your hearing. Cyrus shrieks in pain, paws to his ears.
The creature lashes out at Xymox with tendrils of warped air and energy. Xymox deftly dodges both such attacks.
Xymox's proximity to the creature exposes him to a significant tugging towards the creature, as well in all other directions at once it seems. DC15 STR save = 11, he is pulled closer to the creature. First move of 5' away from the creature will now cost 10' of movement.
Xymox to act.
Xymox moves through the group and/or along the wall as needed.
"To arms! To Arms!" He points to the ghostly figure. "An evil spirit of some sort!"
He then launches Starry Wisp: 20 to hit. 11 damage.
The wraith uses its reaction to strike at Xymox as he retreats, to hit = 7, nat 1. A gouge is formed in the wall where its lash strikes it.
It closes in and lashes at Yartol twice, advantage due to him being prone, to hit = 12 and 17. Both hit (no DEX bonus for Yartol) for 11 necrotic plus 8 force damage for the first hit and 17 necrotic plus 5 force damage for the second strike. 41 total damage. Yartol is now awake!
Trolkarl to act.
Action: cast sacred flame DC 15 Dex save or 2d8 radiant no 1/2 or 3/4 cover for the save
Move forward 10’ through Chad and 5’ w
This is a creature from the far realm- very dangerous!
Let’s consider improving our position to use our numbers imbalance. Starker if you can take position behind Chadwick you should be safer. Kragen pull back and Yartol pull back. Leave a gap for him to pursue and take the position Kragen holds. Allowing us to attack with numbers.
Trolkarl's spell is ineffective, DEX save = 15. Xymox’s spell did strike the creature.
Kragen to act.
(( I just caught Xymox and Trolkarl moves. The bars are now down after Starker’s most recent turning of the wheels. Placed them where thy can have moved. ))
Kragen to act.