Kragen Dashes (appears to be some type of funny waddling) 50' to the east towards Gaius, Hoid and Garrent. Muttering a breathless prayer to Tyr "Shine your healing powers upon this noble individual".
Hoid move 10’ east and dodges. He asks, “Gaius, can you dispense with the stumbling pile of rocks as you did before, or will we need to use brute force?”
Gaius opens his eyes with a wince, “I can only do that once, Hoid. Sometimes twice, but I have used my strength need to accomplish that.” He then stands and moves a bit away from Hoid. Hoid’s beard stands on end as Gaius throws a LIGHTNING BOLT!! beside him at the elemental for 41 Lightning damage. The elemental makes a DC15 DEX save = 8, failing. Chunks of rock fly off the creature and it roars in return. Orc46 is hit as well, DEX save = 13. The bolt chars its entire chest as it passes through the orc.
Gohumbee moves and fires at Orc16, to hit = 21 for 2HP piercing damage. The orc collapses.
The elemental closes on Hoid and slam attacks, to hit = 22 and 24 for 16Hp and 14HP bludgeoning damage.
Orc36 fires his crossbow at Starker, to hit = 20 for 3HP piercing damage.
The Gray Blob of Trolkarl continues to make its way across the battlefield. Two beams of Eldritch Blast streak out from it towards the elemental, to hit = 21 and 24. Both hit for 4HP and 6HP of Force damage.
Orc 42 flees.
Garrent is alive, barely. Chadwick arrives to find him nearly dead. (( 2 Failed and 2 Successful Death Saves ))
Kragen grabs his holy symbol with shield in hand, muttering a prayer to the Justice Bringer. "Send me your spirits Justice Bringer to support me in facing this foe."
Whispy spirits, you assume to be Angels of Tyr, begin to coalesce and flit around Kragen with a soft while glow.
Spirit Guardians L3
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Then moves to a position 15' from the Earth elemental so it is enveloped into the AoE. If i have to move within his reach to ensure he is impacted by the Guardians then i will.
Everyone in our party is unaffected.
I believe on the monsters turn, he starts to make his save and take damage.
Orc35 goes rigid when Starker's lighting Chromatic Orb hits him. Then he collapses in an unmoving heap.
(( Leaping to next opponent is a 2024 rule. Something to look forward to after the change. ))
With a loud, groaning death rattle, Raspy dies. Cyrus makes a sad "cheep" sound on Starker's shoulder.
Chadwick to act.
Forgot Blessed Healer benefits again... 3hp gained for Kragen
When the elemental reappears Chadwick does a quick glance at the mage making sure he's still unconscious.
Then turns his attention to orc 41 and attacks him twice (damage for both includes HM).
Attack1: 23 to hit, 9 Dam
Attack 2: 21 to hit, 11 dam
If 41 dies he'll move to the green mark and use a bonus action to transfer HM to 42.
If 41 has the bad manners not to die, he'll move to the purple mark.
The mage remains unconscious. He is gravely wounded. (Making Death Saves)
Orc36 fires at Chadwick, to hit = 12. A miss.
The gray blob of Trolkarl moves SE. two beams of Eldritch Blast streak out at Orc13. To hit = 14 and 15. One hits for 7 force damage, killing it.
Orc42 uses Disengage and flees.
Garrent is unmoving.
Orc11 flees.
Kragen to act.
Did in interpret or observe that the Elemental attacked the Orc next to it?
Kragen Dashes (appears to be some type of funny waddling) 50' to the east towards Gaius, Hoid and Garrent. Muttering a breathless prayer to Tyr "Shine your healing powers upon this noble individual".
BA Healing Word L2 3+1+5 = 9 hp restored to Gaius
Blessed Healer benies = 4 hp restored to Kragen
(( Yes, the elemental attacked the orc. ))
Orc16 flees.
Orc46 Disengages and flees.
Gneuman approaches the elemental, Dodging.
Hoid to act.
Hoid move 10’ east and dodges. He asks, “Gaius, can you dispense with the stumbling pile of rocks as you did before, or will we need to use brute force?”
Gaius opens his eyes with a wince, “I can only do that once, Hoid. Sometimes twice, but I have used my strength need to accomplish that.” He then stands and moves a bit away from Hoid. Hoid’s beard stands on end as Gaius throws a LIGHTNING BOLT!! beside him at the elemental for 41 Lightning damage. The elemental makes a DC15 DEX save = 8, failing. Chunks of rock fly off the creature and it roars in return. Orc46 is hit as well, DEX save = 13. The bolt chars its entire chest as it passes through the orc.
Gohumbee moves and fires at Orc16, to hit = 21 for 2HP piercing damage. The orc collapses.
The elemental closes on Hoid and slam attacks, to hit = 22 and 24 for 16Hp and 14HP bludgeoning damage.
Orc45 flees.
Starker to act.
Was Hoid’s dodge considered?
Amended
Starker to act.
Chromatic orb (THUNDER!!!!) at Earth Elemental as an L1
To hit 10
damage (THUNDER) = 16
move as shown
Starker's spell misses the elemental and harmlessly flies by it.
Chadwick to act.
Chadwick dashes towards Garrent in hopes he's alive next round for healing.
Orc36 fires his crossbow at Starker, to hit = 20 for 3HP piercing damage.
The Gray Blob of Trolkarl continues to make its way across the battlefield. Two beams of Eldritch Blast streak out from it towards the elemental, to hit = 21 and 24. Both hit for 4HP and 6HP of Force damage.
Orc 42 flees.
Garrent is alive, barely. Chadwick arrives to find him nearly dead. (( 2 Failed and 2 Successful Death Saves ))
Orc11 continues to flee.
Kragen to act
Kragen grabs his holy symbol with shield in hand, muttering a prayer to the Justice Bringer. "Send me your spirits Justice Bringer to support me in facing this foe."
Whispy spirits, you assume to be Angels of Tyr, begin to coalesce and flit around Kragen with a soft while glow.
Spirit Guardians L3
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Then moves to a position 15' from the Earth elemental so it is enveloped into the AoE. If i have to move within his reach to ensure he is impacted by the Guardians then i will.
Everyone in our party is unaffected.
I believe on the monsters turn, he starts to make his save and take damage.
(Might want to have everyone in the party not affected.)
Hoid uses second wind for 10 healing (4+6) and begins the exercise in futility against the shambling pile of rocks.
First swing: 15 to hit
second swing, 18 to hit, 10 damage (probably halved to 5)
Gneuman to act
Corrected